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void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
    CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
}
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
    CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
}
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
    CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
    CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
    CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
    CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
    CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
    CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
    CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
    CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
    CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
    CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
}
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
    CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
}
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
    CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
}
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
    CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
}
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
    CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
}
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
    CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
    CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
}
void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
    CALL_GL_API(glBeginPerfMonitorAMD, monitor);
}
void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
    CALL_GL_API(glEndPerfMonitorAMD, monitor);
}
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
    CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
}
void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
    CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
    CALL_GL_API(glLabelObjectEXT, type, object, length, label);
}
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
    CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
}
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
}
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
}
void API_ENTRY(glPopGroupMarkerEXT)(void) {
    CALL_GL_API(glPopGroupMarkerEXT);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
    CALL_GL_API(glGenQueriesEXT, n, ids);
}
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
    CALL_GL_API(glDeleteQueriesEXT, n, ids);
}
GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
    CALL_GL_API_RETURN(glIsQueryEXT, id);
}
void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
    CALL_GL_API(glBeginQueryEXT, target, id);
}
void API_ENTRY(glEndQueryEXT)(GLenum target) {
    CALL_GL_API(glEndQueryEXT, target);
}
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
    CALL_GL_API(glGetQueryivEXT, target, pname, params);
}
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
    CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
}
void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
    CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
}
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
}
void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
    CALL_GL_API(glBindProgramPipelineEXT, pipeline);
}
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
    CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
}
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
    CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
}
GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
    CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
}
void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
    CALL_GL_API(glProgramParameteriEXT, program, pname, value);
}
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
}
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
    CALL_GL_API(glProgramUniform1iEXT, program, location, x);
}
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
    CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
}
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
    CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
}
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
    CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
}
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
    CALL_GL_API(glProgramUniform1fEXT, program, location, x);
}
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
    CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
}
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
    CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
}
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
    CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
}
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
    CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
}
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
}
void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
}
void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
}
void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
}
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
    CALL_GL_API(glCoverageMaskNV, mask);
}
void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
    CALL_GL_API(glCoverageOperationNV, operation);
}
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
    CALL_GL_API(glDrawBuffersNV, n, bufs);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
    CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
    CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
    CALL_GL_API_RETURN(glIsFenceNV, fence);
}
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
    CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
    CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
    CALL_GL_API(glFinishFenceNV, fence);
}
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
    CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glReadBufferNV)(GLenum mode) {
    CALL_GL_API(glReadBufferNV, mode);
}
void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
    CALL_GL_API(glAlphaFuncQCOM, func, ref);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
}
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
}
void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
    CALL_GL_API(glEndTilingQCOM, preserveMask);
}