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authorMathias Agopian <mathias@google.com>2011-09-19 16:00:46 -0700
committerMathias Agopian <mathias@google.com>2011-09-19 16:50:07 -0700
commit83b186a246e8ffd52b91a17c0019dd8c9c9d21b1 (patch)
tree0cd1c181c99cb42a8775a27b7911e62d20945ddd /native
parent4b5441a7201a2f28becf3ab7fb33694f137e1998 (diff)
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fix the float Rect in OpenGLRenderer to handle NANs
- we want functions like isEmpty() to return true if NANs are involved in the Rect - also clean-up the intersect familly of calls - minor cleanup in the int32_t Rect as well These played a role in http://b/5331198. Bug: 5331198 Change-Id: I5369725ab482e4b83da9f1bd4cee5256e5de75b2
Diffstat (limited to 'native')
-rw-r--r--native/include/android/rect.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/native/include/android/rect.h b/native/include/android/rect.h
index 3e81f53..64d487d 100644
--- a/native/include/android/rect.h
+++ b/native/include/android/rect.h
@@ -23,6 +23,9 @@ extern "C" {
#endif
typedef struct ARect {
+#ifdef __cplusplus
+ typedef int32_t value_type;
+#endif
int32_t left;
int32_t top;
int32_t right;