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authorChris Craik <ccraik@google.com>2012-10-01 13:50:37 -0700
committerChris Craik <ccraik@google.com>2012-10-01 13:50:37 -0700
commitbf09ffb4e0dc820aeae56a3e576aed33cab218da (patch)
tree23eabf3a77837da300aeab0f442f58868faa3e65 /libs
parentbfbf6e1232013a999f4776f7fdf7cf6fb577f89b (diff)
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Quick reject empty paths
bug:7260035 Adding a circle of radius 0 to a path is a no-op in skia, so detect this case both in the PathRenderer, and in quickReject(). Change-Id: I7a172db49a5d5351b4734b39d4e4ca6379658096
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp7
-rw-r--r--libs/hwui/PathRenderer.cpp5
2 files changed, 11 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index c015077..c2e6ee3 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1265,7 +1265,7 @@ bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, fl
}
bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
- if (mSnapshot->isIgnored()) {
+ if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
return true;
}
@@ -1951,6 +1951,11 @@ void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
// TODO: try clipping large paths to viewport
PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
+ if (!vertexBuffer.getSize()) {
+ // no vertices to draw
+ return;
+ }
+
setupDraw();
setupDrawNoTexture();
if (isAA) setupDrawAA();
diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp
index 4a66c62..5b55c2b 100644
--- a/libs/hwui/PathRenderer.cpp
+++ b/libs/hwui/PathRenderer.cpp
@@ -323,6 +323,11 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX,
threshInvScaleY * threshInvScaleY, tempVertices);
+ if (!tempVertices.size()) {
+ // path was empty, return without allocating vertex buffer
+ return;
+ }
+
#if VERTEX_DEBUG
for (unsigned int i = 0; i < tempVertices.size(); i++) {
ALOGD("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]);