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authorMathias Agopian <mathias@google.com>2011-11-13 23:52:47 -0800
committerMathias Agopian <mathias@google.com>2011-11-14 19:05:45 -0800
commite88740e6264d829099d04bbe57d1ec2b14996c40 (patch)
treebef49e54d8541fda96a8defd68807efa1573d662 /opengl
parent274e03c90ee6054e81a16b1bd0a54258e08ddee9 (diff)
downloadframeworks_base-e88740e6264d829099d04bbe57d1ec2b14996c40.zip
frameworks_base-e88740e6264d829099d04bbe57d1ec2b14996c40.tar.gz
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rework a bit how we manage EGL extensions
- don't advertise extensions that are not supported by any implementation - remove EGL_ANDROID_swap_rectangle which is not implemented by anybody and confuses people - add some comments about mandatory extensions Bug: 5428001 Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
Diffstat (limited to 'opengl')
-rw-r--r--opengl/include/EGL/eglext.h8
-rw-r--r--opengl/libagl/egl.cpp5
-rw-r--r--opengl/libagl2/Android.mk56
-rw-r--r--opengl/libagl2/README26
-rw-r--r--opengl/libagl2/libagl2.project108
-rw-r--r--opengl/libagl2/src/api.cpp266
-rw-r--r--opengl/libagl2/src/egl.cpp2172
-rw-r--r--opengl/libagl2/src/get.cpp79
-rw-r--r--opengl/libagl2/src/gles2context.h166
-rw-r--r--opengl/libagl2/src/shader.cpp191
-rw-r--r--opengl/libagl2/src/state.cpp129
-rw-r--r--opengl/libagl2/src/texture.cpp534
-rw-r--r--opengl/libagl2/src/vertex.cpp373
-rw-r--r--opengl/libs/EGL/eglApi.cpp46
-rw-r--r--opengl/libs/EGL/egl_display.cpp62
-rw-r--r--opengl/libs/EGL/egl_display.h10
16 files changed, 82 insertions, 4149 deletions
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index c926670..ca11863 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -229,14 +229,6 @@ struct ANativeWindowBuffer;
#define EGL_NATIVE_BUFFER_ANDROID 0x3140 /* eglCreateImageKHR target */
#endif
-#ifndef EGL_ANDROID_swap_rectangle
-#define EGL_ANDROID_swap_rectangle 1
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif
-
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID 0x3142 /* EGLConfig attribute */
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 03db8d7..6d4098c 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -49,6 +49,11 @@
#undef NELEM
#define NELEM(x) (sizeof(x)/sizeof(*(x)))
+
+EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+ EGLint left, EGLint top, EGLint width, EGLint height);
+
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk
deleted file mode 100644
index b442a2d..0000000
--- a/opengl/libagl2/Android.mk
+++ /dev/null
@@ -1,56 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build the software OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- src/api.cpp \
- src/egl.cpp \
- src/get.cpp \
- src/shader.cpp \
- src/state.cpp \
- src/texture.cpp \
- src/vertex.cpp
-
-LOCAL_C_INCLUDES := \
- $(LOCAL_PATH) \
- external/mesa3d/include \
- external/mesa3d/src \
- external/stlport/stlport \
- bionic
-
-#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\"
-#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-#LOCAL_CFLAGS += -fvisibility=hidden
-#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
-LOCAL_CFLAGS += -O3
-LOCAL_STATIC_LIBRARIES := libMesa
-LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl
-LOCAL_LDLIBS := -lpthread
-
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -fstrict-aliasing
-endif
-
-ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
- LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-
-# we need to access the private Bionic header <bionic_tls.h>
-# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
-# behavior from the bionic Android.mk file
-ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
- LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
-#replace libagl for now
-LOCAL_MODULE:= libGLES_android
-LOCAL_MODULE_TAGS := eng
-
-## Disable this makefile for now
-## include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl2/README b/opengl/libagl2/README
deleted file mode 100644
index 34746d3..0000000
--- a/opengl/libagl2/README
+++ /dev/null
@@ -1,26 +0,0 @@
-libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d
-
-To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl.
-ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded.
-
-All functions have little to none error checking.
-Not thread safe, Pixelflinger2 uses some static data.
-
-Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not.
-No name system for shaders/programs, just using the pointers as names.
-
-Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats.
-Cube map support is minimal. No mipmapping.
-TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering.
-Texture names are implemented, but bad.
-
-Frame buffer and render buffers are not implemented.
-
-Depth and stencil are implemented, but not tested.
-Blending seems to work.
-Colorbuffer supports RGBA_8888 and RGB_565.
-
-Vertex buffer objects are implemented.
-Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled.
-
-Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit.
diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project
deleted file mode 100644
index f234421..0000000
--- a/opengl/libagl2/libagl2.project
+++ /dev/null
@@ -1,108 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<CodeLite_Project Name="libagl2" InternalType="Console">
- <Plugins>
- <Plugin Name="qmake">
- <![CDATA[00010001N0005Debug000000000000]]>
- </Plugin>
- </Plugins>
- <Description/>
- <Dependencies/>
- <Dependencies Name="Release"/>
- <VirtualDirectory Name="src">
- <File Name="src/egl.cpp"/>
- <File Name="src/api.cpp"/>
- <File Name="src/gles2context.h"/>
- <File Name="src/shader.cpp"/>
- <File Name="src/vertex.cpp"/>
- <File Name="src/state.cpp"/>
- <File Name="src/texture.cpp"/>
- <File Name="src/get.cpp"/>
- </VirtualDirectory>
- <VirtualDirectory Name="include"/>
- <Settings Type="Executable">
- <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
- <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader="">
- <IncludePath Value="/usr/include/c++/4.4"/>
- <IncludePath Value="/usr/include/c++/4.4/ext"/>
- <IncludePath Value="."/>
- <IncludePath Value="include"/>
- <IncludePath Value="../../../../external/mesa3d/include"/>
- <IncludePath Value="../../../../external/mesa3d/src"/>
- <IncludePath Value="../../../../hardware/libhardware/include"/>
- <IncludePath Value="../../../../system/core/include"/>
- <IncludePath Value="../include"/>
- <IncludePath Value="../../include"/>
- <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/>
- <IncludePath Value="../../../../bionic/libc/include/"/>
- <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/>
- <IncludePath Value="../../../../bionic/libc/arch-x86/include"/>
- <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/>
- <IncludePath Value="/../../../../external/kernel-headers/original"/>
- <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/>
- </Compiler>
- <Linker Options="-m32;-lstdc++" Required="yes"/>
- <ResourceCompiler Options="" Required="no"/>
- <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
- <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
- <PostConnectCommands/>
- <StartupCommands/>
- </Debugger>
- <PreBuild/>
- <PostBuild/>
- <CustomBuild Enabled="no">
- <RebuildCommand/>
- <CleanCommand/>
- <BuildCommand/>
- <PreprocessFileCommand/>
- <SingleFileCommand/>
- <MakefileGenerationCommand/>
- <ThirdPartyToolName>None</ThirdPartyToolName>
- <WorkingDirectory/>
- </CustomBuild>
- <AdditionalRules>
- <CustomPostBuild/>
- <CustomPreBuild/>
- </AdditionalRules>
- </Configuration>
- <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
- <Compiler Options="" Required="yes" PreCompiledHeader="">
- <IncludePath Value="."/>
- </Compiler>
- <Linker Options="-O2" Required="yes"/>
- <ResourceCompiler Options="" Required="no"/>
- <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
- <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
- <PostConnectCommands/>
- <StartupCommands/>
- </Debugger>
- <PreBuild/>
- <PostBuild/>
- <CustomBuild Enabled="no">
- <RebuildCommand/>
- <CleanCommand/>
- <BuildCommand/>
- <PreprocessFileCommand/>
- <SingleFileCommand/>
- <MakefileGenerationCommand/>
- <ThirdPartyToolName>None</ThirdPartyToolName>
- <WorkingDirectory/>
- </CustomBuild>
- <AdditionalRules>
- <CustomPostBuild/>
- <CustomPreBuild/>
- </AdditionalRules>
- </Configuration>
- <GlobalSettings>
- <Compiler Options="">
- <IncludePath Value="."/>
- </Compiler>
- <Linker Options="">
- <LibraryPath Value="."/>
- </Linker>
- <ResourceCompiler Options=""/>
- </GlobalSettings>
- </Settings>
- <Dependencies Name="Debug">
- <Project Name="libMesa"/>
- </Dependencies>
-</CodeLite_Project>
diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp
deleted file mode 100644
index bb8d62b..0000000
--- a/opengl/libagl2/src/api.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-#include "gles2context.h"
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
-{
- CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
- CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target)
-{
- CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
-{
- CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
-{
- CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDepthFunc)(GLenum func)
-{
- CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag)
-{
- CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar)
-{
- CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void glGenerateMipmap(GLenum target)
-{
- //CALL_GL_API(glGenerateMipmap, target);
- LOGD("agl2: glGenerateMipmap not implemented");
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
-{
- CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
-{
- CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params)
-{
- CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum glGetError(void)
-{
- puts("agl2: glGetError");
- return GL_NO_ERROR;
- //CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params)
-{
- CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
- CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
-{
- CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
-{
- CALL_GL_API(glGetUniformiv, program, location, params);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params)
-{
- CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params)
-{
- CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer)
-{
- CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer)
-{
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap)
-{
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer)
-{
- CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program)
-{
- CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer)
-{
- CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader)
-{
- CALL_GL_API_RETURN(glIsShader, shader);
-}
-void API_ENTRY(glLineWidth)(GLfloat width)
-{
- CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units)
-{
- CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void)
-{
- CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert)
-{
- CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
- CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask)
-{
- CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask)
-{
- CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v)
-{
- CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v)
-{
- CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v)
-{
- CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y)
-{
- CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v)
-{
- CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v)
-{
- CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z)
-{
- CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v)
-{
- CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v)
-{
- CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v)
-{
- CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glValidateProgram)(GLuint program)
-{
- CALL_GL_API(glValidateProgram, program);
-}
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp
deleted file mode 100644
index 0d02ce6..0000000
--- a/opengl/libagl2/src/egl.cpp
+++ /dev/null
@@ -1,2172 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/atomic.h>
-
-
-#include <private/ui/android_natives_priv.h>
-
-#include "gles2context.h"
-
-// ----------------------------------------------------------------------------
-namespace android
-{
-// ----------------------------------------------------------------------------
-
-const unsigned int NUM_DISPLAYS = 1;
-
-static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_key_t gEGLErrorKey = -1;
-#ifndef HAVE_ANDROID_OS
-namespace gl {
-pthread_key_t gGLKey = -1;
-}; // namespace gl
-#endif
-
-template<typename T>
-static T setError(GLint error, T returnValue)
-{
- if (ggl_unlikely(gEGLErrorKey == -1)) {
- pthread_mutex_lock(&gErrorKeyMutex);
- if (gEGLErrorKey == -1)
- pthread_key_create(&gEGLErrorKey, NULL);
- pthread_mutex_unlock(&gErrorKeyMutex);
- }
- pthread_setspecific(gEGLErrorKey, (void*)error);
- return returnValue;
-}
-
-static GLint getError()
-{
- if (ggl_unlikely(gEGLErrorKey == -1))
- return EGL_SUCCESS;
- GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
- if (error == 0) {
- // The TLS key has been created by another thread, but the value for
- // this thread has not been initialized.
- return EGL_SUCCESS;
- }
- pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
- return error;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_display_t {
- egl_display_t() : type(0), initialized(0) { }
-
- static egl_display_t& get_display(EGLDisplay dpy);
-
- static EGLBoolean is_valid(EGLDisplay dpy) {
- return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
- }
-
- NativeDisplayType type;
- volatile int32_t initialized;
-};
-
-static egl_display_t gDisplays[NUM_DISPLAYS];
-
-egl_display_t& egl_display_t::get_display(EGLDisplay dpy)
-{
- return gDisplays[uintptr_t(dpy)-1U];
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_surface_t {
- enum {
- PAGE_FLIP = 0x00000001,
- MAGIC = 0x31415265
- };
-
- uint32_t magic;
- EGLDisplay dpy;
- EGLConfig config;
- EGLContext ctx;
-
- egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
- virtual ~egl_surface_t();
- bool isValid() const;
- virtual bool initCheck() const = 0;
-
- virtual EGLBoolean bindDrawSurface(GLES2Context* gl) = 0;
- virtual EGLBoolean bindReadSurface(GLES2Context* gl) = 0;
- virtual EGLBoolean connect() {
- return EGL_TRUE;
- }
- virtual void disconnect() {}
- virtual EGLint getWidth() const = 0;
- virtual EGLint getHeight() const = 0;
-
- virtual EGLint getHorizontalResolution() const;
- virtual EGLint getVerticalResolution() const;
- virtual EGLint getRefreshRate() const;
- virtual EGLint getSwapBehavior() const;
- virtual EGLBoolean swapBuffers();
- virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-protected:
- GGLSurface depth;
-};
-
-egl_surface_t::egl_surface_t(EGLDisplay dpy,
- EGLConfig config,
- int32_t depthFormat)
-: magic(MAGIC), dpy(dpy), config(config), ctx(0)
-{
- depth.version = sizeof(GGLSurface);
- depth.data = 0;
- depth.format = (GGLPixelFormat)depthFormat;
-}
-egl_surface_t::~egl_surface_t()
-{
- magic = 0;
- free(depth.data);
-}
-bool egl_surface_t::isValid() const
-{
- LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this);
- return magic == MAGIC;
-}
-
-EGLBoolean egl_surface_t::swapBuffers()
-{
- return EGL_FALSE;
-}
-EGLint egl_surface_t::getHorizontalResolution() const
-{
- return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getVerticalResolution() const
-{
- return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getRefreshRate() const
-{
- return (60 * EGL_DISPLAY_SCALING);
-}
-EGLint egl_surface_t::getSwapBehavior() const
-{
- return EGL_BUFFER_PRESERVED;
-}
-EGLBoolean egl_surface_t::setSwapRectangle(
- EGLint l, EGLint t, EGLint w, EGLint h)
-{
- return EGL_FALSE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_window_surface_v2_t : public egl_surface_t {
- egl_window_surface_v2_t(
- EGLDisplay dpy, EGLConfig config,
- int32_t depthFormat,
- ANativeWindow* window);
-
- ~egl_window_surface_v2_t();
-
- virtual bool initCheck() const {
- return true; // TODO: report failure if ctor fails
- }
- virtual EGLBoolean swapBuffers();
- virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
- virtual EGLBoolean bindReadSurface(GLES2Context* gl);
- virtual EGLBoolean connect();
- virtual void disconnect();
- virtual EGLint getWidth() const {
- return width;
- }
- virtual EGLint getHeight() const {
- return height;
- }
- virtual EGLint getHorizontalResolution() const;
- virtual EGLint getVerticalResolution() const;
- virtual EGLint getRefreshRate() const;
- virtual EGLint getSwapBehavior() const;
- virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-
-private:
- status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
- status_t unlock(ANativeWindowBuffer* buf);
- ANativeWindow* nativeWindow;
- ANativeWindowBuffer* buffer;
- ANativeWindowBuffer* previousBuffer;
- gralloc_module_t const* module;
- int width;
- int height;
- void* bits;
- GGLFormat const* pixelFormatTable;
-
- struct Rect {
- inline Rect() { };
- inline Rect(int32_t w, int32_t h)
- : left(0), top(0), right(w), bottom(h) { }
- inline Rect(int32_t l, int32_t t, int32_t r, int32_t b)
- : left(l), top(t), right(r), bottom(b) { }
- Rect& andSelf(const Rect& r) {
- left = max(left, r.left);
- top = max(top, r.top);
- right = min(right, r.right);
- bottom = min(bottom, r.bottom);
- return *this;
- }
- bool isEmpty() const {
- return (left>=right || top>=bottom);
- }
- void dump(char const* what) {
- LOGD("%s { %5d, %5d, w=%5d, h=%5d }",
- what, left, top, right-left, bottom-top);
- }
-
- int32_t left;
- int32_t top;
- int32_t right;
- int32_t bottom;
- };
-
- struct Region {
- inline Region() : count(0) { }
- typedef Rect const* const_iterator;
- const_iterator begin() const {
- return storage;
- }
- const_iterator end() const {
- return storage+count;
- }
- static Region subtract(const Rect& lhs, const Rect& rhs) {
- Region reg;
- Rect* storage = reg.storage;
- if (!lhs.isEmpty()) {
- if (lhs.top < rhs.top) { // top rect
- storage->left = lhs.left;
- storage->top = lhs.top;
- storage->right = lhs.right;
- storage->bottom = rhs.top;
- storage++;
- }
- const int32_t top = max(lhs.top, rhs.top);
- const int32_t bot = min(lhs.bottom, rhs.bottom);
- if (top < bot) {
- if (lhs.left < rhs.left) { // left-side rect
- storage->left = lhs.left;
- storage->top = top;
- storage->right = rhs.left;
- storage->bottom = bot;
- storage++;
- }
- if (lhs.right > rhs.right) { // right-side rect
- storage->left = rhs.right;
- storage->top = top;
- storage->right = lhs.right;
- storage->bottom = bot;
- storage++;
- }
- }
- if (lhs.bottom > rhs.bottom) { // bottom rect
- storage->left = lhs.left;
- storage->top = rhs.bottom;
- storage->right = lhs.right;
- storage->bottom = lhs.bottom;
- storage++;
- }
- reg.count = storage - reg.storage;
- }
- return reg;
- }
- bool isEmpty() const {
- return count<=0;
- }
- private:
- Rect storage[4];
- ssize_t count;
- };
-
- void copyBlt(
- ANativeWindowBuffer* dst, void* dst_vaddr,
- ANativeWindowBuffer* src, void const* src_vaddr,
- const Region& clip);
-
- Rect dirtyRegion;
- Rect oldDirtyRegion;
-};
-
-egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
- EGLConfig config,
- int32_t depthFormat,
- ANativeWindow* window)
-: egl_surface_t(dpy, config, depthFormat),
- nativeWindow(window), buffer(0), previousBuffer(0), module(0),
- bits(NULL)
-{
- pixelFormatTable = gglGetPixelFormatTable();
-
- // keep a reference on the window
- nativeWindow->common.incRef(&nativeWindow->common);
- nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
- nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height);
- int format = 0;
- nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format);
- LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format);
- // assert(0);
-}
-
-egl_window_surface_v2_t::~egl_window_surface_v2_t()
-{
- if (buffer) {
- buffer->common.decRef(&buffer->common);
- }
- if (previousBuffer) {
- previousBuffer->common.decRef(&previousBuffer->common);
- }
- nativeWindow->common.decRef(&nativeWindow->common);
-}
-
-EGLBoolean egl_window_surface_v2_t::connect()
-{
- // we're intending to do software rendering
- native_window_set_usage(nativeWindow,
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
- // dequeue a buffer
- if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
- return setError(EGL_BAD_ALLOC, EGL_FALSE);
- }
-
- // allocate a corresponding depth-buffer
- width = buffer->width;
- height = buffer->height;
- if (depth.format) {
- depth.width = width;
- depth.height = height;
- depth.stride = depth.width; // use the width here
- assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*4);
- if (depth.data == 0) {
- return setError(EGL_BAD_ALLOC, EGL_FALSE);
- }
- }
-
- // keep a reference on the buffer
- buffer->common.incRef(&buffer->common);
-
- // Lock the buffer
- nativeWindow->lockBuffer(nativeWindow, buffer);
- // pin the buffer down
- if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
- GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
- LOGE("connect() failed to lock buffer %p (%ux%u)",
- buffer, buffer->width, buffer->height);
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
- // FIXME: we should make sure we're not accessing the buffer anymore
- }
- return EGL_TRUE;
-}
-
-void egl_window_surface_v2_t::disconnect()
-{
- if (buffer && bits) {
- bits = NULL;
- unlock(buffer);
- }
- // enqueue the last frame
- if (buffer)
- nativeWindow->queueBuffer(nativeWindow, buffer);
- if (buffer) {
- buffer->common.decRef(&buffer->common);
- buffer = 0;
- }
- if (previousBuffer) {
- previousBuffer->common.decRef(&previousBuffer->common);
- previousBuffer = 0;
- }
-}
-
-status_t egl_window_surface_v2_t::lock(
- ANativeWindowBuffer* buf, int usage, void** vaddr)
-{
- int err;
-
- err = module->lock(module, buf->handle,
- usage, 0, 0, buf->width, buf->height, vaddr);
-
- return err;
-}
-
-status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
-{
- if (!buf) return BAD_VALUE;
- int err = NO_ERROR;
-
- err = module->unlock(module, buf->handle);
-
- return err;
-}
-
-void egl_window_surface_v2_t::copyBlt(
- ANativeWindowBuffer* dst, void* dst_vaddr,
- ANativeWindowBuffer* src, void const* src_vaddr,
- const Region& clip)
-{
- // NOTE: dst and src must be the same format
-
- Region::const_iterator cur = clip.begin();
- Region::const_iterator end = clip.end();
-
- const size_t bpp = pixelFormatTable[src->format].size;
- const size_t dbpr = dst->stride * bpp;
- const size_t sbpr = src->stride * bpp;
-
- uint8_t const * const src_bits = (uint8_t const *)src_vaddr;
- uint8_t * const dst_bits = (uint8_t *)dst_vaddr;
-
- while (cur != end) {
- const Rect& r(*cur++);
- ssize_t w = r.right - r.left;
- ssize_t h = r.bottom - r.top;
- if (w <= 0 || h<=0) continue;
- size_t size = w * bpp;
- uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
- uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
- if (dbpr==sbpr && size==sbpr) {
- size *= h;
- h = 1;
- }
- do {
- memcpy(d, s, size);
- d += dbpr;
- s += sbpr;
- } while (--h > 0);
- }
-}
-
-EGLBoolean egl_window_surface_v2_t::swapBuffers()
-{
- if (!buffer) {
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
- }
-
- /*
- * Handle eglSetSwapRectangleANDROID()
- * We copyback from the front buffer
- */
- if (!dirtyRegion.isEmpty()) {
- dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
- if (previousBuffer) {
- // This was const Region copyBack, but that causes an
- // internal compile error on simulator builds
- /*const*/
- Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
- if (!copyBack.isEmpty()) {
- void* prevBits;
- if (lock(previousBuffer,
- GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) {
- // copy from previousBuffer to buffer
- copyBlt(buffer, bits, previousBuffer, prevBits, copyBack);
- unlock(previousBuffer);
- }
- }
- }
- oldDirtyRegion = dirtyRegion;
- }
-
- if (previousBuffer) {
- previousBuffer->common.decRef(&previousBuffer->common);
- previousBuffer = 0;
- }
-
- unlock(buffer);
- previousBuffer = buffer;
- nativeWindow->queueBuffer(nativeWindow, buffer);
- buffer = 0;
-
- // dequeue a new buffer
- if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
-
- // TODO: lockBuffer should rather be executed when the very first
- // direct rendering occurs.
- nativeWindow->lockBuffer(nativeWindow, buffer);
-
- // reallocate the depth-buffer if needed
- if ((width != buffer->width) || (height != buffer->height)) {
- // TODO: we probably should reset the swap rect here
- // if the window size has changed
- width = buffer->width;
- height = buffer->height;
- if (depth.data) {
- free(depth.data);
- depth.width = width;
- depth.height = height;
- depth.stride = buffer->stride;
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
- if (depth.data == 0) {
- setError(EGL_BAD_ALLOC, EGL_FALSE);
- return EGL_FALSE;
- }
- }
- }
-
- // keep a reference on the buffer
- buffer->common.incRef(&buffer->common);
-
- // finally pin the buffer down
- if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
- GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
- LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
- buffer, buffer->width, buffer->height);
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
- // FIXME: we should make sure we're not accessing the buffer anymore
- }
- } else {
- return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
- }
-
- return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::setSwapRectangle(
- EGLint l, EGLint t, EGLint w, EGLint h)
-{
- dirtyRegion = Rect(l, t, l+w, t+h);
- return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl)
-{
- GGLSurface buffer;
- buffer.version = sizeof(GGLSurface);
- buffer.width = this->buffer->width;
- buffer.height = this->buffer->height;
- buffer.stride = this->buffer->stride;
- buffer.data = (GGLubyte*)bits;
- buffer.format = (GGLPixelFormat)this->buffer->format;
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
- if (depth.data != gl->rasterizer.depthSurface.data)
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-
- return EGL_TRUE;
-}
-EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl)
-{
- GGLSurface buffer;
- buffer.version = sizeof(GGLSurface);
- buffer.width = this->buffer->width;
- buffer.height = this->buffer->height;
- buffer.stride = this->buffer->stride;
- buffer.data = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!!
- buffer.format = (GGLPixelFormat)this->buffer->format;
- puts("agl2: readBuffer not implemented");
- //gl->rasterizer.interface.readBuffer(gl, &buffer);
- return EGL_TRUE;
-}
-EGLint egl_window_surface_v2_t::getHorizontalResolution() const
-{
- return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getVerticalResolution() const
-{
- return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getRefreshRate() const
-{
- return (60 * EGL_DISPLAY_SCALING); // FIXME
-}
-EGLint egl_window_surface_v2_t::getSwapBehavior() const
-{
- /*
- * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves
- * the content of the swapped buffer.
- *
- * EGL_BUFFER_DESTROYED means that the content of the buffer is lost.
- *
- * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED
- * only applies to the area specified by eglSetSwapRectangleANDROID(), that
- * is, everything outside of this area is preserved.
- *
- * This implementation of EGL assumes the later case.
- *
- */
-
- return EGL_BUFFER_DESTROYED;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pixmap_surface_t : public egl_surface_t {
- egl_pixmap_surface_t(
- EGLDisplay dpy, EGLConfig config,
- int32_t depthFormat,
- egl_native_pixmap_t const * pixmap);
-
- virtual ~egl_pixmap_surface_t() { }
-
- virtual bool initCheck() const {
- return !depth.format || depth.data!=0;
- }
- virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
- virtual EGLBoolean bindReadSurface(GLES2Context* gl);
- virtual EGLint getWidth() const {
- return nativePixmap.width;
- }
- virtual EGLint getHeight() const {
- return nativePixmap.height;
- }
-private:
- egl_native_pixmap_t nativePixmap;
-};
-
-egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
- EGLConfig config,
- int32_t depthFormat,
- egl_native_pixmap_t const * pixmap)
-: egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
-{
- if (depthFormat) {
- depth.width = pixmap->width;
- depth.height = pixmap->height;
- depth.stride = depth.width; // use the width here
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
- if (depth.data == 0) {
- setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
- }
-}
-EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl)
-{
- GGLSurface buffer;
- buffer.version = sizeof(GGLSurface);
- buffer.width = nativePixmap.width;
- buffer.height = nativePixmap.height;
- buffer.stride = nativePixmap.stride;
- buffer.data = nativePixmap.data;
- buffer.format = (GGLPixelFormat)nativePixmap.format;
-
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
- if (depth.data != gl->rasterizer.depthSurface.data)
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
- return EGL_TRUE;
-}
-EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl)
-{
- GGLSurface buffer;
- buffer.version = sizeof(GGLSurface);
- buffer.width = nativePixmap.width;
- buffer.height = nativePixmap.height;
- buffer.stride = nativePixmap.stride;
- buffer.data = nativePixmap.data;
- buffer.format = (GGLPixelFormat)nativePixmap.format;
- puts("agl2: readBuffer not implemented");
- //gl->rasterizer.interface.readBuffer(gl, &buffer);
- return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pbuffer_surface_t : public egl_surface_t {
- egl_pbuffer_surface_t(
- EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
- int32_t w, int32_t h, int32_t f);
-
- virtual ~egl_pbuffer_surface_t();
-
- virtual bool initCheck() const {
- return pbuffer.data != 0;
- }
- virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
- virtual EGLBoolean bindReadSurface(GLES2Context* gl);
- virtual EGLint getWidth() const {
- return pbuffer.width;
- }
- virtual EGLint getHeight() const {
- return pbuffer.height;
- }
-private:
- GGLSurface pbuffer;
-};
-
-egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
- EGLConfig config, int32_t depthFormat,
- int32_t w, int32_t h, int32_t f)
-: egl_surface_t(dpy, config, depthFormat)
-{
- size_t size = w*h;
- switch (f) {
- case GGL_PIXEL_FORMAT_A_8:
- size *= 1;
- break;
- case GGL_PIXEL_FORMAT_RGB_565:
- size *= 2;
- break;
- case GGL_PIXEL_FORMAT_RGBA_8888:
- size *= 4;
- break;
- case GGL_PIXEL_FORMAT_RGBX_8888:
- size *= 4;
- break;
- default:
- LOGE("incompatible pixel format for pbuffer (format=%d)", f);
- pbuffer.data = 0;
- break;
- }
- pbuffer.version = sizeof(GGLSurface);
- pbuffer.width = w;
- pbuffer.height = h;
- pbuffer.stride = w;
- pbuffer.data = (GGLubyte*)malloc(size);
- pbuffer.format = (GGLPixelFormat)f;
-
- if (depthFormat) {
- depth.width = pbuffer.width;
- depth.height = pbuffer.height;
- depth.stride = depth.width; // use the width here
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
- if (depth.data == 0) {
- setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- return;
- }
- }
-}
-egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
-{
- free(pbuffer.data);
-}
-EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl)
-{
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer);
- if (depth.data != gl->rasterizer.depthSurface.data)
- gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
- return EGL_TRUE;
-}
-EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl)
-{
- puts("agl2: readBuffer not implemented");
- //gl->rasterizer.interface.readBuffer(gl, &pbuffer);
- return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct config_pair_t {
- GLint key;
- GLint value;
-};
-
-struct configs_t {
- const config_pair_t* array;
- int size;
-};
-
-struct config_management_t {
- GLint key;
- bool (*match)(GLint reqValue, GLint confValue);
- static bool atLeast(GLint reqValue, GLint confValue) {
- return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
- }
- static bool exact(GLint reqValue, GLint confValue) {
- return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
- }
- static bool mask(GLint reqValue, GLint confValue) {
- return (confValue & reqValue) == reqValue;
- }
- static bool ignore(GLint reqValue, GLint confValue) {
- return true;
- }
-};
-
-// ----------------------------------------------------------------------------
-
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 2
-static char const * const gVendorString = "Google Inc.";
-static char const * const gVersionString = "0.0 Android Driver 0.0.0";
-static char const * const gClientApiString = "OpenGL ES2";
-static char const * const gExtensionsString =
- //"EGL_KHR_image_base "
- // "KHR_image_pixmap "
- //"EGL_ANDROID_image_native_buffer "
- //"EGL_ANDROID_swap_rectangle "
- "";
-
-// ----------------------------------------------------------------------------
-
-struct extention_map_t {
- const char * const name;
- __eglMustCastToProperFunctionPointerType address;
-};
-
-static const extention_map_t gExtentionMap[] = {
- // { "glDrawTexsOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
- // { "glDrawTexiOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
- // { "glDrawTexfOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
- // { "glDrawTexxOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
- // { "glDrawTexsvOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
- // { "glDrawTexivOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
- // { "glDrawTexfvOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
- // { "glDrawTexxvOES",
- // (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
- // { "glQueryMatrixxOES",
- // (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
- // { "glEGLImageTargetTexture2DOES",
- // (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
- // { "glEGLImageTargetRenderbufferStorageOES",
- // (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
- // { "glClipPlanef",
- // (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
- // { "glClipPlanex",
- // (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
- // { "glBindBuffer",
- // (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
- // { "glBufferData",
- // (__eglMustCastToProperFunctionPointerType)&glBufferData },
- // { "glBufferSubData",
- // (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
- // { "glDeleteBuffers",
- // (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
- // { "glGenBuffers",
- // (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
- // { "eglCreateImageKHR",
- // (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
- // { "eglDestroyImageKHR",
- // (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
- // { "eglSetSwapRectangleANDROID",
- // (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
-};
-
-/*
- * In the lists below, attributes names MUST be sorted.
- * Additionally, all configs must be sorted according to
- * the EGL specification.
- */
-
-static config_pair_t const config_base_attribute_list[] = {
- { EGL_STENCIL_SIZE, 0 },
- { EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG },
- { EGL_LEVEL, 0 },
- { EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS },
- { EGL_MAX_PBUFFER_PIXELS,
- GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS },
- { EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS },
- { EGL_NATIVE_RENDERABLE, EGL_TRUE },
- { EGL_NATIVE_VISUAL_ID, 0 },
- { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGBA_8888 },
- { EGL_SAMPLES, 0 },
- { EGL_SAMPLE_BUFFERS, 0 },
- { EGL_TRANSPARENT_TYPE, EGL_NONE },
- { EGL_TRANSPARENT_BLUE_VALUE, 0 },
- { EGL_TRANSPARENT_GREEN_VALUE, 0 },
- { EGL_TRANSPARENT_RED_VALUE, 0 },
- { EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE },
- { EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE },
- { EGL_MIN_SWAP_INTERVAL, 1 },
- { EGL_MAX_SWAP_INTERVAL, 1 },
- { EGL_LUMINANCE_SIZE, 0 },
- { EGL_ALPHA_MASK_SIZE, 0 },
- { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER },
- { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT },
- { EGL_CONFORMANT, 0 }
-};
-
-// These configs can override the base attribute list
-// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
-
-// 565 configs
-static config_pair_t const config_0_attribute_list[] = {
- { EGL_BUFFER_SIZE, 16 },
- { EGL_ALPHA_SIZE, 0 },
- { EGL_BLUE_SIZE, 5 },
- { EGL_GREEN_SIZE, 6 },
- { EGL_RED_SIZE, 5 },
- { EGL_DEPTH_SIZE, 0 },
- { EGL_CONFIG_ID, 0 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_1_attribute_list[] = {
- { EGL_BUFFER_SIZE, 16 },
- { EGL_ALPHA_SIZE, 0 },
- { EGL_BLUE_SIZE, 5 },
- { EGL_GREEN_SIZE, 6 },
- { EGL_RED_SIZE, 5 },
- { EGL_DEPTH_SIZE, 16 },
- { EGL_CONFIG_ID, 1 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// RGB 888 configs
-static config_pair_t const config_2_attribute_list[] = {
- { EGL_BUFFER_SIZE, 32 },
- { EGL_ALPHA_SIZE, 0 },
- { EGL_BLUE_SIZE, 8 },
- { EGL_GREEN_SIZE, 8 },
- { EGL_RED_SIZE, 8 },
- { EGL_DEPTH_SIZE, 0 },
- { EGL_CONFIG_ID, 6 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_3_attribute_list[] = {
- { EGL_BUFFER_SIZE, 32 },
- { EGL_ALPHA_SIZE, 0 },
- { EGL_BLUE_SIZE, 8 },
- { EGL_GREEN_SIZE, 8 },
- { EGL_RED_SIZE, 8 },
- { EGL_DEPTH_SIZE, 16 },
- { EGL_CONFIG_ID, 7 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// 8888 configs
-static config_pair_t const config_4_attribute_list[] = {
- { EGL_BUFFER_SIZE, 32 },
- { EGL_ALPHA_SIZE, 8 },
- { EGL_BLUE_SIZE, 8 },
- { EGL_GREEN_SIZE, 8 },
- { EGL_RED_SIZE, 8 },
- { EGL_DEPTH_SIZE, 0 },
- { EGL_CONFIG_ID, 2 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_5_attribute_list[] = {
- { EGL_BUFFER_SIZE, 32 },
- { EGL_ALPHA_SIZE, 8 },
- { EGL_BLUE_SIZE, 8 },
- { EGL_GREEN_SIZE, 8 },
- { EGL_RED_SIZE, 8 },
- { EGL_DEPTH_SIZE, 16 },
- { EGL_CONFIG_ID, 3 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// A8 configs
-static config_pair_t const config_6_attribute_list[] = {
- { EGL_BUFFER_SIZE, 8 },
- { EGL_ALPHA_SIZE, 8 },
- { EGL_BLUE_SIZE, 0 },
- { EGL_GREEN_SIZE, 0 },
- { EGL_RED_SIZE, 0 },
- { EGL_DEPTH_SIZE, 0 },
- { EGL_CONFIG_ID, 4 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_7_attribute_list[] = {
- { EGL_BUFFER_SIZE, 8 },
- { EGL_ALPHA_SIZE, 8 },
- { EGL_BLUE_SIZE, 0 },
- { EGL_GREEN_SIZE, 0 },
- { EGL_RED_SIZE, 0 },
- { EGL_DEPTH_SIZE, 16 },
- { EGL_CONFIG_ID, 5 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
- { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static configs_t const gConfigs[] = {
- { config_0_attribute_list, NELEM(config_0_attribute_list) },
- { config_1_attribute_list, NELEM(config_1_attribute_list) },
- { config_2_attribute_list, NELEM(config_2_attribute_list) },
- { config_3_attribute_list, NELEM(config_3_attribute_list) },
- { config_4_attribute_list, NELEM(config_4_attribute_list) },
- { config_5_attribute_list, NELEM(config_5_attribute_list) },
- // { config_6_attribute_list, NELEM(config_6_attribute_list) },
- // { config_7_attribute_list, NELEM(config_7_attribute_list) },
-};
-
-static config_management_t const gConfigManagement[] = {
- { EGL_BUFFER_SIZE, config_management_t::atLeast },
- { EGL_ALPHA_SIZE, config_management_t::atLeast },
- { EGL_BLUE_SIZE, config_management_t::atLeast },
- { EGL_GREEN_SIZE, config_management_t::atLeast },
- { EGL_RED_SIZE, config_management_t::atLeast },
- { EGL_DEPTH_SIZE, config_management_t::atLeast },
- { EGL_STENCIL_SIZE, config_management_t::atLeast },
- { EGL_CONFIG_CAVEAT, config_management_t::exact },
- { EGL_CONFIG_ID, config_management_t::exact },
- { EGL_LEVEL, config_management_t::exact },
- { EGL_MAX_PBUFFER_HEIGHT, config_management_t::ignore },
- { EGL_MAX_PBUFFER_PIXELS, config_management_t::ignore },
- { EGL_MAX_PBUFFER_WIDTH, config_management_t::ignore },
- { EGL_NATIVE_RENDERABLE, config_management_t::exact },
- { EGL_NATIVE_VISUAL_ID, config_management_t::ignore },
- { EGL_NATIVE_VISUAL_TYPE, config_management_t::exact },
- { EGL_SAMPLES, config_management_t::exact },
- { EGL_SAMPLE_BUFFERS, config_management_t::exact },
- { EGL_SURFACE_TYPE, config_management_t::mask },
- { EGL_TRANSPARENT_TYPE, config_management_t::exact },
- { EGL_TRANSPARENT_BLUE_VALUE, config_management_t::exact },
- { EGL_TRANSPARENT_GREEN_VALUE, config_management_t::exact },
- { EGL_TRANSPARENT_RED_VALUE, config_management_t::exact },
- { EGL_BIND_TO_TEXTURE_RGBA, config_management_t::exact },
- { EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact },
- { EGL_MIN_SWAP_INTERVAL, config_management_t::exact },
- { EGL_MAX_SWAP_INTERVAL, config_management_t::exact },
- { EGL_LUMINANCE_SIZE, config_management_t::atLeast },
- { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast },
- { EGL_COLOR_BUFFER_TYPE, config_management_t::exact },
- { EGL_RENDERABLE_TYPE, config_management_t::mask },
- { EGL_CONFORMANT, config_management_t::mask }
-};
-
-
-static config_pair_t const config_defaults[] = {
- // attributes that are not specified are simply ignored, if a particular
- // one needs not be ignored, it must be specified here, eg:
- // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
-};
-
-// ----------------------------------------------------------------------------
-
-static status_t getConfigFormatInfo(EGLint configID,
- int32_t& pixelFormat, int32_t& depthFormat)
-{
- switch (configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = 0;
- break;
- case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = GGL_PIXEL_FORMAT_Z_32;
- break;
- case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = 0;
- break;
- case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = GGL_PIXEL_FORMAT_Z_32;
- break;
- case 4:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = 0;
- break;
- case 5:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = GGL_PIXEL_FORMAT_Z_32;
- break;
- case 6:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = 0;
- break;
- case 7:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = GGL_PIXEL_FORMAT_Z_32;
- break;
- default:
- return NAME_NOT_FOUND;
- }
- return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
- while (first <= last) {
- int mid = (first + last) / 2;
- if (key > sortedArray[mid].key) {
- first = mid + 1;
- } else if (key < sortedArray[mid].key) {
- last = mid - 1;
- } else {
- return mid;
- }
- }
- return -1;
-}
-
-static int isAttributeMatching(int i, EGLint attr, EGLint val)
-{
- // look for the attribute in all of our configs
- config_pair_t const* configFound = gConfigs[i].array;
- int index = binarySearch<config_pair_t>(
- gConfigs[i].array,
- 0, gConfigs[i].size-1,
- attr);
- if (index < 0) {
- configFound = config_base_attribute_list;
- index = binarySearch<config_pair_t>(
- config_base_attribute_list,
- 0, NELEM(config_base_attribute_list)-1,
- attr);
- }
- if (index >= 0) {
- // attribute found, check if this config could match
- int cfgMgtIndex = binarySearch<config_management_t>(
- gConfigManagement,
- 0, NELEM(gConfigManagement)-1,
- attr);
- if (cfgMgtIndex >= 0) {
- bool match = gConfigManagement[cfgMgtIndex].match(
- val, configFound[index].value);
- if (match) {
- // this config matches
- return 1;
- }
- } else {
- // attribute not found. this should NEVER happen.
- }
- } else {
- // error, this attribute doesn't exist
- }
- return 0;
-}
-
-static int makeCurrent(GLES2Context* gl)
-{
- GLES2Context* current = (GLES2Context*)getGlThreadSpecific();
- if (gl) {
- egl_context_t* c = egl_context_t::context(gl);
- if (c->flags & egl_context_t::IS_CURRENT) {
- if (current != gl) {
- // it is an error to set a context current, if it's already
- // current to another thread
- return -1;
- }
- } else {
- if (current) {
- // mark the current context as not current, and flush
- glFlush();
- egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
- }
- }
- if (!(c->flags & egl_context_t::IS_CURRENT)) {
- // The context is not current, make it current!
- setGlThreadSpecific(gl);
- c->flags |= egl_context_t::IS_CURRENT;
- }
- } else {
- if (current) {
- // mark the current context as not current, and flush
- glFlush();
- egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
- }
- // this thread has no context attached to it
- setGlThreadSpecific(0);
- }
- return 0;
-}
-
-static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value)
-{
- size_t numConfigs = NELEM(gConfigs);
- int index = (int)config;
- if (uint32_t(index) >= numConfigs)
- return setError(EGL_BAD_CONFIG, EGL_FALSE);
-
- int attrIndex;
- attrIndex = binarySearch<config_pair_t>(
- gConfigs[index].array,
- 0, gConfigs[index].size-1,
- attribute);
- if (attrIndex>=0) {
- *value = gConfigs[index].array[attrIndex].value;
- return EGL_TRUE;
- }
-
- attrIndex = binarySearch<config_pair_t>(
- config_base_attribute_list,
- 0, NELEM(config_base_attribute_list)-1,
- attribute);
- if (attrIndex>=0) {
- *value = config_base_attribute_list[attrIndex].value;
- return EGL_TRUE;
- }
- return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
- NativeWindowType window, const EGLint *attrib_list)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
- if (window == 0)
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- EGLint surfaceType;
- if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
- return EGL_FALSE;
-
- if (!(surfaceType & EGL_WINDOW_BIT))
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- if (reinterpret_cast<ANativeWindow*>(window)->common.magic !=
- ANDROID_NATIVE_WINDOW_MAGIC) {
- return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
- }
-
- EGLint configID;
- if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
- return EGL_FALSE;
-
- int32_t depthFormat;
- int32_t pixelFormat;
- if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
- }
-
- // FIXME: we don't have access to the pixelFormat here just yet.
- // (it's possible that the surface is not fully initialized)
- // maybe this should be done after the page-flip
- //if (EGLint(info.format) != pixelFormat)
- // return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- egl_surface_t* surface;
- surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
- reinterpret_cast<ANativeWindow*>(window));
-
- if (!surface->initCheck()) {
- // there was a problem in the ctor, the error
- // flag has been set.
- delete surface;
- surface = 0;
- }
- return surface;
-}
-
-static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
- NativePixmapType pixmap, const EGLint *attrib_list)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
- if (pixmap == 0)
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- EGLint surfaceType;
- if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
- return EGL_FALSE;
-
- if (!(surfaceType & EGL_PIXMAP_BIT))
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version !=
- sizeof(egl_native_pixmap_t)) {
- return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
- }
-
- EGLint configID;
- if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
- return EGL_FALSE;
-
- int32_t depthFormat;
- int32_t pixelFormat;
- if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
- }
-
- if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat)
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- egl_surface_t* surface =
- new egl_pixmap_surface_t(dpy, config, depthFormat,
- reinterpret_cast<egl_native_pixmap_t*>(pixmap));
-
- if (!surface->initCheck()) {
- // there was a problem in the ctor, the error
- // flag has been set.
- delete surface;
- surface = 0;
- }
- return surface;
-}
-
-static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
- EGLint surfaceType;
- if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
- return EGL_FALSE;
-
- if (!(surfaceType & EGL_PBUFFER_BIT))
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
- EGLint configID;
- if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
- return EGL_FALSE;
-
- int32_t depthFormat;
- int32_t pixelFormat;
- if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
- return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
- }
-
- int32_t w = 0;
- int32_t h = 0;
- while (attrib_list[0]) {
- if (attrib_list[0] == EGL_WIDTH) w = attrib_list[1];
- if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
- attrib_list+=2;
- }
-
- egl_surface_t* surface =
- new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
-
- if (!surface->initCheck()) {
- // there was a problem in the ctor, the error
- // flag has been set.
- delete surface;
- surface = 0;
- }
- return surface;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// Initialization
-// ----------------------------------------------------------------------------
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
-{
- puts("agl2:eglGetDisplay");
-#ifndef HAVE_ANDROID_OS
- // this just needs to be done once
- if (gGLKey == -1) {
- pthread_mutex_lock(&gInitMutex);
- if (gGLKey == -1)
- pthread_key_create(&gGLKey, NULL);
- pthread_mutex_unlock(&gInitMutex);
- }
-#endif
- if (display == EGL_DEFAULT_DISPLAY) {
- EGLDisplay dpy = (EGLDisplay)1;
- egl_display_t& d = egl_display_t::get_display(dpy);
- d.type = display;
- return dpy;
- }
- return EGL_NO_DISPLAY;
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- puts("agl2:eglInitialize");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- EGLBoolean res = EGL_TRUE;
- egl_display_t& d = egl_display_t::get_display(dpy);
-
- if (android_atomic_inc(&d.initialized) == 0) {
- // initialize stuff here if needed
- //pthread_mutex_lock(&gInitMutex);
- //pthread_mutex_unlock(&gInitMutex);
- }
-
- if (res == EGL_TRUE) {
- if (major != NULL) *major = VERSION_MAJOR;
- if (minor != NULL) *minor = VERSION_MINOR;
- }
- return res;
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
- puts("agl2:eglTerminate");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- EGLBoolean res = EGL_TRUE;
- egl_display_t& d = egl_display_t::get_display(dpy);
- if (android_atomic_dec(&d.initialized) == 1) {
- // TODO: destroy all resources (surfaces, contexts, etc...)
- //pthread_mutex_lock(&gInitMutex);
- //pthread_mutex_unlock(&gInitMutex);
- }
- return res;
-}
-
-// ----------------------------------------------------------------------------
-// configuration
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglGetConfigs( EGLDisplay dpy,
- EGLConfig *configs,
- EGLint config_size, EGLint *num_config)
-{
- puts("agl2:eglGetConfigs");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- GLint numConfigs = NELEM(gConfigs);
- if (!configs) {
- *num_config = numConfigs;
- return EGL_TRUE;
- }
- GLint i;
- for (i=0 ; i<numConfigs && i<config_size ; i++) {
- *configs++ = (EGLConfig)i;
- }
- *num_config = i;
- return EGL_TRUE;
-}
-
-static const char * ATTRIBUTE_NAMES [] = {
- "EGL_BUFFER_SIZE",
- "EGL_ALPHA_SIZE",
- "EGL_BLUE_SIZE",
- "EGL_GREEN_SIZE",
- "EGL_RED_SIZE",
- "EGL_DEPTH_SIZE",
- "EGL_STENCIL_SIZE",
- "EGL_CONFIG_CAVEAT",
- "EGL_CONFIG_ID",
- "EGL_LEVEL",
- "EGL_MAX_PBUFFER_HEIGHT",
- "EGL_MAX_PBUFFER_PIXELS",
- "EGL_MAX_PBUFFER_WIDTH",
- "EGL_NATIVE_RENDERABLE",
- "EGL_NATIVE_VISUAL_ID",
- "EGL_NATIVE_VISUAL_TYPE",
- "EGL_PRESERVED_RESOURCES",
- "EGL_SAMPLES",
- "EGL_SAMPLE_BUFFERS",
- "EGL_SURFACE_TYPE",
- "EGL_TRANSPARENT_TYPE",
- "EGL_TRANSPARENT_BLUE_VALUE",
- "EGL_TRANSPARENT_GREEN_VALUE",
- "EGL_TRANSPARENT_RED_VALUE",
- "EGL_NONE", /* Attrib list terminator */
- "EGL_BIND_TO_TEXTURE_RGB",
- "EGL_BIND_TO_TEXTURE_RGBA",
- "EGL_MIN_SWAP_INTERVAL",
- "EGL_MAX_SWAP_INTERVAL",
- "EGL_LUMINANCE_SIZE",
- "EGL_ALPHA_MASK_SIZE",
- "EGL_COLOR_BUFFER_TYPE",
- "EGL_RENDERABLE_TYPE",
- "EGL_MATCH_NATIVE_PIXMAP", /* Pseudo-attribute (not queryable) */
- "EGL_CONFORMANT",
-};
-
-EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size,
- EGLint *num_config)
-{
- puts("agl2:eglChooseConfig");
- LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- if (ggl_unlikely(num_config==0)) {
- LOGD("\n***\n***\n num_config==0 \n***\n***\n");
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- if (ggl_unlikely(attrib_list==0)) {
- /*
- * A NULL attrib_list should be treated as though it was an empty
- * one (terminated with EGL_NONE) as defined in
- * section 3.4.1 "Querying Configurations" in the EGL specification.
- */
- LOGD("\n***\n***\n attrib_list==0 \n***\n***\n");
- static const EGLint dummy = EGL_NONE;
- attrib_list = &dummy;
- }
-
- for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) {
- LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]);
- if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0])
- LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]);
- }
-
- int numAttributes = 0;
- int numConfigs = NELEM(gConfigs);
- uint32_t possibleMatch = (1<<numConfigs)-1;
- while (possibleMatch && *attrib_list != EGL_NONE) {
- numAttributes++;
- EGLint attr = *attrib_list++;
- EGLint val = *attrib_list++;
- for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
- if (!(possibleMatch & (1<<i)))
- continue;
- if (isAttributeMatching(i, attr, val) == 0) {
- LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val);
- possibleMatch &= ~(1<<i);
- }
- }
- }
-
- LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch);
-
- // now, handle the attributes which have a useful default value
- for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
- // see if this attribute was specified, if not, apply its
- // default value
- if (binarySearch<config_pair_t>(
- (config_pair_t const*)attrib_list,
- 0, numAttributes-1,
- config_defaults[j].key) < 0) {
- for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
- if (!(possibleMatch & (1<<i)))
- continue;
- if (isAttributeMatching(i,
- config_defaults[j].key,
- config_defaults[j].value) == 0) {
- possibleMatch &= ~(1<<i);
- }
- }
- }
- }
-
- // return the configurations found
- int n=0;
- if (possibleMatch) {
- if (configs) {
- for (int i=0 ; config_size && i<numConfigs ; i++) {
- if (possibleMatch & (1<<i)) {
- *configs++ = (EGLConfig)i;
- config_size--;
- n++;
- }
- }
- } else {
- for (int i=0 ; i<numConfigs ; i++) {
- if (possibleMatch & (1<<i)) {
- n++;
- }
- }
- }
- }
- *num_config = n;
- LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config);
- return EGL_TRUE;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value)
-{
- puts("agl2:eglGetConfigAttrib");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- return getConfigAttrib(dpy, config, attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// surfaces
-// ----------------------------------------------------------------------------
-
-EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
- NativeWindowType window,
- const EGLint *attrib_list)
-{
- puts("agl2:eglCreateWindowSurface");
- return createWindowSurface(dpy, config, window, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
- NativePixmapType pixmap,
- const EGLint *attrib_list)
-{
- puts("agl2:eglCreatePixmapSurface");
- return createPixmapSurface(dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
- puts("agl2:eglCreatePbufferSurface");
- return createPbufferSurface(dpy, config, attrib_list);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
-{
- puts("agl2:eglDestroySurface");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (eglSurface != EGL_NO_SURFACE) {
- egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
- if (!surface->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (surface->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (surface->ctx) {
- // FIXME: this surface is current check what the spec says
- surface->disconnect();
- surface->ctx = 0;
- }
- delete surface;
- }
- return EGL_TRUE;
-}
-
-EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
- EGLint attribute, EGLint *value)
-{
- puts("agl2:eglQuerySurface");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
- if (!surface->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (surface->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- EGLBoolean ret = EGL_TRUE;
- switch (attribute) {
- case EGL_CONFIG_ID:
- ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
- break;
- case EGL_WIDTH:
- *value = surface->getWidth();
- break;
- case EGL_HEIGHT:
- *value = surface->getHeight();
- break;
- case EGL_LARGEST_PBUFFER:
- // not modified for a window or pixmap surface
- break;
- case EGL_TEXTURE_FORMAT:
- *value = EGL_NO_TEXTURE;
- break;
- case EGL_TEXTURE_TARGET:
- *value = EGL_NO_TEXTURE;
- break;
- case EGL_MIPMAP_TEXTURE:
- *value = EGL_FALSE;
- break;
- case EGL_MIPMAP_LEVEL:
- *value = 0;
- break;
- case EGL_RENDER_BUFFER:
- // TODO: return the real RENDER_BUFFER here
- *value = EGL_BACK_BUFFER;
- break;
- case EGL_HORIZONTAL_RESOLUTION:
- // pixel/mm * EGL_DISPLAY_SCALING
- *value = surface->getHorizontalResolution();
- break;
- case EGL_VERTICAL_RESOLUTION:
- // pixel/mm * EGL_DISPLAY_SCALING
- *value = surface->getVerticalResolution();
- break;
- case EGL_PIXEL_ASPECT_RATIO: {
- // w/h * EGL_DISPLAY_SCALING
- int wr = surface->getHorizontalResolution();
- int hr = surface->getVerticalResolution();
- *value = (wr * EGL_DISPLAY_SCALING) / hr;
- }
- break;
- case EGL_SWAP_BEHAVIOR:
- *value = surface->getSwapBehavior();
- break;
- default:
- ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
- return ret;
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_list, const EGLint *attrib_list)
-{
- puts("agl2:eglCreateContext");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
- GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t));
- if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-
- //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
- egl_context_t * c = &gl->egl;
- c->flags = egl_context_t::NEVER_CURRENT;
- c->dpy = dpy;
- c->config = config;
- c->read = 0;
- c->draw = 0;
-
- c->frame = 0;
- c->lastSwapTime = clock();
- c->accumulateSeconds = 0;
- return (EGLContext)gl;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- puts("agl2:eglDestroyContext");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- egl_context_t* c = egl_context_t::context(ctx);
- if (c->flags & egl_context_t::IS_CURRENT)
- setGlThreadSpecific(0);
- //ogles_uninit((GLES2Context*)ctx);
- delete (GLES2Context*)ctx;
- return EGL_TRUE;
-}
-
-EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx)
-{
- puts("agl2:eglMakeCurrent");
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (draw) {
- egl_surface_t* s = (egl_surface_t*)draw;
- if (!s->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (s->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: check that draw is compatible with the context
- }
- if (read && read!=draw) {
- egl_surface_t* s = (egl_surface_t*)read;
- if (!s->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (s->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: check that read is compatible with the context
- }
-
- EGLContext current_ctx = EGL_NO_CONTEXT;
-
- if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
- return setError(EGL_BAD_MATCH, EGL_FALSE);
-
- if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
- return setError(EGL_BAD_MATCH, EGL_FALSE);
-
- if (ctx == EGL_NO_CONTEXT) {
- // if we're detaching, we need the current context
- current_ctx = (EGLContext)getGlThreadSpecific();
- } else {
- egl_context_t* c = egl_context_t::context(ctx);
- egl_surface_t* d = (egl_surface_t*)draw;
- egl_surface_t* r = (egl_surface_t*)read;
- if ((d && d->ctx && d->ctx != ctx) ||
- (r && r->ctx && r->ctx != ctx)) {
- // one of the surface is bound to a context in another thread
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
- }
- }
-
- GLES2Context* gl = (GLES2Context*)ctx;
- if (makeCurrent(gl) == 0) {
- if (ctx) {
- egl_context_t* c = egl_context_t::context(ctx);
- egl_surface_t* d = (egl_surface_t*)draw;
- egl_surface_t* r = (egl_surface_t*)read;
-
- if (c->draw) {
- egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw);
- s->disconnect();
- }
- if (c->read) {
- // FIXME: unlock/disconnect the read surface too
- }
-
- c->draw = draw;
- c->read = read;
-
- if (c->flags & egl_context_t::NEVER_CURRENT) {
- c->flags &= ~egl_context_t::NEVER_CURRENT;
- GLint w = 0;
- GLint h = 0;
- if (draw) {
- w = d->getWidth();
- h = d->getHeight();
- }
- gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h);
- //ogles_surfaceport(gl, 0, 0);
- //ogles_viewport(gl, 0, 0, w, h);
- //ogles_scissor(gl, 0, 0, w, h);
- }
- if (d) {
- if (d->connect() == EGL_FALSE) {
- return EGL_FALSE;
- }
- d->ctx = ctx;
- d->bindDrawSurface(gl);
- }
- if (r) {
- // FIXME: lock/connect the read surface too
- r->ctx = ctx;
- r->bindReadSurface(gl);
- }
- } else {
- // if surfaces were bound to the context bound to this thread
- // mark then as unbound.
- if (current_ctx) {
- egl_context_t* c = egl_context_t::context(current_ctx);
- egl_surface_t* d = (egl_surface_t*)c->draw;
- egl_surface_t* r = (egl_surface_t*)c->read;
- if (d) {
- c->draw = 0;
- d->ctx = EGL_NO_CONTEXT;
- d->disconnect();
- }
- if (r) {
- c->read = 0;
- r->ctx = EGL_NO_CONTEXT;
- // FIXME: unlock/disconnect the read surface too
- }
- }
- }
- return EGL_TRUE;
- }
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
-}
-
-EGLContext eglGetCurrentContext(void)
-{
- // eglGetCurrentContext returns the current EGL rendering context,
- // as specified by eglMakeCurrent. If no context is current,
- // EGL_NO_CONTEXT is returned.
- return (EGLContext)getGlThreadSpecific();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
- // eglGetCurrentSurface returns the read or draw surface attached
- // to the current EGL rendering context, as specified by eglMakeCurrent.
- // If no context is current, EGL_NO_SURFACE is returned.
- EGLContext ctx = (EGLContext)getGlThreadSpecific();
- if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
- egl_context_t* c = egl_context_t::context(ctx);
- if (readdraw == EGL_READ) {
- return c->read;
- } else if (readdraw == EGL_DRAW) {
- return c->draw;
- }
- return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
-}
-
-EGLDisplay eglGetCurrentDisplay(void)
-{
- // eglGetCurrentDisplay returns the current EGL display connection
- // for the current EGL rendering context, as specified by eglMakeCurrent.
- // If no context is current, EGL_NO_DISPLAY is returned.
- EGLContext ctx = (EGLContext)getGlThreadSpecific();
- if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
- egl_context_t* c = egl_context_t::context(ctx);
- return c->dpy;
-}
-
-EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- egl_context_t* c = egl_context_t::context(ctx);
- switch (attribute) {
- case EGL_CONFIG_ID:
- // Returns the ID of the EGL frame buffer configuration with
- // respect to which the context was created
- return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
- }
- return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-EGLBoolean eglWaitGL(void)
-{
- return EGL_TRUE;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
- return EGL_TRUE;
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- egl_surface_t* d = static_cast<egl_surface_t*>(draw);
- if (!d->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (d->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- // post the surface
- d->swapBuffers();
-
- // if it's bound to a context, update the buffer
- if (d->ctx != EGL_NO_CONTEXT) {
- d->bindDrawSurface((GLES2Context*)d->ctx);
- // if this surface is also the read surface of the context
- // it is bound to, make sure to update the read buffer as well.
- // The EGL spec is a little unclear about this.
- egl_context_t* c = egl_context_t::context(d->ctx);
- if (c->read == draw) {
- d->bindReadSurface((GLES2Context*)d->ctx);
- }
- clock_t time = clock();
- float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC;
- c->accumulateSeconds += elapsed;
- c->frame++;
- // LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000);
- if (20 == c->frame) {
- float avg = c->accumulateSeconds / c->frame;
- LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*",
- c->frame, 1 / avg, avg * 1000);
- c->frame = 0;
- c->accumulateSeconds = 0;
- }
- c->lastSwapTime = time;
- }
-
- return EGL_TRUE;
-}
-
-EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
- NativePixmapType target)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: eglCopyBuffers()
- return EGL_FALSE;
-}
-
-EGLint eglGetError(void)
-{
- return getError();
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, (const char*)0);
-
- switch (name) {
- case EGL_VENDOR:
- return gVendorString;
- case EGL_VERSION:
- return gVersionString;
- case EGL_EXTENSIONS:
- return gExtensionsString;
- case EGL_CLIENT_APIS:
- return gClientApiString;
- }
- return setError(EGL_BAD_PARAMETER, (const char *)0);
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.1
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSurfaceAttrib(
- EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: eglSurfaceAttrib()
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglBindTexImage(
- EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: eglBindTexImage()
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglReleaseTexImage(
- EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: eglReleaseTexImage()
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- // TODO: eglSwapInterval()
- return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.2
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
- if (api != EGL_OPENGL_ES_API)
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
- return EGL_TRUE;
-}
-
-EGLenum eglQueryAPI(void)
-{
- return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglWaitClient(void)
-{
- glFinish();
- return EGL_TRUE;
-}
-
-EGLBoolean eglReleaseThread(void)
-{
- // TODO: eglReleaseThread()
- return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(
- EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
- // TODO: eglCreatePbufferFromClientBuffer()
- return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
-}
-
-// ----------------------------------------------------------------------------
-// EGL_EGLEXT_VERSION 3
-// ----------------------------------------------------------------------------
-
-void (*eglGetProcAddress (const char *procname))()
- {
- extention_map_t const * const map = gExtentionMap;
- for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
- if (!strcmp(procname, map[i].name)) {
- return map[i].address;
- }
- }
- return NULL;
- }
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
- const EGLint *attrib_list)
-{
- EGLBoolean result = EGL_FALSE;
- return result;
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
-{
- EGLBoolean result = EGL_FALSE;
- return result;
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
- EGLClientBuffer buffer, const EGLint *attrib_list)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
- return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
- }
- if (ctx != EGL_NO_CONTEXT) {
- return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
- }
- if (target != EGL_NATIVE_BUFFER_ANDROID) {
- return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
- }
-
- ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer;
-
- if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
- return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
- if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
- return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
- switch (native_buffer->format) {
- case HAL_PIXEL_FORMAT_RGBA_8888:
- case HAL_PIXEL_FORMAT_RGBX_8888:
- case HAL_PIXEL_FORMAT_RGB_888:
- case HAL_PIXEL_FORMAT_RGB_565:
- case HAL_PIXEL_FORMAT_BGRA_8888:
- case HAL_PIXEL_FORMAT_RGBA_5551:
- case HAL_PIXEL_FORMAT_RGBA_4444:
- break;
- default:
- return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
- }
-
- native_buffer->common.incRef(&native_buffer->common);
- return (EGLImageKHR)native_buffer;
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- }
-
- ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img;
-
- if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
- if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
- return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
- native_buffer->common.decRef(&native_buffer->common);
-
- return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// ANDROID extensions
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
- EGLint left, EGLint top, EGLint width, EGLint height)
-{
- if (egl_display_t::is_valid(dpy) == EGL_FALSE)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- egl_surface_t* d = static_cast<egl_surface_t*>(draw);
- if (!d->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (d->dpy != dpy)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- // post the surface
- d->setSwapRectangle(left, top, width, height);
-
- return EGL_TRUE;
-}
diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp
deleted file mode 100644
index 13c28ce..0000000
--- a/opengl/libagl2/src/get.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "gles2context.h"
-
-static char const * const gVendorString = "Android";
-static char const * const gRendererString = "Android PixelFlinger2 0.0";
-static char const * const gVersionString = "OpenGL ES 2.0";
-static char const * const gExtensionsString =
-// "GL_OES_byte_coordinates " // OK
-// "GL_OES_fixed_point " // OK
-// "GL_OES_single_precision " // OK
-// "GL_OES_read_format " // OK
-// "GL_OES_compressed_paletted_texture " // OK
-// "GL_OES_draw_texture " // OK
-// "GL_OES_matrix_get " // OK
-// "GL_OES_query_matrix " // OK
-// // "GL_OES_point_size_array " // TODO
-// // "GL_OES_point_sprite " // TODO
-// "GL_OES_EGL_image " // OK
-//#ifdef GL_OES_compressed_ETC1_RGB8_texture
-// "GL_OES_compressed_ETC1_RGB8_texture " // OK
-//#endif
-// "GL_ARB_texture_compression " // OK
-// "GL_ARB_texture_non_power_of_two " // OK
-// "GL_ANDROID_user_clip_plane " // OK
-// "GL_ANDROID_vertex_buffer_object " // OK
-// "GL_ANDROID_generate_mipmap " // OK
- ""
- ;
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
- switch (pname) {
- case GL_MAX_TEXTURE_SIZE :
- *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
- break;
- case GL_MAX_VERTEX_ATTRIBS:
- *params = GGL_MAXVERTEXATTRIBS;
- break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- *params = GGL_MAXVERTEXUNIFORMVECTORS;
- break;
- case GL_MAX_VARYING_VECTORS:
- *params = GGL_MAXVARYINGVECTORS;
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
- break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
- break;
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- *params = GGL_MAXTEXTUREIMAGEUNITS;
- break;
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = GGL_MAXFRAGMENTUNIFORMVECTORS;
- break;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- *params = 1; // TODO: not implemented
- break;
- default:
- LOGD("agl2: glGetIntegerv 0x%.4X", pname);
- assert(0);
- }
-}
-
-const GLubyte* glGetString(GLenum name)
-{
- switch (name) {
- case GL_VENDOR:
- return (const GLubyte*)gVendorString;
- case GL_RENDERER:
- return (const GLubyte*)gRendererString;
- case GL_VERSION:
- return (const GLubyte*)gVersionString;
- case GL_EXTENSIONS:
- return (const GLubyte*)gExtensionsString;
- }
- assert(0); //(c, GL_INVALID_ENUM);
- return 0;
-}
diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h
deleted file mode 100644
index cec0340..0000000
--- a/opengl/libagl2/src/gles2context.h
+++ /dev/null
@@ -1,166 +0,0 @@
-#define _SIZE_T_DEFINED_
-typedef unsigned int size_t;
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <utils/threads.h>
-#include <pthread.h>
-
-#include <cutils/log.h>
-
-#include <assert.h>
-
-#ifdef __arm__
-#ifndef __location__
-#define __HIERALLOC_STRING_0__(s) #s
-#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s)
-#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__)
-#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__
-#endif
-#undef assert
-#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); }
-//#define printf LOGD
-#else // #ifdef __arm__
-//#define LOGD printf
-#endif // #ifdef __arm__
-
-
-#include <pixelflinger2/pixelflinger2_format.h>
-#include <pixelflinger2/pixelflinger2.h>
-
-#include <map>
-
-typedef uint8_t GGLubyte; // ub
-
-#define ggl_likely(x) __builtin_expect(!!(x), 1)
-#define ggl_unlikely(x) __builtin_expect(!!(x), 0)
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-template<typename T>
-inline T max(T a, T b)
-{
- return a<b ? b : a;
-}
-
-template<typename T>
-inline T min(T a, T b)
-{
- return a<b ? a : b;
-}
-
-struct egl_context_t {
- enum {
- IS_CURRENT = 0x00010000,
- NEVER_CURRENT = 0x00020000
- };
- uint32_t flags;
- EGLDisplay dpy;
- EGLConfig config;
- EGLSurface read;
- EGLSurface draw;
-
- unsigned frame;
- clock_t lastSwapTime;
- float accumulateSeconds;
-
- static inline egl_context_t* context(EGLContext ctx);
-};
-
-struct GLES2Context;
-
-#ifdef HAVE_ANDROID_OS
-#include <bionic_tls.h>
-// We have a dedicated TLS slot in bionic
-inline void setGlThreadSpecific(GLES2Context *value)
-{
- ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
-}
-inline GLES2Context* getGlThreadSpecific()
-{
- return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
-}
-#else
-extern pthread_key_t gGLKey;
-inline void setGlThreadSpecific(GLES2Context *value)
-{
- pthread_setspecific(gGLKey, value);
-}
-inline GLES2Context* getGlThreadSpecific()
-{
- return static_cast<GLES2Context*>(pthread_getspecific(gGLKey));
-}
-#endif
-
-struct VBO {
- unsigned size;
- GLenum usage;
- void * data;
-};
-
-struct GLES2Context {
- GGLContext rasterizer;
- egl_context_t egl;
- GGLInterface * iface; // shortcut to &rasterizer.interface
-
- struct VertexState {
- struct VertAttribPointer {
- unsigned size; // number of values per vertex
- GLenum type; // data type
- unsigned stride; // bytes
- const void * ptr;
-bool normalized :
- 1;
-bool enabled :
- 1;
- } attribs [GGL_MAXVERTEXATTRIBS];
-
- VBO * vbo, * indices;
- std::map<GLuint, VBO *> vbos;
- GLuint free;
-
- Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS];
- } vert;
-
- struct TextureState {
- GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
- int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used
- unsigned active;
- std::map<GLuint, GGLTexture *> textures;
- GLuint free; // first possible free name
- GGLTexture * tex2D, * texCube; // default textures
- unsigned unpack;
-
- void UpdateSampler(GGLInterface * iface, unsigned tmu);
- } tex;
-
- GLES2Context();
- void InitializeTextures();
- void InitializeVertices();
-
- ~GLES2Context();
- void UninitializeTextures();
- void UninitializeVertices();
-
- static inline GLES2Context* get() {
- return getGlThreadSpecific();
- }
-};
-
-inline egl_context_t* egl_context_t::context(EGLContext ctx)
-{
- GLES2Context* const gl = static_cast<GLES2Context*>(ctx);
- return static_cast<egl_context_t*>(&gl->egl);
-}
-
-#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
- /*puts(__FUNCTION__);*/
-#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
- /*puts(__FUNCTION__);*/
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp
deleted file mode 100644
index 076e388..0000000
--- a/opengl/libagl2/src/shader.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-static inline GLuint s2n(gl_shader * s)
-{
- return (GLuint)s ^ 0xaf3c532d;
-}
-
-static inline gl_shader * n2s(GLuint n)
-{
- return (gl_shader *)(n ^ 0xaf3c532d);
-}
-
-static inline GLuint p2n(gl_shader_program * p)
-{
- return (GLuint)p ^ 0x04dc18f9;
-}
-
-static inline gl_shader_program * n2p(GLuint n)
-{
- return (gl_shader_program *)(n ^ 0x04dc18f9);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderAttributeBind(n2p(program), index, name);
-// assert(0);
-}
-
-GLuint glCreateShader(GLenum type)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- return s2n(ctx->iface->ShaderCreate(ctx->iface, type));
-}
-
-GLuint glCreateProgram(void)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- return p2n(ctx->iface->ShaderProgramCreate(ctx->iface));
-}
-
-void glCompileShader(GLuint shader)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL);
-}
-
-void glDeleteProgram(GLuint program)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
-}
-
-void glDeleteShader(GLuint shader)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderDelete(ctx->iface, n2s(shader));
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
-}
-
-GLint glGetAttribLocation(GLuint program, const GLchar* name)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name);
-// LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*",
-// program, name, location);
- return location;
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderProgramGetiv(n2p(program), pname, params);
- LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderGetiv(n2s(shader), pname, params);
- LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- return ctx->iface->ShaderUniformLocation(n2p(program), name);
-}
-
-void glLinkProgram(GLuint program)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL);
- assert(linked);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ShaderSource(n2s(shader), count, string, length);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
- assert(0 > sampler); // should be assigning to sampler
-}
-
-void glUniform1i(GLint location, GLint x)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- const float params[1] = {x};
- int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
- if (0 <= sampler) {
-// LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location);
- assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x);
-// LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format,
-// ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format);
- ctx->tex.sampler2tmu[sampler] = x;
- ctx->tex.UpdateSampler(ctx->iface, x);
- }
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- const float params[4] = {x, y};
- ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- const float params[4] = {x, y, z, w};
-// LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w);
- ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// const gl_shader_program * program = ctx->rasterizer.CurrentProgram;
-// if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) {
-// LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose);
-// for (unsigned i = 0; i < 4; i++)
-// LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0],
-// value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
-// }
- ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
-// while (true)
-// ;
-// assert(0);
-}
-
-void glUseProgram(GLuint program)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program);
- ctx->iface->ShaderUse(ctx->iface, n2p(program));
- ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu);
- for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
- if (0 <= ctx->tex.sampler2tmu[i])
- ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]);
-}
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
deleted file mode 100644
index 22e73fa..0000000
--- a/opengl/libagl2/src/state.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "gles2context.h"
-
-GLES2Context::GLES2Context()
-{
- memset(this, 0, sizeof *this);
-
- assert((void *)&rasterizer == &rasterizer.interface);
- InitializeGGLState(&rasterizer.interface);
- iface = &rasterizer.interface;
- printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
- assert(rasterizer.PickRaster);
- assert(rasterizer.PickScanLine);
-
- InitializeTextures();
- InitializeVertices();
-}
-
-GLES2Context::~GLES2Context()
-{
- UninitializeTextures();
- UninitializeVertices();
- UninitializeGGLState(&rasterizer.interface);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glBlendEquation( GLenum mode )
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glClear(GLbitfield mask)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->Clear(ctx->iface, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearDepthf(ctx->iface, depth);
-}
-
-void glClearStencil(GLint s)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearStencil(ctx->iface, s);
-}
-
-void glCullFace(GLenum mode)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->CullFace(ctx->iface, mode);
-}
-
-void glDisable(GLenum cap)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->EnableDisable(ctx->iface, cap, false);
-}
-
-void glEnable(GLenum cap)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->EnableDisable(ctx->iface, cap, true);
-}
-
-void glFinish(void)
-{
- // do nothing
-}
-
-void glFrontFace(GLenum mode)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->FrontFace(ctx->iface, mode);
-}
-
-void glFlush(void)
-{
- // do nothing
-}
-
-void glHint(GLenum target, GLenum mode)
-{
- // do nothing
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-// LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
- //CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
- ctx->iface->Viewport(ctx->iface, x, y, width, height);
-}
diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp
deleted file mode 100644
index 4de1f16..0000000
--- a/opengl/libagl2/src/texture.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-static inline GGLTexture * AllocTexture()
-{
- GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
- tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
- tex->magFilter = GGLTexture::GGL_LINEAR;
- return tex;
-}
-
-void GLES2Context::InitializeTextures()
-{
- tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
- tex.tex2D = AllocTexture();
- tex.textures[GL_TEXTURE_2D] = tex.tex2D;
- tex.texCube = AllocTexture();
- tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
- for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
- tex.tmus[i] = NULL;
- tex.sampler2tmu[i] = NULL;
- }
-
- tex.active = 0;
-
- tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
-
- tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
- tex.tex2D->type = GL_TEXTURE_2D;
- tex.tex2D->levelCount = 1;
- tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
- tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
- tex.tex2D->width = tex.tex2D->height = 1;
- tex.tex2D->levels = malloc(4);
- *(unsigned *)tex.tex2D->levels = 0xff000000;
-
-
- tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
- tex.texCube->type = GL_TEXTURE_CUBE_MAP;
- tex.texCube->levelCount = 1;
- tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
- tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
- tex.texCube->width = tex.texCube->height = 1;
- tex.texCube->levels = malloc(4 * 6);
- static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
- 0xff00ffff, 0xffffff00, 0xffff00ff
- };
- memcpy(tex.texCube->levels, texels, sizeof texels);
-
- //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
-
- // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
- // 0xff00ffff, 0xffffff00, 0xffff00ff};
- // memcpy(texture.levels[0], texels, sizeof texels);
- // texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
- // texture.width = texture.height = 1;
- //texture.height /= 6;
- //texture.type = GL_TEXTURE_CUBE_MAP;
-
- tex.unpack = 4;
-}
-
-void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
-{
- for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
- if (tmu == sampler2tmu[i])
- iface->SetSampler(iface, i, tmus[tmu]);
-}
-
-void GLES2Context::UninitializeTextures()
-{
- for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
- if (!it->second)
- continue;
- free(it->second->levels);
- free(it->second);
- }
-}
-
-static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
- GGLPixelFormat * texFormat)
-{
- switch (format) {
- case GL_ALPHA:
- *texFormat = GGL_PIXEL_FORMAT_A_8;
- *bytesPerPixel = 1;
- break;
- case GL_LUMINANCE:
- *texFormat = GGL_PIXEL_FORMAT_L_8;
- *bytesPerPixel = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- *texFormat = GGL_PIXEL_FORMAT_LA_88;
- *bytesPerPixel = 2;
- break;
- case GL_RGB:
- *texFormat = GGL_PIXEL_FORMAT_RGB_888;
- *bytesPerPixel = 3;
- break;
- case GL_RGBA:
- *texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- *bytesPerPixel = 4;
- break;
-
- // internal formats to avoid conversion
- case GL_UNSIGNED_SHORT_5_6_5:
- *texFormat = GGL_PIXEL_FORMAT_RGB_565;
- *bytesPerPixel = 2;
- break;
-
- default:
- assert(0);
- return;
- }
-}
-
-static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
- const unsigned sx, const unsigned sy, const unsigned sw,
- const unsigned dx, const unsigned dy, const unsigned dw,
- const unsigned w, const unsigned h)
-{
- const unsigned bpp = bytesPerPixel;
- if (dw == sw && dw == w && sx == 0 && dx == 0)
- memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
- else
- for (unsigned y = 0; y < h; y++)
- memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp);
-}
-
-void glActiveTexture(GLenum texture)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- unsigned index = texture - GL_TEXTURE0;
- assert(NELEM(ctx->tex.tmus) > index);
-// LOGD("agl2: glActiveTexture %u", index);
- ctx->tex.active = index;
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
- std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
- GGLTexture * tex = NULL;
- if (it != ctx->tex.textures.end()) {
- tex = it->second;
- if (!tex) {
- tex = AllocTexture();
- tex->type = target;
- it->second = tex;
-// LOGD("agl2: glBindTexture allocTexture");
- }
-// else
-// LOGD("agl2: glBindTexture bind existing texture");
- assert(target == tex->type);
- } else if (0 == texture) {
- if (GL_TEXTURE_2D == target)
- {
- tex = ctx->tex.tex2D;
-// LOGD("agl2: glBindTexture bind default tex2D");
- }
- else if (GL_TEXTURE_CUBE_MAP == target)
- {
- tex = ctx->tex.texCube;
-// LOGD("agl2: glBindTexture bind default texCube");
- }
- else
- assert(0);
- } else {
- if (texture <= ctx->tex.free)
- ctx->tex.free = texture + 1;
- tex = AllocTexture();
- tex->type = target;
- ctx->tex.textures[texture] = tex;
-// LOGD("agl2: glBindTexture new texture=%u", texture);
- }
- ctx->tex.tmus[ctx->tex.active] = tex;
-// LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
-// tex->width, tex->height, tex->levels);
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
-// LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
- assert(0 == border);
- assert(0 == level);
- unsigned bytesPerPixel = 0;
- GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
- GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
-
- assert(texFormat == ctx->rasterizer.frameSurface.format);
-// LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
- unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
- assert(ctx->tex.tmus[ctx->tex.active]);
- assert(y + height <= ctx->rasterizer.frameSurface.height);
- assert(x + width <= ctx->rasterizer.frameSurface.width);
- GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
- tex.width = width;
- tex.height = height;
- tex.levelCount = 1;
- tex.format = texFormat;
- switch (target) {
- case GL_TEXTURE_2D:
- tex.levels = realloc(tex.levels, totalSize);
- CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
- x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
- break;
- default:
- assert(0);
- return;
- }
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- // x, y are src offset
- // xoffset and yoffset are dst offset
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
-// LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
- assert(0 == level);
-
- unsigned bytesPerPixel = 4;
- unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
- assert(ctx->tex.tmus[ctx->tex.active]);
- GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-
- assert(tex.format == ctx->rasterizer.frameSurface.format);
- assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
-
- const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
- const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
-
- assert(x >= 0 && y >= 0);
- assert(xoffset >= 0 && yoffset >= 0);
- assert(x + width <= srcWidth);
- assert(y + height <= srcHeight);
- assert(xoffset + width <= tex.width);
- assert(yoffset + height <= tex.height);
-
- switch (target) {
- case GL_TEXTURE_2D:
- CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
- x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
- break;
- default:
- assert(0);
- return;
- }
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- for (unsigned i = 0; i < n; i++) {
- std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
- if (it == ctx->tex.textures.end())
- continue;
- ctx->tex.free = min(ctx->tex.free, textures[i]);
- for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
- if (ctx->tex.tmus[i] == it->second) {
- if (GL_TEXTURE_2D == it->second->type)
- ctx->tex.tmus[i] = ctx->tex.tex2D;
- else if (GL_TEXTURE_CUBE_MAP == it->second->type)
- ctx->tex.tmus[i] = ctx->tex.texCube;
- else
- assert(0);
- ctx->tex.UpdateSampler(ctx->iface, i);
- }
- if (it->second) {
- free(it->second->levels);
- free(it->second);
- }
- ctx->tex.textures.erase(it);
- }
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- for (unsigned i = 0; i < n; i++) {
- textures[i] = 0;
- for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
- if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
- ctx->tex.textures[ctx->tex.free] = NULL;
- textures[i] = ctx->tex.free;
- ctx->tex.free++;
- break;
- }
- assert(textures[i]);
- }
-}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
-{
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
- return GL_FALSE;
- else
- return GL_TRUE;
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- assert(GL_UNPACK_ALIGNMENT == pname);
- assert(1 == param || 2 == param || 4 == param || 8 == param);
-// LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
- ctx->tex.unpack = param;
-// CALL_GL_API(glPixelStorei, pname, param);
-}
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
-// LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
- switch (type) {
- case GL_UNSIGNED_BYTE:
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
- assert(4 == ctx->tex.unpack);
- break;
- default:
- assert(0);
- }
- assert(internalformat == format);
- assert(0 == border);
- if (0 != level) {
- LOGD("agl2: glTexImage2D level=%d", level);
- return;
- }
- unsigned bytesPerPixel = 0;
- GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
- GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-
- assert(texFormat && bytesPerPixel);
-// LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
- unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
- assert(ctx->tex.tmus[ctx->tex.active]);
-
- GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
- tex.width = width;
- tex.height = height;
- tex.levelCount = 1;
- tex.format = texFormat;
-
- switch (target) {
- case GL_TEXTURE_2D:
- assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
- offset = 0;
- break;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
- assert(width == height);
- offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
- totalSize = 6 * size;
- break;
- default:
- assert(0);
- return;
- }
-
- tex.levels = realloc(tex.levels, totalSize);
- if (pixels)
- CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-// LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
- glTexParameteri(target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
-{
- CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
-// target, pname, param);
- assert(ctx->tex.tmus[ctx->tex.active]);
- assert(target == ctx->tex.tmus[ctx->tex.active]->type);
- GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
- switch (pname) {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- GGLTexture::GGLTextureWrap wrap;
- switch (param) {
- case GL_REPEAT:
- wrap = GGLTexture::GGL_REPEAT;
- break;
- case GL_CLAMP_TO_EDGE:
- wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
- break;
- case GL_MIRRORED_REPEAT:
- wrap = GGLTexture::GGL_MIRRORED_REPEAT;
- break;
- default:
- assert(0);
- return;
- }
- if (GL_TEXTURE_WRAP_S == pname)
- tex.wrapS = wrap;
- else
- tex.wrapT = wrap;
- break;
- case GL_TEXTURE_MIN_FILTER:
- switch (param) {
- case GL_NEAREST:
- tex.minFilter = GGLTexture::GGL_NEAREST;
- break;
- case GL_LINEAR:
- tex.minFilter = GGLTexture::GGL_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
-// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
-// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
-// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
-// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
- break;
- default:
- assert(0);
- return;
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- switch (param) {
- case GL_NEAREST:
- tex.minFilter = GGLTexture::GGL_NEAREST;
- break;
- case GL_LINEAR:
- tex.minFilter = GGLTexture::GGL_LINEAR;
- break;
- default:
- assert(0);
- return;
- }
- break;
- default:
- assert(0);
- return;
- }
- // implementation restriction
- if (tex.magFilter != tex.minFilter)
- tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
-{
- CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
-// target, level, xoffset, yoffset, width, height, format, type, pixels);
- assert(0 == level);
- assert(target == ctx->tex.tmus[ctx->tex.active]->type);
- switch (type) {
- case GL_UNSIGNED_BYTE:
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- format = GL_UNSIGNED_SHORT_5_6_5;
- assert(4 == ctx->tex.unpack);
- break;
- default:
- assert(0);
- }
- GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
- GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
- unsigned bytesPerPixel = 0;
- GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
- assert(texFormat == tex.format);
- assert(GL_UNSIGNED_BYTE == type);
- switch (target) {
- case GL_TEXTURE_2D:
- CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
- yoffset, tex.width, width, height);
- break;
- default:
- assert(0);
- }
- ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp
deleted file mode 100644
index 021b82b..0000000
--- a/opengl/libagl2/src/vertex.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-void GLES2Context::InitializeVertices()
-{
- vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
- vert.free = 1;
- vert.vbo = NULL;
- vert.indices = NULL;
- for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
- vert.defaultAttribs[i] = Vector4(0,0,0,1);
-}
-
-void GLES2Context::UninitializeVertices()
-{
- for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
- if (!it->second)
- continue;
- free(it->second->data);
- free(it->second);
- }
-}
-
-static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
- const unsigned maxAttrib, VertexInput * elem)
-{
- for (unsigned i = 0; i < maxAttrib; i++) {
- {
- unsigned size = 0;
- if (ctx->vert.attribs[i].enabled) {
- const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
- ptr += ctx->vert.attribs[i].stride * index;
- memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
- size = ctx->vert.attribs[i].size;
-// LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
- } else {
-// LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
-// ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
- }
-
- switch (size) {
- case 0: // fall through
- elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
- case 1: // fall through
- elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
- case 2: // fall through
- elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
- case 3: // fall through
- elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
- case 4:
- break;
- default:
- assert(0);
- break;
- }
-// LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
- }
- }
-}
-
-template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
- const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
- VertexInput v[3];
- if (ctx->vert.indices)
- indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
- for (unsigned i = 0; i < count; i += 3) {
- for (unsigned j = 0; j < 3; j++)
- FetchElement(ctx, indices[i + j], maxAttrib, v + j);
- ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
- }
-}
-
-static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
- const unsigned count, const unsigned maxAttrib)
-{
-// LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
- VertexInput v[3];
- for (unsigned i = 2; i < count; i+=3) {
- // TODO: fix order
- FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
- FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
- FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
- ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
- }
-// LOGD("agl: DrawArraysTriangles end");
-}
-
-template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
- const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
- VertexInput v[3];
- if (ctx->vert.indices)
- indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-
-// LOGD("agl2: DrawElementsTriangleStrip");
-// for (unsigned i = 0; i < count; i++)
-// LOGD("indices[%d] = %d", i, indices[i]);
-
- FetchElement(ctx, indices[0], maxAttrib, v + 0);
- FetchElement(ctx, indices[1], maxAttrib, v + 1);
- for (unsigned i = 2; i < count; i ++) {
- FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
- ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
- }
-
-// for (unsigned i = 2; i < count; i++) {
-// FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
-// FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
-// FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
-// ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-// }
-}
-
-static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
- const unsigned count, const unsigned maxAttrib)
-{
- VertexInput v[3];
- FetchElement(ctx, first, maxAttrib, v + 0);
- FetchElement(ctx, first + 1, maxAttrib, v + 1);
- for (unsigned i = 2; i < count; i++) {
- // TODO: fix order
- FetchElement(ctx, first + i, maxAttrib, v + i % 3);
- ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
- }
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- VBO * vbo = NULL;
- if (0 != buffer) {
- std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
- if (it != ctx->vert.vbos.end()) {
- vbo = it->second;
- if (!vbo)
- vbo = (VBO *)calloc(1, sizeof(VBO));
- it->second = vbo;
- } else
- assert(0);
- }
- if (GL_ARRAY_BUFFER == target)
- ctx->vert.vbo = vbo;
- else if (GL_ELEMENT_ARRAY_BUFFER == target)
- ctx->vert.indices = vbo;
- else
- assert(0);
- assert(vbo || buffer == 0);
-// LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- if (GL_ARRAY_BUFFER == target) {
- assert(ctx->vert.vbo);
- ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
- ctx->vert.vbo->size = size;
- ctx->vert.vbo->usage = usage;
- if (data)
- memcpy(ctx->vert.vbo->data, data, size);
- } else if (GL_ELEMENT_ARRAY_BUFFER == target) {
- assert(ctx->vert.indices);
- ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
- ctx->vert.indices->size = size;
- ctx->vert.indices->usage = usage;
- if (data)
- memcpy(ctx->vert.indices->data, data, size);
- } else
- assert(0);
-// LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
-// target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- if (GL_ARRAY_BUFFER == target)
- {
- assert(ctx->vert.vbo);
- assert(0 <= offset);
- assert(0 <= size);
- assert(offset + size <= ctx->vert.vbo->size);
- memcpy((char *)ctx->vert.vbo->data + offset, data, size);
- }
- else
- assert(0);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- for (unsigned i = 0; i < n; i++) {
- std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
- if (it == ctx->vert.vbos.end())
- continue;
- ctx->vert.free = min(ctx->vert.free, buffers[i]);
- if (it->second == ctx->vert.vbo)
- ctx->vert.vbo = NULL;
- else if (it->second == ctx->vert.indices)
- ctx->vert.indices = NULL;
- if (it->second) {
- free(it->second->data);
- free(it->second);
- }
- }
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- assert(GGL_MAXVERTEXATTRIBS > index);
- ctx->vert.attribs[index].enabled = false;
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glDrawArrays=%p", glDrawArrays);
- assert(ctx->rasterizer.CurrentProgram);
- assert(0 <= first);
- int maxAttrib = -1;
- ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
- assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
- switch (mode) {
- case GL_TRIANGLE_STRIP:
- DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
- break;
- case GL_TRIANGLES:
- DrawArraysTriangles(ctx, first, count, maxAttrib);
- break;
- default:
- LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
- assert(0);
- break;
- }
-// LOGD("agl2: glDrawArrays end");
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
-// glDrawElements, mode, count, type, indices);
- if (!ctx->rasterizer.CurrentProgram)
- return;
-
- int maxAttrib = -1;
- ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
- assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-// LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
-// mode, type, count, ctx->rasterizer.CurrentProgram, indices);
- switch (mode) {
- case GL_TRIANGLES:
- if (GL_UNSIGNED_SHORT == type)
- DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
- else
- assert(0);
- break;
- case GL_TRIANGLE_STRIP:
- if (GL_UNSIGNED_SHORT == type)
- DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
- else
- assert(0);
- break;
- default:
- assert(0);
- }
-// LOGD("agl2: glDrawElements end");
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->vert.attribs[index].enabled = true;
-// LOGD("agl2: glEnableVertexAttribArray %d \n", index);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- for (unsigned i = 0; i < n; i++) {
- buffers[i] = 0;
- for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
- if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
- ctx->vert.vbos[ctx->vert.free] = NULL;
- buffers[i] = ctx->vert.free;
-// LOGD("glGenBuffers %d \n", buffers[i]);
- ctx->vert.free++;
- break;
- }
- }
- assert(buffers[i]);
- }
-}
-
-void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
- GLsizei stride, const GLvoid* ptr)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- assert(GL_FLOAT == type);
- assert(0 < size && 4 >= size);
- ctx->vert.attribs[index].size = size;
- ctx->vert.attribs[index].type = type;
- ctx->vert.attribs[index].normalized = normalized;
- if (0 == stride)
- ctx->vert.attribs[index].stride = size * sizeof(float);
- else if (stride > 0)
- ctx->vert.attribs[index].stride = stride;
- else
- assert(0);
-// LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
-// unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
- if (ctx->vert.vbo)
- ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
- else
- ctx->vert.attribs[index].ptr = ptr;
-// const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
-// for (unsigned i = 0; i < 3; i++)
-// if (3 == size)
-// LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
-// else if (2 == size)
-// LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
-
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- glVertexAttrib4f(indx, x,0,0,1);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- glVertexAttrib4f(indx, values[0],0,0,1);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- glVertexAttrib4f(indx, x,y,0,1);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- glVertexAttrib4f(indx, values[0],values[1],0,1);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- glVertexAttrib4f(indx, x,y,z,1);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- glVertexAttrib4f(indx, values[0],values[1],values[2],1);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- assert(GGL_MAXVERTEXATTRIBS > indx);
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
- ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
- assert(0);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 095f10c..2237eb6 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -49,22 +49,6 @@ using namespace android;
// ----------------------------------------------------------------------------
-static char const * const sVendorString = "Android";
-static char const * const sVersionString = "1.4 Android META-EGL";
-static char const * const sClientApiString = "OpenGL ES";
-static char const * const sExtensionString =
- "EGL_KHR_image "
- "EGL_KHR_image_base "
- "EGL_KHR_image_pixmap "
- "EGL_KHR_gl_texture_2D_image "
- "EGL_KHR_gl_texture_cubemap_image "
- "EGL_KHR_gl_renderbuffer_image "
- "EGL_KHR_fence_sync "
- "EGL_ANDROID_image_native_buffer "
- "EGL_ANDROID_swap_rectangle "
- "EGL_NV_system_time "
- ;
-
struct extention_map_t {
const char* name;
__eglMustCastToProperFunctionPointerType address;
@@ -79,8 +63,6 @@ static const extention_map_t sExtentionMap[] = {
(__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
{ "eglDestroyImageKHR",
(__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
- { "eglSetSwapRectangleANDROID",
- (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
{ "eglGetSystemTimeFrequencyNV",
(__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV },
{ "eglGetSystemTimeNV",
@@ -978,13 +960,13 @@ const char* eglQueryString(EGLDisplay dpy, EGLint name)
switch (name) {
case EGL_VENDOR:
- return sVendorString;
+ return dp->getVendorString();
case EGL_VERSION:
- return sVersionString;
+ return dp->getVersionString();
case EGL_EXTENSIONS:
- return sExtensionString;
+ return dp->getExtensionString();
case EGL_CLIENT_APIS:
- return sClientApiString;
+ return dp->getClientApiString();
}
return setError(EGL_BAD_PARAMETER, (const char *)0);
}
@@ -1447,25 +1429,7 @@ EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute
// ANDROID extensions
// ----------------------------------------------------------------------------
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
- EGLint left, EGLint top, EGLint width, EGLint height)
-{
- clearError();
-
- egl_display_t const * const dp = validate_display(dpy);
- if (!dp) return EGL_FALSE;
-
- SurfaceRef _s(dp, draw);
- if (!_s.get())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
-
- egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->egl.eglSetSwapRectangleANDROID) {
- return s->cnx->egl.eglSetSwapRectangleANDROID(
- dp->disp[s->impl].dpy, s->surface, left, top, width, height);
- }
- return setError(EGL_BAD_DISPLAY, NULL);
-}
+/* ANDROID extensions entry-point go here */
// ----------------------------------------------------------------------------
// NVIDIA extensions
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 2935832..862b48d 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -14,6 +14,8 @@
** limitations under the License.
*/
+#include <string.h>
+
#include "egl_cache.h"
#include "egl_display.h"
#include "egl_object.h"
@@ -25,6 +27,36 @@
namespace android {
// ----------------------------------------------------------------------------
+static char const * const sVendorString = "Android";
+static char const * const sVersionString = "1.4 Android META-EGL";
+static char const * const sClientApiString = "OpenGL ES";
+
+// this is the list of EGL extensions that are exposed to applications
+// some of them are mandatory because used by the ANDROID system.
+//
+// mandatory extensions are required per the CDD and not explicitly
+// checked during EGL initialization. the system *assumes* these extensions
+// are present. the system may not function properly if some mandatory
+// extensions are missing.
+//
+// NOTE: sExtensionString MUST be have a single space as the last character.
+//
+static char const * const sExtensionString =
+ "EGL_KHR_image " // mandatory
+ "EGL_KHR_image_base " // mandatory
+ "EGL_KHR_image_pixmap "
+ "EGL_KHR_gl_texture_2D_image "
+ "EGL_KHR_gl_texture_cubemap_image "
+ "EGL_KHR_gl_renderbuffer_image "
+ "EGL_KHR_fence_sync "
+ "EGL_NV_system_time "
+ "EGL_ANDROID_image_native_buffer " // mandatory
+ ;
+
+// extensions not exposed to applications but used by the ANDROID system
+// "EGL_ANDROID_recordable " // mandatory
+// "EGL_ANDROID_blob_cache " // strongly recommended
+
extern void initEglTraceLevel();
extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
@@ -174,6 +206,36 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
}
}
+ // the query strings are per-display
+ mVendorString.setTo(sVendorString);
+ mVersionString.setTo(sVersionString);
+ mClientApiString.setTo(sClientApiString);
+
+ // we only add extensions that exist in at least one implementation
+ char const* start = sExtensionString;
+ char const* end;
+ do {
+ // find the space separating this extension for the next one
+ end = strchr(start, ' ');
+ if (end) {
+ // length of the extension string
+ const size_t len = end - start;
+ // NOTE: we could avoid the copy if we had strnstr.
+ const String8 ext(start, len);
+ // now go through all implementations and look for this extension
+ for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
+ // if we find it, add this extension string to our list
+ // (and don't forget the space)
+ const char* match = strstr(disp[i].queryString.extensions, ext.string());
+ if (match && (match[len] == ' ' || match[len] == 0)) {
+ mExtensionString.append(start, len+1);
+ }
+ }
+ // process the next extension string, and skip the space.
+ start = end + 1;
+ }
+ } while (end);
+
egl_cache_t::get()->initialize(this);
EGLBoolean res = EGL_FALSE;
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 94077be..042ae07 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -29,6 +29,7 @@
#include <utils/SortedVector.h>
#include <utils/threads.h>
+#include <utils/String8.h>
#include "egldefs.h"
#include "hooks.h"
@@ -91,6 +92,11 @@ public:
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }
+ char const * getVendorString() const { return mVendorString.string(); }
+ char const * getVersionString() const { return mVersionString.string(); }
+ char const * getClientApiString() const { return mClientApiString.string(); }
+ char const * getExtensionString() const { return mExtensionString.string(); }
+
inline uint32_t getRefsCount() const { return refs; }
struct strings_t {
@@ -122,6 +128,10 @@ private:
uint32_t refs;
mutable Mutex lock;
SortedVector<egl_object_t*> objects;
+ String8 mVendorString;
+ String8 mVersionString;
+ String8 mClientApiString;
+ String8 mExtensionString;
};
// ----------------------------------------------------------------------------