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authorChia-chi Yeh <chiachi@android.com>2010-09-30 13:48:07 +0800
committerChia-chi Yeh <chiachi@android.com>2010-09-30 13:51:26 +0800
commit3520bd43139f4571cf96af126dba13681633bcb0 (patch)
treecfd4c16458ed1832d8972b16d76146e15e1fffab /voip/jni
parent5068ad8d2396d6d7bfbdb1c2c3fe57104744f1f9 (diff)
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RTP: Adjust the jitter buffer to 512ms.
Change-Id: Ia91c1aa1a03b65dbd329ea98383f370844e2b0c0
Diffstat (limited to 'voip/jni')
-rw-r--r--voip/jni/rtp/AudioGroup.cpp58
1 files changed, 35 insertions, 23 deletions
diff --git a/voip/jni/rtp/AudioGroup.cpp b/voip/jni/rtp/AudioGroup.cpp
index f09edb6..a1caa1f 100644
--- a/voip/jni/rtp/AudioGroup.cpp
+++ b/voip/jni/rtp/AudioGroup.cpp
@@ -57,9 +57,9 @@ int gRandom = -1;
// a modulo operation on the index while accessing the array. However modulo can
// be expensive on some platforms, such as ARM. Thus we round up the size of the
// array to the nearest power of 2 and then use bitwise-and instead of modulo.
-// Currently we make it 256ms long and assume packet interval is 32ms or less.
-// The first 64ms is the place where samples get mixed. The rest 192ms is the
-// real jitter buffer. For a stream at 8000Hz it takes 4096 bytes. These numbers
+// Currently we make it 512ms long and assume packet interval is 40ms or less.
+// The first 80ms is the place where samples get mixed. The rest 432ms is the
+// real jitter buffer. For a stream at 8000Hz it takes 8192 bytes. These numbers
// are chosen by experiments and each of them can be adjusted as needed.
// Other notes:
@@ -69,7 +69,11 @@ int gRandom = -1;
// milliseconds. No floating points.
// + If we cannot get enough CPU, we drop samples and simulate packet loss.
// + Resampling is not done yet, so streams in one group must use the same rate.
-// For the first release we might only support 8kHz and 16kHz.
+// For the first release only 8000Hz is supported.
+
+#define BUFFER_SIZE 512
+#define HISTORY_SIZE 80
+#define MEASURE_PERIOD 2000
class AudioStream
{
@@ -111,6 +115,7 @@ private:
int mBufferMask;
int mBufferHead;
int mBufferTail;
+ int mLatencyTimer;
int mLatencyScore;
uint16_t mSequence;
@@ -159,12 +164,13 @@ bool AudioStream::set(int mode, int socket, sockaddr_storage *remote,
mInterval = mSampleCount / mSampleRate;
// Allocate jitter buffer.
- for (mBufferMask = 8192; mBufferMask < sampleRate; mBufferMask <<= 1);
- mBufferMask >>= 2;
+ for (mBufferMask = 8; mBufferMask < mSampleRate; mBufferMask <<= 1);
+ mBufferMask *= BUFFER_SIZE;
mBuffer = new int16_t[mBufferMask];
--mBufferMask;
mBufferHead = 0;
mBufferTail = 0;
+ mLatencyTimer = 0;
mLatencyScore = 0;
// Initialize random bits.
@@ -340,29 +346,35 @@ void AudioStream::decode(int tick)
}
// Make sure mBufferHead and mBufferTail are reasonable.
- if ((unsigned int)(tick + 256 - mBufferHead) > 1024) {
- mBufferHead = tick - 64;
+ if ((unsigned int)(tick + BUFFER_SIZE - mBufferHead) > BUFFER_SIZE * 2) {
+ mBufferHead = tick - HISTORY_SIZE;
mBufferTail = mBufferHead;
}
- if (tick - mBufferHead > 64) {
+ if (tick - mBufferHead > HISTORY_SIZE) {
// Throw away outdated samples.
- mBufferHead = tick - 64;
+ mBufferHead = tick - HISTORY_SIZE;
if (mBufferTail - mBufferHead < 0) {
mBufferTail = mBufferHead;
}
}
- if (mBufferTail - tick <= 80) {
- mLatencyScore = tick;
- } else if (tick - mLatencyScore >= 5000) {
- // Reset the jitter buffer to 40ms if the latency keeps larger than 80ms
- // in the past 5s. This rarely happens, so let us just keep it simple.
- LOGD("stream[%d] latency control", mSocket);
- mBufferTail = tick + 40;
+ // Adjust the jitter buffer if the latency keeps larger than two times of the
+ // packet interval in the past two seconds.
+ int score = mBufferTail - tick - mInterval * 2;
+ if (mLatencyScore > score) {
+ mLatencyScore = score;
+ }
+ if (mLatencyScore <= 0) {
+ mLatencyTimer = tick;
+ mLatencyScore = score;
+ } else if (tick - mLatencyTimer >= MEASURE_PERIOD) {
+ LOGD("stream[%d] reduces latency of %dms", mSocket, mLatencyScore);
+ mBufferTail -= mLatencyScore;
+ mLatencyTimer = tick;
}
- if (mBufferTail - mBufferHead > 256 - mInterval) {
+ if (mBufferTail - mBufferHead > BUFFER_SIZE - mInterval) {
// Buffer overflow. Drop the packet.
LOGD("stream[%d] buffer overflow", mSocket);
recv(mSocket, &c, 1, MSG_DONTWAIT);
@@ -413,17 +425,17 @@ void AudioStream::decode(int tick)
}
if (tick - mBufferTail > 0) {
- // Buffer underrun. Reset the jitter buffer to 40ms.
+ // Buffer underrun. Reset the jitter buffer.
LOGD("stream[%d] buffer underrun", mSocket);
if (mBufferTail - mBufferHead <= 0) {
- mBufferHead = tick + 40;
+ mBufferHead = tick + mInterval;
mBufferTail = mBufferHead;
} else {
- int tail = (tick + 40) * mSampleRate;
+ int tail = (tick + mInterval) * mSampleRate;
for (int i = mBufferTail * mSampleRate; i - tail < 0; ++i) {
mBuffer[i & mBufferMask] = 0;
}
- mBufferTail = tick + 40;
+ mBufferTail = tick + mInterval;
}
}
@@ -680,7 +692,7 @@ bool AudioGroup::NetworkThread::threadLoop()
int count = 0;
for (AudioStream *stream = chain; stream; stream = stream->mNext) {
- if (!stream->mTick || tick - stream->mTick >= 0) {
+ if (tick - stream->mTick >= 0) {
stream->encode(tick, chain);
}
if (deadline - stream->mTick > 0) {