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Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 2812 |
1 files changed, 0 insertions, 2812 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp deleted file mode 100644 index 7f61fe4..0000000 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ /dev/null @@ -1,2812 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define ATRACE_TAG ATRACE_TAG_GRAPHICS - -#include <stdlib.h> -#include <stdio.h> -#include <stdint.h> -#include <unistd.h> -#include <fcntl.h> -#include <errno.h> -#include <math.h> -#include <limits.h> -#include <sys/types.h> -#include <sys/stat.h> -#include <sys/ioctl.h> - -#include <cutils/log.h> -#include <cutils/properties.h> - -#include <binder/IPCThreadState.h> -#include <binder/IServiceManager.h> -#include <binder/MemoryHeapBase.h> -#include <binder/PermissionCache.h> - -#include <gui/IDisplayEventConnection.h> - -#include <utils/String8.h> -#include <utils/String16.h> -#include <utils/StopWatch.h> -#include <utils/Trace.h> - -#include <ui/GraphicBufferAllocator.h> -#include <ui/PixelFormat.h> - -#include <GLES/gl.h> - -#include "clz.h" -#include "DdmConnection.h" -#include "DisplayEventConnection.h" -#include "EventThread.h" -#include "GLExtensions.h" -#include "Layer.h" -#include "LayerDim.h" -#include "LayerScreenshot.h" -#include "SurfaceFlinger.h" - -#include "DisplayHardware/DisplayHardware.h" -#include "DisplayHardware/HWComposer.h" - -#include <private/android_filesystem_config.h> -#include <private/gui/SharedBufferStack.h> - -#define EGL_VERSION_HW_ANDROID 0x3143 - -#define DISPLAY_COUNT 1 - -namespace android { -// --------------------------------------------------------------------------- - -const String16 sHardwareTest("android.permission.HARDWARE_TEST"); -const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); -const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); -const String16 sDump("android.permission.DUMP"); - -// --------------------------------------------------------------------------- - -SurfaceFlinger::SurfaceFlinger() - : BnSurfaceComposer(), Thread(false), - mTransactionFlags(0), - mTransationPending(false), - mLayersRemoved(false), - mBootTime(systemTime()), - mVisibleRegionsDirty(false), - mHwWorkListDirty(false), - mElectronBeamAnimationMode(0), - mDebugRegion(0), - mDebugBackground(0), - mDebugDDMS(0), - mDebugDisableHWC(0), - mDebugDisableTransformHint(0), - mDebugInSwapBuffers(0), - mLastSwapBufferTime(0), - mDebugInTransaction(0), - mLastTransactionTime(0), - mBootFinished(false), - mConsoleSignals(0), - mSecureFrameBuffer(0) -{ - init(); -} - -void SurfaceFlinger::init() -{ - ALOGI("SurfaceFlinger is starting"); - - // debugging stuff... - char value[PROPERTY_VALUE_MAX]; - - property_get("debug.sf.showupdates", value, "0"); - mDebugRegion = atoi(value); - - property_get("debug.sf.showbackground", value, "0"); - mDebugBackground = atoi(value); - - property_get("debug.sf.ddms", value, "0"); - mDebugDDMS = atoi(value); - if (mDebugDDMS) { - DdmConnection::start(getServiceName()); - } - - ALOGI_IF(mDebugRegion, "showupdates enabled"); - ALOGI_IF(mDebugBackground, "showbackground enabled"); - ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); -} - -void SurfaceFlinger::onFirstRef() -{ - mEventQueue.init(this); - - run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); - - // Wait for the main thread to be done with its initialization - mReadyToRunBarrier.wait(); -} - - -SurfaceFlinger::~SurfaceFlinger() -{ - glDeleteTextures(1, &mWormholeTexName); -} - -void SurfaceFlinger::binderDied(const wp<IBinder>& who) -{ - // the window manager died on us. prepare its eulogy. - - // reset screen orientation - Vector<ComposerState> state; - setTransactionState(state, eOrientationDefault, 0); - - // restart the boot-animation - property_set("ctl.start", "bootanim"); -} - -sp<IMemoryHeap> SurfaceFlinger::getCblk() const -{ - return mServerHeap; -} - -sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() -{ - sp<ISurfaceComposerClient> bclient; - sp<Client> client(new Client(this)); - status_t err = client->initCheck(); - if (err == NO_ERROR) { - bclient = client; - } - return bclient; -} - -sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() -{ - sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); - return gba; -} - -const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const -{ - ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); - const GraphicPlane& plane(mGraphicPlanes[dpy]); - return plane; -} - -GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) -{ - return const_cast<GraphicPlane&>( - const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); -} - -void SurfaceFlinger::bootFinished() -{ - const nsecs_t now = systemTime(); - const nsecs_t duration = now - mBootTime; - ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); - mBootFinished = true; - - // wait patiently for the window manager death - const String16 name("window"); - sp<IBinder> window(defaultServiceManager()->getService(name)); - if (window != 0) { - window->linkToDeath(this); - } - - // stop boot animation - property_set("ctl.stop", "bootanim"); -} - -static inline uint16_t pack565(int r, int g, int b) { - return (r<<11)|(g<<5)|b; -} - -status_t SurfaceFlinger::readyToRun() -{ - ALOGI( "SurfaceFlinger's main thread ready to run. " - "Initializing graphics H/W..."); - - // we only support one display currently - int dpy = 0; - - { - // initialize the main display - GraphicPlane& plane(graphicPlane(dpy)); - DisplayHardware* const hw = new DisplayHardware(this, dpy); - plane.setDisplayHardware(hw); - } - - // create the shared control-block - mServerHeap = new MemoryHeapBase(4096, - MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); - ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); - - mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); - ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); - - new(mServerCblk) surface_flinger_cblk_t; - - // initialize primary screen - // (other display should be initialized in the same manner, but - // asynchronously, as they could come and go. None of this is supported - // yet). - const GraphicPlane& plane(graphicPlane(dpy)); - const DisplayHardware& hw = plane.displayHardware(); - const uint32_t w = hw.getWidth(); - const uint32_t h = hw.getHeight(); - const uint32_t f = hw.getFormat(); - hw.makeCurrent(); - - // initialize the shared control block - mServerCblk->connected |= 1<<dpy; - display_cblk_t* dcblk = mServerCblk->displays + dpy; - memset(dcblk, 0, sizeof(display_cblk_t)); - dcblk->w = plane.getWidth(); - dcblk->h = plane.getHeight(); - dcblk->format = f; - dcblk->orientation = ISurfaceComposer::eOrientationDefault; - dcblk->xdpi = hw.getDpiX(); - dcblk->ydpi = hw.getDpiY(); - dcblk->fps = hw.getRefreshRate(); - dcblk->density = hw.getDensity(); - - // Initialize OpenGL|ES - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glEnableClientState(GL_VERTEX_ARRAY); - glEnable(GL_SCISSOR_TEST); - glShadeModel(GL_FLAT); - glDisable(GL_DITHER); - glDisable(GL_CULL_FACE); - - const uint16_t g0 = pack565(0x0F,0x1F,0x0F); - const uint16_t g1 = pack565(0x17,0x2f,0x17); - const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; - glGenTextures(1, &mWormholeTexName); - glBindTexture(GL_TEXTURE_2D, mWormholeTexName); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); - - const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; - glGenTextures(1, &mProtectedTexName); - glBindTexture(GL_TEXTURE_2D, mProtectedTexName); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); - - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - // put the origin in the left-bottom corner - glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h - - - // start the EventThread - mEventThread = new EventThread(this); - mEventQueue.setEventThread(mEventThread); - hw.startSleepManagement(); - - /* - * We're now ready to accept clients... - */ - - mReadyToRunBarrier.open(); - - // start boot animation - property_set("ctl.start", "bootanim"); - - return NO_ERROR; -} - -// ---------------------------------------------------------------------------- - -bool SurfaceFlinger::authenticateSurfaceTexture( - const sp<ISurfaceTexture>& surfaceTexture) const { - Mutex::Autolock _l(mStateLock); - sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); - - // Check the visible layer list for the ISurface - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - size_t count = currentLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); - if (lbc != NULL) { - wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); - if (lbcBinder == surfaceTextureBinder) { - return true; - } - } - } - - // Check the layers in the purgatory. This check is here so that if a - // SurfaceTexture gets destroyed before all the clients are done using it, - // the error will not be reported as "surface XYZ is not authenticated", but - // will instead fail later on when the client tries to use the surface, - // which should be reported as "surface XYZ returned an -ENODEV". The - // purgatorized layers are no less authentic than the visible ones, so this - // should not cause any harm. - size_t purgatorySize = mLayerPurgatory.size(); - for (size_t i=0 ; i<purgatorySize ; i++) { - const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); - sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); - if (lbc != NULL) { - wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); - if (lbcBinder == surfaceTextureBinder) { - return true; - } - } - } - - return false; -} - -// ---------------------------------------------------------------------------- - -sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { - return mEventThread->createEventConnection(); -} - -// ---------------------------------------------------------------------------- - -void SurfaceFlinger::waitForEvent() { - mEventQueue.waitMessage(); -} - -void SurfaceFlinger::signalTransaction() { - mEventQueue.invalidate(); -} - -void SurfaceFlinger::signalLayerUpdate() { - mEventQueue.invalidate(); -} - -void SurfaceFlinger::signalRefresh() { - mEventQueue.refresh(); -} - -status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, - nsecs_t reltime, uint32_t flags) { - return mEventQueue.postMessage(msg, reltime); -} - -status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, - nsecs_t reltime, uint32_t flags) { - status_t res = mEventQueue.postMessage(msg, reltime); - if (res == NO_ERROR) { - msg->wait(); - } - return res; -} - -bool SurfaceFlinger::threadLoop() -{ - waitForEvent(); - return true; -} - -void SurfaceFlinger::onMessageReceived(int32_t what) -{ - ATRACE_CALL(); - switch (what) { - case MessageQueue::REFRESH: { -// case MessageQueue::INVALIDATE: { - // check for transactions - if (CC_UNLIKELY(mConsoleSignals)) { - handleConsoleEvents(); - } - - // if we're in a global transaction, don't do anything. - const uint32_t mask = eTransactionNeeded | eTraversalNeeded; - uint32_t transactionFlags = peekTransactionFlags(mask); - if (CC_UNLIKELY(transactionFlags)) { - handleTransaction(transactionFlags); - } - - // post surfaces (if needed) - handlePageFlip(); - -// signalRefresh(); -// -// } break; -// -// case MessageQueue::REFRESH: { - - handleRefresh(); - - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - -// if (mDirtyRegion.isEmpty()) { -// return; -// } - - if (CC_UNLIKELY(mHwWorkListDirty)) { - // build the h/w work list - handleWorkList(); - } - - if (CC_LIKELY(hw.canDraw())) { - // repaint the framebuffer (if needed) - handleRepaint(); - // inform the h/w that we're done compositing - hw.compositionComplete(); - postFramebuffer(); - } else { - // pretend we did the post - hw.compositionComplete(); - } - - } break; - } -} - -void SurfaceFlinger::postFramebuffer() -{ - ATRACE_CALL(); - // mSwapRegion can be empty here is some cases, for instance if a hidden - // or fully transparent window is updating. - // in that case, we need to flip anyways to not risk a deadlock with - // h/w composer. - - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const nsecs_t now = systemTime(); - mDebugInSwapBuffers = now; - hw.flip(mSwapRegion); - - size_t numLayers = mVisibleLayersSortedByZ.size(); - for (size_t i = 0; i < numLayers; i++) { - mVisibleLayersSortedByZ[i]->onLayerDisplayed(); - } - - mLastSwapBufferTime = systemTime() - now; - mDebugInSwapBuffers = 0; - mSwapRegion.clear(); -} - -void SurfaceFlinger::handleConsoleEvents() -{ - // something to do with the console - const DisplayHardware& hw = graphicPlane(0).displayHardware(); - - int what = android_atomic_and(0, &mConsoleSignals); - if (what & eConsoleAcquired) { - hw.acquireScreen(); - // this is a temporary work-around, eventually this should be called - // by the power-manager - SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); - } - - if (what & eConsoleReleased) { - if (hw.isScreenAcquired()) { - hw.releaseScreen(); - } - } - - mDirtyRegion.set(hw.bounds()); -} - -void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) -{ - ATRACE_CALL(); - - Mutex::Autolock _l(mStateLock); - const nsecs_t now = systemTime(); - mDebugInTransaction = now; - - // Here we're guaranteed that some transaction flags are set - // so we can call handleTransactionLocked() unconditionally. - // We call getTransactionFlags(), which will also clear the flags, - // with mStateLock held to guarantee that mCurrentState won't change - // until the transaction is committed. - - const uint32_t mask = eTransactionNeeded | eTraversalNeeded; - transactionFlags = getTransactionFlags(mask); - handleTransactionLocked(transactionFlags); - - mLastTransactionTime = systemTime() - now; - mDebugInTransaction = 0; - invalidateHwcGeometry(); - // here the transaction has been committed -} - -void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) -{ - const LayerVector& currentLayers(mCurrentState.layersSortedByZ); - const size_t count = currentLayers.size(); - - /* - * Traversal of the children - * (perform the transaction for each of them if needed) - */ - - const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; - if (layersNeedTransaction) { - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer = currentLayers[i]; - uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); - if (!trFlags) continue; - - const uint32_t flags = layer->doTransaction(0); - if (flags & Layer::eVisibleRegion) - mVisibleRegionsDirty = true; - } - } - - /* - * Perform our own transaction if needed - */ - - if (transactionFlags & eTransactionNeeded) { - if (mCurrentState.orientation != mDrawingState.orientation) { - // the orientation has changed, recompute all visible regions - // and invalidate everything. - - const int dpy = 0; - const int orientation = mCurrentState.orientation; - // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; - GraphicPlane& plane(graphicPlane(dpy)); - plane.setOrientation(orientation); - - // update the shared control block - const DisplayHardware& hw(plane.displayHardware()); - volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; - dcblk->orientation = orientation; - dcblk->w = plane.getWidth(); - dcblk->h = plane.getHeight(); - - mVisibleRegionsDirty = true; - mDirtyRegion.set(hw.bounds()); - } - - if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { - // layers have been added - mVisibleRegionsDirty = true; - } - - // some layers might have been removed, so - // we need to update the regions they're exposing. - if (mLayersRemoved) { - mLayersRemoved = false; - mVisibleRegionsDirty = true; - const LayerVector& previousLayers(mDrawingState.layersSortedByZ); - const size_t count = previousLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(previousLayers[i]); - if (currentLayers.indexOf( layer ) < 0) { - // this layer is not visible anymore - mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); - } - } - } - } - - commitTransaction(); -} - -void SurfaceFlinger::computeVisibleRegions( - const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) -{ - ATRACE_CALL(); - - const GraphicPlane& plane(graphicPlane(0)); - const Transform& planeTransform(plane.transform()); - const DisplayHardware& hw(plane.displayHardware()); - const Region screenRegion(hw.bounds()); - - Region aboveOpaqueLayers; - Region aboveCoveredLayers; - Region dirty; - - bool secureFrameBuffer = false; - - size_t i = currentLayers.size(); - while (i--) { - const sp<LayerBase>& layer = currentLayers[i]; - layer->validateVisibility(planeTransform); - - // start with the whole surface at its current location - const Layer::State& s(layer->drawingState()); - - /* - * opaqueRegion: area of a surface that is fully opaque. - */ - Region opaqueRegion; - - /* - * visibleRegion: area of a surface that is visible on screen - * and not fully transparent. This is essentially the layer's - * footprint minus the opaque regions above it. - * Areas covered by a translucent surface are considered visible. - */ - Region visibleRegion; - - /* - * coveredRegion: area of a surface that is covered by all - * visible regions above it (which includes the translucent areas). - */ - Region coveredRegion; - - - // handle hidden surfaces by setting the visible region to empty - if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { - const bool translucent = !layer->isOpaque(); - const Rect bounds(layer->visibleBounds()); - visibleRegion.set(bounds); - visibleRegion.andSelf(screenRegion); - if (!visibleRegion.isEmpty()) { - // Remove the transparent area from the visible region - if (translucent) { - visibleRegion.subtractSelf(layer->transparentRegionScreen); - } - - // compute the opaque region - const int32_t layerOrientation = layer->getOrientation(); - if (s.alpha==255 && !translucent && - ((layerOrientation & Transform::ROT_INVALID) == false)) { - // the opaque region is the layer's footprint - opaqueRegion = visibleRegion; - } - } - } - - // Clip the covered region to the visible region - coveredRegion = aboveCoveredLayers.intersect(visibleRegion); - - // Update aboveCoveredLayers for next (lower) layer - aboveCoveredLayers.orSelf(visibleRegion); - - // subtract the opaque region covered by the layers above us - visibleRegion.subtractSelf(aboveOpaqueLayers); - - // compute this layer's dirty region - if (layer->contentDirty) { - // we need to invalidate the whole region - dirty = visibleRegion; - // as well, as the old visible region - dirty.orSelf(layer->visibleRegionScreen); - layer->contentDirty = false; - } else { - /* compute the exposed region: - * the exposed region consists of two components: - * 1) what's VISIBLE now and was COVERED before - * 2) what's EXPOSED now less what was EXPOSED before - * - * note that (1) is conservative, we start with the whole - * visible region but only keep what used to be covered by - * something -- which mean it may have been exposed. - * - * (2) handles areas that were not covered by anything but got - * exposed because of a resize. - */ - const Region newExposed = visibleRegion - coveredRegion; - const Region oldVisibleRegion = layer->visibleRegionScreen; - const Region oldCoveredRegion = layer->coveredRegionScreen; - const Region oldExposed = oldVisibleRegion - oldCoveredRegion; - dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); - } - dirty.subtractSelf(aboveOpaqueLayers); - - // accumulate to the screen dirty region - dirtyRegion.orSelf(dirty); - - // Update aboveOpaqueLayers for next (lower) layer - aboveOpaqueLayers.orSelf(opaqueRegion); - - // Store the visible region is screen space - layer->setVisibleRegion(visibleRegion); - layer->setCoveredRegion(coveredRegion); - - // If a secure layer is partially visible, lock-down the screen! - if (layer->isSecure() && !visibleRegion.isEmpty()) { - secureFrameBuffer = true; - } - } - - // invalidate the areas where a layer was removed - dirtyRegion.orSelf(mDirtyRegionRemovedLayer); - mDirtyRegionRemovedLayer.clear(); - - mSecureFrameBuffer = secureFrameBuffer; - opaqueRegion = aboveOpaqueLayers; -} - - -void SurfaceFlinger::commitTransaction() -{ - if (!mLayersPendingRemoval.isEmpty()) { - // Notify removed layers now that they can't be drawn from - for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { - mLayersPendingRemoval[i]->onRemoved(); - } - mLayersPendingRemoval.clear(); - } - - mDrawingState = mCurrentState; - mTransationPending = false; - mTransactionCV.broadcast(); -} - -void SurfaceFlinger::handlePageFlip() -{ - ATRACE_CALL(); - const DisplayHardware& hw = graphicPlane(0).displayHardware(); - const Region screenRegion(hw.bounds()); - - const LayerVector& currentLayers(mDrawingState.layersSortedByZ); - const bool visibleRegions = lockPageFlip(currentLayers); - - if (visibleRegions || mVisibleRegionsDirty) { - Region opaqueRegion; - computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); - - /* - * rebuild the visible layer list - */ - const size_t count = currentLayers.size(); - mVisibleLayersSortedByZ.clear(); - mVisibleLayersSortedByZ.setCapacity(count); - for (size_t i=0 ; i<count ; i++) { - if (!currentLayers[i]->visibleRegionScreen.isEmpty()) - mVisibleLayersSortedByZ.add(currentLayers[i]); - } - - mWormholeRegion = screenRegion.subtract(opaqueRegion); - mVisibleRegionsDirty = false; - invalidateHwcGeometry(); - } - - unlockPageFlip(currentLayers); - - mDirtyRegion.orSelf(getAndClearInvalidateRegion()); - mDirtyRegion.andSelf(screenRegion); -} - -void SurfaceFlinger::invalidateHwcGeometry() -{ - mHwWorkListDirty = true; -} - -bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) -{ - bool recomputeVisibleRegions = false; - size_t count = currentLayers.size(); - sp<LayerBase> const* layers = currentLayers.array(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(layers[i]); - layer->lockPageFlip(recomputeVisibleRegions); - } - return recomputeVisibleRegions; -} - -void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) -{ - const GraphicPlane& plane(graphicPlane(0)); - const Transform& planeTransform(plane.transform()); - const size_t count = currentLayers.size(); - sp<LayerBase> const* layers = currentLayers.array(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(layers[i]); - layer->unlockPageFlip(planeTransform, mDirtyRegion); - } -} - -void SurfaceFlinger::handleRefresh() -{ - bool needInvalidate = false; - const LayerVector& currentLayers(mDrawingState.layersSortedByZ); - const size_t count = currentLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - if (layer->onPreComposition()) { - needInvalidate = true; - } - } - if (needInvalidate) { - signalLayerUpdate(); - } -} - - -void SurfaceFlinger::handleWorkList() -{ - mHwWorkListDirty = false; - HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); - if (hwc.initCheck() == NO_ERROR) { - const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); - const size_t count = currentLayers.size(); - hwc.createWorkList(count); - hwc_layer_t* const cur(hwc.getLayers()); - for (size_t i=0 ; cur && i<count ; i++) { - currentLayers[i]->setGeometry(&cur[i]); - if (mDebugDisableHWC || mDebugRegion) { - cur[i].compositionType = HWC_FRAMEBUFFER; - cur[i].flags |= HWC_SKIP_LAYER; - } - } - } -} - -void SurfaceFlinger::handleRepaint() -{ - ATRACE_CALL(); - - // compute the invalid region - mSwapRegion.orSelf(mDirtyRegion); - - if (CC_UNLIKELY(mDebugRegion)) { - debugFlashRegions(); - } - - // set the frame buffer - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - uint32_t flags = hw.getFlags(); - if ((flags & DisplayHardware::SWAP_RECTANGLE) || - (flags & DisplayHardware::BUFFER_PRESERVED)) - { - // we can redraw only what's dirty, but since SWAP_RECTANGLE only - // takes a rectangle, we must make sure to update that whole - // rectangle in that case - if (flags & DisplayHardware::SWAP_RECTANGLE) { - // TODO: we really should be able to pass a region to - // SWAP_RECTANGLE so that we don't have to redraw all this. - mDirtyRegion.set(mSwapRegion.bounds()); - } else { - // in the BUFFER_PRESERVED case, obviously, we can update only - // what's needed and nothing more. - // NOTE: this is NOT a common case, as preserving the backbuffer - // is costly and usually involves copying the whole update back. - } - } else { - if (flags & DisplayHardware::PARTIAL_UPDATES) { - // We need to redraw the rectangle that will be updated - // (pushed to the framebuffer). - // This is needed because PARTIAL_UPDATES only takes one - // rectangle instead of a region (see DisplayHardware::flip()) - mDirtyRegion.set(mSwapRegion.bounds()); - } else { - // we need to redraw everything (the whole screen) - mDirtyRegion.set(hw.bounds()); - mSwapRegion = mDirtyRegion; - } - } - - setupHardwareComposer(mDirtyRegion); - composeSurfaces(mDirtyRegion); - - // update the swap region and clear the dirty region - mSwapRegion.orSelf(mDirtyRegion); - mDirtyRegion.clear(); -} - -void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) -{ - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - HWComposer& hwc(hw.getHwComposer()); - hwc_layer_t* const cur(hwc.getLayers()); - if (!cur) { - return; - } - - const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); - size_t count = layers.size(); - - ALOGE_IF(hwc.getNumLayers() != count, - "HAL number of layers (%d) doesn't match surfaceflinger (%d)", - hwc.getNumLayers(), count); - - // just to be extra-safe, use the smallest count - if (hwc.initCheck() == NO_ERROR) { - count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); - } - - /* - * update the per-frame h/w composer data for each layer - * and build the transparent region of the FB - */ - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(layers[i]); - layer->setPerFrameData(&cur[i]); - } - const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); - status_t err = hwc.prepare(); - ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); - - if (err == NO_ERROR) { - // what's happening here is tricky. - // we want to clear all the layers with the CLEAR_FB flags - // that are opaque. - // however, since some GPU are efficient at preserving - // the backbuffer, we want to take advantage of that so we do the - // clear only in the dirty region (other areas will be preserved - // on those GPUs). - // NOTE: on non backbuffer preserving GPU, the dirty region - // has already been expanded as needed, so the code is correct - // there too. - // - // However, the content of the framebuffer cannot be trusted when - // we switch to/from FB/OVERLAY, in which case we need to - // expand the dirty region to those areas too. - // - // Note also that there is a special case when switching from - // "no layers in FB" to "some layers in FB", where we need to redraw - // the entire FB, since some areas might contain uninitialized - // data. - // - // Also we want to make sure to not clear areas that belong to - // layers above that won't redraw (we would just be erasing them), - // that is, we can't erase anything outside the dirty region. - - Region transparent; - - if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { - transparent.set(hw.getBounds()); - dirtyInOut = transparent; - } else { - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(layers[i]); - if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { - transparent.orSelf(layer->visibleRegionScreen); - } - bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); - if (isOverlay != layer->isOverlay()) { - // we transitioned to/from overlay, so add this layer - // to the dirty region so the framebuffer can be either - // cleared or redrawn. - dirtyInOut.orSelf(layer->visibleRegionScreen); - } - layer->setOverlay(isOverlay); - } - // don't erase stuff outside the dirty region - transparent.andSelf(dirtyInOut); - } - - /* - * clear the area of the FB that need to be transparent - */ - if (!transparent.isEmpty()) { - glClearColor(0,0,0,0); - Region::const_iterator it = transparent.begin(); - Region::const_iterator const end = transparent.end(); - const int32_t height = hw.getHeight(); - while (it != end) { - const Rect& r(*it++); - const GLint sy = height - (r.top + r.height()); - glScissor(r.left, sy, r.width(), r.height()); - glClear(GL_COLOR_BUFFER_BIT); - } - } - } -} - -void SurfaceFlinger::composeSurfaces(const Region& dirty) -{ - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - HWComposer& hwc(hw.getHwComposer()); - - const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); - if (CC_UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { - // should never happen unless the window manager has a bug - // draw something... - drawWormhole(); - } - - // FIXME: workaroud for b/6020860 - glEnable(GL_SCISSOR_TEST); - glScissor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT); - // end-workaround - - /* - * and then, render the layers targeted at the framebuffer - */ - hwc_layer_t* const cur(hwc.getLayers()); - const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); - size_t count = layers.size(); - for (size_t i=0 ; i<count ; i++) { - if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { - continue; - } - const sp<LayerBase>& layer(layers[i]); - const Region clip(dirty.intersect(layer->visibleRegionScreen)); - if (!clip.isEmpty()) { - layer->draw(clip); - } - } -} - -void SurfaceFlinger::debugFlashRegions() -{ - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const uint32_t flags = hw.getFlags(); - const int32_t height = hw.getHeight(); - if (mSwapRegion.isEmpty()) { - return; - } - - if (!((flags & DisplayHardware::SWAP_RECTANGLE) || - (flags & DisplayHardware::BUFFER_PRESERVED))) { - const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? - mDirtyRegion.bounds() : hw.bounds()); - composeSurfaces(repaint); - } - - glDisable(GL_TEXTURE_EXTERNAL_OES); - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - - static int toggle = 0; - toggle = 1 - toggle; - if (toggle) { - glColor4f(1, 0, 1, 1); - } else { - glColor4f(1, 1, 0, 1); - } - - Region::const_iterator it = mDirtyRegion.begin(); - Region::const_iterator const end = mDirtyRegion.end(); - while (it != end) { - const Rect& r = *it++; - GLfloat vertices[][2] = { - { r.left, height - r.top }, - { r.left, height - r.bottom }, - { r.right, height - r.bottom }, - { r.right, height - r.top } - }; - glVertexPointer(2, GL_FLOAT, 0, vertices); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - - hw.flip(mSwapRegion); - - if (mDebugRegion > 1) - usleep(mDebugRegion * 1000); - - glEnable(GL_SCISSOR_TEST); -} - -void SurfaceFlinger::drawWormhole() const -{ - const Region region(mWormholeRegion.intersect(mDirtyRegion)); - if (region.isEmpty()) - return; - - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const int32_t width = hw.getWidth(); - const int32_t height = hw.getHeight(); - - if (CC_LIKELY(!mDebugBackground)) { - glClearColor(0,0,0,0); - Region::const_iterator it = region.begin(); - Region::const_iterator const end = region.end(); - while (it != end) { - const Rect& r = *it++; - const GLint sy = height - (r.top + r.height()); - glScissor(r.left, sy, r.width(), r.height()); - glClear(GL_COLOR_BUFFER_BIT); - } - } else { - const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, - { width, height }, { 0, height } }; - const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; - - glVertexPointer(2, GL_SHORT, 0, vertices); - glTexCoordPointer(2, GL_SHORT, 0, tcoords); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - - glDisable(GL_TEXTURE_EXTERNAL_OES); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, mWormholeTexName); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glDisable(GL_BLEND); - - glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); - Region::const_iterator it = region.begin(); - Region::const_iterator const end = region.end(); - while (it != end) { - const Rect& r = *it++; - const GLint sy = height - (r.top + r.height()); - glScissor(r.left, sy, r.width(), r.height()); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - } -} - -status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) -{ - Mutex::Autolock _l(mStateLock); - addLayer_l(layer); - setTransactionFlags(eTransactionNeeded|eTraversalNeeded); - return NO_ERROR; -} - -status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) -{ - ssize_t i = mCurrentState.layersSortedByZ.add(layer); - return (i < 0) ? status_t(i) : status_t(NO_ERROR); -} - -ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, - const sp<LayerBaseClient>& lbc) -{ - // attach this layer to the client - size_t name = client->attachLayer(lbc); - - Mutex::Autolock _l(mStateLock); - - // add this layer to the current state list - addLayer_l(lbc); - - return ssize_t(name); -} - -status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) -{ - Mutex::Autolock _l(mStateLock); - status_t err = purgatorizeLayer_l(layer); - if (err == NO_ERROR) - setTransactionFlags(eTransactionNeeded); - return err; -} - -status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) -{ - sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); - if (lbc != 0) { - mLayerMap.removeItem( lbc->getSurfaceBinder() ); - } - ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); - if (index >= 0) { - mLayersRemoved = true; - return NO_ERROR; - } - return status_t(index); -} - -status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) -{ - // First add the layer to the purgatory list, which makes sure it won't - // go away, then remove it from the main list (through a transaction). - ssize_t err = removeLayer_l(layerBase); - if (err >= 0) { - mLayerPurgatory.add(layerBase); - } - - mLayersPendingRemoval.push(layerBase); - - // it's possible that we don't find a layer, because it might - // have been destroyed already -- this is not technically an error - // from the user because there is a race between Client::destroySurface(), - // ~Client() and ~ISurface(). - return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; -} - -status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) -{ - layer->forceVisibilityTransaction(); - setTransactionFlags(eTraversalNeeded); - return NO_ERROR; -} - -uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) -{ - return android_atomic_release_load(&mTransactionFlags); -} - -uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) -{ - return android_atomic_and(~flags, &mTransactionFlags) & flags; -} - -uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) -{ - uint32_t old = android_atomic_or(flags, &mTransactionFlags); - if ((old & flags)==0) { // wake the server up - signalTransaction(); - } - return old; -} - - -void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, - int orientation, uint32_t flags) { - Mutex::Autolock _l(mStateLock); - - uint32_t transactionFlags = 0; - if (mCurrentState.orientation != orientation) { - if (uint32_t(orientation)<=eOrientation270 || orientation==42) { - mCurrentState.orientation = orientation; - transactionFlags |= eTransactionNeeded; - } else if (orientation != eOrientationUnchanged) { - ALOGW("setTransactionState: ignoring unrecognized orientation: %d", - orientation); - } - } - - const size_t count = state.size(); - for (size_t i=0 ; i<count ; i++) { - const ComposerState& s(state[i]); - sp<Client> client( static_cast<Client *>(s.client.get()) ); - transactionFlags |= setClientStateLocked(client, s.state); - } - - if (transactionFlags) { - // this triggers the transaction - setTransactionFlags(transactionFlags); - - // if this is a synchronous transaction, wait for it to take effect - // before returning. - if (flags & eSynchronous) { - mTransationPending = true; - } - while (mTransationPending) { - status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); - if (CC_UNLIKELY(err != NO_ERROR)) { - // just in case something goes wrong in SF, return to the - // called after a few seconds. - ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); - mTransationPending = false; - break; - } - } - } -} - -sp<ISurface> SurfaceFlinger::createSurface( - ISurfaceComposerClient::surface_data_t* params, - const String8& name, - const sp<Client>& client, - DisplayID d, uint32_t w, uint32_t h, PixelFormat format, - uint32_t flags) -{ - sp<LayerBaseClient> layer; - sp<ISurface> surfaceHandle; - - if (int32_t(w|h) < 0) { - ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", - int(w), int(h)); - return surfaceHandle; - } - - //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); - sp<Layer> normalLayer; - switch (flags & eFXSurfaceMask) { - case eFXSurfaceNormal: - normalLayer = createNormalSurface(client, d, w, h, flags, format); - layer = normalLayer; - break; - case eFXSurfaceBlur: - // for now we treat Blur as Dim, until we can implement it - // efficiently. - case eFXSurfaceDim: - layer = createDimSurface(client, d, w, h, flags); - break; - case eFXSurfaceScreenshot: - layer = createScreenshotSurface(client, d, w, h, flags); - break; - } - - if (layer != 0) { - layer->initStates(w, h, flags); - layer->setName(name); - ssize_t token = addClientLayer(client, layer); - - surfaceHandle = layer->getSurface(); - if (surfaceHandle != 0) { - params->token = token; - params->identity = layer->getIdentity(); - if (normalLayer != 0) { - Mutex::Autolock _l(mStateLock); - mLayerMap.add(layer->getSurfaceBinder(), normalLayer); - } - } - - setTransactionFlags(eTransactionNeeded); - } - - return surfaceHandle; -} - -sp<Layer> SurfaceFlinger::createNormalSurface( - const sp<Client>& client, DisplayID display, - uint32_t w, uint32_t h, uint32_t flags, - PixelFormat& format) -{ - // initialize the surfaces - switch (format) { // TODO: take h/w into account - case PIXEL_FORMAT_TRANSPARENT: - case PIXEL_FORMAT_TRANSLUCENT: - format = PIXEL_FORMAT_RGBA_8888; - break; - case PIXEL_FORMAT_OPAQUE: -#ifdef NO_RGBX_8888 - format = PIXEL_FORMAT_RGB_565; -#else - format = PIXEL_FORMAT_RGBX_8888; -#endif - break; - } - -#ifdef NO_RGBX_8888 - if (format == PIXEL_FORMAT_RGBX_8888) - format = PIXEL_FORMAT_RGBA_8888; -#endif - - sp<Layer> layer = new Layer(this, display, client); - status_t err = layer->setBuffers(w, h, format, flags); - if (CC_LIKELY(err != NO_ERROR)) { - ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); - layer.clear(); - } - return layer; -} - -sp<LayerDim> SurfaceFlinger::createDimSurface( - const sp<Client>& client, DisplayID display, - uint32_t w, uint32_t h, uint32_t flags) -{ - sp<LayerDim> layer = new LayerDim(this, display, client); - return layer; -} - -sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( - const sp<Client>& client, DisplayID display, - uint32_t w, uint32_t h, uint32_t flags) -{ - sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); - return layer; -} - -status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) -{ - /* - * called by the window manager, when a surface should be marked for - * destruction. - * - * The surface is removed from the current and drawing lists, but placed - * in the purgatory queue, so it's not destroyed right-away (we need - * to wait for all client's references to go away first). - */ - - status_t err = NAME_NOT_FOUND; - Mutex::Autolock _l(mStateLock); - sp<LayerBaseClient> layer = client->getLayerUser(sid); - if (layer != 0) { - err = purgatorizeLayer_l(layer); - if (err == NO_ERROR) { - setTransactionFlags(eTransactionNeeded); - } - } - return err; -} - -status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) -{ - // called by ~ISurface() when all references are gone - status_t err = NO_ERROR; - sp<LayerBaseClient> l(layer.promote()); - if (l != NULL) { - Mutex::Autolock _l(mStateLock); - err = removeLayer_l(l); - if (err == NAME_NOT_FOUND) { - // The surface wasn't in the current list, which means it was - // removed already, which means it is in the purgatory, - // and need to be removed from there. - ssize_t idx = mLayerPurgatory.remove(l); - ALOGE_IF(idx < 0, - "layer=%p is not in the purgatory list", l.get()); - } - ALOGE_IF(err<0 && err != NAME_NOT_FOUND, - "error removing layer=%p (%s)", l.get(), strerror(-err)); - } - return err; -} - -uint32_t SurfaceFlinger::setClientStateLocked( - const sp<Client>& client, - const layer_state_t& s) -{ - uint32_t flags = 0; - sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); - if (layer != 0) { - const uint32_t what = s.what; - if (what & ePositionChanged) { - if (layer->setPosition(s.x, s.y)) - flags |= eTraversalNeeded; - } - if (what & eLayerChanged) { - ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); - if (layer->setLayer(s.z)) { - mCurrentState.layersSortedByZ.removeAt(idx); - mCurrentState.layersSortedByZ.add(layer); - // we need traversal (state changed) - // AND transaction (list changed) - flags |= eTransactionNeeded|eTraversalNeeded; - } - } - if (what & eSizeChanged) { - if (layer->setSize(s.w, s.h)) { - flags |= eTraversalNeeded; - } - } - if (what & eAlphaChanged) { - if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) - flags |= eTraversalNeeded; - } - if (what & eMatrixChanged) { - if (layer->setMatrix(s.matrix)) - flags |= eTraversalNeeded; - } - if (what & eTransparentRegionChanged) { - if (layer->setTransparentRegionHint(s.transparentRegion)) - flags |= eTraversalNeeded; - } - if (what & eVisibilityChanged) { - if (layer->setFlags(s.flags, s.mask)) - flags |= eTraversalNeeded; - } - } - return flags; -} - -void SurfaceFlinger::screenReleased(int dpy) -{ - // this may be called by a signal handler, we can't do too much in here - android_atomic_or(eConsoleReleased, &mConsoleSignals); - signalTransaction(); -} - -void SurfaceFlinger::screenAcquired(int dpy) -{ - // this may be called by a signal handler, we can't do too much in here - android_atomic_or(eConsoleAcquired, &mConsoleSignals); - signalTransaction(); -} - -status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) -{ - const size_t SIZE = 4096; - char buffer[SIZE]; - String8 result; - - if (!PermissionCache::checkCallingPermission(sDump)) { - snprintf(buffer, SIZE, "Permission Denial: " - "can't dump SurfaceFlinger from pid=%d, uid=%d\n", - IPCThreadState::self()->getCallingPid(), - IPCThreadState::self()->getCallingUid()); - result.append(buffer); - } else { - // Try to get the main lock, but don't insist if we can't - // (this would indicate SF is stuck, but we want to be able to - // print something in dumpsys). - int retry = 3; - while (mStateLock.tryLock()<0 && --retry>=0) { - usleep(1000000); - } - const bool locked(retry >= 0); - if (!locked) { - snprintf(buffer, SIZE, - "SurfaceFlinger appears to be unresponsive, " - "dumping anyways (no locks held)\n"); - result.append(buffer); - } - - bool dumpAll = true; - size_t index = 0; - size_t numArgs = args.size(); - if (numArgs) { - dumpAll = false; - - if ((index < numArgs) && - (args[index] == String16("--list"))) { - index++; - listLayersLocked(args, index, result, buffer, SIZE); - } - - if ((index < numArgs) && - (args[index] == String16("--latency"))) { - index++; - dumpStatsLocked(args, index, result, buffer, SIZE); - } - - if ((index < numArgs) && - (args[index] == String16("--latency-clear"))) { - index++; - clearStatsLocked(args, index, result, buffer, SIZE); - } - } - - if (dumpAll) { - dumpAllLocked(result, buffer, SIZE); - } - - if (locked) { - mStateLock.unlock(); - } - } - write(fd, result.string(), result.size()); - return NO_ERROR; -} - -void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, - String8& result, char* buffer, size_t SIZE) const -{ - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - const size_t count = currentLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - snprintf(buffer, SIZE, "%s\n", layer->getName().string()); - result.append(buffer); - } -} - -void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, - String8& result, char* buffer, size_t SIZE) const -{ - String8 name; - if (index < args.size()) { - name = String8(args[index]); - index++; - } - - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - const size_t count = currentLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - if (name.isEmpty()) { - snprintf(buffer, SIZE, "%s\n", layer->getName().string()); - result.append(buffer); - } - if (name.isEmpty() || (name == layer->getName())) { - layer->dumpStats(result, buffer, SIZE); - } - } -} - -void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, - String8& result, char* buffer, size_t SIZE) const -{ - String8 name; - if (index < args.size()) { - name = String8(args[index]); - index++; - } - - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - const size_t count = currentLayers.size(); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - if (name.isEmpty() || (name == layer->getName())) { - layer->clearStats(); - } - } -} - -void SurfaceFlinger::dumpAllLocked( - String8& result, char* buffer, size_t SIZE) const -{ - // figure out if we're stuck somewhere - const nsecs_t now = systemTime(); - const nsecs_t inSwapBuffers(mDebugInSwapBuffers); - const nsecs_t inTransaction(mDebugInTransaction); - nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; - nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; - - /* - * Dump the visible layer list - */ - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - const size_t count = currentLayers.size(); - snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); - result.append(buffer); - for (size_t i=0 ; i<count ; i++) { - const sp<LayerBase>& layer(currentLayers[i]); - layer->dump(result, buffer, SIZE); - } - - /* - * Dump the layers in the purgatory - */ - - const size_t purgatorySize = mLayerPurgatory.size(); - snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); - result.append(buffer); - for (size_t i=0 ; i<purgatorySize ; i++) { - const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); - layer->shortDump(result, buffer, SIZE); - } - - /* - * Dump SurfaceFlinger global state - */ - - snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); - result.append(buffer); - - const GLExtensions& extensions(GLExtensions::getInstance()); - snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", - extensions.getVendor(), - extensions.getRenderer(), - extensions.getVersion()); - result.append(buffer); - - snprintf(buffer, SIZE, "EGL : %s\n", - eglQueryString(graphicPlane(0).getEGLDisplay(), - EGL_VERSION_HW_ANDROID)); - result.append(buffer); - - snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); - result.append(buffer); - - mWormholeRegion.dump(result, "WormholeRegion"); - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - snprintf(buffer, SIZE, - " orientation=%d, canDraw=%d\n", - mCurrentState.orientation, hw.canDraw()); - result.append(buffer); - snprintf(buffer, SIZE, - " last eglSwapBuffers() time: %f us\n" - " last transaction time : %f us\n" - " transaction-flags : %08x\n" - " refresh-rate : %f fps\n" - " x-dpi : %f\n" - " y-dpi : %f\n", - mLastSwapBufferTime/1000.0, - mLastTransactionTime/1000.0, - mTransactionFlags, - hw.getRefreshRate(), - hw.getDpiX(), - hw.getDpiY()); - result.append(buffer); - - snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", - inSwapBuffersDuration/1000.0); - result.append(buffer); - - snprintf(buffer, SIZE, " transaction time: %f us\n", - inTransactionDuration/1000.0); - result.append(buffer); - - /* - * VSYNC state - */ - mEventThread->dump(result, buffer, SIZE); - - /* - * Dump HWComposer state - */ - HWComposer& hwc(hw.getHwComposer()); - snprintf(buffer, SIZE, "h/w composer state:\n"); - result.append(buffer); - snprintf(buffer, SIZE, " h/w composer %s and %s\n", - hwc.initCheck()==NO_ERROR ? "present" : "not present", - (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); - result.append(buffer); - hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); - - /* - * Dump gralloc state - */ - const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); - alloc.dump(result); - hw.dump(result); -} - -status_t SurfaceFlinger::onTransact( - uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) -{ - switch (code) { - case CREATE_CONNECTION: - case SET_TRANSACTION_STATE: - case SET_ORIENTATION: - case BOOT_FINISHED: - case TURN_ELECTRON_BEAM_OFF: - case TURN_ELECTRON_BEAM_ON: - { - // codes that require permission check - IPCThreadState* ipc = IPCThreadState::self(); - const int pid = ipc->getCallingPid(); - const int uid = ipc->getCallingUid(); - if ((uid != AID_GRAPHICS) && - !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { - ALOGE("Permission Denial: " - "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); - return PERMISSION_DENIED; - } - break; - } - case CAPTURE_SCREEN: - { - // codes that require permission check - IPCThreadState* ipc = IPCThreadState::self(); - const int pid = ipc->getCallingPid(); - const int uid = ipc->getCallingUid(); - if ((uid != AID_GRAPHICS) && - !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { - ALOGE("Permission Denial: " - "can't read framebuffer pid=%d, uid=%d", pid, uid); - return PERMISSION_DENIED; - } - break; - } - } - - status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); - if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { - CHECK_INTERFACE(ISurfaceComposer, data, reply); - if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { - IPCThreadState* ipc = IPCThreadState::self(); - const int pid = ipc->getCallingPid(); - const int uid = ipc->getCallingUid(); - ALOGE("Permission Denial: " - "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); - return PERMISSION_DENIED; - } - int n; - switch (code) { - case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE - case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE - return NO_ERROR; - case 1002: // SHOW_UPDATES - n = data.readInt32(); - mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); - invalidateHwcGeometry(); - repaintEverything(); - return NO_ERROR; - case 1003: // SHOW_BACKGROUND - n = data.readInt32(); - mDebugBackground = n ? 1 : 0; - return NO_ERROR; - case 1004:{ // repaint everything - repaintEverything(); - return NO_ERROR; - } - case 1005:{ // force transaction - setTransactionFlags(eTransactionNeeded|eTraversalNeeded); - return NO_ERROR; - } - case 1006:{ // send empty update - signalRefresh(); - return NO_ERROR; - } - case 1008: // toggle use of hw composer - n = data.readInt32(); - mDebugDisableHWC = n ? 1 : 0; - invalidateHwcGeometry(); - repaintEverything(); - return NO_ERROR; - case 1009: // toggle use of transform hint - n = data.readInt32(); - mDebugDisableTransformHint = n ? 1 : 0; - invalidateHwcGeometry(); - repaintEverything(); - return NO_ERROR; - case 1010: // interrogate. - reply->writeInt32(0); - reply->writeInt32(0); - reply->writeInt32(mDebugRegion); - reply->writeInt32(mDebugBackground); - reply->writeInt32(mDebugDisableHWC); - return NO_ERROR; - case 1013: { - Mutex::Autolock _l(mStateLock); - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - reply->writeInt32(hw.getPageFlipCount()); - } - return NO_ERROR; - } - } - return err; -} - -void SurfaceFlinger::repaintEverything() { - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const Rect bounds(hw.getBounds()); - setInvalidateRegion(Region(bounds)); - signalTransaction(); -} - -void SurfaceFlinger::setInvalidateRegion(const Region& reg) { - Mutex::Autolock _l(mInvalidateLock); - mInvalidateRegion = reg; -} - -Region SurfaceFlinger::getAndClearInvalidateRegion() { - Mutex::Autolock _l(mInvalidateLock); - Region reg(mInvalidateRegion); - mInvalidateRegion.clear(); - return reg; -} - -// --------------------------------------------------------------------------- - -status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, - GLuint* textureName, GLfloat* uOut, GLfloat* vOut) -{ - Mutex::Autolock _l(mStateLock); - return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); -} - -status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, - GLuint* textureName, GLfloat* uOut, GLfloat* vOut) -{ - if (!GLExtensions::getInstance().haveFramebufferObject()) - return INVALID_OPERATION; - - // get screen geometry - const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); - const uint32_t hw_w = hw.getWidth(); - const uint32_t hw_h = hw.getHeight(); - GLfloat u = 1; - GLfloat v = 1; - - // make sure to clear all GL error flags - while ( glGetError() != GL_NO_ERROR ) ; - - // create a FBO - GLuint name, tname; - glGenTextures(1, &tname); - glBindTexture(GL_TEXTURE_2D, tname); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, - hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); - if (glGetError() != GL_NO_ERROR) { - while ( glGetError() != GL_NO_ERROR ) ; - GLint tw = (2 << (31 - clz(hw_w))); - GLint th = (2 << (31 - clz(hw_h))); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, - tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); - u = GLfloat(hw_w) / tw; - v = GLfloat(hw_h) / th; - } - glGenFramebuffersOES(1, &name); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); - glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, - GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); - - // redraw the screen entirely... - glDisable(GL_TEXTURE_EXTERNAL_OES); - glDisable(GL_TEXTURE_2D); - glDisable(GL_SCISSOR_TEST); - glClearColor(0,0,0,1); - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_SCISSOR_TEST); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); - const size_t count = layers.size(); - for (size_t i=0 ; i<count ; ++i) { - const sp<LayerBase>& layer(layers[i]); - layer->drawForSreenShot(); - } - - hw.compositionComplete(); - - // back to main framebuffer - glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); - glDisable(GL_SCISSOR_TEST); - glDeleteFramebuffersOES(1, &name); - - *textureName = tname; - *uOut = u; - *vOut = v; - return NO_ERROR; -} - -// --------------------------------------------------------------------------- - -status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() -{ - // get screen geometry - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const uint32_t hw_w = hw.getWidth(); - const uint32_t hw_h = hw.getHeight(); - const Region screenBounds(hw.getBounds()); - - GLfloat u, v; - GLuint tname; - status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); - if (result != NO_ERROR) { - return result; - } - - GLfloat vtx[8]; - const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; - glBindTexture(GL_TEXTURE_2D, tname); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, vtx); - - /* - * Texture coordinate mapping - * - * u - * 1 +----------+---+ - * | | | | image is inverted - * | V | | w.r.t. the texture - * 1-v +----------+ | coordinates - * | | - * | | - * | | - * 0 +--------------+ - * 0 1 - * - */ - - class s_curve_interpolator { - const float nbFrames, s, v; - public: - s_curve_interpolator(int nbFrames, float s) - : nbFrames(1.0f / (nbFrames-1)), s(s), - v(1.0f + expf(-s + 0.5f*s)) { - } - float operator()(int f) { - const float x = f * nbFrames; - return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; - } - }; - - class v_stretch { - const GLfloat hw_w, hw_h; - public: - v_stretch(uint32_t hw_w, uint32_t hw_h) - : hw_w(hw_w), hw_h(hw_h) { - } - void operator()(GLfloat* vtx, float v) { - const GLfloat w = hw_w + (hw_w * v); - const GLfloat h = hw_h - (hw_h * v); - const GLfloat x = (hw_w - w) * 0.5f; - const GLfloat y = (hw_h - h) * 0.5f; - vtx[0] = x; vtx[1] = y; - vtx[2] = x; vtx[3] = y + h; - vtx[4] = x + w; vtx[5] = y + h; - vtx[6] = x + w; vtx[7] = y; - } - }; - - class h_stretch { - const GLfloat hw_w, hw_h; - public: - h_stretch(uint32_t hw_w, uint32_t hw_h) - : hw_w(hw_w), hw_h(hw_h) { - } - void operator()(GLfloat* vtx, float v) { - const GLfloat w = hw_w - (hw_w * v); - const GLfloat h = 1.0f; - const GLfloat x = (hw_w - w) * 0.5f; - const GLfloat y = (hw_h - h) * 0.5f; - vtx[0] = x; vtx[1] = y; - vtx[2] = x; vtx[3] = y + h; - vtx[4] = x + w; vtx[5] = y + h; - vtx[6] = x + w; vtx[7] = y; - } - }; - - // the full animation is 24 frames - char value[PROPERTY_VALUE_MAX]; - property_get("debug.sf.electron_frames", value, "24"); - int nbFrames = (atoi(value) + 1) >> 1; - if (nbFrames <= 0) // just in case - nbFrames = 24; - - s_curve_interpolator itr(nbFrames, 7.5f); - s_curve_interpolator itg(nbFrames, 8.0f); - s_curve_interpolator itb(nbFrames, 8.5f); - - v_stretch vverts(hw_w, hw_h); - - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - for (int i=0 ; i<nbFrames ; i++) { - float x, y, w, h; - const float vr = itr(i); - const float vg = itg(i); - const float vb = itb(i); - - // clear screen - glColorMask(1,1,1,1); - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_TEXTURE_2D); - - // draw the red plane - vverts(vtx, vr); - glColorMask(1,0,0,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // draw the green plane - vverts(vtx, vg); - glColorMask(0,1,0,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // draw the blue plane - vverts(vtx, vb); - glColorMask(0,0,1,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // draw the white highlight (we use the last vertices) - glDisable(GL_TEXTURE_2D); - glColorMask(1,1,1,1); - glColor4f(vg, vg, vg, 1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - hw.flip(screenBounds); - } - - h_stretch hverts(hw_w, hw_h); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glColorMask(1,1,1,1); - for (int i=0 ; i<nbFrames ; i++) { - const float v = itg(i); - hverts(vtx, v); - glClear(GL_COLOR_BUFFER_BIT); - glColor4f(1-v, 1-v, 1-v, 1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - hw.flip(screenBounds); - } - - glColorMask(1,1,1,1); - glEnable(GL_SCISSOR_TEST); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDeleteTextures(1, &tname); - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - return NO_ERROR; -} - -status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() -{ - status_t result = PERMISSION_DENIED; - - if (!GLExtensions::getInstance().haveFramebufferObject()) - return INVALID_OPERATION; - - - // get screen geometry - const DisplayHardware& hw(graphicPlane(0).displayHardware()); - const uint32_t hw_w = hw.getWidth(); - const uint32_t hw_h = hw.getHeight(); - const Region screenBounds(hw.bounds()); - - GLfloat u, v; - GLuint tname; - result = renderScreenToTextureLocked(0, &tname, &u, &v); - if (result != NO_ERROR) { - return result; - } - - GLfloat vtx[8]; - const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; - glBindTexture(GL_TEXTURE_2D, tname); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, vtx); - - class s_curve_interpolator { - const float nbFrames, s, v; - public: - s_curve_interpolator(int nbFrames, float s) - : nbFrames(1.0f / (nbFrames-1)), s(s), - v(1.0f + expf(-s + 0.5f*s)) { - } - float operator()(int f) { - const float x = f * nbFrames; - return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; - } - }; - - class v_stretch { - const GLfloat hw_w, hw_h; - public: - v_stretch(uint32_t hw_w, uint32_t hw_h) - : hw_w(hw_w), hw_h(hw_h) { - } - void operator()(GLfloat* vtx, float v) { - const GLfloat w = hw_w + (hw_w * v); - const GLfloat h = hw_h - (hw_h * v); - const GLfloat x = (hw_w - w) * 0.5f; - const GLfloat y = (hw_h - h) * 0.5f; - vtx[0] = x; vtx[1] = y; - vtx[2] = x; vtx[3] = y + h; - vtx[4] = x + w; vtx[5] = y + h; - vtx[6] = x + w; vtx[7] = y; - } - }; - - class h_stretch { - const GLfloat hw_w, hw_h; - public: - h_stretch(uint32_t hw_w, uint32_t hw_h) - : hw_w(hw_w), hw_h(hw_h) { - } - void operator()(GLfloat* vtx, float v) { - const GLfloat w = hw_w - (hw_w * v); - const GLfloat h = 1.0f; - const GLfloat x = (hw_w - w) * 0.5f; - const GLfloat y = (hw_h - h) * 0.5f; - vtx[0] = x; vtx[1] = y; - vtx[2] = x; vtx[3] = y + h; - vtx[4] = x + w; vtx[5] = y + h; - vtx[6] = x + w; vtx[7] = y; - } - }; - - // the full animation is 12 frames - int nbFrames = 8; - s_curve_interpolator itr(nbFrames, 7.5f); - s_curve_interpolator itg(nbFrames, 8.0f); - s_curve_interpolator itb(nbFrames, 8.5f); - - h_stretch hverts(hw_w, hw_h); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glColorMask(1,1,1,1); - for (int i=nbFrames-1 ; i>=0 ; i--) { - const float v = itg(i); - hverts(vtx, v); - glClear(GL_COLOR_BUFFER_BIT); - glColor4f(1-v, 1-v, 1-v, 1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - hw.flip(screenBounds); - } - - nbFrames = 4; - v_stretch vverts(hw_w, hw_h); - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - for (int i=nbFrames-1 ; i>=0 ; i--) { - float x, y, w, h; - const float vr = itr(i); - const float vg = itg(i); - const float vb = itb(i); - - // clear screen - glColorMask(1,1,1,1); - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_TEXTURE_2D); - - // draw the red plane - vverts(vtx, vr); - glColorMask(1,0,0,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // draw the green plane - vverts(vtx, vg); - glColorMask(0,1,0,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - // draw the blue plane - vverts(vtx, vb); - glColorMask(0,0,1,1); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - hw.flip(screenBounds); - } - - glColorMask(1,1,1,1); - glEnable(GL_SCISSOR_TEST); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDeleteTextures(1, &tname); - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - return NO_ERROR; -} - -// --------------------------------------------------------------------------- - -status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) -{ - DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); - if (!hw.canDraw()) { - // we're already off - return NO_ERROR; - } - - // turn off hwc while we're doing the animation - hw.getHwComposer().disable(); - // and make sure to turn it back on (if needed) next time we compose - invalidateHwcGeometry(); - - if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { - electronBeamOffAnimationImplLocked(); - } - - // always clear the whole screen at the end of the animation - glClearColor(0,0,0,1); - glDisable(GL_SCISSOR_TEST); - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_SCISSOR_TEST); - hw.flip( Region(hw.bounds()) ); - - return NO_ERROR; -} - -status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) -{ - class MessageTurnElectronBeamOff : public MessageBase { - SurfaceFlinger* flinger; - int32_t mode; - status_t result; - public: - MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) - : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { - } - status_t getResult() const { - return result; - } - virtual bool handler() { - Mutex::Autolock _l(flinger->mStateLock); - result = flinger->turnElectronBeamOffImplLocked(mode); - return true; - } - }; - - sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); - status_t res = postMessageSync(msg); - if (res == NO_ERROR) { - res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); - - // work-around: when the power-manager calls us we activate the - // animation. eventually, the "on" animation will be called - // by the power-manager itself - mElectronBeamAnimationMode = mode; - } - return res; -} - -// --------------------------------------------------------------------------- - -status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) -{ - DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); - if (hw.canDraw()) { - // we're already on - return NO_ERROR; - } - if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { - electronBeamOnAnimationImplLocked(); - } - - // make sure to redraw the whole screen when the animation is done - mDirtyRegion.set(hw.bounds()); - signalTransaction(); - - return NO_ERROR; -} - -status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) -{ - class MessageTurnElectronBeamOn : public MessageBase { - SurfaceFlinger* flinger; - int32_t mode; - status_t result; - public: - MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) - : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { - } - status_t getResult() const { - return result; - } - virtual bool handler() { - Mutex::Autolock _l(flinger->mStateLock); - result = flinger->turnElectronBeamOnImplLocked(mode); - return true; - } - }; - - postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); - return NO_ERROR; -} - -// --------------------------------------------------------------------------- - -status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, - sp<IMemoryHeap>* heap, - uint32_t* w, uint32_t* h, PixelFormat* f, - uint32_t sw, uint32_t sh, - uint32_t minLayerZ, uint32_t maxLayerZ) -{ - status_t result = PERMISSION_DENIED; - - // only one display supported for now - if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) - return BAD_VALUE; - - if (!GLExtensions::getInstance().haveFramebufferObject()) - return INVALID_OPERATION; - - // get screen geometry - const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); - const uint32_t hw_w = hw.getWidth(); - const uint32_t hw_h = hw.getHeight(); - - if ((sw > hw_w) || (sh > hw_h)) - return BAD_VALUE; - - sw = (!sw) ? hw_w : sw; - sh = (!sh) ? hw_h : sh; - const size_t size = sw * sh * 4; - - //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", - // sw, sh, minLayerZ, maxLayerZ); - - // make sure to clear all GL error flags - while ( glGetError() != GL_NO_ERROR ) ; - - // create a FBO - GLuint name, tname; - glGenRenderbuffersOES(1, &tname); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); - glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); - glGenFramebuffersOES(1, &name); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, - GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); - - GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); - - if (status == GL_FRAMEBUFFER_COMPLETE_OES) { - - // invert everything, b/c glReadPixel() below will invert the FB - glViewport(0, 0, sw, sh); - glScissor(0, 0, sw, sh); - glEnable(GL_SCISSOR_TEST); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrthof(0, hw_w, hw_h, 0, 0, 1); - glMatrixMode(GL_MODELVIEW); - - // redraw the screen entirely... - glClearColor(0,0,0,1); - glClear(GL_COLOR_BUFFER_BIT); - - const LayerVector& layers(mDrawingState.layersSortedByZ); - const size_t count = layers.size(); - for (size_t i=0 ; i<count ; ++i) { - const sp<LayerBase>& layer(layers[i]); - const uint32_t flags = layer->drawingState().flags; - if (!(flags & ISurfaceComposer::eLayerHidden)) { - const uint32_t z = layer->drawingState().z; - if (z >= minLayerZ && z <= maxLayerZ) { - layer->drawForSreenShot(); - } - } - } - - // XXX: this is needed on tegra - glEnable(GL_SCISSOR_TEST); - glScissor(0, 0, sw, sh); - - // check for errors and return screen capture - if (glGetError() != GL_NO_ERROR) { - // error while rendering - result = INVALID_OPERATION; - } else { - // allocate shared memory large enough to hold the - // screen capture - sp<MemoryHeapBase> base( - new MemoryHeapBase(size, 0, "screen-capture") ); - void* const ptr = base->getBase(); - if (ptr) { - // capture the screen with glReadPixels() - glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); - if (glGetError() == GL_NO_ERROR) { - *heap = base; - *w = sw; - *h = sh; - *f = PIXEL_FORMAT_RGBA_8888; - result = NO_ERROR; - } - } else { - result = NO_MEMORY; - } - } - glEnable(GL_SCISSOR_TEST); - glViewport(0, 0, hw_w, hw_h); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - } else { - result = BAD_VALUE; - } - - // release FBO resources - glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); - glDeleteRenderbuffersOES(1, &tname); - glDeleteFramebuffersOES(1, &name); - - hw.compositionComplete(); - - // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); - - return result; -} - - -status_t SurfaceFlinger::captureScreen(DisplayID dpy, - sp<IMemoryHeap>* heap, - uint32_t* width, uint32_t* height, PixelFormat* format, - uint32_t sw, uint32_t sh, - uint32_t minLayerZ, uint32_t maxLayerZ) -{ - // only one display supported for now - if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) - return BAD_VALUE; - - if (!GLExtensions::getInstance().haveFramebufferObject()) - return INVALID_OPERATION; - - class MessageCaptureScreen : public MessageBase { - SurfaceFlinger* flinger; - DisplayID dpy; - sp<IMemoryHeap>* heap; - uint32_t* w; - uint32_t* h; - PixelFormat* f; - uint32_t sw; - uint32_t sh; - uint32_t minLayerZ; - uint32_t maxLayerZ; - status_t result; - public: - MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, - sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, - uint32_t sw, uint32_t sh, - uint32_t minLayerZ, uint32_t maxLayerZ) - : flinger(flinger), dpy(dpy), - heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), - minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), - result(PERMISSION_DENIED) - { - } - status_t getResult() const { - return result; - } - virtual bool handler() { - Mutex::Autolock _l(flinger->mStateLock); - - // if we have secure windows, never allow the screen capture - if (flinger->mSecureFrameBuffer) - return true; - - result = flinger->captureScreenImplLocked(dpy, - heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); - - return true; - } - }; - - sp<MessageBase> msg = new MessageCaptureScreen(this, - dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); - status_t res = postMessageSync(msg); - if (res == NO_ERROR) { - res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); - } - return res; -} - -// --------------------------------------------------------------------------- - -sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const -{ - sp<Layer> result; - Mutex::Autolock _l(mStateLock); - result = mLayerMap.valueFor( sur->asBinder() ).promote(); - return result; -} - -// --------------------------------------------------------------------------- - -Client::Client(const sp<SurfaceFlinger>& flinger) - : mFlinger(flinger), mNameGenerator(1) -{ -} - -Client::~Client() -{ - const size_t count = mLayers.size(); - for (size_t i=0 ; i<count ; i++) { - sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); - if (layer != 0) { - mFlinger->removeLayer(layer); - } - } -} - -status_t Client::initCheck() const { - return NO_ERROR; -} - -size_t Client::attachLayer(const sp<LayerBaseClient>& layer) -{ - Mutex::Autolock _l(mLock); - size_t name = mNameGenerator++; - mLayers.add(name, layer); - return name; -} - -void Client::detachLayer(const LayerBaseClient* layer) -{ - Mutex::Autolock _l(mLock); - // we do a linear search here, because this doesn't happen often - const size_t count = mLayers.size(); - for (size_t i=0 ; i<count ; i++) { - if (mLayers.valueAt(i) == layer) { - mLayers.removeItemsAt(i, 1); - break; - } - } -} -sp<LayerBaseClient> Client::getLayerUser(int32_t i) const -{ - Mutex::Autolock _l(mLock); - sp<LayerBaseClient> lbc; - wp<LayerBaseClient> layer(mLayers.valueFor(i)); - if (layer != 0) { - lbc = layer.promote(); - ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); - } - return lbc; -} - - -status_t Client::onTransact( - uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) -{ - // these must be checked - IPCThreadState* ipc = IPCThreadState::self(); - const int pid = ipc->getCallingPid(); - const int uid = ipc->getCallingUid(); - const int self_pid = getpid(); - if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { - // we're called from a different process, do the real check - if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) - { - ALOGE("Permission Denial: " - "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); - return PERMISSION_DENIED; - } - } - return BnSurfaceComposerClient::onTransact(code, data, reply, flags); -} - - -sp<ISurface> Client::createSurface( - ISurfaceComposerClient::surface_data_t* params, - const String8& name, - DisplayID display, uint32_t w, uint32_t h, PixelFormat format, - uint32_t flags) -{ - /* - * createSurface must be called from the GL thread so that it can - * have access to the GL context. - */ - - class MessageCreateSurface : public MessageBase { - sp<ISurface> result; - SurfaceFlinger* flinger; - ISurfaceComposerClient::surface_data_t* params; - Client* client; - const String8& name; - DisplayID display; - uint32_t w, h; - PixelFormat format; - uint32_t flags; - public: - MessageCreateSurface(SurfaceFlinger* flinger, - ISurfaceComposerClient::surface_data_t* params, - const String8& name, Client* client, - DisplayID display, uint32_t w, uint32_t h, PixelFormat format, - uint32_t flags) - : flinger(flinger), params(params), client(client), name(name), - display(display), w(w), h(h), format(format), flags(flags) - { - } - sp<ISurface> getResult() const { return result; } - virtual bool handler() { - result = flinger->createSurface(params, name, client, - display, w, h, format, flags); - return true; - } - }; - - sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), - params, name, this, display, w, h, format, flags); - mFlinger->postMessageSync(msg); - return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); -} -status_t Client::destroySurface(SurfaceID sid) { - return mFlinger->removeSurface(this, sid); -} - -// --------------------------------------------------------------------------- - -GraphicBufferAlloc::GraphicBufferAlloc() {} - -GraphicBufferAlloc::~GraphicBufferAlloc() {} - -sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, - PixelFormat format, uint32_t usage, status_t* error) { - sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); - status_t err = graphicBuffer->initCheck(); - *error = err; - if (err != 0 || graphicBuffer->handle == 0) { - if (err == NO_MEMORY) { - GraphicBuffer::dumpAllocationsToSystemLog(); - } - ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " - "failed (%s), handle=%p", - w, h, strerror(-err), graphicBuffer->handle); - return 0; - } - return graphicBuffer; -} - -// --------------------------------------------------------------------------- - -GraphicPlane::GraphicPlane() - : mHw(0) -{ -} - -GraphicPlane::~GraphicPlane() { - delete mHw; -} - -bool GraphicPlane::initialized() const { - return mHw ? true : false; -} - -int GraphicPlane::getWidth() const { - return mWidth; -} - -int GraphicPlane::getHeight() const { - return mHeight; -} - -void GraphicPlane::setDisplayHardware(DisplayHardware *hw) -{ - mHw = hw; - - // initialize the display orientation transform. - // it's a constant that should come from the display driver. - int displayOrientation = ISurfaceComposer::eOrientationDefault; - char property[PROPERTY_VALUE_MAX]; - if (property_get("ro.sf.hwrotation", property, NULL) > 0) { - //displayOrientation - switch (atoi(property)) { - case 90: - displayOrientation = ISurfaceComposer::eOrientation90; - break; - case 270: - displayOrientation = ISurfaceComposer::eOrientation270; - break; - } - } - - const float w = hw->getWidth(); - const float h = hw->getHeight(); - GraphicPlane::orientationToTransfrom(displayOrientation, w, h, - &mDisplayTransform); - if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { - mDisplayWidth = h; - mDisplayHeight = w; - } else { - mDisplayWidth = w; - mDisplayHeight = h; - } - - setOrientation(ISurfaceComposer::eOrientationDefault); -} - -status_t GraphicPlane::orientationToTransfrom( - int orientation, int w, int h, Transform* tr) -{ - uint32_t flags = 0; - switch (orientation) { - case ISurfaceComposer::eOrientationDefault: - flags = Transform::ROT_0; - break; - case ISurfaceComposer::eOrientation90: - flags = Transform::ROT_90; - break; - case ISurfaceComposer::eOrientation180: - flags = Transform::ROT_180; - break; - case ISurfaceComposer::eOrientation270: - flags = Transform::ROT_270; - break; - default: - return BAD_VALUE; - } - tr->set(flags, w, h); - return NO_ERROR; -} - -status_t GraphicPlane::setOrientation(int orientation) -{ - // If the rotation can be handled in hardware, this is where - // the magic should happen. - - const DisplayHardware& hw(displayHardware()); - const float w = mDisplayWidth; - const float h = mDisplayHeight; - mWidth = int(w); - mHeight = int(h); - - Transform orientationTransform; - GraphicPlane::orientationToTransfrom(orientation, w, h, - &orientationTransform); - if (orientation & ISurfaceComposer::eOrientationSwapMask) { - mWidth = int(h); - mHeight = int(w); - } - - mOrientation = orientation; - mGlobalTransform = mDisplayTransform * orientationTransform; - return NO_ERROR; -} - -const DisplayHardware& GraphicPlane::displayHardware() const { - return *mHw; -} - -DisplayHardware& GraphicPlane::editDisplayHardware() { - return *mHw; -} - -const Transform& GraphicPlane::transform() const { - return mGlobalTransform; -} - -EGLDisplay GraphicPlane::getEGLDisplay() const { - return mHw->getEGLDisplay(); -} - -// --------------------------------------------------------------------------- - -}; // namespace android |