diff options
-rw-r--r-- | libs/hwui/Caches.h | 2 | ||||
-rw-r--r-- | libs/hwui/PathRenderer.cpp | 81 |
2 files changed, 54 insertions, 29 deletions
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h index 9f28409..4c292b6 100644 --- a/libs/hwui/Caches.h +++ b/libs/hwui/Caches.h @@ -294,7 +294,7 @@ private: GLuint mCurrentBuffer; GLuint mCurrentIndicesBuffer; void* mCurrentPositionPointer; - GLuint mCurrentPositionStride; + GLsizei mCurrentPositionStride; void* mCurrentTexCoordsPointer; bool mTexCoordsArrayEnabled; diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp index 6893f9d..4a66c62 100644 --- a/libs/hwui/PathRenderer.cpp +++ b/libs/hwui/PathRenderer.cpp @@ -57,24 +57,34 @@ void computeInverseScales(const mat4 *transform, float &inverseScaleX, float& in float m11 = transform->data[Matrix4::kScaleY]; float scaleX = sqrt(m00 * m00 + m01 * m01); float scaleY = sqrt(m10 * m10 + m11 * m11); - inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 0; - inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 0; + inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f; + inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f; } else { inverseScaleX = 1.0f; inverseScaleY = 1.0f; } } -inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) -{ +inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); } -inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) -{ +inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha); } +/** + * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset + * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices + * will be offset by 1.0 + * + * Note that we can't add and normalize the two vectors, that would result in a rectangle having an + * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) + */ +inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { + return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); +} + void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); @@ -108,9 +118,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS current->position[0] - next->position[0]); nextNormal.normalize(); - // offset each point by its normal, out and in, by appropriate stroke offset - vec2 totalOffset = (lastNormal + nextNormal); - totalOffset.normalize(); + vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); if (halfStrokeWidth == 0.0f) { // hairline - compensate for scale totalOffset.x *= 0.5f * inverseScaleX; @@ -155,12 +163,11 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe current->position[0] - next->position[0]); nextNormal.normalize(); - // AA point offset from original point is that point's normal, such that - // each side is offset by .5 pixels - vec2 totalOffset = (lastNormal + nextNormal); - totalOffset.normalize(); - totalOffset.x *= inverseScaleX * 0.5f; - totalOffset.y *= inverseScaleY * 0.5f; + // AA point offset from original point is that point's normal, such that each side is offset + // by .5 pixels + vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); + totalOffset.x *= 0.5f * inverseScaleX; + totalOffset.y *= 0.5f * inverseScaleY; AlphaVertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, @@ -204,6 +211,15 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); + // avoid lines smaller than hairline since they break triangle based sampling. instead reducing + // alpha value (TODO: support different X/Y scale) + float maxAlpha = 1.0f; + if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && + halfStrokeWidth * inverseScaleX < 1.0f) { + maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; + halfStrokeWidth = 0.0f; + } + int offset = 2 * perimeter.size() + 3; int currentAAOuterIndex = 0; int currentStrokeIndex = offset; @@ -220,13 +236,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal current->position[0] - next->position[0]); nextNormal.normalize(); - vec2 pointNormal = (lastNormal + nextNormal); - pointNormal.normalize(); - vec2 AAOffset = pointNormal * 0.5f; - AAOffset.x *= inverseScaleX; - AAOffset.y *= inverseScaleY; + vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); + vec2 AAOffset = totalOffset; + AAOffset.x *= 0.5f * inverseScaleX; + AAOffset.y *= 0.5f * inverseScaleY; - vec2 innerOffset = pointNormal; + vec2 innerOffset = totalOffset; if (halfStrokeWidth == 0.0f) { // hairline! - compensate for scale innerOffset.x *= 0.5f * inverseScaleX; @@ -244,27 +259,26 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal AlphaVertex::set(&buffer[currentAAOuterIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, - 1.0f); + maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, - 1.0f); + maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, - 1.0f); + maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex++], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, - 1.0f); + maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex++], current->position[0] - outerOffset.x, current->position[1] - outerOffset.y, 0.0f); - // TODO: current = next, copy last normal instead of recalculate last = current; current = next; lastNormal = nextNormal; @@ -295,8 +309,19 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, computeInverseScales(transform, inverseScaleX, inverseScaleY); Vector<Vertex> tempVertices; - convexPathPerimeterVertices(path, inverseScaleX * inverseScaleX, inverseScaleY * inverseScaleY, - tempVertices); + float threshInvScaleX = inverseScaleX; + float threshInvScaleY = inverseScaleY; + if (style == SkPaint::kStroke_Style) { + // alter the bezier recursion threshold values we calculate in order to compensate for + // expansion done after the path vertices are found + SkRect bounds = path.getBounds(); + if (!bounds.isEmpty()) { + threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth()); + threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); + } + } + convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX, + threshInvScaleY * threshInvScaleY, tempVertices); #if VERTEX_DEBUG for (unsigned int i = 0; i < tempVertices.size(); i++) { |