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author | Mathias Agopian <mathias@google.com> | 2011-07-12 14:11:07 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2011-07-12 14:11:07 -0700 |
commit | 43dd61e08a726fbc3695b1cbfdef6bdd4ddd34be (patch) | |
tree | 33f580f9ca4110cab54c799aad80e945210aeb67 /opengl/java/android | |
parent | e544a1dbc9a3a4277ef26f6c7a066e7b443829ec (diff) | |
download | frameworks_base-43dd61e08a726fbc3695b1cbfdef6bdd4ddd34be.zip frameworks_base-43dd61e08a726fbc3695b1cbfdef6bdd4ddd34be.tar.gz frameworks_base-43dd61e08a726fbc3695b1cbfdef6bdd4ddd34be.tar.bz2 |
fix typo in a comment
Change-Id: If913611a65e8b578021e9f9a9546f05e0ce6ef44
Diffstat (limited to 'opengl/java/android')
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 32d1a23..3f547fd 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -88,7 +88,7 @@ import android.view.SurfaceView; * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> - * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format, + * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, * with at least a 16-bit depth buffer and no stencil. * <p> * If you would prefer a different EGLConfig |