diff options
-rw-r--r-- | core/java/android/app/NativeActivity.java | 6 | ||||
-rw-r--r-- | core/java/android/content/res/AssetManager.java | 1 | ||||
-rw-r--r-- | core/jni/android_app_NativeActivity.cpp | 12 | ||||
-rw-r--r-- | include/utils/AssetManager.h | 20 | ||||
-rw-r--r-- | native/android/Android.mk | 1 | ||||
-rw-r--r-- | native/android/asset_manager.cpp | 210 | ||||
-rw-r--r-- | native/include/android/asset_manager.h | 148 | ||||
-rw-r--r-- | native/include/android/native_activity.h | 7 |
8 files changed, 398 insertions, 7 deletions
diff --git a/core/java/android/app/NativeActivity.java b/core/java/android/app/NativeActivity.java index ccc9ae3..3238b82 100644 --- a/core/java/android/app/NativeActivity.java +++ b/core/java/android/app/NativeActivity.java @@ -6,6 +6,7 @@ import android.content.Context; import android.content.pm.ActivityInfo; import android.content.pm.ApplicationInfo; import android.content.pm.PackageManager; +import android.content.res.AssetManager; import android.graphics.PixelFormat; import android.os.Build; import android.os.Bundle; @@ -52,7 +53,8 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback2, private boolean mDestroyed; private native int loadNativeCode(String path, MessageQueue queue, - String internalDataPath, String externalDataPath, int sdkVersion); + String internalDataPath, String externalDataPath, int sdkVersion, + AssetManager assetMgr); private native void unloadNativeCode(int handle); private native void onStartNative(int handle); @@ -138,7 +140,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback2, mNativeHandle = loadNativeCode(path, Looper.myQueue(), getFilesDir().toString(), Environment.getExternalStorageAppFilesDirectory(ai.packageName).toString(), - Build.VERSION.SDK_INT); + Build.VERSION.SDK_INT, getAssets()); if (mNativeHandle == 0) { throw new IllegalArgumentException("Unable to load native library: " + path); diff --git a/core/java/android/content/res/AssetManager.java b/core/java/android/content/res/AssetManager.java index 1070f08..73d9458 100644 --- a/core/java/android/content/res/AssetManager.java +++ b/core/java/android/content/res/AssetManager.java @@ -70,6 +70,7 @@ public final class AssetManager { // For communication with native code. private int mObject; + private int mNObject; // used by the NDK private StringBlock mStringBlocks[] = null; diff --git a/core/jni/android_app_NativeActivity.cpp b/core/jni/android_app_NativeActivity.cpp index acbf854..0b2b507 100644 --- a/core/jni/android_app_NativeActivity.cpp +++ b/core/jni/android_app_NativeActivity.cpp @@ -24,6 +24,7 @@ #include <android_runtime/AndroidRuntime.h> #include <android_runtime/android_view_Surface.h> #include <android_runtime/android_app_NativeActivity.h> +#include <android_runtime/android_util_AssetManager.h> #include <surfaceflinger/Surface.h> #include <ui/egl/android_natives.h> #include <ui/InputTransport.h> @@ -451,7 +452,8 @@ static bool mainWorkCallback(int fd, int events, void* data) { static jint loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQueue, - jstring internalDataDir, jstring externalDataDir, int sdkVersion) + jstring internalDataDir, jstring externalDataDir, int sdkVersion, + jobject jAssetMgr) { LOG_TRACE("loadNativeCode_native"); @@ -502,7 +504,7 @@ loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQ } code->env = env; code->clazz = env->NewGlobalRef(clazz); - + const char* dirStr = env->GetStringUTFChars(internalDataDir, NULL); code->internalDataPath = dirStr; code->internalDataPath = code->internalDataPath.string(); @@ -512,9 +514,11 @@ loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQ code->externalDataPath = dirStr; code->externalDataPath = code->externalDataPath.string(); env->ReleaseStringUTFChars(path, dirStr); - + code->sdkVersion = sdkVersion; + code->assetManager = assetManagerForJavaObject(env, jAssetMgr); + code->createActivityFunc(code, NULL, 0); } @@ -770,7 +774,7 @@ dispatchKeyEvent_native(JNIEnv* env, jobject clazz, jint handle, jobject eventOb } static const JNINativeMethod g_methods[] = { - { "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I)I", + { "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I;Landroid/content/res/AssetManager)I", (void*)loadNativeCode_native }, { "unloadNativeCode", "(I)V", (void*)unloadNativeCode_native }, { "onStartNative", "(I)V", (void*)onStart_native }, diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h index d8994e0..97694ff 100644 --- a/include/utils/AssetManager.h +++ b/include/utils/AssetManager.h @@ -29,6 +29,24 @@ #include <utils/ZipFileRO.h> #include <utils/threads.h> +/* + * Native-app access is via the opaque typedef struct AAssetManager in the C namespace. + */ +#ifdef __cplusplus +extern "C" { +#endif + +struct AAssetManager { }; + +#ifdef __cplusplus +}; +#endif + + +/* + * Now the proper C++ android-namespace definitions + */ + namespace android { class Asset; // fwd decl for things that include Asset.h first @@ -48,7 +66,7 @@ struct ResTable_config; * The asset hierarchy may be examined like a filesystem, using * AssetDir objects to peruse a single directory. */ -class AssetManager { +class AssetManager : public AAssetManager { public: typedef enum CacheMode { CACHE_UNKNOWN = 0, diff --git a/native/android/Android.mk b/native/android/Android.mk index 2fe0679..950a1e9 100644 --- a/native/android/Android.mk +++ b/native/android/Android.mk @@ -6,6 +6,7 @@ include $(CLEAR_VARS) # our source files # LOCAL_SRC_FILES:= \ + asset_manager.cpp \ input.cpp \ looper.cpp \ native_activity.cpp \ diff --git a/native/android/asset_manager.cpp b/native/android/asset_manager.cpp new file mode 100644 index 0000000..36c381e --- /dev/null +++ b/native/android/asset_manager.cpp @@ -0,0 +1,210 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "NAsset" +#include <utils/Log.h> + +#include <android/asset_manager.h> +#include <utils/AssetManager.h> +#include <utils/AssetDir.h> +#include <utils/Asset.h> +#include <utils/threads.h> + +#include "jni.h" +#include "JNIHelp.h" + +using namespace android; + +// -------------------- Backing implementation of the public API -------------------- + +// AAssetManager is actually a secret typedef for an empty base class of AssetManager, +// but AAssetDir and AAsset are actual wrappers for isolation. + +// ----- +struct AAssetDir { + AssetDir* mAssetDir; + size_t mCurFileIndex; + String8 mCachedFileName; + + AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { } + ~AAssetDir() { delete mAssetDir; } +}; + + +// ----- +struct AAsset { + Asset* mAsset; + + AAsset(Asset* asset) : mAsset(asset) { } + ~AAsset() { delete mAsset; } +}; + +// -------------------- Public native C API -------------------- + +/** + * Supporting information + */ + +static struct assetmanager_offsets_t +{ + jfieldID mObject; +} gAssetManagerOffsets; + +static volatile bool gJNIConfigured = false; +static Mutex gMutex; + +/** + * Asset Manager functionality + */ +AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager) +{ + { + Mutex::Autolock _l(gMutex); + + if (gJNIConfigured == false) { + jclass amClass = env->FindClass("android/content/res/AssetManager"); + gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I"); + gJNIConfigured = true; + } + } + + return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject); +} + +AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode) +{ + Asset::AccessMode amMode; + switch (mode) { + case AASSET_MODE_UNKNOWN: + amMode = Asset::ACCESS_UNKNOWN; + break; + case AASSET_MODE_RANDOM: + amMode = Asset::ACCESS_RANDOM; + break; + case AASSET_MODE_STREAMING: + amMode = Asset::ACCESS_STREAMING; + break; + case AASSET_MODE_BUFFER: + amMode = Asset::ACCESS_BUFFER; + break; + default: + return NULL; + } + + AssetManager* mgr = static_cast<AssetManager*>(amgr); + Asset* asset = mgr->open(filename, amMode); + if (asset == NULL) { + return NULL; + } + + return new AAsset(asset); +} + +AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName) +{ + AssetManager* mgr = static_cast<AssetManager*>(amgr); + return new AAssetDir(mgr->openDir(dirName)); +} + +/** + * AssetDir functionality + */ + +const char* AAssetDir_getNextFileName(AAssetDir* assetDir) +{ + const char* returnName = NULL; + size_t index = assetDir->mCurFileIndex; + const size_t max = assetDir->mAssetDir->getFileCount(); + + // Find the next regular file; explicitly don't report directories even if the + // underlying implementation changes to report them. At that point we can add + // a more general iterator to this native interface set if appropriate. + while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) { + index++; + } + + // still in bounds? then the one at 'index' is the next to be reported; generate + // the string to return and advance the iterator for next time. + if (index < max) { + assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index); + returnName = assetDir->mCachedFileName.string(); + index++; + } + + assetDir->mCurFileIndex = index; + return returnName; +} + +void AAssetDir_rewind(AAssetDir* assetDir) +{ + assetDir->mCurFileIndex = 0; +} + +const char* AAssetDir_getFileName(AAssetDir* assetDir, int index) +{ + assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index); + return assetDir->mCachedFileName.string(); +} + +void AAssetDir_close(AAssetDir* assetDir) +{ + delete assetDir; +} + +/** + * Asset functionality + */ + +int AAsset_read(AAsset* asset, void* buf, size_t count) +{ + return asset->mAsset->read(buf, (size_t)count); +} + +off_t AAsset_seek(AAsset* asset, off_t offset, int whence) +{ + return asset->mAsset->seek(offset, whence); +} + +void AAsset_close(AAsset* asset) +{ + asset->mAsset->close(); + delete asset; +} + +const void* AAsset_getBuffer(AAsset* asset) +{ + return asset->mAsset->getBuffer(false); +} + +off_t AAsset_getLength(AAsset* asset) +{ + return asset->mAsset->getLength(); +} + +off_t AAsset_getRemainingLength(AAsset* asset) +{ + return asset->mAsset->getRemainingLength(); +} + +int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) +{ + return asset->mAsset->openFileDescriptor(outStart, outLength); +} + +int AAsset_isAllocated(AAsset* asset) +{ + return asset->mAsset->isAllocated() ? 1 : 0; +} diff --git a/native/include/android/asset_manager.h b/native/include/android/asset_manager.h new file mode 100644 index 0000000..89989f8 --- /dev/null +++ b/native/include/android/asset_manager.h @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#ifndef ANDROID_ASSET_MANAGER_H +#define ANDROID_ASSET_MANAGER_H + +#include <jni.h> + +#ifdef __cplusplus +extern "C" { +#endif + +struct AAssetManager; +typedef struct AAssetManager AAssetManager; + +struct AAssetDir; +typedef struct AAssetDir AAssetDir; + +struct AAsset; +typedef struct AAsset AAsset; + +/* Available modes for opening assets */ +enum { + AASSET_MODE_UNKNOWN = 0, + AASSET_MODE_RANDOM = 1, + AASSET_MODE_STREAMING = 2, + AASSET_MODE_BUFFER = 3 +}; + + +/** + * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager + * object. Note that the caller is responsible for obtaining and holding a VM reference + * to the jobject to prevent its being garbage collected while the native object is + * in use. + */ +AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager); + +/** + * Open the named directory within the asset hierarchy. The directory can then + * be inspected with the AAssetDir functions. To open the top-level directory, + * pass in "" as the dirName. + * + * The object returned here should be freed by calling AAssetDir_close(). + */ +AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName); + +/** + * Open an asset. + * + * The object returned here should be freed by calling AAsset_close(). + */ +AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode); + +/** + * Iterate over the files in an asset directory. A NULL string is returned + * when all the file names have been returned. + * + * The returned file name is suitable for passing to AAssetManager_open(). + * + * The string returned here is owned by the AssetDir implementation and is not + * guaranteed to remain valid if any other calls are made on this AAssetDir + * instance. + */ +const char* AAssetDir_getNextFileName(AAssetDir* assetDir); + +/** + * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. + */ +void AAssetDir_rewind(AAssetDir* assetDir); + +/** + * Close an opened AAssetDir, freeing any related resources. + */ +void AAssetDir_close(AAssetDir* assetDir); + +/** + * Attempt to read 'count' bytes of data from the current offset. + * + * Returns the number of bytes read, zero on EOF, or < 0 on error. + */ +int AAsset_read(AAsset* asset, void* buf, size_t count); + +/** + * Seek to the specified offset within the asset data. 'whence' uses the + * same constants as lseek()/fseek(). + * + * Returns the new position on success, or (off_t) -1 on error. + */ +off_t AAsset_seek(AAsset* asset, off_t offset, int whence); + +/** + * Close the asset, freeing all associated resources. + */ +void AAsset_close(AAsset* asset); + +/** + * Get a pointer to a buffer holding the entire contents of the assset. + * + * Returns NULL on failure. + */ +const void* AAsset_getBuffer(AAsset* asset); + +/** + * Report the total size of the asset data. + */ +off_t AAsset_getLength(AAsset* asset); + +/** + * Report the total amount of asset data that can be read from the current position. + */ +off_t AAsset_getRemainingLength(AAsset* asset); + +/** + * Open a new file descriptor that can be used to read the asset data. + * + * Returns < 0 if direct fd access is not possible (for example, if the asset is + * compressed). + */ +int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength); + +/** + * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not + * mmapped). + */ +int AAsset_isAllocated(AAsset* asset); + + + +#ifdef __cplusplus +}; +#endif + +#endif // ANDROID_ASSET_MANAGER_H diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h index ea6f05f..ee4204d 100644 --- a/native/include/android/native_activity.h +++ b/native/include/android/native_activity.h @@ -23,6 +23,7 @@ #include <jni.h> +#include <android/asset_manager.h> #include <android/input.h> #include <android/native_window.h> @@ -84,6 +85,12 @@ typedef struct ANativeActivity { * state. */ void* instance; + + /** + * Pointer to the Asset Manager instance for the application. The application + * uses this to access binary assets bundled inside its own .apk file. + */ + AAssetManager* assetManager; } ANativeActivity; /** |