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path: root/core/java/android/view/Surface.java
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.content.res.CompatibilityInfo.Translator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.graphics.Region;
import android.graphics.SurfaceTexture;
import android.os.Parcelable;
import android.os.Parcel;
import android.os.Process;
import android.os.SystemProperties;
import android.util.Log;

/**
 * Handle onto a raw buffer that is being managed by the screen compositor.
 */
public class Surface implements Parcelable {
    private static final String LOG_TAG = "Surface";
    private static final boolean DEBUG_RELEASE = false;
    
    /* orientations for setOrientation() */
    public static final int ROTATION_0       = 0;
    public static final int ROTATION_90      = 1;
    public static final int ROTATION_180     = 2;
    public static final int ROTATION_270     = 3;

    private static final boolean headless = "1".equals(
        SystemProperties.get("ro.config.headless", "0"));

    private static void checkHeadless() {
        if(headless) {
            throw new UnsupportedOperationException("Device is headless");
        }
    }

    /**
     * Create Surface from a {@link SurfaceTexture}.
     *
     * Images drawn to the Surface will be made available to the {@link
     * SurfaceTexture}, which can attach them an OpenGL ES texture via {@link
     * SurfaceTexture#updateTexImage}.
     *
     * @param surfaceTexture The {@link SurfaceTexture} that is updated by this
     * Surface.
     */
    public Surface(SurfaceTexture surfaceTexture) {
        checkHeadless();

        if (DEBUG_RELEASE) {
            mCreationStack = new Exception();
        }
        mCanvas = new CompatibleCanvas();
        initFromSurfaceTexture(surfaceTexture);
    }

    /**
     * Does this object hold a valid surface?  Returns true if it holds
     * a physical surface, so lockCanvas() will succeed.  Otherwise
     * returns false.
     */
    public native   boolean isValid();

    /** Release the local reference to the server-side surface.  
     * Always call release() when you're done with a Surface. This will
     * make the surface invalid.
     */
    public native void release();

    /** draw into a surface */
    public Canvas lockCanvas(Rect dirty) throws OutOfResourcesException, IllegalArgumentException {
        /*
         * the dirty rectangle may be expanded to the surface's size, if for
         * instance it has been resized or if the bits were lost, since the last
         * call.
         */
        return lockCanvasNative(dirty);
    }

    /** unlock the surface and asks a page flip */
    public native   void unlockCanvasAndPost(Canvas canvas);

    /** 
     * unlock the surface. the screen won't be updated until
     * post() or postAll() is called
     */
    public native   void unlockCanvas(Canvas canvas);

    @Override
    public String toString() {
        return "Surface(name=" + mName + ", identity=" + getIdentity() + ")";
    }

    public int describeContents() {
        return 0;
    }

    public native   void readFromParcel(Parcel source);
    public native   void writeToParcel(Parcel dest, int flags);

    /**
     * Exception thrown when a surface couldn't be created or resized
     */
    public static class OutOfResourcesException extends Exception {
        public OutOfResourcesException() {
        }
        public OutOfResourcesException(String name) {
            super(name);
        }
    }
    
    /*
     * -----------------------------------------------------------------------
     * No user serviceable parts beyond this point
     * -----------------------------------------------------------------------
     */

    /* flags used in constructor (keep in sync with ISurfaceComposer.h) */

    /** Surface is created hidden @hide */
    public static final int HIDDEN              = 0x00000004;

    /** The surface contains secure content, special measures will
     * be taken to disallow the surface's content to be copied from
     * another process. In particular, screenshots and VNC servers will
     * be disabled, but other measures can take place, for instance the
     * surface might not be hardware accelerated. 
     * @hide*/
    public static final int SECURE              = 0x00000080;
    
    /** Creates a surface where color components are interpreted as 
     *  "non pre-multiplied" by their alpha channel. Of course this flag is
     *  meaningless for surfaces without an alpha channel. By default
     *  surfaces are pre-multiplied, which means that each color component is
     *  already multiplied by its alpha value. In this case the blending
     *  equation used is:
     *  
     *    DEST = SRC + DEST * (1-SRC_ALPHA)
     *    
     *  By contrast, non pre-multiplied surfaces use the following equation:
     *  
     *    DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA)
     *    
     *  pre-multiplied surfaces must always be used if transparent pixels are
     *  composited on top of each-other into the surface. A pre-multiplied
     *  surface can never lower the value of the alpha component of a given
     *  pixel.
     *  
     *  In some rare situations, a non pre-multiplied surface is preferable.
     *  
     *  @hide
     */
    public static final int NON_PREMULTIPLIED   = 0x00000100;
    
    /**
     * Indicates that the surface must be considered opaque, even if its
     * pixel format is set to translucent. This can be useful if an
     * application needs full RGBA 8888 support for instance but will
     * still draw every pixel opaque.
     * 
     * @hide
     */
    public static final int OPAQUE              = 0x00000400;
    
    /**
     * Application requires a hardware-protected path to an
     * external display sink. If a hardware-protected path is not available,
     * then this surface will not be displayed on the external sink.
     *
     * @hide
     */
    public static final int PROTECTED_APP       = 0x00000800;

    // 0x1000 is reserved for an independent DRM protected flag in framework

    /** Creates a normal surface. This is the default. @hide */
    public static final int FX_SURFACE_NORMAL   = 0x00000000;
    
    /** Creates a Blur surface. Everything behind this surface is blurred
     * by some amount. The quality and refresh speed of the blur effect
     * is not settable or guaranteed.
     * It is an error to lock a Blur surface, since it doesn't have
     * a backing store.
     * @hide
     * @deprecated
     */
    @Deprecated
    public static final int FX_SURFACE_BLUR     = 0x00010000;
    
    /** Creates a Dim surface. Everything behind this surface is dimmed
     * by the amount specified in {@link #setAlpha}.
     * It is an error to lock a Dim surface, since it doesn't have
     * a backing store.
     * @hide
     */
    public static final int FX_SURFACE_DIM     = 0x00020000;

    /** @hide */
    public static final int FX_SURFACE_SCREENSHOT   = 0x00030000;

    /** Mask used for FX values above @hide */
    public static final int FX_SURFACE_MASK     = 0x000F0000;

    /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */
    
    /** Hide the surface. Equivalent to calling hide(). @hide */
    public static final int SURFACE_HIDDEN    = 0x01;

    // The mSurfaceControl will only be present for Surfaces used by the window
    // server or system processes. When this class is parceled we defer to the
    // mSurfaceControl to do the parceling. Otherwise we parcel the
    // mNativeSurface.
    private int mSurfaceControl;
    private int mSaveCount;
    private Canvas mCanvas;
    private int mNativeSurface;
    private int mSurfaceGenerationId;
    private String mName;

    // The Translator for density compatibility mode.  This is used for scaling
    // the canvas to perform the appropriate density transformation.
    private Translator mCompatibilityTranslator;

    // A matrix to scale the matrix set by application. This is set to null for
    // non compatibility mode.
    private Matrix mCompatibleMatrix;

    private Exception mCreationStack;


    /*
     * We use a class initializer to allow the native code to cache some
     * field offsets.
     */
    native private static void nativeClassInit();
    static { nativeClassInit(); }

    /** create a surface with a name @hide */
    public Surface(SurfaceSession s,
            int pid, String name, int layerStack, int w, int h, int format, int flags)
        throws OutOfResourcesException {
        // FIXME: remove pid and layerstack arguments
        checkHeadless();

        if (DEBUG_RELEASE) {
            mCreationStack = new Exception();
        }

        if (name == null) {
            name = "<pid " + Process.myPid() + ">";
        }

        mCanvas = new CompatibleCanvas();
        init(s, name, w, h, format, flags);
        setLayerStack(layerStack);
        mName = name;
    }

    /**
     * Create an empty surface, which will later be filled in by
     * readFromParcel().
     * @hide
     */
    public Surface() {
        checkHeadless();

        if (DEBUG_RELEASE) {
            mCreationStack = new Exception();
        }
        mCanvas = new CompatibleCanvas();
    }

    private Surface(Parcel source) throws OutOfResourcesException {
        init(source);
    }

    /**
     * Copy another surface to this one.  This surface now holds a reference
     * to the same data as the original surface, and is -not- the owner.
     * This is for use by the window manager when returning a window surface
     * back from a client, converting it from the representation being managed
     * by the window manager to the representation the client uses to draw
     * in to it.
     * @hide
     */
    public native void copyFrom(Surface o);

    /**
     * Transfer the native state from 'o' to this surface, releasing it
     * from 'o'.  This is for use in the client side for drawing into a
     * surface; not guaranteed to work on the window manager side.
     * This is for use by the client to move the underlying surface from
     * one Surface object to another, in particular in SurfaceFlinger.
     * @hide.
     */
    public native void transferFrom(Surface o);

    /** @hide */
    public int getGenerationId() {
        return mSurfaceGenerationId;
    }


    /**
     * Whether the consumer of this Surface is running behind the producer;
     * that is, isConsumerRunningBehind() returns true if the consumer is more
     * than one buffer ahead of the producer.
     * @hide
     */
    public native boolean isConsumerRunningBehind();

    /**
     * A Canvas class that can handle the compatibility mode. This does two
     * things differently.
     * <ul>
     * <li>Returns the width and height of the target metrics, rather than
     * native. For example, the canvas returns 320x480 even if an app is running
     * in WVGA high density.
     * <li>Scales the matrix in setMatrix by the application scale, except if
     * the matrix looks like obtained from getMatrix. This is a hack to handle
     * the case that an application uses getMatrix to keep the original matrix,
     * set matrix of its own, then set the original matrix back. There is no
     * perfect solution that works for all cases, and there are a lot of cases
     * that this model does not work, but we hope this works for many apps.
     * </ul>
     */
    private class CompatibleCanvas extends Canvas {
        // A temp matrix to remember what an application obtained via {@link getMatrix}
        private Matrix mOrigMatrix = null;

        @Override
        public int getWidth() {
            int w = super.getWidth();
            if (mCompatibilityTranslator != null) {
                w = (int)(w * mCompatibilityTranslator.applicationInvertedScale + .5f);
            }
            return w;
        }

        @Override
        public int getHeight() {
            int h = super.getHeight();
            if (mCompatibilityTranslator != null) {
                h = (int)(h * mCompatibilityTranslator.applicationInvertedScale + .5f);
            }
            return h;
        }

        @Override
        public void setMatrix(Matrix matrix) {
            if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) {
                // don't scale the matrix if it's not compatibility mode, or
                // the matrix was obtained from getMatrix.
                super.setMatrix(matrix);
            } else {
                Matrix m = new Matrix(mCompatibleMatrix);
                m.preConcat(matrix);
                super.setMatrix(m);
            }
        }

        @Override
        public void getMatrix(Matrix m) {
            super.getMatrix(m);
            if (mOrigMatrix == null) {
                mOrigMatrix = new Matrix(); 
            }
            mOrigMatrix.set(m);
        }
    }

    /**
     * Sets the translator used to scale canvas's width/height in compatibility
     * mode.
     */
    void setCompatibilityTranslator(Translator translator) {
        if (translator != null) {
            float appScale = translator.applicationScale;
            mCompatibleMatrix = new Matrix();
            mCompatibleMatrix.setScale(appScale, appScale);
        }
    }
    
    /** Free all server-side state associated with this surface and
     * release this object's reference. @hide */
    public native void destroy();

    private native Canvas lockCanvasNative(Rect dirty) throws OutOfResourcesException;

    /**
     * set the orientation of the given display.
     * @param display
     * @param orientation
     * @hide
     */
    public static native void setOrientation(int display, int orientation);

    /**
     * Like {@link #screenshot(int, int, int, int)} but includes all
     * Surfaces in the screenshot.
     *
     * @hide
     */
    public static native Bitmap screenshot(int width, int height);
    
    /**
     * Copy the current screen contents into a bitmap and return it.
     *
     * @param width The desired width of the returned bitmap; the raw
     * screen will be scaled down to this size.
     * @param height The desired height of the returned bitmap; the raw
     * screen will be scaled down to this size.
     * @param minLayer The lowest (bottom-most Z order) surface layer to
     * include in the screenshot.
     * @param maxLayer The highest (top-most Z order) surface layer to
     * include in the screenshot.
     * @return Returns a Bitmap containing the screen contents.
     *
     * @hide
     */
    public static native Bitmap screenshot(int width, int height, int minLayer, int maxLayer);

    
    /*
     * set surface parameters.
     * needs to be inside open/closeTransaction block
     */
    
    /** start a transaction @hide */
    public static native   void openTransaction();
    /** end a transaction @hide */
    public static native   void closeTransaction();
    /** @hide */
    public native   void setLayer(int zorder);
    /** @hide */
    public void setPosition(int x, int y) { setPosition((float)x, (float)y); }
    /** @hide */
    public native   void setPosition(float x, float y);
    /** @hide */
    public native   void setSize(int w, int h);
    /** @hide */
    public native   void hide();
    /** @hide */
    public native   void show();
    /** @hide */
    public native   void setTransparentRegionHint(Region region);
    /** @hide */
    public native   void setAlpha(float alpha);
    /** @hide */
    public native   void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
    /** @hide */
    public native   void setFlags(int flags, int mask);
    /** @hide */
    public native   void setWindowCrop(Rect crop);
    /** @hide */
    public native   void setLayerStack(int layerStack);


   
    public static final Parcelable.Creator<Surface> CREATOR
            = new Parcelable.Creator<Surface>()
    {
        public Surface createFromParcel(Parcel source) {
            try {
                return new Surface(source);
            } catch (Exception e) {
                Log.e(LOG_TAG, "Exception creating surface from parcel", e);
            }
            return null;
        }

        public Surface[] newArray(int size) {
            return new Surface[size];
        }
    };

    @Override
    protected void finalize() throws Throwable {
        try {
            super.finalize();
        } finally {
            if (mNativeSurface != 0 || mSurfaceControl != 0) {
                if (DEBUG_RELEASE) {
                    Log.w(LOG_TAG, "Surface.finalize() has work. You should have called release() (" 
                            + mNativeSurface + ", " + mSurfaceControl + ")", mCreationStack);
                } else {
                    Log.w(LOG_TAG, "Surface.finalize() has work. You should have called release() (" 
                            + mNativeSurface + ", " + mSurfaceControl + ")");
                }
            }
            release();            
        }
    }
    
    private native void init(SurfaceSession s, String name,
            int w, int h, int format, int flags)
            throws OutOfResourcesException;

    private native void init(Parcel source) throws OutOfResourcesException;

    private native void initFromSurfaceTexture(SurfaceTexture surfaceTexture);

    private native int getIdentity();
}