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authorSteve Kondik <shade@chemlab.org>2013-04-04 17:24:56 -0700
committerSteve Kondik <shade@chemlab.org>2013-04-04 17:26:13 -0700
commitc422280a7668ddbe1c4e399b083ec3d8a04059b1 (patch)
tree82c01d05de993bb4d92b937ce4f5d5447e4a73db /libs
parentb345f69e856c0dab1e4b9409a6b1922d114c2f54 (diff)
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hwui: This code should only be enabled with QCOM_BSP
* Crashy crashy! Change-Id: I1a06ac54a8ce2dccbf4a67424b0cbb6e7dd21e8b
Diffstat (limited to 'libs')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index d8bf85c..cf04be2 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -208,7 +208,7 @@ status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float
}
status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
-#ifdef QCOM_HARDWARE
+#ifdef QCOM_BSP
mCaches.enableScissor();
mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
glClear(GL_COLOR_BUFFER_BIT);