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Diffstat (limited to 'libs/rs/driver/rsdAllocation.h')
-rw-r--r-- | libs/rs/driver/rsdAllocation.h | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/libs/rs/driver/rsdAllocation.h b/libs/rs/driver/rsdAllocation.h deleted file mode 100644 index e3a5126..0000000 --- a/libs/rs/driver/rsdAllocation.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef RSD_ALLOCATION_H -#define RSD_ALLOCATION_H - -#include <rs_hal.h> -#include <rsRuntime.h> - -#include <GLES/gl.h> -#include <GLES2/gl2.h> - -class RsdFrameBufferObj; -struct ANativeWindowBuffer; - -struct DrvAllocation { - // Is this a legal structure to be used as a texture source. - // Initially this will require 1D or 2D and color data - uint32_t textureID; - - // Is this a legal structure to be used as a vertex source. - // Initially this will require 1D and x(yzw). Additional per element data - // is allowed. - uint32_t bufferID; - - // Is this a legal structure to be used as an FBO render target - uint32_t renderTargetID; - - uint8_t * mallocPtr; - - GLenum glTarget; - GLenum glType; - GLenum glFormat; - - bool uploadDeferred; - - RsdFrameBufferObj * readBackFBO; - ANativeWindowBuffer *wndBuffer; -}; - -GLenum rsdTypeToGLType(RsDataType t); -GLenum rsdKindToGLFormat(RsDataKind k); - - -bool rsdAllocationInit(const android::renderscript::Context *rsc, - android::renderscript::Allocation *alloc, - bool forceZero); -void rsdAllocationDestroy(const android::renderscript::Context *rsc, - android::renderscript::Allocation *alloc); - -void rsdAllocationResize(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - const android::renderscript::Type *newType, bool zeroNew); -void rsdAllocationSyncAll(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - RsAllocationUsageType src); -void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc); -int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc); -void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc, - android::renderscript::Allocation *alloc, ANativeWindow *nw); -void rsdAllocationIoSend(const android::renderscript::Context *rsc, - android::renderscript::Allocation *alloc); -void rsdAllocationIoReceive(const android::renderscript::Context *rsc, - android::renderscript::Allocation *alloc); - -void rsdAllocationData1D(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - uint32_t xoff, uint32_t lod, uint32_t count, - const void *data, uint32_t sizeBytes); -void rsdAllocationData2D(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, - uint32_t w, uint32_t h, - const void *data, uint32_t sizeBytes); -void rsdAllocationData3D(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - uint32_t xoff, uint32_t yoff, uint32_t zoff, - uint32_t lod, RsAllocationCubemapFace face, - uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); - -void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *dstAlloc, - uint32_t dstXoff, uint32_t dstLod, uint32_t count, - const android::renderscript::Allocation *srcAlloc, - uint32_t srcXoff, uint32_t srcLod); -void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *dstAlloc, - uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, - RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, - const android::renderscript::Allocation *srcAlloc, - uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, - RsAllocationCubemapFace srcFace); -void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *dstAlloc, - uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, - uint32_t dstLod, RsAllocationCubemapFace dstFace, - uint32_t w, uint32_t h, uint32_t d, - const android::renderscript::Allocation *srcAlloc, - uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, - uint32_t srcLod, RsAllocationCubemapFace srcFace); - -void rsdAllocationElementData1D(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - uint32_t x, - const void *data, uint32_t elementOff, uint32_t sizeBytes); -void rsdAllocationElementData2D(const android::renderscript::Context *rsc, - const android::renderscript::Allocation *alloc, - uint32_t x, uint32_t y, - const void *data, uint32_t elementOff, uint32_t sizeBytes); - - - - -#endif |