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authorRomain Guy <romainguy@google.com>2012-08-07 19:09:57 -0700
committerRomain Guy <romainguy@google.com>2012-08-07 19:09:57 -0700
commit33fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4 (patch)
treed74879134ece535c3930df34a05857566be6307b /tests/HwAccelerationTest
parent2440e670de0294bdf64592849613db9b8f00ee11 (diff)
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Draw an empty border around glyphs to avoid sampling issues
Bug #6942209 The font renderer was preserving a 1 px border around each glyph to ensure bilinear filtering would work nicely. Unfortunately, this border was not set to 0 when glyphs were added in the cache to replace old evicted glyphs. Change-Id: Ib85afca7ebad5cb63f960dc0e87ae162333dbfe8
Diffstat (limited to 'tests/HwAccelerationTest')
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java6
1 files changed, 6 insertions, 0 deletions
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
index 0a868fa..4a1f5a2 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
@@ -153,6 +153,12 @@ public class TextActivity extends Activity {
canvas.drawText("Hello OpenGL renderer!", 100, 300, mLargePaint);
canvas.restore();
+// mStrikePaint.setUnderlineText(false);
+// canvas.save();
+// canvas.scale(20.0f, 20.0f);
+// canvas.drawText("aeiouyw", 5.0f, 750 / 20.0f, mStrikePaint);
+// canvas.restore();
+// mStrikePaint.setUnderlineText(true);
}
}
}