diff options
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 2b50091..89cefe0 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1730,35 +1730,22 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { - // TODO: Do a quickReject if (!vertices || mSnapshot->isIgnored()) { return DrawGlInfo::kStatusDone; } - mCaches.activeTexture(0); - Texture* texture = mCaches.textureCache.get(bitmap); - if (!texture) return DrawGlInfo::kStatusDone; - const AutoTexture autoCleanup(texture); - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(FILTER(paint), true); - - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - const uint32_t count = meshWidth * meshHeight * 6; - + // TODO: We should compute the bounding box when recording the display list float left = FLT_MAX; float top = FLT_MAX; float right = FLT_MIN; float bottom = FLT_MIN; - const bool hasActiveLayer = hasLayer(); + const uint32_t count = meshWidth * meshHeight * 6; // TODO: Support the colors array TextureVertex mesh[count]; TextureVertex* vertex = mesh; + for (int32_t y = 0; y < meshHeight; y++) { for (int32_t x = 0; x < meshWidth; x++) { uint32_t i = (y * (meshWidth + 1) + x) * 2; @@ -1785,17 +1772,31 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); - if (hasActiveLayer) { - // TODO: This could be optimized to avoid unnecessary ops - left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); - top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); - right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); - bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); - } + // TODO: This could be optimized to avoid unnecessary ops + left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); + top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); + right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); + bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); } } - if (hasActiveLayer) { + if (quickReject(left, top, right, bottom)) { + return DrawGlInfo::kStatusDone; + } + + mCaches.activeTexture(0); + Texture* texture = mCaches.textureCache.get(bitmap); + if (!texture) return DrawGlInfo::kStatusDone; + const AutoTexture autoCleanup(texture); + + texture->setWrap(GL_CLAMP_TO_EDGE, true); + texture->setFilter(FILTER(paint), true); + + int alpha; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &alpha, &mode); + + if (hasLayer()) { dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } |