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-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java65
1 files changed, 31 insertions, 34 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index f69fc53..b868049 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -1130,36 +1130,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
/**
* Display the current render surface.
- * @return false if the context has been lost.
+ * @return the EGL error code from eglSwapBuffers.
*/
- public boolean swap() {
+ public int swap() {
if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
-
- /*
- * Check for EGL_CONTEXT_LOST, which means the context
- * and all associated data were lost (For instance because
- * the device went to sleep). We need to sleep until we
- * get a new surface.
- */
- int error = mEgl.eglGetError();
- switch(error) {
- case EGL11.EGL_CONTEXT_LOST:
- return false;
- case EGL10.EGL_BAD_CURRENT_SURFACE:
- // The current surface is bad, probably because the window manager has closed
- // the associated window. Ignore this error, on the assumption that the
- // application will be closed soon.
- break;
- case EGL10.EGL_BAD_NATIVE_WINDOW:
- // The native window is bad, probably because the window manager has closed it.
- // Ignore this error, on the assumption that the application will be closed
- // soon.
- break;
- default:
- throwEglException("eglSwapBuffers", error);
- }
+ return mEgl.eglGetError();
}
- return true;
+ return EGL10.EGL_SUCCESS;
}
public void destroySurface() {
@@ -1366,6 +1343,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
stopEglSurfaceLocked();
}
mWaitingForSurface = true;
+ mSurfaceIsBad = false;
sGLThreadManager.notifyAll();
}
@@ -1423,7 +1401,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
h = mHeight;
wantRenderNotification = true;
if (LOG_SURFACE) {
- Log.i("GLThread", "noticing that we want render notification tid=" + getId());
+ Log.i("GLThread",
+ "noticing that we want render notification tid="
+ + getId());
}
// Destroy and recreate the EGL surface.
@@ -1444,6 +1424,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
+ " mHaveEglSurface: " + mHaveEglSurface
+ " mPaused: " + mPaused
+ " mHasSurface: " + mHasSurface
+ + " mSurfaceIsBad: " + mSurfaceIsBad
+ " mWaitingForSurface: " + mWaitingForSurface
+ " mWidth: " + mWidth
+ " mHeight: " + mHeight
@@ -1509,11 +1490,26 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
view.mRenderer.onDrawFrame(gl);
}
}
- if (!mEglHelper.swap()) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "egl context lost tid=" + getId());
- }
- lostEglContext = true;
+ int swapError = mEglHelper.swap();
+ switch (swapError) {
+ case EGL10.EGL_SUCCESS:
+ break;
+ case EGL11.EGL_CONTEXT_LOST:
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "egl context lost tid=" + getId());
+ }
+ lostEglContext = true;
+ break;
+ default:
+ // Other errors typically mean that the current surface is bad,
+ // probably because the surfaceview surface has been destroyed,
+ // but we haven't been notified yet.
+ // Log the error to help developers understand why rendering stopped.
+ Log.w("GLThread", "eglSwapBuffers error: " + swapError +
+ ". Assume surfaceview surface is being destroyed. tid="
+ + getId());
+ mSurfaceIsBad = true;
+ break;
}
if (wantRenderNotification) {
@@ -1537,7 +1533,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
private boolean readyToDraw() {
- return (!mPaused) && mHasSurface
+ return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
&& (mWidth > 0) && (mHeight > 0)
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
}
@@ -1707,6 +1703,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private boolean mRequestPaused;
private boolean mPaused;
private boolean mHasSurface;
+ private boolean mSurfaceIsBad;
private boolean mWaitingForSurface;
private boolean mHaveEglContext;
private boolean mHaveEglSurface;