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authorChet Haase <chet@google.com>2011-04-26 07:28:09 -0700
committerChet Haase <chet@google.com>2011-04-27 14:23:29 -0700
commit8a5cc92a150bae38ec43732d941b38bb381fe153 (patch)
tree24bf32e7fcc20ab94e64f57e6f72bd8762d3bdf9 /libs/hwui/Program.h
parentb4a56f10d875dc62a9c73008f98596c7e32fc249 (diff)
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Fix various hw-accelerated line/point bugs
All accelerated lines are now rendered as quads. Hairlines used to be rendered as GL_LINES, but these lines don't render the same as our non-accelerated lines, so we're using quads for everything. Also, fixed a bug in the way that we were offsetting quads (and not offseting points) to ensure that our lines/points actuall start on the same pixels as Skia's. Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
Diffstat (limited to 'libs/hwui/Program.h')
-rw-r--r--libs/hwui/Program.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index afc6f3d..764cb05 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -81,7 +81,7 @@ public:
* transform matrices.
*/
void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
- const mat4& transformMatrix);
+ const mat4& transformMatrix, bool offset = false);
/**
* Sets the color associated with this shader.