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-rw-r--r--libs/rs/driver/rsdVertexArray.cpp138
1 files changed, 0 insertions, 138 deletions
diff --git a/libs/rs/driver/rsdVertexArray.cpp b/libs/rs/driver/rsdVertexArray.cpp
deleted file mode 100644
index 1836e67..0000000
--- a/libs/rs/driver/rsdVertexArray.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <rs_hal.h>
-#include <rsContext.h>
-
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-
-#include "rsdGL.h"
-#include "rsdCore.h"
-#include "rsdVertexArray.h"
-#include "rsdShaderCache.h"
-
-using namespace android;
-using namespace android::renderscript;
-
-RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) {
- mAttribs = attribs;
- mCount = numAttribs;
-}
-
-RsdVertexArray::~RsdVertexArray() {
-}
-
-RsdVertexArray::Attrib::Attrib() {
- clear();
-}
-
-void RsdVertexArray::Attrib::clear() {
- buffer = 0;
- offset = 0;
- type = 0;
- size = 0;
- stride = 0;
- ptr = NULL;
- normalized = false;
- name.setTo("");
-}
-
-void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride,
- bool normalized, uint32_t offset,
- const char *name) {
- clear();
- this->type = type;
- this->size = size;
- this->offset = offset;
- this->normalized = normalized;
- this->stride = stride;
- this->name.setTo(name);
-}
-
-void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
- if (idx == 0) {
- ALOGV("Starting vertex attribute binding");
- }
- ALOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%x",
- idx, slot,
- mAttribs[idx].name.string(),
- mAttribs[idx].buffer,
- mAttribs[idx].ptr,
- mAttribs[idx].size,
- mAttribs[idx].type,
- mAttribs[idx].stride,
- mAttribs[idx].normalized,
- mAttribs[idx].offset);
-}
-
-void RsdVertexArray::setup(const Context *rsc) const {
-
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
- RsdVertexArrayState *state = dc->gl.vertexArrayState;
- RsdShaderCache *sc = dc->gl.shaderCache;
-
- rsdGLCheckError(rsc, "RsdVertexArray::setup start");
- uint32_t maxAttrs = state->mAttrsEnabledSize;
-
- for (uint32_t ct=1; ct < maxAttrs; ct++) {
- if(state->mAttrsEnabled[ct]) {
- glDisableVertexAttribArray(ct);
- state->mAttrsEnabled[ct] = false;
- }
- }
-
- rsdGLCheckError(rsc, "RsdVertexArray::setup disabled");
- for (uint32_t ct=0; ct < mCount; ct++) {
- int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
- if (rsc->props.mLogShadersAttr) {
- logAttrib(ct, slot);
- }
- if (slot < 0 || slot >= (int32_t)maxAttrs) {
- continue;
- }
- glEnableVertexAttribArray(slot);
- state->mAttrsEnabled[slot] = true;
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- glVertexAttribPointer(slot,
- mAttribs[ct].size,
- mAttribs[ct].type,
- mAttribs[ct].normalized,
- mAttribs[ct].stride,
- mAttribs[ct].ptr + mAttribs[ct].offset);
- }
- rsdGLCheckError(rsc, "RsdVertexArray::setup done");
-}
-////////////////////////////////////////////
-RsdVertexArrayState::RsdVertexArrayState() {
- mAttrsEnabled = NULL;
- mAttrsEnabledSize = 0;
-}
-
-RsdVertexArrayState::~RsdVertexArrayState() {
- if (mAttrsEnabled) {
- delete[] mAttrsEnabled;
- mAttrsEnabled = NULL;
- }
-}
-void RsdVertexArrayState::init(uint32_t maxAttrs) {
- mAttrsEnabledSize = maxAttrs;
- mAttrsEnabled = new bool[mAttrsEnabledSize];
- for (uint32_t ct = 0; ct < mAttrsEnabledSize; ct++) {
- mAttrsEnabled[ct] = false;
- }
-}
-