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author | Jason Sams <rjsams@android.com> | 2010-08-05 17:38:29 -0700 |
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committer | Jason Sams <rjsams@android.com> | 2010-08-05 17:38:29 -0700 |
commit | 1911c60a4eeff9ee28734687ae7699bd2290931c (patch) | |
tree | df9384d7d47abb4b12322718c871e5ea63112b9f /libs/rs | |
parent | b39a8272f520017a95617ffeb504575098eb4b25 (diff) | |
download | frameworks_base-1911c60a4eeff9ee28734687ae7699bd2290931c.zip frameworks_base-1911c60a4eeff9ee28734687ae7699bd2290931c.tar.gz frameworks_base-1911c60a4eeff9ee28734687ae7699bd2290931c.tar.bz2 |
Use lowp colors in fixed funtion emulation.
Change-Id: Ie525ee6e52652ba83efe4d9f1627410d846824ee
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index 056863c..a045043 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -169,7 +169,7 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); - mShader.append("varying vec4 varColor;\n"); + mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); mShader.append("uniform vec4 uni_Color;\n"); @@ -199,9 +199,9 @@ void ProgramFragment::createShader() mShader.append("void main() {\n"); if (mVaryingColor) { - mShader.append(" vec4 col = varColor;\n"); + mShader.append(" lowp vec4 col = varColor;\n"); } else { - mShader.append(" vec4 col = uni_Color;\n"); + mShader.append(" lowp vec4 col = uni_Color;\n"); } if (mTextureEnableMask) { |