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+/*
+ * Copyright (C) 2008-2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __ANDROID_ELEMENT_H__
+#define __ANDROID_ELEMENT_H__
+
+#include <rs.h>
+#include "RenderScript.h"
+#include "BaseObj.h"
+
+class Element : public BaseObj {
+public:
+ /**
+ * Return if a element is too complex for use as a data source for a Mesh or
+ * a Program.
+ *
+ * @return boolean
+ */
+ bool isComplex();
+
+ /**
+ * @hide
+ * @return number of sub-elements in this element
+ */
+ size_t getSubElementCount() {
+ return mVisibleElementMap.size();
+ }
+
+ /**
+ * @hide
+ * @param index index of the sub-element to return
+ * @return sub-element in this element at given index
+ */
+ const Element * getSubElement(uint32_t index);
+
+ /**
+ * @hide
+ * @param index index of the sub-element
+ * @return sub-element in this element at given index
+ */
+ const char * getSubElementName(uint32_t index);
+
+ /**
+ * @hide
+ * @param index index of the sub-element
+ * @return array size of sub-element in this element at given index
+ */
+ size_t getSubElementArraySize(uint32_t index);
+
+ /**
+ * @hide
+ * @param index index of the sub-element
+ * @return offset in bytes of sub-element in this element at given index
+ */
+ uint32_t getSubElementOffsetBytes(uint32_t index);
+
+ /**
+ * @hide
+ * @return element data type
+ */
+ RsDataType getDataType() const {
+ return mType;
+ }
+
+ /**
+ * @hide
+ * @return element data kind
+ */
+ RsDataKind getDataKind() const {
+ return mKind;
+ }
+
+ size_t getSizeBytes() const {
+ return mSizeBytes;
+ }
+
+
+ static const Element * BOOLEAN(RenderScript *rs);
+ static const Element * U8(RenderScript *rs);
+ static const Element * I8(RenderScript *rs);
+ static const Element * U16(RenderScript *rs);
+ static const Element * I16(RenderScript *rs);
+ static const Element * U32(RenderScript *rs);
+ static const Element * I32(RenderScript *rs);
+ static const Element * U64(RenderScript *rs);
+ static const Element * I64(RenderScript *rs);
+ static const Element * F32(RenderScript *rs);
+ static const Element * F64(RenderScript *rs);
+ static const Element * ELEMENT(RenderScript *rs);
+ static const Element * TYPE(RenderScript *rs);
+ static const Element * ALLOCATION(RenderScript *rs);
+ static const Element * SAMPLER(RenderScript *rs);
+ static const Element * SCRIPT(RenderScript *rs);
+ static const Element * MESH(RenderScript *rs);
+ static const Element * PROGRAM_FRAGMENT(RenderScript *rs);
+ static const Element * PROGRAM_VERTEX(RenderScript *rs);
+ static const Element * PROGRAM_RASTER(RenderScript *rs);
+ static const Element * PROGRAM_STORE(RenderScript *rs);
+
+ static const Element * A_8(RenderScript *rs);
+ static const Element * RGB_565(RenderScript *rs);
+ static const Element * RGB_888(RenderScript *rs);
+ static const Element * RGBA_5551(RenderScript *rs);
+ static const Element * RGBA_4444(RenderScript *rs);
+ static const Element * RGBA_8888(RenderScript *rs);
+
+ static const Element * F32_2(RenderScript *rs);
+ static const Element * F32_3(RenderScript *rs);
+ static const Element * F32_4(RenderScript *rs);
+ static const Element * F64_2(RenderScript *rs);
+ static const Element * F64_3(RenderScript *rs);
+ static const Element * F64_4(RenderScript *rs);
+ static const Element * U8_2(RenderScript *rs);
+ static const Element * U8_3(RenderScript *rs);
+ static const Element * U8_4(RenderScript *rs);
+ static const Element * I8_2(RenderScript *rs);
+ static const Element * I8_3(RenderScript *rs);
+ static const Element * I8_4(RenderScript *rs);
+ static const Element * U16_2(RenderScript *rs);
+ static const Element * U16_3(RenderScript *rs);
+ static const Element * U16_4(RenderScript *rs);
+ static const Element * I16_2(RenderScript *rs);
+ static const Element * I16_3(RenderScript *rs);
+ static const Element * I16_4(RenderScript *rs);
+ static const Element * U32_2(RenderScript *rs);
+ static const Element * U32_3(RenderScript *rs);
+ static const Element * U32_4(RenderScript *rs);
+ static const Element * I32_2(RenderScript *rs);
+ static const Element * I32_3(RenderScript *rs);
+ static const Element * I32_4(RenderScript *rs);
+ static const Element * U64_2(RenderScript *rs);
+ static const Element * U64_3(RenderScript *rs);
+ static const Element * U64_4(RenderScript *rs);
+ static const Element * I64_2(RenderScript *rs);
+ static const Element * I64_3(RenderScript *rs);
+ static const Element * I64_4(RenderScript *rs);
+ static const Element * MATRIX_4X4(RenderScript *rs);
+ static const Element * MATRIX_3X3(RenderScript *rs);
+ static const Element * MATRIX_2X2(RenderScript *rs);
+
+ Element(void *id, RenderScript *rs,
+ android::Vector<const Element *> &elements,
+ android::Vector<android::String8> &elementNames,
+ android::Vector<uint32_t> &arraySizes);
+ Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size);
+ Element(RenderScript *rs);
+ virtual ~Element();
+
+ void updateFromNative();
+ static const Element * createUser(RenderScript *rs, RsDataType dt);
+ static const Element * createVector(RenderScript *rs, RsDataType dt, uint32_t size);
+ static const Element * createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk);
+ bool isCompatible(const Element *e);
+
+ class Builder {
+ private:
+ RenderScript *mRS;
+ android::Vector<const Element *> mElements;
+ android::Vector<android::String8> mElementNames;
+ android::Vector<uint32_t> mArraySizes;
+ bool mSkipPadding;
+
+ public:
+ Builder(RenderScript *rs);
+ ~Builder();
+ void add(const Element *, android::String8 &name, uint32_t arraySize = 1);
+ const Element * create();
+ };
+
+private:
+ void updateVisibleSubElements();
+
+ android::Vector<const Element *> mElements;
+ android::Vector<android::String8> mElementNames;
+ android::Vector<uint32_t> mArraySizes;
+ android::Vector<uint32_t> mVisibleElementMap;
+ android::Vector<uint32_t> mOffsetInBytes;
+
+ RsDataType mType;
+ RsDataKind mKind;
+ bool mNormalized;
+ size_t mSizeBytes;
+ size_t mVectorSize;
+};
+
+#endif