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authorAri Hirvonen <ahirvonen@nvidia.com>2010-10-01 19:00:54 +0300
committerMathias Agopian <mathias@google.com>2010-10-06 16:44:37 -0700
commit1d83631af509545da575f01d9c1a464db488e11f (patch)
tree6a8ac819e6432117e9676e7bc12eca39630ba667 /opengl/libagl/vertex.h
parent2fe9a8f6f6a5264597a9dbed2fb2e02d84853189 (diff)
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libagl: eglSwapInterval fix
SW egl returned always EGL_FALSE even when the display was valid. This made calls to eglSwapInterval to fail on HW since the wrapper fails if either SW or HW egl fails. Letting SW eglSwapInterval to return true when display is valid is ok since spec says that interval parameter is silently clamped. Change-Id: Ib4aa1dbfccf510a0f36621796e79a4d46852ee6a
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