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Diffstat (limited to 'libs/rs/Element.h')
-rw-r--r-- | libs/rs/Element.h | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/libs/rs/Element.h b/libs/rs/Element.h new file mode 100644 index 0000000..a579dc3 --- /dev/null +++ b/libs/rs/Element.h @@ -0,0 +1,199 @@ +/* + * Copyright (C) 2008-2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __ANDROID_ELEMENT_H__ +#define __ANDROID_ELEMENT_H__ + +#include <rs.h> +#include "RenderScript.h" +#include "BaseObj.h" + +class Element : public BaseObj { +public: + /** + * Return if a element is too complex for use as a data source for a Mesh or + * a Program. + * + * @return boolean + */ + bool isComplex(); + + /** + * @hide + * @return number of sub-elements in this element + */ + size_t getSubElementCount() { + return mVisibleElementMap.size(); + } + + /** + * @hide + * @param index index of the sub-element to return + * @return sub-element in this element at given index + */ + const Element * getSubElement(uint32_t index); + + /** + * @hide + * @param index index of the sub-element + * @return sub-element in this element at given index + */ + const char * getSubElementName(uint32_t index); + + /** + * @hide + * @param index index of the sub-element + * @return array size of sub-element in this element at given index + */ + size_t getSubElementArraySize(uint32_t index); + + /** + * @hide + * @param index index of the sub-element + * @return offset in bytes of sub-element in this element at given index + */ + uint32_t getSubElementOffsetBytes(uint32_t index); + + /** + * @hide + * @return element data type + */ + RsDataType getDataType() const { + return mType; + } + + /** + * @hide + * @return element data kind + */ + RsDataKind getDataKind() const { + return mKind; + } + + size_t getSizeBytes() const { + return mSizeBytes; + } + + + static const Element * BOOLEAN(RenderScript *rs); + static const Element * U8(RenderScript *rs); + static const Element * I8(RenderScript *rs); + static const Element * U16(RenderScript *rs); + static const Element * I16(RenderScript *rs); + static const Element * U32(RenderScript *rs); + static const Element * I32(RenderScript *rs); + static const Element * U64(RenderScript *rs); + static const Element * I64(RenderScript *rs); + static const Element * F32(RenderScript *rs); + static const Element * F64(RenderScript *rs); + static const Element * ELEMENT(RenderScript *rs); + static const Element * TYPE(RenderScript *rs); + static const Element * ALLOCATION(RenderScript *rs); + static const Element * SAMPLER(RenderScript *rs); + static const Element * SCRIPT(RenderScript *rs); + static const Element * MESH(RenderScript *rs); + static const Element * PROGRAM_FRAGMENT(RenderScript *rs); + static const Element * PROGRAM_VERTEX(RenderScript *rs); + static const Element * PROGRAM_RASTER(RenderScript *rs); + static const Element * PROGRAM_STORE(RenderScript *rs); + + static const Element * A_8(RenderScript *rs); + static const Element * RGB_565(RenderScript *rs); + static const Element * RGB_888(RenderScript *rs); + static const Element * RGBA_5551(RenderScript *rs); + static const Element * RGBA_4444(RenderScript *rs); + static const Element * RGBA_8888(RenderScript *rs); + + static const Element * F32_2(RenderScript *rs); + static const Element * F32_3(RenderScript *rs); + static const Element * F32_4(RenderScript *rs); + static const Element * F64_2(RenderScript *rs); + static const Element * F64_3(RenderScript *rs); + static const Element * F64_4(RenderScript *rs); + static const Element * U8_2(RenderScript *rs); + static const Element * U8_3(RenderScript *rs); + static const Element * U8_4(RenderScript *rs); + static const Element * I8_2(RenderScript *rs); + static const Element * I8_3(RenderScript *rs); + static const Element * I8_4(RenderScript *rs); + static const Element * U16_2(RenderScript *rs); + static const Element * U16_3(RenderScript *rs); + static const Element * U16_4(RenderScript *rs); + static const Element * I16_2(RenderScript *rs); + static const Element * I16_3(RenderScript *rs); + static const Element * I16_4(RenderScript *rs); + static const Element * U32_2(RenderScript *rs); + static const Element * U32_3(RenderScript *rs); + static const Element * U32_4(RenderScript *rs); + static const Element * I32_2(RenderScript *rs); + static const Element * I32_3(RenderScript *rs); + static const Element * I32_4(RenderScript *rs); + static const Element * U64_2(RenderScript *rs); + static const Element * U64_3(RenderScript *rs); + static const Element * U64_4(RenderScript *rs); + static const Element * I64_2(RenderScript *rs); + static const Element * I64_3(RenderScript *rs); + static const Element * I64_4(RenderScript *rs); + static const Element * MATRIX_4X4(RenderScript *rs); + static const Element * MATRIX_3X3(RenderScript *rs); + static const Element * MATRIX_2X2(RenderScript *rs); + + Element(void *id, RenderScript *rs, + android::Vector<const Element *> &elements, + android::Vector<android::String8> &elementNames, + android::Vector<uint32_t> &arraySizes); + Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size); + Element(RenderScript *rs); + virtual ~Element(); + + void updateFromNative(); + static const Element * createUser(RenderScript *rs, RsDataType dt); + static const Element * createVector(RenderScript *rs, RsDataType dt, uint32_t size); + static const Element * createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk); + bool isCompatible(const Element *e); + + class Builder { + private: + RenderScript *mRS; + android::Vector<const Element *> mElements; + android::Vector<android::String8> mElementNames; + android::Vector<uint32_t> mArraySizes; + bool mSkipPadding; + + public: + Builder(RenderScript *rs); + ~Builder(); + void add(const Element *, android::String8 &name, uint32_t arraySize = 1); + const Element * create(); + }; + +private: + void updateVisibleSubElements(); + + android::Vector<const Element *> mElements; + android::Vector<android::String8> mElementNames; + android::Vector<uint32_t> mArraySizes; + android::Vector<uint32_t> mVisibleElementMap; + android::Vector<uint32_t> mOffsetInBytes; + + RsDataType mType; + RsDataKind mKind; + bool mNormalized; + size_t mSizeBytes; + size_t mVectorSize; +}; + +#endif |