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-rw-r--r--libs/rs/rsMatrix4x4.h92
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diff --git a/libs/rs/rsMatrix4x4.h b/libs/rs/rsMatrix4x4.h
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--- a/libs/rs/rsMatrix4x4.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_RS_MATRIX_4x4_H
-#define ANDROID_RS_MATRIX_4x4_H
-
-#include "rsType.h"
-
-
-// ---------------------------------------------------------------------------
-namespace android {
-namespace renderscript {
-
-struct Matrix4x4 : public rs_matrix4x4 {
- float get(uint32_t row, uint32_t col) const {
- return m[row*4 + col];
- }
-
- void set(uint32_t row, uint32_t col, float v) {
- m[row*4 + col] = v;
- }
-
- void loadIdentity();
- void load(const float *);
- void load(const rs_matrix4x4 *);
- void load(const rs_matrix3x3 *);
- void load(const rs_matrix2x2 *);
-
- void loadRotate(float rot, float x, float y, float z);
- void loadScale(float x, float y, float z);
- void loadTranslate(float x, float y, float z);
- void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
-
- void loadOrtho(float l, float r, float b, float t, float n, float f);
- void loadFrustum(float l, float r, float b, float t, float n, float f);
- void loadPerspective(float fovy, float aspect, float near, float far);
-
- void vectorMultiply(float *v4out, const float *v3in) const;
-
- bool inverse();
- bool inverseTranspose();
- void transpose();
-
- void logv(const char *s) const;
-
-
- void multiply(const rs_matrix4x4 *rhs) {
- Matrix4x4 tmp;
- tmp.loadMultiply(this, rhs);
- load(&tmp);
- }
- void rotate(float rot, float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadRotate(rot, x, y, z);
- multiply(&tmp);
- }
- void scale(float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadScale(x, y, z);
- multiply(&tmp);
- }
- void translate(float x, float y, float z) {
- Matrix4x4 tmp;
- tmp.loadTranslate(x, y, z);
- multiply(&tmp);
- }
-};
-
-}
-}
-
-
-
-
-#endif
-
-
-
-