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author | Romain Guy <romainguy@google.com> | 2012-10-02 12:32:25 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2012-10-02 13:33:10 -0700 |
commit | cf8675ee176a375f873792684d38a47f78348dff (patch) | |
tree | a50655caeb5717f2e53cc613b66e62ae4dee2ec3 /libs | |
parent | 0944d625448209185452eb4e800daec49de51986 (diff) | |
download | frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.zip frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.tar.gz frameworks_base-cf8675ee176a375f873792684d38a47f78348dff.tar.bz2 |
Draw stroked rectangle as meshes instead of textures
Bug #7233734
Stroked rectangles were rendered using software generated textures
which would lead to slightly misaligned results. Instead, let's use
the new convex path rendering code that will do the right thing
(and save a lot of bandwidth.)
Change-Id: Ib95ff581e56c1ecead97e4919298e6fd146ca167
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index c2e6ee3..7c23e4b 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2440,16 +2440,33 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto return drawShape(left, top, texture, paint); } +// See SkPaintDefaults.h +#define SkPaintDefaults_MiterLimit SkIntToScalar(4) + status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { return DrawGlInfo::kStatusDone; } - // only fill style is supported by drawConvexPath, since others have to handle joins if (p->getStyle() != SkPaint::kFill_Style) { - mCaches.activeTexture(0); - const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, p); - return drawShape(left, top, texture, p); + // only fill style is supported by drawConvexPath, since others have to handle joins + if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join || + p->getStrokeMiter() != SkPaintDefaults_MiterLimit) { + mCaches.activeTexture(0); + const PathTexture* texture = + mCaches.rectShapeCache.getRect(right - left, bottom - top, p); + return drawShape(left, top, texture, p); + } + + SkPath path; + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { + rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); + } + path.addRect(rect); + drawConvexPath(path, p); + + return DrawGlInfo::kStatusDrew; } if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) { |