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-rw-r--r--opengl/libagl2/src/state.cpp129
1 files changed, 0 insertions, 129 deletions
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
deleted file mode 100644
index 22e73fa..0000000
--- a/opengl/libagl2/src/state.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "gles2context.h"
-
-GLES2Context::GLES2Context()
-{
- memset(this, 0, sizeof *this);
-
- assert((void *)&rasterizer == &rasterizer.interface);
- InitializeGGLState(&rasterizer.interface);
- iface = &rasterizer.interface;
- printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
- assert(rasterizer.PickRaster);
- assert(rasterizer.PickScanLine);
-
- InitializeTextures();
- InitializeVertices();
-}
-
-GLES2Context::~GLES2Context()
-{
- UninitializeTextures();
- UninitializeVertices();
- UninitializeGGLState(&rasterizer.interface);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glBlendEquation( GLenum mode )
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glClear(GLbitfield mask)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->Clear(ctx->iface, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearDepthf(ctx->iface, depth);
-}
-
-void glClearStencil(GLint s)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->ClearStencil(ctx->iface, s);
-}
-
-void glCullFace(GLenum mode)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->CullFace(ctx->iface, mode);
-}
-
-void glDisable(GLenum cap)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->EnableDisable(ctx->iface, cap, false);
-}
-
-void glEnable(GLenum cap)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->EnableDisable(ctx->iface, cap, true);
-}
-
-void glFinish(void)
-{
- // do nothing
-}
-
-void glFrontFace(GLenum mode)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
- ctx->iface->FrontFace(ctx->iface, mode);
-}
-
-void glFlush(void)
-{
- // do nothing
-}
-
-void glHint(GLenum target, GLenum mode)
-{
- // do nothing
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-// LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
- //CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GLES2_GET_CONST_CONTEXT(ctx);
-// LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
- ctx->iface->Viewport(ctx->iface, x, y, width, height);
-}