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-rw-r--r--libs/hwui/LayerRenderer.cpp103
1 files changed, 59 insertions, 44 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index b838764..a25c95e 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -27,10 +27,10 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
void LayerRenderer::prepare(bool opaque) {
- LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mFbo);
+ LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo);
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
OpenGLRenderer::prepare(opaque);
}
@@ -39,33 +39,33 @@ void LayerRenderer::finish() {
OpenGLRenderer::finish();
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo);
- LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mFbo);
+ LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->mFbo);
}
///////////////////////////////////////////////////////////////////////////////
// Static functions
///////////////////////////////////////////////////////////////////////////////
-GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height,
- uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture) {
+Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
+ Layer* layer = new Layer(width, height);
+
GLuint previousFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
- GLuint fbo = 0;
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glGenFramebuffers(1, &layer->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
if (glGetError() != GL_NO_ERROR) {
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &fbo);
+ glDeleteBuffers(1, &layer->fbo);
return 0;
}
glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, texture);
- glBindTexture(GL_TEXTURE_2D, *texture);
+ glGenTextures(1, &layer->texture);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
@@ -80,66 +80,81 @@ GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height,
if (glGetError() != GL_NO_ERROR) {
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &fbo);
- glDeleteTextures(1, texture);
+ glDeleteBuffers(1, &layer->fbo);
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
return 0;
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- *texture, 0);
+ layer->texture, 0);
if (glGetError() != GL_NO_ERROR) {
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &fbo);
- glDeleteTextures(1, texture);
+ glDeleteBuffers(1, &layer->fbo);
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
return 0;
}
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- *layerWidth = width;
- *layerHeight = height;
+ layer->layer.set(0.0f, 0.0f, width, height);
+ layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
+ layer->alpha = 255;
+ layer->mode = SkXfermode::kSrcOver_Mode;
+ layer->blend = !isOpaque;
+ layer->empty = false;
+ layer->colorFilter = NULL;
- return fbo;
+ return layer;
}
-void LayerRenderer::resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height,
- uint32_t* layerWidth, uint32_t* layerHeight) {
- LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", fbo, width, height);
+bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
+ if (layer) {
+ LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- if (glGetError() != GL_NO_ERROR) {
- glDeleteBuffers(1, &fbo);
- glDeleteTextures(1, &texture);
+ if (glGetError() != GL_NO_ERROR) {
+ glDeleteBuffers(1, &layer->fbo);
+ glDeleteTextures(1, &layer->texture);
- *layerWidth = 0;
- *layerHeight = 0;
+ layer->width = 0;
+ layer->height = 0;
+ layer->fbo = 0;
+ layer->texture = 0;
- return;
- }
+ return false;
+ }
- *layerWidth = width;
- *layerHeight = height;
+ layer->width = width;
+ layer->height = height;
+ }
+ return true;
}
-void LayerRenderer::destroyLayer(GLuint fbo, GLuint texture) {
- LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", fbo);
+void LayerRenderer::destroyLayer(Layer* layer) {
+ if (layer) {
+ LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
+
+ if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
+ if (layer->texture) glDeleteTextures(1, &layer->texture);
- if (fbo) glDeleteFramebuffers(1, &fbo);
- if (texture) glDeleteTextures(1, &texture);
+ delete layer;
+ }
}
-void LayerRenderer::destroyLayerDeferred(GLuint fbo, GLuint texture) {
- LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", fbo);
+void LayerRenderer::destroyLayerDeferred(Layer* layer) {
+ if (layer) {
+ LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
- Caches& caches = Caches::getInstance();
- if (fbo) caches.deleteFboDeferred(fbo);
- if (texture) caches.deleteTextureDeferred(texture);
+ Caches::getInstance().deleteLayerDeferred(layer);
+ }
}
}; // namespace uirenderer