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authorRomain Guy <romainguy@google.com>2012-10-22 20:02:43 -0700
committerRomain Guy <romainguy@google.com>2012-10-22 20:02:43 -0700
commit41308e2936c768103d0e9c82500e97938d6797f1 (patch)
treeb31868af7c192446f213156bd10ae57211d44712 /libs
parent74437532fe2a3e9ebd15c61327fd3f2b68c299b3 (diff)
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Properly draw the window background on window resize
Bug #7385090 This change gets rid of two silly asumptions: - That a layer needs to be cleared with opaque black (it shouldn't, it's already cleared to transparent and the view will cover it up with its own background) - The the clip should be dirty at the beginning of a frame only when the render target is opaque Change-Id: I415b6d3cab196057fb0281419a53fef601a44e28
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 914516c..e2d7156 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -179,7 +179,7 @@ status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float
mSaveCount = 1;
mSnapshot->setClip(left, top, right, bottom);
- mDirtyClip = opaque;
+ mDirtyClip = true;
updateLayers();