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-rw-r--r--services/surfaceflinger/LayerBase.h342
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diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_BASE_H
-#define ANDROID_LAYER_BASE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-
-#include <utils/RefBase.h>
-
-#include <ui/Region.h>
-
-#include <gui/ISurfaceComposerClient.h>
-
-#include <private/gui/LayerState.h>
-
-#include <hardware/hwcomposer.h>
-
-#include "DisplayHardware/DisplayHardware.h"
-#include "Transform.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class Client;
-class DisplayHardware;
-class GraphicBuffer;
-class GraphicPlane;
-class Layer;
-class LayerBaseClient;
-class SurfaceFlinger;
-
-// ---------------------------------------------------------------------------
-
-class LayerBase : public RefBase
-{
- static int32_t sSequence;
-
-public:
- LayerBase(SurfaceFlinger* flinger, DisplayID display);
-
- DisplayID dpy;
- mutable bool contentDirty;
- Region visibleRegionScreen;
- Region transparentRegionScreen;
- Region coveredRegionScreen;
- int32_t sequence;
-
- struct State {
- uint32_t w;
- uint32_t h;
- uint32_t requested_w;
- uint32_t requested_h;
- uint32_t z;
- uint8_t alpha;
- uint8_t flags;
- uint8_t reserved[2];
- int32_t sequence; // changes when visible regions can change
- uint32_t tint;
- Transform transform;
- Region transparentRegion;
- };
-
- virtual void setName(const String8& name);
- String8 getName() const;
-
- // modify current state
- bool setPosition(float x, float y);
- bool setLayer(uint32_t z);
- bool setSize(uint32_t w, uint32_t h);
- bool setAlpha(uint8_t alpha);
- bool setMatrix(const layer_state_t::matrix22_t& matrix);
- bool setTransparentRegionHint(const Region& opaque);
- bool setFlags(uint8_t flags, uint8_t mask);
-
- void commitTransaction();
- bool requestTransaction();
- void forceVisibilityTransaction();
-
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
-
- Rect visibleBounds() const;
- void drawRegion(const Region& reg) const;
-
- virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
- virtual sp<Layer> getLayer() const { return 0; }
-
- virtual const char* getTypeId() const { return "LayerBase"; }
-
- virtual void setGeometry(hwc_layer_t* hwcl);
- virtual void setPerFrameData(hwc_layer_t* hwcl);
- void setOverlay(bool inOverlay);
- bool isOverlay() const;
-
-
- /**
- * draw - performs some global clipping optimizations
- * and calls onDraw().
- * Typically this method is not overridden, instead implement onDraw()
- * to perform the actual drawing.
- */
- virtual void draw(const Region& clip) const;
- virtual void drawForSreenShot();
-
- /**
- * onDraw - draws the surface.
- */
- virtual void onDraw(const Region& clip) const = 0;
-
- /**
- * initStates - called just after construction
- */
- virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
-
- /**
- * doTransaction - process the transaction. This is a good place to figure
- * out which attributes of the surface have changed.
- */
- virtual uint32_t doTransaction(uint32_t transactionFlags);
-
- /**
- * setVisibleRegion - called to set the new visible region. This gives
- * a chance to update the new visible region or record the fact it changed.
- */
- virtual void setVisibleRegion(const Region& visibleRegion);
-
- /**
- * setCoveredRegion - called when the covered region changes. The covered
- * region corresponds to any area of the surface that is covered
- * (transparently or not) by another surface.
- */
- virtual void setCoveredRegion(const Region& coveredRegion);
-
- /**
- * validateVisibility - cache a bunch of things
- */
- virtual void validateVisibility(const Transform& globalTransform);
-
- /**
- * lockPageFlip - called each time the screen is redrawn and returns whether
- * the visible regions need to be recomputed (this is a fairly heavy
- * operation, so this should be set only if needed). Typically this is used
- * to figure out if the content or size of a surface has changed.
- */
- virtual void lockPageFlip(bool& recomputeVisibleRegions);
-
- /**
- * unlockPageFlip - called each time the screen is redrawn. updates the
- * final dirty region wrt the planeTransform.
- * At this point, all visible regions, surface position and size, etc... are
- * correct.
- */
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-
- /**
- * isOpaque - true if this surface is opaque
- */
- virtual bool isOpaque() const { return true; }
-
- /**
- * needsDithering - true if this surface needs dithering
- */
- virtual bool needsDithering() const { return false; }
-
- /**
- * needsLinearFiltering - true if this surface's state requires filtering
- */
- virtual bool needsFiltering() const { return mNeedsFiltering; }
-
- /**
- * isSecure - true if this surface is secure, that is if it prevents
- * screenshots or VNC servers.
- */
- virtual bool isSecure() const { return false; }
-
- /**
- * isProtected - true if the layer may contain protected content in the
- * GRALLOC_USAGE_PROTECTED sense.
- */
- virtual bool isProtected() const { return false; }
-
- /** called with the state lock when the surface is removed from the
- * current list */
- virtual void onRemoved() { }
-
- /** called after page-flip
- */
- virtual void onLayerDisplayed() { }
-
- /** called before composition.
- * returns true if the layer has pending updates.
- */
- virtual bool onPreComposition() { return false; }
-
- /** always call base class first */
- virtual void dump(String8& result, char* scratch, size_t size) const;
- virtual void shortDump(String8& result, char* scratch, size_t size) const;
- virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
- virtual void clearStats();
-
-
- enum { // flags for doTransaction()
- eVisibleRegion = 0x00000002,
- };
-
-
- inline const State& drawingState() const { return mDrawingState; }
- inline const State& currentState() const { return mCurrentState; }
- inline State& currentState() { return mCurrentState; }
-
- int32_t getOrientation() const { return mOrientation; }
- int32_t getPlaneOrientation() const { return mPlaneOrientation; }
-
-protected:
- const GraphicPlane& graphicPlane(int dpy) const;
- GraphicPlane& graphicPlane(int dpy);
-
- void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
- GLclampf b, GLclampf alpha) const;
- void clearWithOpenGL(const Region& clip) const;
- void drawWithOpenGL(const Region& clip) const;
-
- void setFiltering(bool filtering);
- bool getFiltering() const;
-
- sp<SurfaceFlinger> mFlinger;
- uint32_t mFlags;
-
-private:
- // accessed only in the main thread
- // Whether filtering is forced on or not
- bool mFiltering;
-
- // cached during validateVisibility()
- // Whether filtering is needed b/c of the drawingstate
- bool mNeedsFiltering;
-
- // this layer is currently handled by the hwc. this is
- // updated at composition time, always frmo the composition
- // thread.
- bool mInOverlay;
-
-protected:
- // cached during validateVisibility()
- int32_t mOrientation;
- int32_t mPlaneOrientation;
- Transform mTransform;
- GLfloat mVertices[4][2];
- Rect mTransformedBounds;
-
- // these are protected by an external lock
- State mCurrentState;
- State mDrawingState;
- volatile int32_t mTransactionFlags;
-
- // don't change, don't need a lock
- bool mPremultipliedAlpha;
- String8 mName;
- mutable bool mDebug;
-
-
-public:
- // called from class SurfaceFlinger
- virtual ~LayerBase();
-
-private:
- LayerBase(const LayerBase& rhs);
-};
-
-
-// ---------------------------------------------------------------------------
-
-class LayerBaseClient : public LayerBase
-{
-public:
- LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
-
- virtual ~LayerBaseClient();
-
- sp<ISurface> getSurface();
- wp<IBinder> getSurfaceBinder() const;
- virtual wp<IBinder> getSurfaceTextureBinder() const;
-
- virtual sp<LayerBaseClient> getLayerBaseClient() const {
- return const_cast<LayerBaseClient*>(this); }
-
- virtual const char* getTypeId() const { return "LayerBaseClient"; }
-
- uint32_t getIdentity() const { return mIdentity; }
-
-protected:
- virtual void dump(String8& result, char* scratch, size_t size) const;
- virtual void shortDump(String8& result, char* scratch, size_t size) const;
-
- class LayerCleaner {
- sp<SurfaceFlinger> mFlinger;
- wp<LayerBaseClient> mLayer;
- protected:
- ~LayerCleaner();
- public:
- LayerCleaner(const sp<SurfaceFlinger>& flinger,
- const sp<LayerBaseClient>& layer);
- };
-
-private:
- virtual sp<ISurface> createSurface();
-
- mutable Mutex mLock;
- mutable bool mHasSurface;
- wp<IBinder> mClientSurfaceBinder;
- const wp<Client> mClientRef;
- // only read
- const uint32_t mIdentity;
- static int32_t sIdentity;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_BASE_H