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author | Romain Guy <romainguy@google.com> | 2012-10-22 20:02:43 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2012-10-22 20:02:43 -0700 |
commit | 41308e2936c768103d0e9c82500e97938d6797f1 (patch) | |
tree | b31868af7c192446f213156bd10ae57211d44712 /libs | |
parent | 74437532fe2a3e9ebd15c61327fd3f2b68c299b3 (diff) | |
download | frameworks_base-41308e2936c768103d0e9c82500e97938d6797f1.zip frameworks_base-41308e2936c768103d0e9c82500e97938d6797f1.tar.gz frameworks_base-41308e2936c768103d0e9c82500e97938d6797f1.tar.bz2 |
Properly draw the window background on window resize
Bug #7385090
This change gets rid of two silly asumptions:
- That a layer needs to be cleared with opaque black (it shouldn't,
it's already cleared to transparent and the view will cover it up
with its own background)
- The the clip should be dirty at the beginning of a frame only
when the render target is opaque
Change-Id: I415b6d3cab196057fb0281419a53fef601a44e28
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 914516c..e2d7156 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -179,7 +179,7 @@ status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float mSaveCount = 1; mSnapshot->setClip(left, top, right, bottom); - mDirtyClip = opaque; + mDirtyClip = true; updateLayers(); |