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-rw-r--r--libs/hwui/OpenGLRenderer.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 5d9522e..b8bd7d6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -407,15 +407,19 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
mSnapshot->transform->mapRect(bounds);
// Layers only make sense if they are in the framebuffer's bounds
- bounds.intersect(*snapshot->clipRect);
-
- // We cannot work with sub-pixels in this case
- bounds.snapToPixelBoundaries();
-
- // When the layer is not an FBO, we may use glCopyTexImage so we
- // need to make sure the layer does not extend outside the bounds
- // of the framebuffer
- bounds.intersect(snapshot->previous->viewport);
+ if (bounds.intersect(*snapshot->clipRect)) {
+ // We cannot work with sub-pixels in this case
+ bounds.snapToPixelBoundaries();
+
+ // When the layer is not an FBO, we may use glCopyTexImage so we
+ // need to make sure the layer does not extend outside the bounds
+ // of the framebuffer
+ if (!bounds.intersect(snapshot->previous->viewport)) {
+ bounds.setEmpty();
+ }
+ } else {
+ bounds.setEmpty();
+ }
}
if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||