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+page.title=App Install Location
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>Quickview</h2>
+ <ul>
+ <li>You can allow your application to install on the device's external storage.</li>
+ <li>Some types of applications should <strong>not</strong> allow installation on the external
+storage.</li>
+ <li>Installing on the external storage is ideal for large applications that are not tightly
+integrated with the system (most commonly, games).</li>
+ </ul>
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#Compatiblity">Backward Compatibility</a></li>
+ <li><a href="#ShouldNot">Applications That Should NOT Install on External Storage</a></li>
+ <li><a href="#Should">Applications That Should Install on External Storage</a></li>
+ </ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><code><a href="{@docRoot}guide/topics/manifest/manifest-element.html">
+&lt;manifest&gt;</a></code></li>
+ </ol>
+
+</div>
+</div>
+
+<p>Beginning with API Level 8, you can allow your application to be installed on the
+external storage (for example, the device's SD card). This is an optional feature you can declare
+for your application with the <a
+href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
+android:installLocation}</a> manifest attribute. If you do
+<em>not</em> declare this attribute, your application will be installed on the internal storage
+only and it cannot be moved to the external storage.</p>
+
+<p>To allow the system to install your application on the external storage, modify your
+manifest file to include the <a
+href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
+android:installLocation}</a> attribute in the <code><a
+href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a></code> element,
+with a value of either "{@code preferExternal}" or "{@code auto}". For example:</p>
+
+<pre>
+&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ android:installLocation="preferExternal"
+ ... &gt;
+</pre>
+
+<p>If you declare "{@code preferExternal}", you request that your application be installed on the
+external storage, but the system does not guarantee that your application will be installed on
+the external storage. If the external storage is full, the system will install it on the internal
+storage. The user can also move your application between the two locations.</p>
+
+<p>If you declare "{@code auto}", you indicate that your application may be installed on the
+external storage, but you don't have a preference of install location. The system will
+decide where to install your application based on several factors. The user can also move your
+application between the two locations.</p>
+
+<p>When your application is installed on the external storage:</p>
+<ul>
+ <li>There is no effect on the application performance so long
+as the external storage is mounted on the device.</li>
+ <li>The {@code .apk} file is saved on the external storage, but all private user data,
+databases, optimized {@code .dex} files, and extracted native code are saved on the
+internal device memory.</li>
+ <li>The unique container in which your application is stored is encrypted with a randomly
+generated key that can be decrypted only by the device that originally installed it. Thus, an
+application installed on an SD card works for only one device.</li>
+ <li>The user can move your application to the internal storage through the system settings.</li>
+</ul>
+
+<p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files
+with a computer or unmounts the SD card via the system settings, the external storage is unmounted
+from the device and all applications running on the external storage are immediately killed.</p>
+
+
+
+<h2 id="Compatiblity">Backward Compatibility</h2>
+
+<p>The ability for your application to install on the external storage is a feature available only
+on devices running API Level 8 (Android 2.2) or greater. Existing applications that were built prior
+to API Level 8 will always install on the internal storage and cannot be moved to the external
+storage (even on devices with API Level 8). However, if your application is designed to support an
+API Level <em>lower than</em> 8, you can choose to support this feature for devices with API Level 8
+or greater and still be compatible with devices using an API Level lower than 8.</p>
+
+<p>To allow installation on external storage and remain compatible with versions lower than API
+Level 8:</p>
+<ol>
+ <li>Include the {@code android:installLocation} attribute with a value of "{@code auto}" or
+"{@code preferExternal}" in the <code><a
+href="{@docRoog}guide/topics/manifest/uses-sdk-element.html">&lt;manifest&gt;</a></code>
+element.</li>
+ <li>Leave your {@code android:minSdkVersion} attribute as is (something <em>less
+than</em> "8") and be certain that your application code uses only APIs compatible with that
+level.</li>
+ <li>In order to compile your application, change your build target to API Level 8. This is
+necessary because older Android libraries don't understand the {@code android:installLocation}
+attribute and will not compile your application when it's present.</li>
+</ol>
+
+<p>When your application is installed on a device with an API Level lower than 8, the {@code
+android:installLocation} attribute is ignored and the application is installed on the internal
+storage.</p>
+
+<p class="caution"><strong>Caution:</strong> Although XML markup such as this will be ignored by
+older platforms, you must be careful not to use programming APIs introduced in API Level 8
+while your {@code minSdkVersion} is less than "8", unless you perform the work necessary to
+provide backward compatiblity in your code. For information about building
+backward compatibility in your application code, see the <a
+href="{@docRoot}resources/articles/backward-compatibility.html">Backward Compatibility</a>
+article.</p>
+
+
+
+<h2 id="ShouldNot">Applications That Should NOT Install on External Storage</h2>
+
+<p>When the user enables USB mass storage to share files with their computer (or otherwise
+unmounts or removes the external storage), any application
+installed on the external storage and currently running is killed. The system effectively becomes
+unaware of the application until mass storage is disabled and the external storage is
+remounted on the device. Besides killing the application and making it unavailable to the user,
+this can break some types of applications in a more serious way. In order for your application to
+consistently behave as expected, you <strong>should not</strong> allow your application to be
+installed on the external storage if it uses any of the following features, due to the cited
+consequences when the external storage is unmounted:</p>
+
+<dl>
+ <dt>Services</dt>
+ <dd>Your running {@link android.app.Service} will be killed and will not be restarted when
+external storage is remounted. You can, however, register for the {@link
+android.content.Intent#ACTION_EXTERNAL_APPLICATIONS_AVAILABLE} broadcast Intent, which will notify
+your application when applications installed on external storage have become available to the
+system again. At which time, you can restart your Service.</dd>
+ <dt>Alarm Services</dt>
+ <dd>Your alarms registered with {@link android.app.AlarmManager} will be cancelled. You must
+manually re-register any alarms when external storage is remounted.</dd>
+ <dt>Input Method Engines</dt>
+ <dd>Your <a href="{@docRoot}resources/articles/on-screen-inputs.html">IME</a> will be
+replaced by the default IME. When external storage is remounted, the user can open system settings
+to enable your IME again.</dd>
+ <dt>Live Wallpapers</dt>
+ <dd>Your running <a href="{@docRoot}resources/articles/live-wallpapers.html">Live Wallpaper</a>
+will be replaced by the default Live Wallpaper. When external storage is remounted, the user can
+select your Live Wallpaper again.</dd>
+ <dt>Live Folders</dt>
+ <dd>Your <a href="{@docRoot}resources/articles/live-folders.html">Live Folder</a> will be
+removed from the home screen. When external storage is remounted, the user can add your Live Folder
+to the home screen again.</dd>
+ <dt>App Widgets</dt>
+ <dd>Your <a href="{@docRoot}guide/topics/appwidgets/index.html">App Widget</a> will be removed
+from the home screen. When external storage is remounted, your App Widget will <em>not</em> be
+available for the user to select until the system resets the home application (usually not until a
+system reboot).</dd>
+ <dt>Account Managers</dt>
+ <dd>Your accounts created with {@link android.accounts.AccountManager} will disappear until
+external storage is remounted.</dd>
+ <dt>Sync Adapters</dt>
+ <dd>Your {@link android.content.AbstractThreadedSyncAdapter} and all its sync functionality will
+not work until external storage is remounted.</dd>
+ <dt>Device Administrators</dt>
+ <dd>Your {@link android.app.admin.DeviceAdminReceiver} and all its admin capabilities will
+be disabled, which can have unforeseeable consequences for the device functionality, which may
+persist after external storage is remounted.</dd>
+</dl>
+
+<p>If your application uses any of the features listed above, you <strong>should not</strong> allow
+your application to install on external storage. By default, the system <em>will not</em> allow your
+application to install on the external storage, so you don't need to worry about your existing
+applications. However, if you're certain that your application should never be installed on the
+external storage, then you should make this clear by declaring <a
+href="{@docRoot}guide/topics/manifest/manifest-element.html#install">{@code
+android:installLocation}</a> with a value of "{@code internalOnly}". Though this does not
+change the default behavior, it explicitly states that your application should only be installed
+on the internal storage and serves as a reminder to you and other developers that this decision has
+been made.</p>
+
+
+<h2 id="Should">Applications That Should Install on External Storage</h2>
+
+<p>In simple terms, anything that does not use the features listed in the previous section
+are safe when installed on external storage. Large games are more commonly the types of
+applications that should allow installation on external storage, because games don't typically
+provide additional services when innactive. When external storage becomes unavailable and a game
+process is killed, there should be no visible effect when the storage becomes available again and
+the user restarts the game (assuming that the game properly saved its state during the normal
+<a href="{@docRoot}guide/topics/fundamentals.html#lcycles">Activity lifecycle</a>).</p>
+
+<p>If your application requires several megabytes for the APK file, you should
+carefully consider whether to enable the application to install on the external storage so that
+users can preserve space on their internal storage.</p>
+