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authorMathias Agopian <mathias@google.com>2011-08-23 12:34:29 -0700
committerMathias Agopian <mathias@google.com>2011-08-23 15:57:42 -0700
commit56e8d67cacd4b096c70ab09101b1ac5afb44ef38 (patch)
tree96ffceea148dd210c055f7d5b4939dd98aebedcc /services/surfaceflinger
parent7f76a3cf667b95caccb3e6d3f5cf160180717340 (diff)
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Minor cleanup
Change-Id: Ic042043c54631b5a5c74d20136addb2c08515ea9
Diffstat (limited to 'services/surfaceflinger')
-rw-r--r--services/surfaceflinger/Layer.cpp13
-rw-r--r--services/surfaceflinger/TextureManager.cpp341
-rw-r--r--services/surfaceflinger/TextureManager.h93
3 files changed, 5 insertions, 442 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 19c7ddd..6f6a9bf 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -244,9 +244,6 @@ void Layer::setPerFrameData(hwc_layer_t* hwcl) {
}
}
-static inline uint16_t pack565(int r, int g, int b) {
- return (r<<11)|(g<<5)|b;
-}
void Layer::onDraw(const Region& clip) const
{
if (CC_UNLIKELY(mActiveBuffer == 0)) {
@@ -260,7 +257,8 @@ void Layer::onDraw(const Region& clip) const
// figure out if there is something below us
Region under;
- const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
+ const SurfaceFlinger::LayerVector& drawingLayers(
+ mFlinger->mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(drawingLayers[i]);
@@ -276,7 +274,7 @@ void Layer::onDraw(const Region& clip) const
return;
}
- GLenum target = mSurfaceTexture->getCurrentTextureTarget();
+ const GLenum target = GL_TEXTURE_EXTERNAL_OES;
glBindTexture(target, mTextureName);
if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
// TODO: we could be more subtle with isFixedSize()
@@ -439,9 +437,8 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
recomputeVisibleRegions = true;
}
- const GLenum target(mSurfaceTexture->getCurrentTextureTarget());
- glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// update the layer size and release freeze-lock
const Layer::State& front(drawingState());
diff --git a/services/surfaceflinger/TextureManager.cpp b/services/surfaceflinger/TextureManager.cpp
deleted file mode 100644
index bb63c37..0000000
--- a/services/surfaceflinger/TextureManager.cpp
+++ /dev/null
@@ -1,341 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <hardware/hardware.h>
-
-#include "clz.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "GLExtensions.h"
-#include "TextureManager.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-TextureManager::TextureManager()
- : mGLExtensions(GLExtensions::getInstance())
-{
-}
-
-GLenum TextureManager::getTextureTarget(const Image* image) {
-#if defined(GL_OES_EGL_image_external)
- switch (image->target) {
- case Texture::TEXTURE_EXTERNAL:
- return GL_TEXTURE_EXTERNAL_OES;
- }
-#endif
- return GL_TEXTURE_2D;
-}
-
-status_t TextureManager::initTexture(Texture* texture)
-{
- if (texture->name != -1UL)
- return INVALID_OPERATION;
-
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- texture->name = textureName;
- texture->width = 0;
- texture->height = 0;
-
- const GLenum target = GL_TEXTURE_2D;
- glBindTexture(target, textureName);
- glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- return NO_ERROR;
-}
-
-status_t TextureManager::initTexture(Image* pImage, int32_t format)
-{
- if (pImage->name != -1UL)
- return INVALID_OPERATION;
-
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- pImage->name = textureName;
- pImage->width = 0;
- pImage->height = 0;
-
- GLenum target = GL_TEXTURE_2D;
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- if (format && isYuvFormat(format)) {
- target = GL_TEXTURE_EXTERNAL_OES;
- pImage->target = Texture::TEXTURE_EXTERNAL;
- }
- }
-#endif
-
- glBindTexture(target, textureName);
- glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- return NO_ERROR;
-}
-
-bool TextureManager::isSupportedYuvFormat(int format)
-{
- switch (format) {
- case HAL_PIXEL_FORMAT_YV12:
- return true;
- }
- return false;
-}
-
-bool TextureManager::isYuvFormat(int format)
-{
- switch (format) {
- // supported YUV formats
- case HAL_PIXEL_FORMAT_YV12:
- // Legacy/deprecated YUV formats
- case HAL_PIXEL_FORMAT_YCbCr_422_SP:
- case HAL_PIXEL_FORMAT_YCrCb_420_SP:
- case HAL_PIXEL_FORMAT_YCbCr_422_I:
- return true;
- }
-
- // Any OEM format needs to be considered
- if (format>=0x100 && format<=0x1FF)
- return true;
-
- return false;
-}
-
-status_t TextureManager::initEglImage(Image* pImage,
- EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
-{
- status_t err = NO_ERROR;
- if (!pImage->dirty) return err;
-
- // free the previous image
- if (pImage->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, pImage->image);
- pImage->image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- ANativeWindowBuffer* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- pImage->image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
-
- if (pImage->image != EGL_NO_IMAGE_KHR) {
- if (pImage->name == -1UL) {
- initTexture(pImage, buffer->format);
- }
- const GLenum target = getTextureTarget(pImage);
- glBindTexture(target, pImage->name);
- glEGLImageTargetTexture2DOES(target, (GLeglImageOES)pImage->image);
- GLint error = glGetError();
- if (error != GL_NO_ERROR) {
- LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
- pImage->image, error);
- err = INVALID_OPERATION;
- } else {
- // Everything went okay!
- pImage->dirty = false;
- pImage->width = clientBuf->width;
- pImage->height = clientBuf->height;
- }
- } else {
- LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
- err = INVALID_OPERATION;
- }
- return err;
-}
-
-status_t TextureManager::loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t)
-{
- if (texture->name == -1UL) {
- status_t err = initTexture(texture);
- LOGE_IF(err, "loadTexture failed in initTexture (%s)", strerror(err));
- if (err != NO_ERROR) return err;
- }
-
- if (texture->target != Texture::TEXTURE_2D)
- return INVALID_OPERATION;
-
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- /*
- * In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is a limited form of stride).
- * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
- * need to do something reasonable (here creating a bigger texture).
- *
- * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
- *
- * This situation doesn't happen often, but some h/w have a limitation
- * for their framebuffer (eg: must be multiple of 8 pixels), and
- * we need to take that into account when using these buffers as
- * textures.
- *
- * This should never be a problem with POT textures
- */
-
- int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
- unpack = 1 << ((unpack > 3) ? 3 : unpack);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-
- /*
- * round to POT if needed
- */
- if (!mGLExtensions.haveNpot()) {
- texture->NPOTAdjust = true;
- }
-
- if (texture->NPOTAdjust) {
- // find the smallest power-of-two that will accommodate our surface
- texture->potWidth = 1 << (31 - clz(t.width));
- texture->potHeight = 1 << (31 - clz(t.height));
- if (texture->potWidth < t.width) texture->potWidth <<= 1;
- if (texture->potHeight < t.height) texture->potHeight <<= 1;
- texture->wScale = float(t.width) / texture->potWidth;
- texture->hScale = float(t.height) / texture->potHeight;
- } else {
- texture->potWidth = t.width;
- texture->potHeight = t.height;
- }
-
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture->width != t.width || texture->height != t.height) {
- texture->width = t.width;
- texture->height = t.height;
-
- // texture size changed, we need to create a new one
- bounds.set(Rect(t.width, t.height));
- if (t.width == texture->potWidth &&
- t.height == texture->potHeight) {
- // we can do it one pass
- data = t.data;
- }
-
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture->potWidth, texture->potHeight, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
- } else {
- // oops, we don't handle this format!
- LOGE("texture=%d, using format %d, which is not "
- "supported by the GL", texture->name, t.format);
- }
- }
- if (!data) {
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride*4);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_LUMINANCE, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride);
- }
- }
- return NO_ERROR;
-}
-
-void TextureManager::activateTexture(const Texture& texture, bool filter)
-{
- const GLenum target = getTextureTarget(&texture);
- if (target == GL_TEXTURE_2D) {
- glBindTexture(GL_TEXTURE_2D, texture.name);
- glEnable(GL_TEXTURE_2D);
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
- } else {
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture.name);
- glEnable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
-#endif
- }
-
- if (filter) {
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-}
-
-void TextureManager::deactivateTextures()
-{
- glDisable(GL_TEXTURE_2D);
-#if defined(GL_OES_EGL_image_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/services/surfaceflinger/TextureManager.h b/services/surfaceflinger/TextureManager.h
deleted file mode 100644
index 18c4348..0000000
--- a/services/surfaceflinger/TextureManager.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_TEXTURE_MANAGER_H
-#define ANDROID_TEXTURE_MANAGER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-
-#include <ui/Region.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class GLExtensions;
-class GraphicBuffer;
-
-// ---------------------------------------------------------------------------
-
-struct Image {
- enum { TEXTURE_2D=0, TEXTURE_EXTERNAL=1 };
- Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
- dirty(1), target(TEXTURE_2D) { }
- GLuint name;
- EGLImageKHR image;
- GLuint width;
- GLuint height;
- unsigned dirty : 1;
- unsigned target : 1;
-};
-
-struct Texture : public Image {
- Texture() : Image(), NPOTAdjust(0) { }
- GLuint potWidth;
- GLuint potHeight;
- GLfloat wScale;
- GLfloat hScale;
- unsigned NPOTAdjust : 1;
-};
-
-// ---------------------------------------------------------------------------
-
-class TextureManager {
- const GLExtensions& mGLExtensions;
- static status_t initTexture(Image* texture, int32_t format);
- static status_t initTexture(Texture* texture);
- static bool isSupportedYuvFormat(int format);
- static bool isYuvFormat(int format);
- static GLenum getTextureTarget(const Image* pImage);
-public:
-
- TextureManager();
-
- // load bitmap data into the active buffer
- status_t loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t);
-
- // make active buffer an EGLImage if needed
- status_t initEglImage(Image* texture,
- EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
-
- // activate a texture
- static void activateTexture(const Texture& texture, bool filter);
-
- // deactivate a texture
- static void deactivateTextures();
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_TEXTURE_MANAGER_H