diff options
author | Mathias Agopian <mathias@google.com> | 2011-11-13 23:52:47 -0800 |
---|---|---|
committer | Mathias Agopian <mathias@google.com> | 2011-11-14 19:05:45 -0800 |
commit | e88740e6264d829099d04bbe57d1ec2b14996c40 (patch) | |
tree | bef49e54d8541fda96a8defd68807efa1573d662 /opengl | |
parent | 274e03c90ee6054e81a16b1bd0a54258e08ddee9 (diff) | |
download | frameworks_base-e88740e6264d829099d04bbe57d1ec2b14996c40.zip frameworks_base-e88740e6264d829099d04bbe57d1ec2b14996c40.tar.gz frameworks_base-e88740e6264d829099d04bbe57d1ec2b14996c40.tar.bz2 |
rework a bit how we manage EGL extensions
- don't advertise extensions that are not supported
by any implementation
- remove EGL_ANDROID_swap_rectangle which is not
implemented by anybody and confuses people
- add some comments about mandatory extensions
Bug: 5428001
Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/include/EGL/eglext.h | 8 | ||||
-rw-r--r-- | opengl/libagl/egl.cpp | 5 | ||||
-rw-r--r-- | opengl/libagl2/Android.mk | 56 | ||||
-rw-r--r-- | opengl/libagl2/README | 26 | ||||
-rw-r--r-- | opengl/libagl2/libagl2.project | 108 | ||||
-rw-r--r-- | opengl/libagl2/src/api.cpp | 266 | ||||
-rw-r--r-- | opengl/libagl2/src/egl.cpp | 2172 | ||||
-rw-r--r-- | opengl/libagl2/src/get.cpp | 79 | ||||
-rw-r--r-- | opengl/libagl2/src/gles2context.h | 166 | ||||
-rw-r--r-- | opengl/libagl2/src/shader.cpp | 191 | ||||
-rw-r--r-- | opengl/libagl2/src/state.cpp | 129 | ||||
-rw-r--r-- | opengl/libagl2/src/texture.cpp | 534 | ||||
-rw-r--r-- | opengl/libagl2/src/vertex.cpp | 373 | ||||
-rw-r--r-- | opengl/libs/EGL/eglApi.cpp | 46 | ||||
-rw-r--r-- | opengl/libs/EGL/egl_display.cpp | 62 | ||||
-rw-r--r-- | opengl/libs/EGL/egl_display.h | 10 |
16 files changed, 82 insertions, 4149 deletions
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h index c926670..ca11863 100644 --- a/opengl/include/EGL/eglext.h +++ b/opengl/include/EGL/eglext.h @@ -229,14 +229,6 @@ struct ANativeWindowBuffer; #define EGL_NATIVE_BUFFER_ANDROID 0x3140 /* eglCreateImageKHR target */ #endif -#ifndef EGL_ANDROID_swap_rectangle -#define EGL_ANDROID_swap_rectangle 1 -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height); -#endif /* EGL_EGLEXT_PROTOTYPES */ -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height); -#endif - #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 /* EGLConfig attribute */ diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp index 03db8d7..6d4098c 100644 --- a/opengl/libagl/egl.cpp +++ b/opengl/libagl/egl.cpp @@ -49,6 +49,11 @@ #undef NELEM #define NELEM(x) (sizeof(x)/sizeof(*(x))) + +EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, + EGLint left, EGLint top, EGLint width, EGLint height); + + // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk deleted file mode 100644 index b442a2d..0000000 --- a/opengl/libagl2/Android.mk +++ /dev/null @@ -1,56 +0,0 @@ -LOCAL_PATH:= $(call my-dir) - -# -# Build the software OpenGL ES library -# - -include $(CLEAR_VARS) - -LOCAL_SRC_FILES:= \ - src/api.cpp \ - src/egl.cpp \ - src/get.cpp \ - src/shader.cpp \ - src/state.cpp \ - src/texture.cpp \ - src/vertex.cpp - -LOCAL_C_INCLUDES := \ - $(LOCAL_PATH) \ - external/mesa3d/include \ - external/mesa3d/src \ - external/stlport/stlport \ - bionic - -#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\" -#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -#LOCAL_CFLAGS += -fvisibility=hidden -#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG -LOCAL_CFLAGS += -O3 -LOCAL_STATIC_LIBRARIES := libMesa -LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl -LOCAL_LDLIBS := -lpthread - -ifeq ($(TARGET_ARCH),arm) - LOCAL_CFLAGS += -fstrict-aliasing -endif - -ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) - LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER -endif - -# we need to access the private Bionic header <bionic_tls.h> -# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER -# behavior from the bionic Android.mk file -ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true) - LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER -endif -LOCAL_C_INCLUDES += bionic/libc/private - -LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl -#replace libagl for now -LOCAL_MODULE:= libGLES_android -LOCAL_MODULE_TAGS := eng - -## Disable this makefile for now -## include $(BUILD_SHARED_LIBRARY) diff --git a/opengl/libagl2/README b/opengl/libagl2/README deleted file mode 100644 index 34746d3..0000000 --- a/opengl/libagl2/README +++ /dev/null @@ -1,26 +0,0 @@ -libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d - -To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl. -ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded. - -All functions have little to none error checking. -Not thread safe, Pixelflinger2 uses some static data. - -Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not. -No name system for shaders/programs, just using the pointers as names. - -Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats. -Cube map support is minimal. No mipmapping. -TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering. -Texture names are implemented, but bad. - -Frame buffer and render buffers are not implemented. - -Depth and stencil are implemented, but not tested. -Blending seems to work. -Colorbuffer supports RGBA_8888 and RGB_565. - -Vertex buffer objects are implemented. -Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled. - -Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit. diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project deleted file mode 100644 index f234421..0000000 --- a/opengl/libagl2/libagl2.project +++ /dev/null @@ -1,108 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<CodeLite_Project Name="libagl2" InternalType="Console"> - <Plugins> - <Plugin Name="qmake"> - <![CDATA[00010001N0005Debug000000000000]]> - </Plugin> - </Plugins> - <Description/> - <Dependencies/> - <Dependencies Name="Release"/> - <VirtualDirectory Name="src"> - <File Name="src/egl.cpp"/> - <File Name="src/api.cpp"/> - <File Name="src/gles2context.h"/> - <File Name="src/shader.cpp"/> - <File Name="src/vertex.cpp"/> - <File Name="src/state.cpp"/> - <File Name="src/texture.cpp"/> - <File Name="src/get.cpp"/> - </VirtualDirectory> - <VirtualDirectory Name="include"/> - <Settings Type="Executable"> - <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> - <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader=""> - <IncludePath Value="/usr/include/c++/4.4"/> - <IncludePath Value="/usr/include/c++/4.4/ext"/> - <IncludePath Value="."/> - <IncludePath Value="include"/> - <IncludePath Value="../../../../external/mesa3d/include"/> - <IncludePath Value="../../../../external/mesa3d/src"/> - <IncludePath Value="../../../../hardware/libhardware/include"/> - <IncludePath Value="../../../../system/core/include"/> - <IncludePath Value="../include"/> - <IncludePath Value="../../include"/> - <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/> - <IncludePath Value="../../../../bionic/libc/include/"/> - <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/> - <IncludePath Value="../../../../bionic/libc/arch-x86/include"/> - <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/> - <IncludePath Value="/../../../../external/kernel-headers/original"/> - <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/> - </Compiler> - <Linker Options="-m32;-lstdc++" Required="yes"/> - <ResourceCompiler Options="" Required="no"/> - <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/> - <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> - <PostConnectCommands/> - <StartupCommands/> - </Debugger> - <PreBuild/> - <PostBuild/> - <CustomBuild Enabled="no"> - <RebuildCommand/> - <CleanCommand/> - <BuildCommand/> - <PreprocessFileCommand/> - <SingleFileCommand/> - <MakefileGenerationCommand/> - <ThirdPartyToolName>None</ThirdPartyToolName> - <WorkingDirectory/> - </CustomBuild> - <AdditionalRules> - <CustomPostBuild/> - <CustomPreBuild/> - </AdditionalRules> - </Configuration> - <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append"> - <Compiler Options="" Required="yes" PreCompiledHeader=""> - <IncludePath Value="."/> - </Compiler> - <Linker Options="-O2" Required="yes"/> - <ResourceCompiler Options="" Required="no"/> - <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/> - <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath=""> - <PostConnectCommands/> - <StartupCommands/> - </Debugger> - <PreBuild/> - <PostBuild/> - <CustomBuild Enabled="no"> - <RebuildCommand/> - <CleanCommand/> - <BuildCommand/> - <PreprocessFileCommand/> - <SingleFileCommand/> - <MakefileGenerationCommand/> - <ThirdPartyToolName>None</ThirdPartyToolName> - <WorkingDirectory/> - </CustomBuild> - <AdditionalRules> - <CustomPostBuild/> - <CustomPreBuild/> - </AdditionalRules> - </Configuration> - <GlobalSettings> - <Compiler Options=""> - <IncludePath Value="."/> - </Compiler> - <Linker Options=""> - <LibraryPath Value="."/> - </Linker> - <ResourceCompiler Options=""/> - </GlobalSettings> - </Settings> - <Dependencies Name="Debug"> - <Project Name="libMesa"/> - </Dependencies> -</CodeLite_Project> diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp deleted file mode 100644 index bb8d62b..0000000 --- a/opengl/libagl2/src/api.cpp +++ /dev/null @@ -1,266 +0,0 @@ -#include "gles2context.h" - -#define API_ENTRY -#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0); -#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0; - - -void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) -{ - CALL_GL_API(glBindFramebuffer, target, framebuffer); -} -void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) -{ - CALL_GL_API(glBindRenderbuffer, target, renderbuffer); -} -GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) -{ - CALL_GL_API_RETURN(glCheckFramebufferStatus, target); -} -void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - CALL_GL_API(glColorMask, red, green, blue, alpha); -} -void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) -{ - CALL_GL_API(glDeleteFramebuffers, n, framebuffers); -} -void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) -{ - CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers); -} -void API_ENTRY(glDepthFunc)(GLenum func) -{ - CALL_GL_API(glDepthFunc, func); -} -void API_ENTRY(glDepthMask)(GLboolean flag) -{ - CALL_GL_API(glDepthMask, flag); -} -void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) -{ - CALL_GL_API(glDepthRangef, zNear, zFar); -} -void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer); -} -void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level); -} -void glGenerateMipmap(GLenum target) -{ - //CALL_GL_API(glGenerateMipmap, target); - LOGD("agl2: glGenerateMipmap not implemented"); -} -void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) -{ - CALL_GL_API(glGenFramebuffers, n, framebuffers); -} -void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) -{ - CALL_GL_API(glGenRenderbuffers, n, renderbuffers); -} -void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name); -} -void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name); -} -void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); -} -void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) -{ - CALL_GL_API(glGetBooleanv, pname, params); -} -void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) -{ - CALL_GL_API(glGetBufferParameteriv, target, pname, params); -} -GLenum glGetError(void) -{ - puts("agl2: glGetError"); - return GL_NO_ERROR; - //CALL_GL_API_RETURN(glGetError); -} -void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) -{ - CALL_GL_API(glGetFloatv, pname, params); -} -void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params); -} -void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) -{ - CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params); -} -void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision); -} -void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) -{ - CALL_GL_API(glGetShaderSource, shader, bufsize, length, source); -} -void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) -{ - CALL_GL_API(glGetUniformfv, program, location, params); -} -void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) -{ - CALL_GL_API(glGetUniformiv, program, location, params); -} -void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) -{ - CALL_GL_API(glGetVertexAttribfv, index, pname, params); -} -void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) -{ - CALL_GL_API(glGetVertexAttribiv, index, pname, params); -} -void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) -{ - CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer); -} -GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) -{ - CALL_GL_API_RETURN(glIsBuffer, buffer); -} -GLboolean API_ENTRY(glIsEnabled)(GLenum cap) -{ - CALL_GL_API_RETURN(glIsEnabled, cap); -} -GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) -{ - CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); -} -GLboolean API_ENTRY(glIsProgram)(GLuint program) -{ - CALL_GL_API_RETURN(glIsProgram, program); -} -GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) -{ - CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer); -} -GLboolean API_ENTRY(glIsShader)(GLuint shader) -{ - CALL_GL_API_RETURN(glIsShader, shader); -} -void API_ENTRY(glLineWidth)(GLfloat width) -{ - CALL_GL_API(glLineWidth, width); -} -void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) -{ - CALL_GL_API(glPolygonOffset, factor, units); -} -void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); -} -void API_ENTRY(glReleaseShaderCompiler)(void) -{ - CALL_GL_API(glReleaseShaderCompiler); -} -void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height); -} -void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) -{ - CALL_GL_API(glSampleCoverage, value, invert); -} -void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) -{ - CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length); -} -void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) -{ - CALL_GL_API(glStencilFunc, func, ref, mask); -} -void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask); -} -void API_ENTRY(glStencilMask)(GLuint mask) -{ - CALL_GL_API(glStencilMask, mask); -} -void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) -{ - CALL_GL_API(glStencilMaskSeparate, face, mask); -} -void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) -{ - CALL_GL_API(glStencilOp, fail, zfail, zpass); -} -void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass); -} -void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) -{ - CALL_GL_API(glUniform1fv, location, count, v); -} -void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) -{ - CALL_GL_API(glUniform1iv, location, count, v); -} -void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) -{ - CALL_GL_API(glUniform2fv, location, count, v); -} -void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) -{ - CALL_GL_API(glUniform2i, location, x, y); -} -void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) -{ - CALL_GL_API(glUniform2iv, location, count, v); -} -void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - CALL_GL_API(glUniform3f, location, x, y, z); -} -void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) -{ - CALL_GL_API(glUniform3fv, location, count, v); -} -void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) -{ - CALL_GL_API(glUniform3i, location, x, y, z); -} -void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) -{ - CALL_GL_API(glUniform3iv, location, count, v); -} -void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) -{ - CALL_GL_API(glUniform4fv, location, count, v); -} -void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - CALL_GL_API(glUniform4i, location, x, y, z, w); -} -void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) -{ - CALL_GL_API(glUniform4iv, location, count, v); -} -void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value); -} -void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value); -} -void API_ENTRY(glValidateProgram)(GLuint program) -{ - CALL_GL_API(glValidateProgram, program); -} diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp deleted file mode 100644 index 0d02ce6..0000000 --- a/opengl/libagl2/src/egl.cpp +++ /dev/null @@ -1,2172 +0,0 @@ -/* - ** - ** Copyright 2007 The Android Open Source Project - ** - ** Licensed under the Apache License Version 2.0(the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing software - ** distributed under the License is distributed on an "AS IS" BASIS - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -#include <errno.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <unistd.h> -#include <fcntl.h> -#include <sys/ioctl.h> -#include <sys/types.h> -#include <sys/mman.h> - -#include <cutils/atomic.h> - - -#include <private/ui/android_natives_priv.h> - -#include "gles2context.h" - -// ---------------------------------------------------------------------------- -namespace android -{ -// ---------------------------------------------------------------------------- - -const unsigned int NUM_DISPLAYS = 1; - -static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER; -static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER; -static pthread_key_t gEGLErrorKey = -1; -#ifndef HAVE_ANDROID_OS -namespace gl { -pthread_key_t gGLKey = -1; -}; // namespace gl -#endif - -template<typename T> -static T setError(GLint error, T returnValue) -{ - if (ggl_unlikely(gEGLErrorKey == -1)) { - pthread_mutex_lock(&gErrorKeyMutex); - if (gEGLErrorKey == -1) - pthread_key_create(&gEGLErrorKey, NULL); - pthread_mutex_unlock(&gErrorKeyMutex); - } - pthread_setspecific(gEGLErrorKey, (void*)error); - return returnValue; -} - -static GLint getError() -{ - if (ggl_unlikely(gEGLErrorKey == -1)) - return EGL_SUCCESS; - GLint error = (GLint)pthread_getspecific(gEGLErrorKey); - if (error == 0) { - // The TLS key has been created by another thread, but the value for - // this thread has not been initialized. - return EGL_SUCCESS; - } - pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS); - return error; -} - -// ---------------------------------------------------------------------------- - -struct egl_display_t { - egl_display_t() : type(0), initialized(0) { } - - static egl_display_t& get_display(EGLDisplay dpy); - - static EGLBoolean is_valid(EGLDisplay dpy) { - return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE; - } - - NativeDisplayType type; - volatile int32_t initialized; -}; - -static egl_display_t gDisplays[NUM_DISPLAYS]; - -egl_display_t& egl_display_t::get_display(EGLDisplay dpy) -{ - return gDisplays[uintptr_t(dpy)-1U]; -} - -// ---------------------------------------------------------------------------- - -struct egl_surface_t { - enum { - PAGE_FLIP = 0x00000001, - MAGIC = 0x31415265 - }; - - uint32_t magic; - EGLDisplay dpy; - EGLConfig config; - EGLContext ctx; - - egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat); - virtual ~egl_surface_t(); - bool isValid() const; - virtual bool initCheck() const = 0; - - virtual EGLBoolean bindDrawSurface(GLES2Context* gl) = 0; - virtual EGLBoolean bindReadSurface(GLES2Context* gl) = 0; - virtual EGLBoolean connect() { - return EGL_TRUE; - } - virtual void disconnect() {} - virtual EGLint getWidth() const = 0; - virtual EGLint getHeight() const = 0; - - virtual EGLint getHorizontalResolution() const; - virtual EGLint getVerticalResolution() const; - virtual EGLint getRefreshRate() const; - virtual EGLint getSwapBehavior() const; - virtual EGLBoolean swapBuffers(); - virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); -protected: - GGLSurface depth; -}; - -egl_surface_t::egl_surface_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat) -: magic(MAGIC), dpy(dpy), config(config), ctx(0) -{ - depth.version = sizeof(GGLSurface); - depth.data = 0; - depth.format = (GGLPixelFormat)depthFormat; -} -egl_surface_t::~egl_surface_t() -{ - magic = 0; - free(depth.data); -} -bool egl_surface_t::isValid() const -{ - LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this); - return magic == MAGIC; -} - -EGLBoolean egl_surface_t::swapBuffers() -{ - return EGL_FALSE; -} -EGLint egl_surface_t::getHorizontalResolution() const -{ - return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_surface_t::getVerticalResolution() const -{ - return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_surface_t::getRefreshRate() const -{ - return (60 * EGL_DISPLAY_SCALING); -} -EGLint egl_surface_t::getSwapBehavior() const -{ - return EGL_BUFFER_PRESERVED; -} -EGLBoolean egl_surface_t::setSwapRectangle( - EGLint l, EGLint t, EGLint w, EGLint h) -{ - return EGL_FALSE; -} - -// ---------------------------------------------------------------------------- - -struct egl_window_surface_v2_t : public egl_surface_t { - egl_window_surface_v2_t( - EGLDisplay dpy, EGLConfig config, - int32_t depthFormat, - ANativeWindow* window); - - ~egl_window_surface_v2_t(); - - virtual bool initCheck() const { - return true; // TODO: report failure if ctor fails - } - virtual EGLBoolean swapBuffers(); - virtual EGLBoolean bindDrawSurface(GLES2Context* gl); - virtual EGLBoolean bindReadSurface(GLES2Context* gl); - virtual EGLBoolean connect(); - virtual void disconnect(); - virtual EGLint getWidth() const { - return width; - } - virtual EGLint getHeight() const { - return height; - } - virtual EGLint getHorizontalResolution() const; - virtual EGLint getVerticalResolution() const; - virtual EGLint getRefreshRate() const; - virtual EGLint getSwapBehavior() const; - virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); - -private: - status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr); - status_t unlock(ANativeWindowBuffer* buf); - ANativeWindow* nativeWindow; - ANativeWindowBuffer* buffer; - ANativeWindowBuffer* previousBuffer; - gralloc_module_t const* module; - int width; - int height; - void* bits; - GGLFormat const* pixelFormatTable; - - struct Rect { - inline Rect() { }; - inline Rect(int32_t w, int32_t h) - : left(0), top(0), right(w), bottom(h) { } - inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) - : left(l), top(t), right(r), bottom(b) { } - Rect& andSelf(const Rect& r) { - left = max(left, r.left); - top = max(top, r.top); - right = min(right, r.right); - bottom = min(bottom, r.bottom); - return *this; - } - bool isEmpty() const { - return (left>=right || top>=bottom); - } - void dump(char const* what) { - LOGD("%s { %5d, %5d, w=%5d, h=%5d }", - what, left, top, right-left, bottom-top); - } - - int32_t left; - int32_t top; - int32_t right; - int32_t bottom; - }; - - struct Region { - inline Region() : count(0) { } - typedef Rect const* const_iterator; - const_iterator begin() const { - return storage; - } - const_iterator end() const { - return storage+count; - } - static Region subtract(const Rect& lhs, const Rect& rhs) { - Region reg; - Rect* storage = reg.storage; - if (!lhs.isEmpty()) { - if (lhs.top < rhs.top) { // top rect - storage->left = lhs.left; - storage->top = lhs.top; - storage->right = lhs.right; - storage->bottom = rhs.top; - storage++; - } - const int32_t top = max(lhs.top, rhs.top); - const int32_t bot = min(lhs.bottom, rhs.bottom); - if (top < bot) { - if (lhs.left < rhs.left) { // left-side rect - storage->left = lhs.left; - storage->top = top; - storage->right = rhs.left; - storage->bottom = bot; - storage++; - } - if (lhs.right > rhs.right) { // right-side rect - storage->left = rhs.right; - storage->top = top; - storage->right = lhs.right; - storage->bottom = bot; - storage++; - } - } - if (lhs.bottom > rhs.bottom) { // bottom rect - storage->left = lhs.left; - storage->top = rhs.bottom; - storage->right = lhs.right; - storage->bottom = lhs.bottom; - storage++; - } - reg.count = storage - reg.storage; - } - return reg; - } - bool isEmpty() const { - return count<=0; - } - private: - Rect storage[4]; - ssize_t count; - }; - - void copyBlt( - ANativeWindowBuffer* dst, void* dst_vaddr, - ANativeWindowBuffer* src, void const* src_vaddr, - const Region& clip); - - Rect dirtyRegion; - Rect oldDirtyRegion; -}; - -egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat, - ANativeWindow* window) -: egl_surface_t(dpy, config, depthFormat), - nativeWindow(window), buffer(0), previousBuffer(0), module(0), - bits(NULL) -{ - pixelFormatTable = gglGetPixelFormatTable(); - - // keep a reference on the window - nativeWindow->common.incRef(&nativeWindow->common); - nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width); - nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height); - int format = 0; - nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format); - LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format); - // assert(0); -} - -egl_window_surface_v2_t::~egl_window_surface_v2_t() -{ - if (buffer) { - buffer->common.decRef(&buffer->common); - } - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - } - nativeWindow->common.decRef(&nativeWindow->common); -} - -EGLBoolean egl_window_surface_v2_t::connect() -{ - // we're intending to do software rendering - native_window_set_usage(nativeWindow, - GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); - - // dequeue a buffer - if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) { - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - - // allocate a corresponding depth-buffer - width = buffer->width; - height = buffer->height; - if (depth.format) { - depth.width = width; - depth.height = height; - depth.stride = depth.width; // use the width here - assert(GGL_PIXEL_FORMAT_Z_32 == depth.format); - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*4); - if (depth.data == 0) { - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - } - - // keep a reference on the buffer - buffer->common.incRef(&buffer->common); - - // Lock the buffer - nativeWindow->lockBuffer(nativeWindow, buffer); - // pin the buffer down - if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | - GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { - LOGE("connect() failed to lock buffer %p (%ux%u)", - buffer, buffer->width, buffer->height); - return setError(EGL_BAD_ACCESS, EGL_FALSE); - // FIXME: we should make sure we're not accessing the buffer anymore - } - return EGL_TRUE; -} - -void egl_window_surface_v2_t::disconnect() -{ - if (buffer && bits) { - bits = NULL; - unlock(buffer); - } - // enqueue the last frame - if (buffer) - nativeWindow->queueBuffer(nativeWindow, buffer); - if (buffer) { - buffer->common.decRef(&buffer->common); - buffer = 0; - } - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - previousBuffer = 0; - } -} - -status_t egl_window_surface_v2_t::lock( - ANativeWindowBuffer* buf, int usage, void** vaddr) -{ - int err; - - err = module->lock(module, buf->handle, - usage, 0, 0, buf->width, buf->height, vaddr); - - return err; -} - -status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf) -{ - if (!buf) return BAD_VALUE; - int err = NO_ERROR; - - err = module->unlock(module, buf->handle); - - return err; -} - -void egl_window_surface_v2_t::copyBlt( - ANativeWindowBuffer* dst, void* dst_vaddr, - ANativeWindowBuffer* src, void const* src_vaddr, - const Region& clip) -{ - // NOTE: dst and src must be the same format - - Region::const_iterator cur = clip.begin(); - Region::const_iterator end = clip.end(); - - const size_t bpp = pixelFormatTable[src->format].size; - const size_t dbpr = dst->stride * bpp; - const size_t sbpr = src->stride * bpp; - - uint8_t const * const src_bits = (uint8_t const *)src_vaddr; - uint8_t * const dst_bits = (uint8_t *)dst_vaddr; - - while (cur != end) { - const Rect& r(*cur++); - ssize_t w = r.right - r.left; - ssize_t h = r.bottom - r.top; - if (w <= 0 || h<=0) continue; - size_t size = w * bpp; - uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp; - uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp; - if (dbpr==sbpr && size==sbpr) { - size *= h; - h = 1; - } - do { - memcpy(d, s, size); - d += dbpr; - s += sbpr; - } while (--h > 0); - } -} - -EGLBoolean egl_window_surface_v2_t::swapBuffers() -{ - if (!buffer) { - return setError(EGL_BAD_ACCESS, EGL_FALSE); - } - - /* - * Handle eglSetSwapRectangleANDROID() - * We copyback from the front buffer - */ - if (!dirtyRegion.isEmpty()) { - dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); - if (previousBuffer) { - // This was const Region copyBack, but that causes an - // internal compile error on simulator builds - /*const*/ - Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion)); - if (!copyBack.isEmpty()) { - void* prevBits; - if (lock(previousBuffer, - GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) { - // copy from previousBuffer to buffer - copyBlt(buffer, bits, previousBuffer, prevBits, copyBack); - unlock(previousBuffer); - } - } - } - oldDirtyRegion = dirtyRegion; - } - - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - previousBuffer = 0; - } - - unlock(buffer); - previousBuffer = buffer; - nativeWindow->queueBuffer(nativeWindow, buffer); - buffer = 0; - - // dequeue a new buffer - if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) { - - // TODO: lockBuffer should rather be executed when the very first - // direct rendering occurs. - nativeWindow->lockBuffer(nativeWindow, buffer); - - // reallocate the depth-buffer if needed - if ((width != buffer->width) || (height != buffer->height)) { - // TODO: we probably should reset the swap rect here - // if the window size has changed - width = buffer->width; - height = buffer->height; - if (depth.data) { - free(depth.data); - depth.width = width; - depth.height = height; - depth.stride = buffer->stride; - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_FALSE); - return EGL_FALSE; - } - } - } - - // keep a reference on the buffer - buffer->common.incRef(&buffer->common); - - // finally pin the buffer down - if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | - GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { - LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)", - buffer, buffer->width, buffer->height); - return setError(EGL_BAD_ACCESS, EGL_FALSE); - // FIXME: we should make sure we're not accessing the buffer anymore - } - } else { - return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE); - } - - return EGL_TRUE; -} - -EGLBoolean egl_window_surface_v2_t::setSwapRectangle( - EGLint l, EGLint t, EGLint w, EGLint h) -{ - dirtyRegion = Rect(l, t, l+w, t+h); - return EGL_TRUE; -} - -EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = this->buffer->width; - buffer.height = this->buffer->height; - buffer.stride = this->buffer->stride; - buffer.data = (GGLubyte*)bits; - buffer.format = (GGLPixelFormat)this->buffer->format; - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer); - if (depth.data != gl->rasterizer.depthSurface.data) - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); - - return EGL_TRUE; -} -EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = this->buffer->width; - buffer.height = this->buffer->height; - buffer.stride = this->buffer->stride; - buffer.data = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!! - buffer.format = (GGLPixelFormat)this->buffer->format; - puts("agl2: readBuffer not implemented"); - //gl->rasterizer.interface.readBuffer(gl, &buffer); - return EGL_TRUE; -} -EGLint egl_window_surface_v2_t::getHorizontalResolution() const -{ - return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_window_surface_v2_t::getVerticalResolution() const -{ - return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_window_surface_v2_t::getRefreshRate() const -{ - return (60 * EGL_DISPLAY_SCALING); // FIXME -} -EGLint egl_window_surface_v2_t::getSwapBehavior() const -{ - /* - * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves - * the content of the swapped buffer. - * - * EGL_BUFFER_DESTROYED means that the content of the buffer is lost. - * - * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED - * only applies to the area specified by eglSetSwapRectangleANDROID(), that - * is, everything outside of this area is preserved. - * - * This implementation of EGL assumes the later case. - * - */ - - return EGL_BUFFER_DESTROYED; -} - -// ---------------------------------------------------------------------------- - -struct egl_pixmap_surface_t : public egl_surface_t { - egl_pixmap_surface_t( - EGLDisplay dpy, EGLConfig config, - int32_t depthFormat, - egl_native_pixmap_t const * pixmap); - - virtual ~egl_pixmap_surface_t() { } - - virtual bool initCheck() const { - return !depth.format || depth.data!=0; - } - virtual EGLBoolean bindDrawSurface(GLES2Context* gl); - virtual EGLBoolean bindReadSurface(GLES2Context* gl); - virtual EGLint getWidth() const { - return nativePixmap.width; - } - virtual EGLint getHeight() const { - return nativePixmap.height; - } -private: - egl_native_pixmap_t nativePixmap; -}; - -egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat, - egl_native_pixmap_t const * pixmap) -: egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap) -{ - if (depthFormat) { - depth.width = pixmap->width; - depth.height = pixmap->height; - depth.stride = depth.width; // use the width here - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - } - } -} -EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = nativePixmap.width; - buffer.height = nativePixmap.height; - buffer.stride = nativePixmap.stride; - buffer.data = nativePixmap.data; - buffer.format = (GGLPixelFormat)nativePixmap.format; - - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer); - if (depth.data != gl->rasterizer.depthSurface.data) - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); - return EGL_TRUE; -} -EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = nativePixmap.width; - buffer.height = nativePixmap.height; - buffer.stride = nativePixmap.stride; - buffer.data = nativePixmap.data; - buffer.format = (GGLPixelFormat)nativePixmap.format; - puts("agl2: readBuffer not implemented"); - //gl->rasterizer.interface.readBuffer(gl, &buffer); - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- - -struct egl_pbuffer_surface_t : public egl_surface_t { - egl_pbuffer_surface_t( - EGLDisplay dpy, EGLConfig config, int32_t depthFormat, - int32_t w, int32_t h, int32_t f); - - virtual ~egl_pbuffer_surface_t(); - - virtual bool initCheck() const { - return pbuffer.data != 0; - } - virtual EGLBoolean bindDrawSurface(GLES2Context* gl); - virtual EGLBoolean bindReadSurface(GLES2Context* gl); - virtual EGLint getWidth() const { - return pbuffer.width; - } - virtual EGLint getHeight() const { - return pbuffer.height; - } -private: - GGLSurface pbuffer; -}; - -egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, - EGLConfig config, int32_t depthFormat, - int32_t w, int32_t h, int32_t f) -: egl_surface_t(dpy, config, depthFormat) -{ - size_t size = w*h; - switch (f) { - case GGL_PIXEL_FORMAT_A_8: - size *= 1; - break; - case GGL_PIXEL_FORMAT_RGB_565: - size *= 2; - break; - case GGL_PIXEL_FORMAT_RGBA_8888: - size *= 4; - break; - case GGL_PIXEL_FORMAT_RGBX_8888: - size *= 4; - break; - default: - LOGE("incompatible pixel format for pbuffer (format=%d)", f); - pbuffer.data = 0; - break; - } - pbuffer.version = sizeof(GGLSurface); - pbuffer.width = w; - pbuffer.height = h; - pbuffer.stride = w; - pbuffer.data = (GGLubyte*)malloc(size); - pbuffer.format = (GGLPixelFormat)f; - - if (depthFormat) { - depth.width = pbuffer.width; - depth.height = pbuffer.height; - depth.stride = depth.width; // use the width here - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - return; - } - } -} -egl_pbuffer_surface_t::~egl_pbuffer_surface_t() -{ - free(pbuffer.data); -} -EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl) -{ - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer); - if (depth.data != gl->rasterizer.depthSurface.data) - gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth); - return EGL_TRUE; -} -EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl) -{ - puts("agl2: readBuffer not implemented"); - //gl->rasterizer.interface.readBuffer(gl, &pbuffer); - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- - -struct config_pair_t { - GLint key; - GLint value; -}; - -struct configs_t { - const config_pair_t* array; - int size; -}; - -struct config_management_t { - GLint key; - bool (*match)(GLint reqValue, GLint confValue); - static bool atLeast(GLint reqValue, GLint confValue) { - return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue); - } - static bool exact(GLint reqValue, GLint confValue) { - return (reqValue == EGL_DONT_CARE) || (confValue == reqValue); - } - static bool mask(GLint reqValue, GLint confValue) { - return (confValue & reqValue) == reqValue; - } - static bool ignore(GLint reqValue, GLint confValue) { - return true; - } -}; - -// ---------------------------------------------------------------------------- - -#define VERSION_MAJOR 1 -#define VERSION_MINOR 2 -static char const * const gVendorString = "Google Inc."; -static char const * const gVersionString = "0.0 Android Driver 0.0.0"; -static char const * const gClientApiString = "OpenGL ES2"; -static char const * const gExtensionsString = - //"EGL_KHR_image_base " - // "KHR_image_pixmap " - //"EGL_ANDROID_image_native_buffer " - //"EGL_ANDROID_swap_rectangle " - ""; - -// ---------------------------------------------------------------------------- - -struct extention_map_t { - const char * const name; - __eglMustCastToProperFunctionPointerType address; -}; - -static const extention_map_t gExtentionMap[] = { - // { "glDrawTexsOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES }, - // { "glDrawTexiOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES }, - // { "glDrawTexfOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES }, - // { "glDrawTexxOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES }, - // { "glDrawTexsvOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES }, - // { "glDrawTexivOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES }, - // { "glDrawTexfvOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES }, - // { "glDrawTexxvOES", - // (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES }, - // { "glQueryMatrixxOES", - // (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES }, - // { "glEGLImageTargetTexture2DOES", - // (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES }, - // { "glEGLImageTargetRenderbufferStorageOES", - // (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES }, - // { "glClipPlanef", - // (__eglMustCastToProperFunctionPointerType)&glClipPlanef }, - // { "glClipPlanex", - // (__eglMustCastToProperFunctionPointerType)&glClipPlanex }, - // { "glBindBuffer", - // (__eglMustCastToProperFunctionPointerType)&glBindBuffer }, - // { "glBufferData", - // (__eglMustCastToProperFunctionPointerType)&glBufferData }, - // { "glBufferSubData", - // (__eglMustCastToProperFunctionPointerType)&glBufferSubData }, - // { "glDeleteBuffers", - // (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers }, - // { "glGenBuffers", - // (__eglMustCastToProperFunctionPointerType)&glGenBuffers }, - // { "eglCreateImageKHR", - // (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, - // { "eglDestroyImageKHR", - // (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, - // { "eglSetSwapRectangleANDROID", - // (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, -}; - -/* - * In the lists below, attributes names MUST be sorted. - * Additionally, all configs must be sorted according to - * the EGL specification. - */ - -static config_pair_t const config_base_attribute_list[] = { - { EGL_STENCIL_SIZE, 0 }, - { EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG }, - { EGL_LEVEL, 0 }, - { EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS }, - { EGL_MAX_PBUFFER_PIXELS, - GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS }, - { EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS }, - { EGL_NATIVE_RENDERABLE, EGL_TRUE }, - { EGL_NATIVE_VISUAL_ID, 0 }, - { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGBA_8888 }, - { EGL_SAMPLES, 0 }, - { EGL_SAMPLE_BUFFERS, 0 }, - { EGL_TRANSPARENT_TYPE, EGL_NONE }, - { EGL_TRANSPARENT_BLUE_VALUE, 0 }, - { EGL_TRANSPARENT_GREEN_VALUE, 0 }, - { EGL_TRANSPARENT_RED_VALUE, 0 }, - { EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE }, - { EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE }, - { EGL_MIN_SWAP_INTERVAL, 1 }, - { EGL_MAX_SWAP_INTERVAL, 1 }, - { EGL_LUMINANCE_SIZE, 0 }, - { EGL_ALPHA_MASK_SIZE, 0 }, - { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER }, - { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT }, - { EGL_CONFORMANT, 0 } -}; - -// These configs can override the base attribute list -// NOTE: when adding a config here, don't forget to update eglCreate*Surface() - -// 565 configs -static config_pair_t const config_0_attribute_list[] = { - { EGL_BUFFER_SIZE, 16 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 5 }, - { EGL_GREEN_SIZE, 6 }, - { EGL_RED_SIZE, 5 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 0 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_1_attribute_list[] = { - { EGL_BUFFER_SIZE, 16 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 5 }, - { EGL_GREEN_SIZE, 6 }, - { EGL_RED_SIZE, 5 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 1 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// RGB 888 configs -static config_pair_t const config_2_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 6 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_3_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 7 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// 8888 configs -static config_pair_t const config_4_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 2 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_5_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 3 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// A8 configs -static config_pair_t const config_6_attribute_list[] = { - { EGL_BUFFER_SIZE, 8 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 0 }, - { EGL_GREEN_SIZE, 0 }, - { EGL_RED_SIZE, 0 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 4 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_7_attribute_list[] = { - { EGL_BUFFER_SIZE, 8 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 0 }, - { EGL_GREEN_SIZE, 0 }, - { EGL_RED_SIZE, 0 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 5 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, - { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static configs_t const gConfigs[] = { - { config_0_attribute_list, NELEM(config_0_attribute_list) }, - { config_1_attribute_list, NELEM(config_1_attribute_list) }, - { config_2_attribute_list, NELEM(config_2_attribute_list) }, - { config_3_attribute_list, NELEM(config_3_attribute_list) }, - { config_4_attribute_list, NELEM(config_4_attribute_list) }, - { config_5_attribute_list, NELEM(config_5_attribute_list) }, - // { config_6_attribute_list, NELEM(config_6_attribute_list) }, - // { config_7_attribute_list, NELEM(config_7_attribute_list) }, -}; - -static config_management_t const gConfigManagement[] = { - { EGL_BUFFER_SIZE, config_management_t::atLeast }, - { EGL_ALPHA_SIZE, config_management_t::atLeast }, - { EGL_BLUE_SIZE, config_management_t::atLeast }, - { EGL_GREEN_SIZE, config_management_t::atLeast }, - { EGL_RED_SIZE, config_management_t::atLeast }, - { EGL_DEPTH_SIZE, config_management_t::atLeast }, - { EGL_STENCIL_SIZE, config_management_t::atLeast }, - { EGL_CONFIG_CAVEAT, config_management_t::exact }, - { EGL_CONFIG_ID, config_management_t::exact }, - { EGL_LEVEL, config_management_t::exact }, - { EGL_MAX_PBUFFER_HEIGHT, config_management_t::ignore }, - { EGL_MAX_PBUFFER_PIXELS, config_management_t::ignore }, - { EGL_MAX_PBUFFER_WIDTH, config_management_t::ignore }, - { EGL_NATIVE_RENDERABLE, config_management_t::exact }, - { EGL_NATIVE_VISUAL_ID, config_management_t::ignore }, - { EGL_NATIVE_VISUAL_TYPE, config_management_t::exact }, - { EGL_SAMPLES, config_management_t::exact }, - { EGL_SAMPLE_BUFFERS, config_management_t::exact }, - { EGL_SURFACE_TYPE, config_management_t::mask }, - { EGL_TRANSPARENT_TYPE, config_management_t::exact }, - { EGL_TRANSPARENT_BLUE_VALUE, config_management_t::exact }, - { EGL_TRANSPARENT_GREEN_VALUE, config_management_t::exact }, - { EGL_TRANSPARENT_RED_VALUE, config_management_t::exact }, - { EGL_BIND_TO_TEXTURE_RGBA, config_management_t::exact }, - { EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact }, - { EGL_MIN_SWAP_INTERVAL, config_management_t::exact }, - { EGL_MAX_SWAP_INTERVAL, config_management_t::exact }, - { EGL_LUMINANCE_SIZE, config_management_t::atLeast }, - { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast }, - { EGL_COLOR_BUFFER_TYPE, config_management_t::exact }, - { EGL_RENDERABLE_TYPE, config_management_t::mask }, - { EGL_CONFORMANT, config_management_t::mask } -}; - - -static config_pair_t const config_defaults[] = { - // attributes that are not specified are simply ignored, if a particular - // one needs not be ignored, it must be specified here, eg: - // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT }, -}; - -// ---------------------------------------------------------------------------- - -static status_t getConfigFormatInfo(EGLint configID, - int32_t& pixelFormat, int32_t& depthFormat) -{ - switch (configID) { - case 0: - pixelFormat = GGL_PIXEL_FORMAT_RGB_565; - depthFormat = 0; - break; - case 1: - pixelFormat = GGL_PIXEL_FORMAT_RGB_565; - depthFormat = GGL_PIXEL_FORMAT_Z_32; - break; - case 2: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = 0; - break; - case 3: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = GGL_PIXEL_FORMAT_Z_32; - break; - case 4: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = 0; - break; - case 5: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = GGL_PIXEL_FORMAT_Z_32; - break; - case 6: - pixelFormat = GGL_PIXEL_FORMAT_A_8; - depthFormat = 0; - break; - case 7: - pixelFormat = GGL_PIXEL_FORMAT_A_8; - depthFormat = GGL_PIXEL_FORMAT_Z_32; - break; - default: - return NAME_NOT_FOUND; - } - return NO_ERROR; -} - -// ---------------------------------------------------------------------------- - -template<typename T> -static int binarySearch(T const sortedArray[], int first, int last, EGLint key) -{ - while (first <= last) { - int mid = (first + last) / 2; - if (key > sortedArray[mid].key) { - first = mid + 1; - } else if (key < sortedArray[mid].key) { - last = mid - 1; - } else { - return mid; - } - } - return -1; -} - -static int isAttributeMatching(int i, EGLint attr, EGLint val) -{ - // look for the attribute in all of our configs - config_pair_t const* configFound = gConfigs[i].array; - int index = binarySearch<config_pair_t>( - gConfigs[i].array, - 0, gConfigs[i].size-1, - attr); - if (index < 0) { - configFound = config_base_attribute_list; - index = binarySearch<config_pair_t>( - config_base_attribute_list, - 0, NELEM(config_base_attribute_list)-1, - attr); - } - if (index >= 0) { - // attribute found, check if this config could match - int cfgMgtIndex = binarySearch<config_management_t>( - gConfigManagement, - 0, NELEM(gConfigManagement)-1, - attr); - if (cfgMgtIndex >= 0) { - bool match = gConfigManagement[cfgMgtIndex].match( - val, configFound[index].value); - if (match) { - // this config matches - return 1; - } - } else { - // attribute not found. this should NEVER happen. - } - } else { - // error, this attribute doesn't exist - } - return 0; -} - -static int makeCurrent(GLES2Context* gl) -{ - GLES2Context* current = (GLES2Context*)getGlThreadSpecific(); - if (gl) { - egl_context_t* c = egl_context_t::context(gl); - if (c->flags & egl_context_t::IS_CURRENT) { - if (current != gl) { - // it is an error to set a context current, if it's already - // current to another thread - return -1; - } - } else { - if (current) { - // mark the current context as not current, and flush - glFlush(); - egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; - } - } - if (!(c->flags & egl_context_t::IS_CURRENT)) { - // The context is not current, make it current! - setGlThreadSpecific(gl); - c->flags |= egl_context_t::IS_CURRENT; - } - } else { - if (current) { - // mark the current context as not current, and flush - glFlush(); - egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; - } - // this thread has no context attached to it - setGlThreadSpecific(0); - } - return 0; -} - -static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config, - EGLint attribute, EGLint *value) -{ - size_t numConfigs = NELEM(gConfigs); - int index = (int)config; - if (uint32_t(index) >= numConfigs) - return setError(EGL_BAD_CONFIG, EGL_FALSE); - - int attrIndex; - attrIndex = binarySearch<config_pair_t>( - gConfigs[index].array, - 0, gConfigs[index].size-1, - attribute); - if (attrIndex>=0) { - *value = gConfigs[index].array[attrIndex].value; - return EGL_TRUE; - } - - attrIndex = binarySearch<config_pair_t>( - config_base_attribute_list, - 0, NELEM(config_base_attribute_list)-1, - attribute); - if (attrIndex>=0) { - *value = config_base_attribute_list[attrIndex].value; - return EGL_TRUE; - } - return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); -} - -static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config, - NativeWindowType window, const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - if (window == 0) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_WINDOW_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - if (reinterpret_cast<ANativeWindow*>(window)->common.magic != - ANDROID_NATIVE_WINDOW_MAGIC) { - return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); - } - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - // FIXME: we don't have access to the pixelFormat here just yet. - // (it's possible that the surface is not fully initialized) - // maybe this should be done after the page-flip - //if (EGLint(info.format) != pixelFormat) - // return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - egl_surface_t* surface; - surface = new egl_window_surface_v2_t(dpy, config, depthFormat, - reinterpret_cast<ANativeWindow*>(window)); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config, - NativePixmapType pixmap, const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - if (pixmap == 0) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_PIXMAP_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version != - sizeof(egl_native_pixmap_t)) { - return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE); - } - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - egl_surface_t* surface = - new egl_pixmap_surface_t(dpy, config, depthFormat, - reinterpret_cast<egl_native_pixmap_t*>(pixmap)); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config, - const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_PBUFFER_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - int32_t w = 0; - int32_t h = 0; - while (attrib_list[0]) { - if (attrib_list[0] == EGL_WIDTH) w = attrib_list[1]; - if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1]; - attrib_list+=2; - } - - egl_surface_t* surface = - new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - -// ---------------------------------------------------------------------------- -// Initialization -// ---------------------------------------------------------------------------- - -EGLDisplay eglGetDisplay(NativeDisplayType display) -{ - puts("agl2:eglGetDisplay"); -#ifndef HAVE_ANDROID_OS - // this just needs to be done once - if (gGLKey == -1) { - pthread_mutex_lock(&gInitMutex); - if (gGLKey == -1) - pthread_key_create(&gGLKey, NULL); - pthread_mutex_unlock(&gInitMutex); - } -#endif - if (display == EGL_DEFAULT_DISPLAY) { - EGLDisplay dpy = (EGLDisplay)1; - egl_display_t& d = egl_display_t::get_display(dpy); - d.type = display; - return dpy; - } - return EGL_NO_DISPLAY; -} - -EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) -{ - puts("agl2:eglInitialize"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean res = EGL_TRUE; - egl_display_t& d = egl_display_t::get_display(dpy); - - if (android_atomic_inc(&d.initialized) == 0) { - // initialize stuff here if needed - //pthread_mutex_lock(&gInitMutex); - //pthread_mutex_unlock(&gInitMutex); - } - - if (res == EGL_TRUE) { - if (major != NULL) *major = VERSION_MAJOR; - if (minor != NULL) *minor = VERSION_MINOR; - } - return res; -} - -EGLBoolean eglTerminate(EGLDisplay dpy) -{ - puts("agl2:eglTerminate"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean res = EGL_TRUE; - egl_display_t& d = egl_display_t::get_display(dpy); - if (android_atomic_dec(&d.initialized) == 1) { - // TODO: destroy all resources (surfaces, contexts, etc...) - //pthread_mutex_lock(&gInitMutex); - //pthread_mutex_unlock(&gInitMutex); - } - return res; -} - -// ---------------------------------------------------------------------------- -// configuration -// ---------------------------------------------------------------------------- - -EGLBoolean eglGetConfigs( EGLDisplay dpy, - EGLConfig *configs, - EGLint config_size, EGLint *num_config) -{ - puts("agl2:eglGetConfigs"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - GLint numConfigs = NELEM(gConfigs); - if (!configs) { - *num_config = numConfigs; - return EGL_TRUE; - } - GLint i; - for (i=0 ; i<numConfigs && i<config_size ; i++) { - *configs++ = (EGLConfig)i; - } - *num_config = i; - return EGL_TRUE; -} - -static const char * ATTRIBUTE_NAMES [] = { - "EGL_BUFFER_SIZE", - "EGL_ALPHA_SIZE", - "EGL_BLUE_SIZE", - "EGL_GREEN_SIZE", - "EGL_RED_SIZE", - "EGL_DEPTH_SIZE", - "EGL_STENCIL_SIZE", - "EGL_CONFIG_CAVEAT", - "EGL_CONFIG_ID", - "EGL_LEVEL", - "EGL_MAX_PBUFFER_HEIGHT", - "EGL_MAX_PBUFFER_PIXELS", - "EGL_MAX_PBUFFER_WIDTH", - "EGL_NATIVE_RENDERABLE", - "EGL_NATIVE_VISUAL_ID", - "EGL_NATIVE_VISUAL_TYPE", - "EGL_PRESERVED_RESOURCES", - "EGL_SAMPLES", - "EGL_SAMPLE_BUFFERS", - "EGL_SURFACE_TYPE", - "EGL_TRANSPARENT_TYPE", - "EGL_TRANSPARENT_BLUE_VALUE", - "EGL_TRANSPARENT_GREEN_VALUE", - "EGL_TRANSPARENT_RED_VALUE", - "EGL_NONE", /* Attrib list terminator */ - "EGL_BIND_TO_TEXTURE_RGB", - "EGL_BIND_TO_TEXTURE_RGBA", - "EGL_MIN_SWAP_INTERVAL", - "EGL_MAX_SWAP_INTERVAL", - "EGL_LUMINANCE_SIZE", - "EGL_ALPHA_MASK_SIZE", - "EGL_COLOR_BUFFER_TYPE", - "EGL_RENDERABLE_TYPE", - "EGL_MATCH_NATIVE_PIXMAP", /* Pseudo-attribute (not queryable) */ - "EGL_CONFORMANT", -}; - -EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, - EGLConfig *configs, EGLint config_size, - EGLint *num_config) -{ - puts("agl2:eglChooseConfig"); - LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - if (ggl_unlikely(num_config==0)) { - LOGD("\n***\n***\n num_config==0 \n***\n***\n"); - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - } - - if (ggl_unlikely(attrib_list==0)) { - /* - * A NULL attrib_list should be treated as though it was an empty - * one (terminated with EGL_NONE) as defined in - * section 3.4.1 "Querying Configurations" in the EGL specification. - */ - LOGD("\n***\n***\n attrib_list==0 \n***\n***\n"); - static const EGLint dummy = EGL_NONE; - attrib_list = &dummy; - } - - for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) { - LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]); - if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0]) - LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]); - } - - int numAttributes = 0; - int numConfigs = NELEM(gConfigs); - uint32_t possibleMatch = (1<<numConfigs)-1; - while (possibleMatch && *attrib_list != EGL_NONE) { - numAttributes++; - EGLint attr = *attrib_list++; - EGLint val = *attrib_list++; - for (int i=0 ; possibleMatch && i<numConfigs ; i++) { - if (!(possibleMatch & (1<<i))) - continue; - if (isAttributeMatching(i, attr, val) == 0) { - LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val); - possibleMatch &= ~(1<<i); - } - } - } - - LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch); - - // now, handle the attributes which have a useful default value - for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) { - // see if this attribute was specified, if not, apply its - // default value - if (binarySearch<config_pair_t>( - (config_pair_t const*)attrib_list, - 0, numAttributes-1, - config_defaults[j].key) < 0) { - for (int i=0 ; possibleMatch && i<numConfigs ; i++) { - if (!(possibleMatch & (1<<i))) - continue; - if (isAttributeMatching(i, - config_defaults[j].key, - config_defaults[j].value) == 0) { - possibleMatch &= ~(1<<i); - } - } - } - } - - // return the configurations found - int n=0; - if (possibleMatch) { - if (configs) { - for (int i=0 ; config_size && i<numConfigs ; i++) { - if (possibleMatch & (1<<i)) { - *configs++ = (EGLConfig)i; - config_size--; - n++; - } - } - } else { - for (int i=0 ; i<numConfigs ; i++) { - if (possibleMatch & (1<<i)) { - n++; - } - } - } - } - *num_config = n; - LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config); - return EGL_TRUE; -} - -EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, - EGLint attribute, EGLint *value) -{ - puts("agl2:eglGetConfigAttrib"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - return getConfigAttrib(dpy, config, attribute, value); -} - -// ---------------------------------------------------------------------------- -// surfaces -// ---------------------------------------------------------------------------- - -EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, - NativeWindowType window, - const EGLint *attrib_list) -{ - puts("agl2:eglCreateWindowSurface"); - return createWindowSurface(dpy, config, window, attrib_list); -} - -EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, - NativePixmapType pixmap, - const EGLint *attrib_list) -{ - puts("agl2:eglCreatePixmapSurface"); - return createPixmapSurface(dpy, config, pixmap, attrib_list); -} - -EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, - const EGLint *attrib_list) -{ - puts("agl2:eglCreatePbufferSurface"); - return createPbufferSurface(dpy, config, attrib_list); -} - -EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface) -{ - puts("agl2:eglDestroySurface"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (eglSurface != EGL_NO_SURFACE) { - egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); - if (!surface->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (surface->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (surface->ctx) { - // FIXME: this surface is current check what the spec says - surface->disconnect(); - surface->ctx = 0; - } - delete surface; - } - return EGL_TRUE; -} - -EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface, - EGLint attribute, EGLint *value) -{ - puts("agl2:eglQuerySurface"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface); - if (!surface->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (surface->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean ret = EGL_TRUE; - switch (attribute) { - case EGL_CONFIG_ID: - ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value); - break; - case EGL_WIDTH: - *value = surface->getWidth(); - break; - case EGL_HEIGHT: - *value = surface->getHeight(); - break; - case EGL_LARGEST_PBUFFER: - // not modified for a window or pixmap surface - break; - case EGL_TEXTURE_FORMAT: - *value = EGL_NO_TEXTURE; - break; - case EGL_TEXTURE_TARGET: - *value = EGL_NO_TEXTURE; - break; - case EGL_MIPMAP_TEXTURE: - *value = EGL_FALSE; - break; - case EGL_MIPMAP_LEVEL: - *value = 0; - break; - case EGL_RENDER_BUFFER: - // TODO: return the real RENDER_BUFFER here - *value = EGL_BACK_BUFFER; - break; - case EGL_HORIZONTAL_RESOLUTION: - // pixel/mm * EGL_DISPLAY_SCALING - *value = surface->getHorizontalResolution(); - break; - case EGL_VERTICAL_RESOLUTION: - // pixel/mm * EGL_DISPLAY_SCALING - *value = surface->getVerticalResolution(); - break; - case EGL_PIXEL_ASPECT_RATIO: { - // w/h * EGL_DISPLAY_SCALING - int wr = surface->getHorizontalResolution(); - int hr = surface->getVerticalResolution(); - *value = (wr * EGL_DISPLAY_SCALING) / hr; - } - break; - case EGL_SWAP_BEHAVIOR: - *value = surface->getSwapBehavior(); - break; - default: - ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); - } - return ret; -} - -EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, - EGLContext share_list, const EGLint *attrib_list) -{ - puts("agl2:eglCreateContext"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - - GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t)); - if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT); - - //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base); - egl_context_t * c = &gl->egl; - c->flags = egl_context_t::NEVER_CURRENT; - c->dpy = dpy; - c->config = config; - c->read = 0; - c->draw = 0; - - c->frame = 0; - c->lastSwapTime = clock(); - c->accumulateSeconds = 0; - return (EGLContext)gl; -} - -EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) -{ - puts("agl2:eglDestroyContext"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_context_t* c = egl_context_t::context(ctx); - if (c->flags & egl_context_t::IS_CURRENT) - setGlThreadSpecific(0); - //ogles_uninit((GLES2Context*)ctx); - delete (GLES2Context*)ctx; - return EGL_TRUE; -} - -EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, - EGLSurface read, EGLContext ctx) -{ - puts("agl2:eglMakeCurrent"); - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (draw) { - egl_surface_t* s = (egl_surface_t*)draw; - if (!s->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (s->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: check that draw is compatible with the context - } - if (read && read!=draw) { - egl_surface_t* s = (egl_surface_t*)read; - if (!s->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (s->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: check that read is compatible with the context - } - - EGLContext current_ctx = EGL_NO_CONTEXT; - - if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT)) - return setError(EGL_BAD_MATCH, EGL_FALSE); - - if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT)) - return setError(EGL_BAD_MATCH, EGL_FALSE); - - if (ctx == EGL_NO_CONTEXT) { - // if we're detaching, we need the current context - current_ctx = (EGLContext)getGlThreadSpecific(); - } else { - egl_context_t* c = egl_context_t::context(ctx); - egl_surface_t* d = (egl_surface_t*)draw; - egl_surface_t* r = (egl_surface_t*)read; - if ((d && d->ctx && d->ctx != ctx) || - (r && r->ctx && r->ctx != ctx)) { - // one of the surface is bound to a context in another thread - return setError(EGL_BAD_ACCESS, EGL_FALSE); - } - } - - GLES2Context* gl = (GLES2Context*)ctx; - if (makeCurrent(gl) == 0) { - if (ctx) { - egl_context_t* c = egl_context_t::context(ctx); - egl_surface_t* d = (egl_surface_t*)draw; - egl_surface_t* r = (egl_surface_t*)read; - - if (c->draw) { - egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw); - s->disconnect(); - } - if (c->read) { - // FIXME: unlock/disconnect the read surface too - } - - c->draw = draw; - c->read = read; - - if (c->flags & egl_context_t::NEVER_CURRENT) { - c->flags &= ~egl_context_t::NEVER_CURRENT; - GLint w = 0; - GLint h = 0; - if (draw) { - w = d->getWidth(); - h = d->getHeight(); - } - gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h); - //ogles_surfaceport(gl, 0, 0); - //ogles_viewport(gl, 0, 0, w, h); - //ogles_scissor(gl, 0, 0, w, h); - } - if (d) { - if (d->connect() == EGL_FALSE) { - return EGL_FALSE; - } - d->ctx = ctx; - d->bindDrawSurface(gl); - } - if (r) { - // FIXME: lock/connect the read surface too - r->ctx = ctx; - r->bindReadSurface(gl); - } - } else { - // if surfaces were bound to the context bound to this thread - // mark then as unbound. - if (current_ctx) { - egl_context_t* c = egl_context_t::context(current_ctx); - egl_surface_t* d = (egl_surface_t*)c->draw; - egl_surface_t* r = (egl_surface_t*)c->read; - if (d) { - c->draw = 0; - d->ctx = EGL_NO_CONTEXT; - d->disconnect(); - } - if (r) { - c->read = 0; - r->ctx = EGL_NO_CONTEXT; - // FIXME: unlock/disconnect the read surface too - } - } - } - return EGL_TRUE; - } - return setError(EGL_BAD_ACCESS, EGL_FALSE); -} - -EGLContext eglGetCurrentContext(void) -{ - // eglGetCurrentContext returns the current EGL rendering context, - // as specified by eglMakeCurrent. If no context is current, - // EGL_NO_CONTEXT is returned. - return (EGLContext)getGlThreadSpecific(); -} - -EGLSurface eglGetCurrentSurface(EGLint readdraw) -{ - // eglGetCurrentSurface returns the read or draw surface attached - // to the current EGL rendering context, as specified by eglMakeCurrent. - // If no context is current, EGL_NO_SURFACE is returned. - EGLContext ctx = (EGLContext)getGlThreadSpecific(); - if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE; - egl_context_t* c = egl_context_t::context(ctx); - if (readdraw == EGL_READ) { - return c->read; - } else if (readdraw == EGL_DRAW) { - return c->draw; - } - return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); -} - -EGLDisplay eglGetCurrentDisplay(void) -{ - // eglGetCurrentDisplay returns the current EGL display connection - // for the current EGL rendering context, as specified by eglMakeCurrent. - // If no context is current, EGL_NO_DISPLAY is returned. - EGLContext ctx = (EGLContext)getGlThreadSpecific(); - if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY; - egl_context_t* c = egl_context_t::context(ctx); - return c->dpy; -} - -EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, - EGLint attribute, EGLint *value) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_context_t* c = egl_context_t::context(ctx); - switch (attribute) { - case EGL_CONFIG_ID: - // Returns the ID of the EGL frame buffer configuration with - // respect to which the context was created - return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value); - } - return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); -} - -EGLBoolean eglWaitGL(void) -{ - return EGL_TRUE; -} - -EGLBoolean eglWaitNative(EGLint engine) -{ - return EGL_TRUE; -} - -EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - egl_surface_t* d = static_cast<egl_surface_t*>(draw); - if (!d->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (d->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - // post the surface - d->swapBuffers(); - - // if it's bound to a context, update the buffer - if (d->ctx != EGL_NO_CONTEXT) { - d->bindDrawSurface((GLES2Context*)d->ctx); - // if this surface is also the read surface of the context - // it is bound to, make sure to update the read buffer as well. - // The EGL spec is a little unclear about this. - egl_context_t* c = egl_context_t::context(d->ctx); - if (c->read == draw) { - d->bindReadSurface((GLES2Context*)d->ctx); - } - clock_t time = clock(); - float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC; - c->accumulateSeconds += elapsed; - c->frame++; - // LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000); - if (20 == c->frame) { - float avg = c->accumulateSeconds / c->frame; - LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*", - c->frame, 1 / avg, avg * 1000); - c->frame = 0; - c->accumulateSeconds = 0; - } - c->lastSwapTime = time; - } - - return EGL_TRUE; -} - -EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, - NativePixmapType target) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglCopyBuffers() - return EGL_FALSE; -} - -EGLint eglGetError(void) -{ - return getError(); -} - -const char* eglQueryString(EGLDisplay dpy, EGLint name) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, (const char*)0); - - switch (name) { - case EGL_VENDOR: - return gVendorString; - case EGL_VERSION: - return gVersionString; - case EGL_EXTENSIONS: - return gExtensionsString; - case EGL_CLIENT_APIS: - return gClientApiString; - } - return setError(EGL_BAD_PARAMETER, (const char *)0); -} - -// ---------------------------------------------------------------------------- -// EGL 1.1 -// ---------------------------------------------------------------------------- - -EGLBoolean eglSurfaceAttrib( - EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglSurfaceAttrib() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglBindTexImage( - EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglBindTexImage() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglReleaseTexImage( - EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglReleaseTexImage() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglSwapInterval() - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- -// EGL 1.2 -// ---------------------------------------------------------------------------- - -EGLBoolean eglBindAPI(EGLenum api) -{ - if (api != EGL_OPENGL_ES_API) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - return EGL_TRUE; -} - -EGLenum eglQueryAPI(void) -{ - return EGL_OPENGL_ES_API; -} - -EGLBoolean eglWaitClient(void) -{ - glFinish(); - return EGL_TRUE; -} - -EGLBoolean eglReleaseThread(void) -{ - // TODO: eglReleaseThread() - return EGL_TRUE; -} - -EGLSurface eglCreatePbufferFromClientBuffer( - EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, - EGLConfig config, const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - // TODO: eglCreatePbufferFromClientBuffer() - return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); -} - -// ---------------------------------------------------------------------------- -// EGL_EGLEXT_VERSION 3 -// ---------------------------------------------------------------------------- - -void (*eglGetProcAddress (const char *procname))() - { - extention_map_t const * const map = gExtentionMap; - for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) { - if (!strcmp(procname, map[i].name)) { - return map[i].address; - } - } - return NULL; - } - -EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, - const EGLint *attrib_list) -{ - EGLBoolean result = EGL_FALSE; - return result; -} - -EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) -{ - EGLBoolean result = EGL_FALSE; - return result; -} - -EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, - EGLClientBuffer buffer, const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) { - return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR); - } - if (ctx != EGL_NO_CONTEXT) { - return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); - } - if (target != EGL_NATIVE_BUFFER_ANDROID) { - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - switch (native_buffer->format) { - case HAL_PIXEL_FORMAT_RGBA_8888: - case HAL_PIXEL_FORMAT_RGBX_8888: - case HAL_PIXEL_FORMAT_RGB_888: - case HAL_PIXEL_FORMAT_RGB_565: - case HAL_PIXEL_FORMAT_BGRA_8888: - case HAL_PIXEL_FORMAT_RGBA_5551: - case HAL_PIXEL_FORMAT_RGBA_4444: - break; - default: - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - } - - native_buffer->common.incRef(&native_buffer->common); - return (EGLImageKHR)native_buffer; -} - -EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) { - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - - native_buffer->common.decRef(&native_buffer->common); - - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- -// ANDROID extensions -// ---------------------------------------------------------------------------- - -EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, - EGLint left, EGLint top, EGLint width, EGLint height) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - egl_surface_t* d = static_cast<egl_surface_t*>(draw); - if (!d->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (d->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - // post the surface - d->setSwapRectangle(left, top, width, height); - - return EGL_TRUE; -} diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp deleted file mode 100644 index 13c28ce..0000000 --- a/opengl/libagl2/src/get.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "gles2context.h" - -static char const * const gVendorString = "Android"; -static char const * const gRendererString = "Android PixelFlinger2 0.0"; -static char const * const gVersionString = "OpenGL ES 2.0"; -static char const * const gExtensionsString = -// "GL_OES_byte_coordinates " // OK -// "GL_OES_fixed_point " // OK -// "GL_OES_single_precision " // OK -// "GL_OES_read_format " // OK -// "GL_OES_compressed_paletted_texture " // OK -// "GL_OES_draw_texture " // OK -// "GL_OES_matrix_get " // OK -// "GL_OES_query_matrix " // OK -// // "GL_OES_point_size_array " // TODO -// // "GL_OES_point_sprite " // TODO -// "GL_OES_EGL_image " // OK -//#ifdef GL_OES_compressed_ETC1_RGB8_texture -// "GL_OES_compressed_ETC1_RGB8_texture " // OK -//#endif -// "GL_ARB_texture_compression " // OK -// "GL_ARB_texture_non_power_of_two " // OK -// "GL_ANDROID_user_clip_plane " // OK -// "GL_ANDROID_vertex_buffer_object " // OK -// "GL_ANDROID_generate_mipmap " // OK - "" - ; - -void glGetIntegerv(GLenum pname, GLint* params) -{ - switch (pname) { - case GL_MAX_TEXTURE_SIZE : - *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16 - break; - case GL_MAX_VERTEX_ATTRIBS: - *params = GGL_MAXVERTEXATTRIBS; - break; - case GL_MAX_VERTEX_UNIFORM_VECTORS: - *params = GGL_MAXVERTEXUNIFORMVECTORS; - break; - case GL_MAX_VARYING_VECTORS: - *params = GGL_MAXVARYINGVECTORS; - break; - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; - break; - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS; - break; - case GL_MAX_TEXTURE_IMAGE_UNITS: - *params = GGL_MAXTEXTUREIMAGEUNITS; - break; - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - *params = GGL_MAXFRAGMENTUNIFORMVECTORS; - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - *params = 1; // TODO: not implemented - break; - default: - LOGD("agl2: glGetIntegerv 0x%.4X", pname); - assert(0); - } -} - -const GLubyte* glGetString(GLenum name) -{ - switch (name) { - case GL_VENDOR: - return (const GLubyte*)gVendorString; - case GL_RENDERER: - return (const GLubyte*)gRendererString; - case GL_VERSION: - return (const GLubyte*)gVersionString; - case GL_EXTENSIONS: - return (const GLubyte*)gExtensionsString; - } - assert(0); //(c, GL_INVALID_ENUM); - return 0; -} diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h deleted file mode 100644 index cec0340..0000000 --- a/opengl/libagl2/src/gles2context.h +++ /dev/null @@ -1,166 +0,0 @@ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; - -#include <stdio.h> -#include <stdlib.h> - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES/gl.h> -#include <GLES/glext.h> - -#include <utils/threads.h> -#include <pthread.h> - -#include <cutils/log.h> - -#include <assert.h> - -#ifdef __arm__ -#ifndef __location__ -#define __HIERALLOC_STRING_0__(s) #s -#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s) -#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__) -#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__ -#endif -#undef assert -#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); } -//#define printf LOGD -#else // #ifdef __arm__ -//#define LOGD printf -#endif // #ifdef __arm__ - - -#include <pixelflinger2/pixelflinger2_format.h> -#include <pixelflinger2/pixelflinger2.h> - -#include <map> - -typedef uint8_t GGLubyte; // ub - -#define ggl_likely(x) __builtin_expect(!!(x), 1) -#define ggl_unlikely(x) __builtin_expect(!!(x), 0) - -#undef NELEM -#define NELEM(x) (sizeof(x)/sizeof(*(x))) - -template<typename T> -inline T max(T a, T b) -{ - return a<b ? b : a; -} - -template<typename T> -inline T min(T a, T b) -{ - return a<b ? a : b; -} - -struct egl_context_t { - enum { - IS_CURRENT = 0x00010000, - NEVER_CURRENT = 0x00020000 - }; - uint32_t flags; - EGLDisplay dpy; - EGLConfig config; - EGLSurface read; - EGLSurface draw; - - unsigned frame; - clock_t lastSwapTime; - float accumulateSeconds; - - static inline egl_context_t* context(EGLContext ctx); -}; - -struct GLES2Context; - -#ifdef HAVE_ANDROID_OS -#include <bionic_tls.h> -// We have a dedicated TLS slot in bionic -inline void setGlThreadSpecific(GLES2Context *value) -{ - ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value; -} -inline GLES2Context* getGlThreadSpecific() -{ - return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]); -} -#else -extern pthread_key_t gGLKey; -inline void setGlThreadSpecific(GLES2Context *value) -{ - pthread_setspecific(gGLKey, value); -} -inline GLES2Context* getGlThreadSpecific() -{ - return static_cast<GLES2Context*>(pthread_getspecific(gGLKey)); -} -#endif - -struct VBO { - unsigned size; - GLenum usage; - void * data; -}; - -struct GLES2Context { - GGLContext rasterizer; - egl_context_t egl; - GGLInterface * iface; // shortcut to &rasterizer.interface - - struct VertexState { - struct VertAttribPointer { - unsigned size; // number of values per vertex - GLenum type; // data type - unsigned stride; // bytes - const void * ptr; -bool normalized : - 1; -bool enabled : - 1; - } attribs [GGL_MAXVERTEXATTRIBS]; - - VBO * vbo, * indices; - std::map<GLuint, VBO *> vbos; - GLuint free; - - Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS]; - } vert; - - struct TextureState { - GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; - int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used - unsigned active; - std::map<GLuint, GGLTexture *> textures; - GLuint free; // first possible free name - GGLTexture * tex2D, * texCube; // default textures - unsigned unpack; - - void UpdateSampler(GGLInterface * iface, unsigned tmu); - } tex; - - GLES2Context(); - void InitializeTextures(); - void InitializeVertices(); - - ~GLES2Context(); - void UninitializeTextures(); - void UninitializeVertices(); - - static inline GLES2Context* get() { - return getGlThreadSpecific(); - } -}; - -inline egl_context_t* egl_context_t::context(EGLContext ctx) -{ - GLES2Context* const gl = static_cast<GLES2Context*>(ctx); - return static_cast<egl_context_t*>(&gl->egl); -} - -#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \ - /*puts(__FUNCTION__);*/ -#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \ - /*puts(__FUNCTION__);*/ diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp deleted file mode 100644 index 076e388..0000000 --- a/opengl/libagl2/src/shader.cpp +++ /dev/null @@ -1,191 +0,0 @@ -#include "gles2context.h" - -//#undef LOGD -//#define LOGD(...) - -static inline GLuint s2n(gl_shader * s) -{ - return (GLuint)s ^ 0xaf3c532d; -} - -static inline gl_shader * n2s(GLuint n) -{ - return (gl_shader *)(n ^ 0xaf3c532d); -} - -static inline GLuint p2n(gl_shader_program * p) -{ - return (GLuint)p ^ 0x04dc18f9; -} - -static inline gl_shader_program * n2p(GLuint n) -{ - return (gl_shader_program *)(n ^ 0x04dc18f9); -} - -void glAttachShader(GLuint program, GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader)); -} - -void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderAttributeBind(n2p(program), index, name); -// assert(0); -} - -GLuint glCreateShader(GLenum type) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return s2n(ctx->iface->ShaderCreate(ctx->iface, type)); -} - -GLuint glCreateProgram(void) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return p2n(ctx->iface->ShaderProgramCreate(ctx->iface)); -} - -void glCompileShader(GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL); -} - -void glDeleteProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program)); -} - -void glDeleteShader(GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderDelete(ctx->iface, n2s(shader)); -} - -void glDetachShader(GLuint program, GLuint shader) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader)); -} - -GLint glGetAttribLocation(GLuint program, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name); -// LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*", -// program, name, location); - return location; -} - -void glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramGetiv(n2p(program), pname, params); - LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params); -} - -void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog); -} - -void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderGetiv(n2s(shader), pname, params); - LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params); -} - -void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog); -} - -int glGetUniformLocation(GLuint program, const GLchar* name) -{ - GLES2_GET_CONST_CONTEXT(ctx); - return ctx->iface->ShaderUniformLocation(n2p(program), name); -} - -void glLinkProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); - GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); - assert(linked); -} - -void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ShaderSource(n2s(shader), count, string, length); -} - -void glUniform1f(GLint location, GLfloat x) -{ - GLES2_GET_CONST_CONTEXT(ctx); - int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT); - assert(0 > sampler); // should be assigning to sampler -} - -void glUniform1i(GLint location, GLint x) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[1] = {x}; - int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT); - if (0 <= sampler) { -// LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location); - assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x); -// LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, -// ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format); - ctx->tex.sampler2tmu[sampler] = x; - ctx->tex.UpdateSampler(ctx->iface, x); - } -} - -void glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[4] = {x, y}; - ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2); -} - -void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLES2_GET_CONST_CONTEXT(ctx); - const float params[4] = {x, y, z, w}; -// LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w); - ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4); -} - -void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// const gl_shader_program * program = ctx->rasterizer.CurrentProgram; -// if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) { -// LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose); -// for (unsigned i = 0; i < 4; i++) -// LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0], -// value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]); -// } - ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value); -// while (true) -// ; -// assert(0); -} - -void glUseProgram(GLuint program) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program); - ctx->iface->ShaderUse(ctx->iface, n2p(program)); - ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu); - for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) - if (0 <= ctx->tex.sampler2tmu[i]) - ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]); -} diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp deleted file mode 100644 index 22e73fa..0000000 --- a/opengl/libagl2/src/state.cpp +++ /dev/null @@ -1,129 +0,0 @@ -#include "gles2context.h" - -GLES2Context::GLES2Context() -{ - memset(this, 0, sizeof *this); - - assert((void *)&rasterizer == &rasterizer.interface); - InitializeGGLState(&rasterizer.interface); - iface = &rasterizer.interface; - printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine); - assert(rasterizer.PickRaster); - assert(rasterizer.PickScanLine); - - InitializeTextures(); - InitializeVertices(); -} - -GLES2Context::~GLES2Context() -{ - UninitializeTextures(); - UninitializeVertices(); - UninitializeGGLState(&rasterizer.interface); -} - -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha); -} - -void glBlendEquation( GLenum mode ) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode); -} - -void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor); -} - -void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void glClear(GLbitfield mask) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->Clear(ctx->iface, mask); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha); -} - -void glClearDepthf(GLclampf depth) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ClearDepthf(ctx->iface, depth); -} - -void glClearStencil(GLint s) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->ClearStencil(ctx->iface, s); -} - -void glCullFace(GLenum mode) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->CullFace(ctx->iface, mode); -} - -void glDisable(GLenum cap) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->EnableDisable(ctx->iface, cap, false); -} - -void glEnable(GLenum cap) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->EnableDisable(ctx->iface, cap, true); -} - -void glFinish(void) -{ - // do nothing -} - -void glFrontFace(GLenum mode) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->iface->FrontFace(ctx->iface, mode); -} - -void glFlush(void) -{ - // do nothing -} - -void glHint(GLenum target, GLenum mode) -{ - // do nothing -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ -// LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height); - //CALL_GL_API(glScissor, x, y, width, height); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height); - ctx->iface->Viewport(ctx->iface, x, y, width, height); -} diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp deleted file mode 100644 index 4de1f16..0000000 --- a/opengl/libagl2/src/texture.cpp +++ /dev/null @@ -1,534 +0,0 @@ -#include "gles2context.h" - -//#undef LOGD -//#define LOGD(...) - -#define API_ENTRY -#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0); -#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0; - -static inline GGLTexture * AllocTexture() -{ - GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture)); - tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR - tex->magFilter = GGLTexture::GGL_LINEAR; - return tex; -} - -void GLES2Context::InitializeTextures() -{ - tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor - tex.tex2D = AllocTexture(); - tex.textures[GL_TEXTURE_2D] = tex.tex2D; - tex.texCube = AllocTexture(); - tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube; - for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) { - tex.tmus[i] = NULL; - tex.sampler2tmu[i] = NULL; - } - - tex.active = 0; - - tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1; - - tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888; - tex.tex2D->type = GL_TEXTURE_2D; - tex.tex2D->levelCount = 1; - tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT; - tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST; - tex.tex2D->width = tex.tex2D->height = 1; - tex.tex2D->levels = malloc(4); - *(unsigned *)tex.tex2D->levels = 0xff000000; - - - tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888; - tex.texCube->type = GL_TEXTURE_CUBE_MAP; - tex.texCube->levelCount = 1; - tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT; - tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST; - tex.texCube->width = tex.texCube->height = 1; - tex.texCube->levels = malloc(4 * 6); - static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, - 0xff00ffff, 0xffffff00, 0xffff00ff - }; - memcpy(tex.texCube->levels, texels, sizeof texels); - - //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height); - - // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, - // 0xff00ffff, 0xffffff00, 0xffff00ff}; - // memcpy(texture.levels[0], texels, sizeof texels); - // texture.format = GGL_PIXEL_FORMAT_RGBA_8888; - // texture.width = texture.height = 1; - //texture.height /= 6; - //texture.type = GL_TEXTURE_CUBE_MAP; - - tex.unpack = 4; -} - -void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu) -{ - for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) - if (tmu == sampler2tmu[i]) - iface->SetSampler(iface, i, tmus[tmu]); -} - -void GLES2Context::UninitializeTextures() -{ - for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) { - if (!it->second) - continue; - free(it->second->levels); - free(it->second); - } -} - -static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel, - GGLPixelFormat * texFormat) -{ - switch (format) { - case GL_ALPHA: - *texFormat = GGL_PIXEL_FORMAT_A_8; - *bytesPerPixel = 1; - break; - case GL_LUMINANCE: - *texFormat = GGL_PIXEL_FORMAT_L_8; - *bytesPerPixel = 1; - break; - case GL_LUMINANCE_ALPHA: - *texFormat = GGL_PIXEL_FORMAT_LA_88; - *bytesPerPixel = 2; - break; - case GL_RGB: - *texFormat = GGL_PIXEL_FORMAT_RGB_888; - *bytesPerPixel = 3; - break; - case GL_RGBA: - *texFormat = GGL_PIXEL_FORMAT_RGBA_8888; - *bytesPerPixel = 4; - break; - - // internal formats to avoid conversion - case GL_UNSIGNED_SHORT_5_6_5: - *texFormat = GGL_PIXEL_FORMAT_RGB_565; - *bytesPerPixel = 2; - break; - - default: - assert(0); - return; - } -} - -static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel, - const unsigned sx, const unsigned sy, const unsigned sw, - const unsigned dx, const unsigned dy, const unsigned dw, - const unsigned w, const unsigned h) -{ - const unsigned bpp = bytesPerPixel; - if (dw == sw && dw == w && sx == 0 && dx == 0) - memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp); - else - for (unsigned y = 0; y < h; y++) - memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); -} - -void glActiveTexture(GLenum texture) -{ - GLES2_GET_CONST_CONTEXT(ctx); - unsigned index = texture - GL_TEXTURE0; - assert(NELEM(ctx->tex.tmus) > index); -// LOGD("agl2: glActiveTexture %u", index); - ctx->tex.active = index; -} - -void glBindTexture(GLenum target, GLuint texture) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active); - std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture); - GGLTexture * tex = NULL; - if (it != ctx->tex.textures.end()) { - tex = it->second; - if (!tex) { - tex = AllocTexture(); - tex->type = target; - it->second = tex; -// LOGD("agl2: glBindTexture allocTexture"); - } -// else -// LOGD("agl2: glBindTexture bind existing texture"); - assert(target == tex->type); - } else if (0 == texture) { - if (GL_TEXTURE_2D == target) - { - tex = ctx->tex.tex2D; -// LOGD("agl2: glBindTexture bind default tex2D"); - } - else if (GL_TEXTURE_CUBE_MAP == target) - { - tex = ctx->tex.texCube; -// LOGD("agl2: glBindTexture bind default texCube"); - } - else - assert(0); - } else { - if (texture <= ctx->tex.free) - ctx->tex.free = texture + 1; - tex = AllocTexture(); - tex->type = target; - ctx->tex.textures[texture] = tex; -// LOGD("agl2: glBindTexture new texture=%u", texture); - } - ctx->tex.tmus[ctx->tex.active] = tex; -// LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format, -// tex->width, tex->height, tex->levels); - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} - -void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); -} - -void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat); -// LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level); - assert(0 == border); - assert(0 == level); - unsigned bytesPerPixel = 0; - GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; - GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat); - - assert(texFormat == ctx->rasterizer.frameSurface.format); -// LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel); - unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; - - assert(ctx->tex.tmus[ctx->tex.active]); - assert(y + height <= ctx->rasterizer.frameSurface.height); - assert(x + width <= ctx->rasterizer.frameSurface.width); - GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; - tex.width = width; - tex.height = height; - tex.levelCount = 1; - tex.format = texFormat; - switch (target) { - case GL_TEXTURE_2D: - tex.levels = realloc(tex.levels, totalSize); - CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, - x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height); - break; - default: - assert(0); - return; - } - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} - -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - // x, y are src offset - // xoffset and yoffset are dst offset - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level); -// LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height); - assert(0 == level); - - unsigned bytesPerPixel = 4; - unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; - - assert(ctx->tex.tmus[ctx->tex.active]); - GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; - - assert(tex.format == ctx->rasterizer.frameSurface.format); - assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format); - - const unsigned srcWidth = ctx->rasterizer.frameSurface.width; - const unsigned srcHeight = ctx->rasterizer.frameSurface.height; - - assert(x >= 0 && y >= 0); - assert(xoffset >= 0 && yoffset >= 0); - assert(x + width <= srcWidth); - assert(y + height <= srcHeight); - assert(xoffset + width <= tex.width); - assert(yoffset + height <= tex.height); - - switch (target) { - case GL_TEXTURE_2D: - CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, - x, y, srcWidth, xoffset, yoffset, tex.width, width, height); - break; - default: - assert(0); - return; - } - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} - -void glDeleteTextures(GLsizei n, const GLuint* textures) -{ - GLES2_GET_CONST_CONTEXT(ctx); - for (unsigned i = 0; i < n; i++) { - std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]); - if (it == ctx->tex.textures.end()) - continue; - ctx->tex.free = min(ctx->tex.free, textures[i]); - for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) - if (ctx->tex.tmus[i] == it->second) { - if (GL_TEXTURE_2D == it->second->type) - ctx->tex.tmus[i] = ctx->tex.tex2D; - else if (GL_TEXTURE_CUBE_MAP == it->second->type) - ctx->tex.tmus[i] = ctx->tex.texCube; - else - assert(0); - ctx->tex.UpdateSampler(ctx->iface, i); - } - if (it->second) { - free(it->second->levels); - free(it->second); - } - ctx->tex.textures.erase(it); - } -} - -void glGenTextures(GLsizei n, GLuint* textures) -{ - GLES2_GET_CONST_CONTEXT(ctx); - for (unsigned i = 0; i < n; i++) { - textures[i] = 0; - for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++) - if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) { - ctx->tex.textures[ctx->tex.free] = NULL; - textures[i] = ctx->tex.free; - ctx->tex.free++; - break; - } - assert(textures[i]); - } -} - -void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) -{ - CALL_GL_API(glGetTexParameterfv, target, pname, params); -} -void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) -{ - CALL_GL_API(glGetTexParameteriv, target, pname, params); -} - -GLboolean glIsTexture(GLuint texture) -{ - GLES2_GET_CONST_CONTEXT(ctx); - if (ctx->tex.textures.find(texture) == ctx->tex.textures.end()) - return GL_FALSE; - else - return GL_TRUE; -} - -void glPixelStorei(GLenum pname, GLint param) -{ - GLES2_GET_CONST_CONTEXT(ctx); - assert(GL_UNPACK_ALIGNMENT == pname); - assert(1 == param || 2 == param || 4 == param || 8 == param); -// LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param); - ctx->tex.unpack = param; -// CALL_GL_API(glPixelStorei, pname, param); -} -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type); -// LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels); - switch (type) { - case GL_UNSIGNED_BYTE: - break; - case GL_UNSIGNED_SHORT_5_6_5: - internalformat = format = GL_UNSIGNED_SHORT_5_6_5; - assert(4 == ctx->tex.unpack); - break; - default: - assert(0); - } - assert(internalformat == format); - assert(0 == border); - if (0 != level) { - LOGD("agl2: glTexImage2D level=%d", level); - return; - } - unsigned bytesPerPixel = 0; - GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; - GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); - - assert(texFormat && bytesPerPixel); -// LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active); - unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; - - assert(ctx->tex.tmus[ctx->tex.active]); - - GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; - tex.width = width; - tex.height = height; - tex.levelCount = 1; - tex.format = texFormat; - - switch (target) { - case GL_TEXTURE_2D: - assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type); - offset = 0; - break; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type); - assert(width == height); - offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size; - totalSize = 6 * size; - break; - default: - assert(0); - return; - } - - tex.levels = realloc(tex.levels, totalSize); - if (pixels) - CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height); - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ -// LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param); - glTexParameteri(target, pname, param); -} -void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) -{ - CALL_GL_API(glTexParameterfv, target, pname, params); -} -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X", -// target, pname, param); - assert(ctx->tex.tmus[ctx->tex.active]); - assert(target == ctx->tex.tmus[ctx->tex.active]->type); - GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; - switch (pname) { - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - GGLTexture::GGLTextureWrap wrap; - switch (param) { - case GL_REPEAT: - wrap = GGLTexture::GGL_REPEAT; - break; - case GL_CLAMP_TO_EDGE: - wrap = GGLTexture::GGL_CLAMP_TO_EDGE; - break; - case GL_MIRRORED_REPEAT: - wrap = GGLTexture::GGL_MIRRORED_REPEAT; - break; - default: - assert(0); - return; - } - if (GL_TEXTURE_WRAP_S == pname) - tex.wrapS = wrap; - else - tex.wrapT = wrap; - break; - case GL_TEXTURE_MIN_FILTER: - switch (param) { - case GL_NEAREST: - tex.minFilter = GGLTexture::GGL_NEAREST; - break; - case GL_LINEAR: - tex.minFilter = GGLTexture::GGL_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: -// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: -// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR; - break; - case GL_LINEAR_MIPMAP_NEAREST: -// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST; - break; - case GL_LINEAR_MIPMAP_LINEAR: -// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR; - break; - default: - assert(0); - return; - } - break; - case GL_TEXTURE_MAG_FILTER: - switch (param) { - case GL_NEAREST: - tex.minFilter = GGLTexture::GGL_NEAREST; - break; - case GL_LINEAR: - tex.minFilter = GGLTexture::GGL_LINEAR; - break; - default: - assert(0); - return; - } - break; - default: - assert(0); - return; - } - // implementation restriction - if (tex.magFilter != tex.minFilter) - tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR; - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} -void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) -{ - CALL_GL_API(glTexParameteriv, target, pname, params); -} -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p", -// target, level, xoffset, yoffset, width, height, format, type, pixels); - assert(0 == level); - assert(target == ctx->tex.tmus[ctx->tex.active]->type); - switch (type) { - case GL_UNSIGNED_BYTE: - break; - case GL_UNSIGNED_SHORT_5_6_5: - format = GL_UNSIGNED_SHORT_5_6_5; - assert(4 == ctx->tex.unpack); - break; - default: - assert(0); - } - GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; - GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; - unsigned bytesPerPixel = 0; - GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); - assert(texFormat == tex.format); - assert(GL_UNSIGNED_BYTE == type); - switch (target) { - case GL_TEXTURE_2D: - CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset, - yoffset, tex.width, width, height); - break; - default: - assert(0); - } - ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); -} diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp deleted file mode 100644 index 021b82b..0000000 --- a/opengl/libagl2/src/vertex.cpp +++ /dev/null @@ -1,373 +0,0 @@ -#include "gles2context.h" - -//#undef LOGD -//#define LOGD(...) - -void GLES2Context::InitializeVertices() -{ - vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor - vert.free = 1; - vert.vbo = NULL; - vert.indices = NULL; - for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++) - vert.defaultAttribs[i] = Vector4(0,0,0,1); -} - -void GLES2Context::UninitializeVertices() -{ - for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) { - if (!it->second) - continue; - free(it->second->data); - free(it->second); - } -} - -static inline void FetchElement(const GLES2Context * ctx, const unsigned index, - const unsigned maxAttrib, VertexInput * elem) -{ - for (unsigned i = 0; i < maxAttrib; i++) { - { - unsigned size = 0; - if (ctx->vert.attribs[i].enabled) { - const char * ptr = (const char *)ctx->vert.attribs[i].ptr; - ptr += ctx->vert.attribs[i].stride * index; - memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float)); - size = ctx->vert.attribs[i].size; -// LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, -// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); - } else { -// LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x, -// ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w); - } - - switch (size) { - case 0: // fall through - elem->attributes[i].x = ctx->vert.defaultAttribs[i].x; - case 1: // fall through - elem->attributes[i].y = ctx->vert.defaultAttribs[i].y; - case 2: // fall through - elem->attributes[i].z = ctx->vert.defaultAttribs[i].z; - case 3: // fall through - elem->attributes[i].w = ctx->vert.defaultAttribs[i].w; - case 4: - break; - default: - assert(0); - break; - } -// LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, -// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); - } - } -} - -template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx, - const unsigned count, const IndexT * indices, const unsigned maxAttrib) -{ - VertexInput v[3]; - if (ctx->vert.indices) - indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); - for (unsigned i = 0; i < count; i += 3) { - for (unsigned j = 0; j < 3; j++) - FetchElement(ctx, indices[i + j], maxAttrib, v + j); - ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2); - } -} - -static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first, - const unsigned count, const unsigned maxAttrib) -{ -// LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles); - VertexInput v[3]; - for (unsigned i = 2; i < count; i+=3) { - // TODO: fix order - FetchElement(ctx, first + i - 2, maxAttrib, v + 0); - FetchElement(ctx, first + i - 1, maxAttrib, v + 1); - FetchElement(ctx, first + i - 0, maxAttrib, v + 2); - ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); - } -// LOGD("agl: DrawArraysTriangles end"); -} - -template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx, - const unsigned count, const IndexT * indices, const unsigned maxAttrib) -{ - VertexInput v[3]; - if (ctx->vert.indices) - indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); - -// LOGD("agl2: DrawElementsTriangleStrip"); -// for (unsigned i = 0; i < count; i++) -// LOGD("indices[%d] = %d", i, indices[i]); - - FetchElement(ctx, indices[0], maxAttrib, v + 0); - FetchElement(ctx, indices[1], maxAttrib, v + 1); - for (unsigned i = 2; i < count; i ++) { - FetchElement(ctx, indices[i], maxAttrib, v + i % 3); - ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); - } - -// for (unsigned i = 2; i < count; i++) { -// FetchElement(ctx, indices[i - 2], maxAttrib, v + 0); -// FetchElement(ctx, indices[i - 1], maxAttrib, v + 1); -// FetchElement(ctx, indices[i - 0], maxAttrib, v + 2); -// ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); -// } -} - -static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first, - const unsigned count, const unsigned maxAttrib) -{ - VertexInput v[3]; - FetchElement(ctx, first, maxAttrib, v + 0); - FetchElement(ctx, first + 1, maxAttrib, v + 1); - for (unsigned i = 2; i < count; i++) { - // TODO: fix order - FetchElement(ctx, first + i, maxAttrib, v + i % 3); - ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); - } -} - -void glBindBuffer(GLenum target, GLuint buffer) -{ - GLES2_GET_CONST_CONTEXT(ctx); - VBO * vbo = NULL; - if (0 != buffer) { - std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer); - if (it != ctx->vert.vbos.end()) { - vbo = it->second; - if (!vbo) - vbo = (VBO *)calloc(1, sizeof(VBO)); - it->second = vbo; - } else - assert(0); - } - if (GL_ARRAY_BUFFER == target) - ctx->vert.vbo = vbo; - else if (GL_ELEMENT_ARRAY_BUFFER == target) - ctx->vert.indices = vbo; - else - assert(0); - assert(vbo || buffer == 0); -// LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer); -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - GLES2_GET_CONST_CONTEXT(ctx); - if (GL_ARRAY_BUFFER == target) { - assert(ctx->vert.vbo); - ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size); - ctx->vert.vbo->size = size; - ctx->vert.vbo->usage = usage; - if (data) - memcpy(ctx->vert.vbo->data, data, size); - } else if (GL_ELEMENT_ARRAY_BUFFER == target) { - assert(ctx->vert.indices); - ctx->vert.indices->data = realloc(ctx->vert.indices->data, size); - ctx->vert.indices->size = size; - ctx->vert.indices->usage = usage; - if (data) - memcpy(ctx->vert.indices->data, data, size); - } else - assert(0); -// LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n", -// target, size, data, usage); -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - GLES2_GET_CONST_CONTEXT(ctx); - if (GL_ARRAY_BUFFER == target) - { - assert(ctx->vert.vbo); - assert(0 <= offset); - assert(0 <= size); - assert(offset + size <= ctx->vert.vbo->size); - memcpy((char *)ctx->vert.vbo->data + offset, data, size); - } - else - assert(0); -} - -void glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - GLES2_GET_CONST_CONTEXT(ctx); - for (unsigned i = 0; i < n; i++) { - std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]); - if (it == ctx->vert.vbos.end()) - continue; - ctx->vert.free = min(ctx->vert.free, buffers[i]); - if (it->second == ctx->vert.vbo) - ctx->vert.vbo = NULL; - else if (it->second == ctx->vert.indices) - ctx->vert.indices = NULL; - if (it->second) { - free(it->second->data); - free(it->second); - } - } -} - -void glDisableVertexAttribArray(GLuint index) -{ - GLES2_GET_CONST_CONTEXT(ctx); - assert(GGL_MAXVERTEXATTRIBS > index); - ctx->vert.attribs[index].enabled = false; -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glDrawArrays=%p", glDrawArrays); - assert(ctx->rasterizer.CurrentProgram); - assert(0 <= first); - int maxAttrib = -1; - ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); - assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); - switch (mode) { - case GL_TRIANGLE_STRIP: - DrawArraysTriangleStrip(ctx, first, count, maxAttrib); - break; - case GL_TRIANGLES: - DrawArraysTriangles(ctx, first, count, maxAttrib); - break; - default: - LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode); - assert(0); - break; - } -// LOGD("agl2: glDrawArrays end"); -} - -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) -{ - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p", -// glDrawElements, mode, count, type, indices); - if (!ctx->rasterizer.CurrentProgram) - return; - - int maxAttrib = -1; - ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); - assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); -// LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n", -// mode, type, count, ctx->rasterizer.CurrentProgram, indices); - switch (mode) { - case GL_TRIANGLES: - if (GL_UNSIGNED_SHORT == type) - DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib); - else - assert(0); - break; - case GL_TRIANGLE_STRIP: - if (GL_UNSIGNED_SHORT == type) - DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib); - else - assert(0); - break; - default: - assert(0); - } -// LOGD("agl2: glDrawElements end"); -} - -void glEnableVertexAttribArray(GLuint index) -{ - GLES2_GET_CONST_CONTEXT(ctx); - ctx->vert.attribs[index].enabled = true; -// LOGD("agl2: glEnableVertexAttribArray %d \n", index); -} - -void glGenBuffers(GLsizei n, GLuint* buffers) -{ - GLES2_GET_CONST_CONTEXT(ctx); - for (unsigned i = 0; i < n; i++) { - buffers[i] = 0; - for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) { - if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) { - ctx->vert.vbos[ctx->vert.free] = NULL; - buffers[i] = ctx->vert.free; -// LOGD("glGenBuffers %d \n", buffers[i]); - ctx->vert.free++; - break; - } - } - assert(buffers[i]); - } -} - -void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, const GLvoid* ptr) -{ - GLES2_GET_CONST_CONTEXT(ctx); - assert(GL_FLOAT == type); - assert(0 < size && 4 >= size); - ctx->vert.attribs[index].size = size; - ctx->vert.attribs[index].type = type; - ctx->vert.attribs[index].normalized = normalized; - if (0 == stride) - ctx->vert.attribs[index].stride = size * sizeof(float); - else if (stride > 0) - ctx->vert.attribs[index].stride = stride; - else - assert(0); -// LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*", -// unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr); - if (ctx->vert.vbo) - ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr; - else - ctx->vert.attribs[index].ptr = ptr; -// const float * attrib = (const float *)ctx->vert.attribs[index].ptr; -// for (unsigned i = 0; i < 3; i++) -// if (3 == size) -// LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]); -// else if (2 == size) -// LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]); - -} - -void glVertexAttrib1f(GLuint indx, GLfloat x) -{ - glVertexAttrib4f(indx, x,0,0,1); -} - -void glVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - glVertexAttrib4f(indx, values[0],0,0,1); -} - -void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - glVertexAttrib4f(indx, x,y,0,1); -} - -void glVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - glVertexAttrib4f(indx, values[0],values[1],0,1); -} - -void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - glVertexAttrib4f(indx, x,y,z,1); -} - -void glVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - glVertexAttrib4f(indx, values[0],values[1],values[2],1); -} - -void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - assert(GGL_MAXVERTEXATTRIBS > indx); - GLES2_GET_CONST_CONTEXT(ctx); -// LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w); - ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w); - assert(0); -} - -void glVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]); -} diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp index 095f10c..2237eb6 100644 --- a/opengl/libs/EGL/eglApi.cpp +++ b/opengl/libs/EGL/eglApi.cpp @@ -49,22 +49,6 @@ using namespace android; // ---------------------------------------------------------------------------- -static char const * const sVendorString = "Android"; -static char const * const sVersionString = "1.4 Android META-EGL"; -static char const * const sClientApiString = "OpenGL ES"; -static char const * const sExtensionString = - "EGL_KHR_image " - "EGL_KHR_image_base " - "EGL_KHR_image_pixmap " - "EGL_KHR_gl_texture_2D_image " - "EGL_KHR_gl_texture_cubemap_image " - "EGL_KHR_gl_renderbuffer_image " - "EGL_KHR_fence_sync " - "EGL_ANDROID_image_native_buffer " - "EGL_ANDROID_swap_rectangle " - "EGL_NV_system_time " - ; - struct extention_map_t { const char* name; __eglMustCastToProperFunctionPointerType address; @@ -79,8 +63,6 @@ static const extention_map_t sExtentionMap[] = { (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, { "eglDestroyImageKHR", (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, - { "eglSetSwapRectangleANDROID", - (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, { "eglGetSystemTimeFrequencyNV", (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV }, { "eglGetSystemTimeNV", @@ -978,13 +960,13 @@ const char* eglQueryString(EGLDisplay dpy, EGLint name) switch (name) { case EGL_VENDOR: - return sVendorString; + return dp->getVendorString(); case EGL_VERSION: - return sVersionString; + return dp->getVersionString(); case EGL_EXTENSIONS: - return sExtensionString; + return dp->getExtensionString(); case EGL_CLIENT_APIS: - return sClientApiString; + return dp->getClientApiString(); } return setError(EGL_BAD_PARAMETER, (const char *)0); } @@ -1447,25 +1429,7 @@ EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute // ANDROID extensions // ---------------------------------------------------------------------------- -EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, - EGLint left, EGLint top, EGLint width, EGLint height) -{ - clearError(); - - egl_display_t const * const dp = validate_display(dpy); - if (!dp) return EGL_FALSE; - - SurfaceRef _s(dp, draw); - if (!_s.get()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - - egl_surface_t const * const s = get_surface(draw); - if (s->cnx->egl.eglSetSwapRectangleANDROID) { - return s->cnx->egl.eglSetSwapRectangleANDROID( - dp->disp[s->impl].dpy, s->surface, left, top, width, height); - } - return setError(EGL_BAD_DISPLAY, NULL); -} +/* ANDROID extensions entry-point go here */ // ---------------------------------------------------------------------------- // NVIDIA extensions diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp index 2935832..862b48d 100644 --- a/opengl/libs/EGL/egl_display.cpp +++ b/opengl/libs/EGL/egl_display.cpp @@ -14,6 +14,8 @@ ** limitations under the License. */ +#include <string.h> + #include "egl_cache.h" #include "egl_display.h" #include "egl_object.h" @@ -25,6 +27,36 @@ namespace android { // ---------------------------------------------------------------------------- +static char const * const sVendorString = "Android"; +static char const * const sVersionString = "1.4 Android META-EGL"; +static char const * const sClientApiString = "OpenGL ES"; + +// this is the list of EGL extensions that are exposed to applications +// some of them are mandatory because used by the ANDROID system. +// +// mandatory extensions are required per the CDD and not explicitly +// checked during EGL initialization. the system *assumes* these extensions +// are present. the system may not function properly if some mandatory +// extensions are missing. +// +// NOTE: sExtensionString MUST be have a single space as the last character. +// +static char const * const sExtensionString = + "EGL_KHR_image " // mandatory + "EGL_KHR_image_base " // mandatory + "EGL_KHR_image_pixmap " + "EGL_KHR_gl_texture_2D_image " + "EGL_KHR_gl_texture_cubemap_image " + "EGL_KHR_gl_renderbuffer_image " + "EGL_KHR_fence_sync " + "EGL_NV_system_time " + "EGL_ANDROID_image_native_buffer " // mandatory + ; + +// extensions not exposed to applications but used by the ANDROID system +// "EGL_ANDROID_recordable " // mandatory +// "EGL_ANDROID_blob_cache " // strongly recommended + extern void initEglTraceLevel(); extern void setGLHooksThreadSpecific(gl_hooks_t const *value); @@ -174,6 +206,36 @@ EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) { } } + // the query strings are per-display + mVendorString.setTo(sVendorString); + mVersionString.setTo(sVersionString); + mClientApiString.setTo(sClientApiString); + + // we only add extensions that exist in at least one implementation + char const* start = sExtensionString; + char const* end; + do { + // find the space separating this extension for the next one + end = strchr(start, ' '); + if (end) { + // length of the extension string + const size_t len = end - start; + // NOTE: we could avoid the copy if we had strnstr. + const String8 ext(start, len); + // now go through all implementations and look for this extension + for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) { + // if we find it, add this extension string to our list + // (and don't forget the space) + const char* match = strstr(disp[i].queryString.extensions, ext.string()); + if (match && (match[len] == ' ' || match[len] == 0)) { + mExtensionString.append(start, len+1); + } + } + // process the next extension string, and skip the space. + start = end + 1; + } + } while (end); + egl_cache_t::get()->initialize(this); EGLBoolean res = EGL_FALSE; diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h index 94077be..042ae07 100644 --- a/opengl/libs/EGL/egl_display.h +++ b/opengl/libs/EGL/egl_display.h @@ -29,6 +29,7 @@ #include <utils/SortedVector.h> #include <utils/threads.h> +#include <utils/String8.h> #include "egldefs.h" #include "hooks.h" @@ -91,6 +92,11 @@ public: inline bool isValid() const { return magic == '_dpy'; } inline bool isAlive() const { return isValid(); } + char const * getVendorString() const { return mVendorString.string(); } + char const * getVersionString() const { return mVersionString.string(); } + char const * getClientApiString() const { return mClientApiString.string(); } + char const * getExtensionString() const { return mExtensionString.string(); } + inline uint32_t getRefsCount() const { return refs; } struct strings_t { @@ -122,6 +128,10 @@ private: uint32_t refs; mutable Mutex lock; SortedVector<egl_object_t*> objects; + String8 mVendorString; + String8 mVersionString; + String8 mClientApiString; + String8 mExtensionString; }; // ---------------------------------------------------------------------------- |