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authorChris Craik <ccraik@google.com>2012-10-05 19:11:37 -0700
committerChris Craik <ccraik@google.com>2012-10-05 19:14:02 -0700
commitb30cb10a0c75c2295e89b1b30d91a73f38ee09fb (patch)
treeb0d09497b77b7efcb553e9a2b665fb2c43652bde /libs
parent18c2b6e730f6d639421e45328f4fb2514683efe5 (diff)
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Use offset in line drawing
Partial revert of cb4d6009 bug:7299070 Change-Id: I1db7b035e3015e0f6d15c95aef71ea74dbeca13e
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 7c23e4b..cc536f2 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2076,7 +2076,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
setupDrawShader();
setupDrawBlending(isAA, mode);
setupDrawProgram();
- setupDrawModelViewIdentity();
+ setupDrawModelViewIdentity(true);
setupDrawColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderIdentityUniforms();