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authorRomain Guy <romainguy@google.com>2010-10-27 18:57:51 -0700
committerRomain Guy <romainguy@google.com>2010-11-02 16:17:23 -0700
commit5b3b35296e8b2c8d3f07d32bb645d5414db41a1d (patch)
treebad2ebdbfeb8a3a0be1591d5a357a8280df7d1d2 /libs/hwui/Layer.h
parent2444ddb3d9b59ec45ba50858fcbff639e59b93b1 (diff)
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Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file. Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
Diffstat (limited to 'libs/hwui/Layer.h')
-rw-r--r--libs/hwui/Layer.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 2afe2fa..a780183 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -14,13 +14,15 @@
* limitations under the License.
*/
-#ifndef ANDROID_UI_LAYER_H
-#define ANDROID_UI_LAYER_H
+#ifndef ANDROID_HWUI_LAYER_H
+#define ANDROID_HWUI_LAYER_H
#include <sys/types.h>
#include <GLES2/gl2.h>
+#include <ui/Region.h>
+
#include <SkXfermode.h>
#include "Rect.h"
@@ -85,9 +87,15 @@ struct Layer {
* Height of the layer texture.
*/
uint32_t height;
+
+ /**
+ * Dirty region indicating what parts of the layer
+ * have been drawn.
+ */
+ Region region;
}; // struct Layer
}; // namespace uirenderer
}; // namespace android
-#endif // ANDROID_UI_LAYER_H
+#endif // ANDROID_HWUI_LAYER_H