summaryrefslogtreecommitdiffstats
path: root/opengl/libs/GLES_trace/src/gltrace_api.h
blob: debcac0ac4d49b122a12ab041f99d9971ff24b1d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
/*
 * Copyright 2011, The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * THIS FILE WAS GENERATED BY A SCRIPT. DO NOT EDIT.
 */

namespace android {
namespace gltrace {

// Declarations for GL2 APIs

void GLTrace_glActiveTexture(GLenum texture);
void GLTrace_glAttachShader(GLuint program, GLuint shader);
void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void GLTrace_glBindTexture(GLenum target, GLuint texture);
void GLTrace_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void GLTrace_glBlendEquation(GLenum mode);
void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor);
void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GLenum GLTrace_glCheckFramebufferStatus(GLenum target);
void GLTrace_glClear(GLbitfield mask);
void GLTrace_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void GLTrace_glClearDepthf(GLclampf depth);
void GLTrace_glClearStencil(GLint s);
void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void GLTrace_glCompileShader(GLuint shader);
void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLuint GLTrace_glCreateProgram(void);
GLuint GLTrace_glCreateShader(GLenum type);
void GLTrace_glCullFace(GLenum mode);
void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers);
void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void GLTrace_glDeleteProgram(GLuint program);
void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void GLTrace_glDeleteShader(GLuint shader);
void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures);
void GLTrace_glDepthFunc(GLenum func);
void GLTrace_glDepthMask(GLboolean flag);
void GLTrace_glDepthRangef(GLclampf zNear, GLclampf zFar);
void GLTrace_glDetachShader(GLuint program, GLuint shader);
void GLTrace_glDisable(GLenum cap);
void GLTrace_glDisableVertexAttribArray(GLuint index);
void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count);
void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
void GLTrace_glEnable(GLenum cap);
void GLTrace_glEnableVertexAttribArray(GLuint index);
void GLTrace_glFinish(void);
void GLTrace_glFlush(void);
void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLTrace_glFrontFace(GLenum mode);
void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers);
void GLTrace_glGenerateMipmap(GLenum target);
void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void GLTrace_glGenTextures(GLsizei n, GLuint* textures);
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
GLenum GLTrace_glGetError(void);
void GLTrace_glGetFloatv(GLenum pname, GLfloat* params);
void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GLTrace_glGetIntegerv(GLenum pname, GLint* params);
void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
const GLubyte* GLTrace_glGetString(GLenum name);
void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
void GLTrace_glHint(GLenum target, GLenum mode);
GLboolean GLTrace_glIsBuffer(GLuint buffer);
GLboolean GLTrace_glIsEnabled(GLenum cap);
GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer);
GLboolean GLTrace_glIsProgram(GLuint program);
GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer);
GLboolean GLTrace_glIsShader(GLuint shader);
GLboolean GLTrace_glIsTexture(GLuint texture);
void GLTrace_glLineWidth(GLfloat width);
void GLTrace_glLinkProgram(GLuint program);
void GLTrace_glPixelStorei(GLenum pname, GLint param);
void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units);
void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
void GLTrace_glReleaseShaderCompiler(void);
void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert);
void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilMask(GLuint mask);
void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask);
void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param);
void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glUniform1f(GLint location, GLfloat x);
void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform1i(GLint location, GLint x);
void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y);
void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform2i(GLint location, GLint x, GLint y);
void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z);
void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v);
void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void GLTrace_glUseProgram(GLuint program);
void GLTrace_glValidateProgram(GLuint program);
void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x);
void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);

// Declarations for GL2Ext APIs

void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
void* GLTrace_glMapBufferOES(GLenum target, GLenum access);
GLboolean GLTrace_glUnmapBufferOES(GLenum target);
void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void GLTrace_glBindVertexArrayOES(GLuint array);
void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays);
GLboolean GLTrace_glIsVertexArrayOES(GLuint array);
void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
void GLTrace_glBeginPerfMonitorAMD(GLuint monitor);
void GLTrace_glEndPerfMonitorAMD(GLuint monitor);
void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glResolveMultisampleFramebufferAPPLE(void);
void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label);
void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker);
void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker);
void GLTrace_glPopGroupMarkerEXT(void);
void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids);
void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids);
GLboolean GLTrace_glIsQueryEXT(GLuint id);
void GLTrace_glBeginQueryEXT(GLenum target, GLuint id);
void GLTrace_glEndQueryEXT(GLenum target);
void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params);
void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
GLenum GLTrace_glGetGraphicsResetStatusEXT(void);
void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program);
GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings);
void GLTrace_glBindProgramPipelineEXT(GLuint pipeline);
void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines);
void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines);
GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline);
void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params);
void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x);
void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y);
void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z);
void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x);
void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y);
void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline);
void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLTrace_glCoverageMaskNV(GLboolean mask);
void GLTrace_glCoverageOperationNV(GLenum operation);
void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs);
void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences);
void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences);
GLboolean GLTrace_glIsFenceNV(GLuint fence);
GLboolean GLTrace_glTestFenceNV(GLuint fence);
void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
void GLTrace_glFinishFenceNV(GLuint fence);
void GLTrace_glSetFenceNV(GLuint fence, GLenum condition);
void GLTrace_glReadBufferNV(GLenum mode);
void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref);
void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls);
void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
void GLTrace_glEnableDriverControlQCOM(GLuint driverControl);
void GLTrace_glDisableDriverControlQCOM(GLuint driverControl);
void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures);
void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params);
void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program);
void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
void GLTrace_glEndTilingQCOM(GLbitfield preserveMask);

// Declarations for GL1 APIs

void GLTrace_glAlphaFunc(GLenum func, GLclampf ref);
void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation);
void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void GLTrace_glFogf(GLenum pname, GLfloat param);
void GLTrace_glFogfv(GLenum pname, const GLfloat *params);
void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
void GLTrace_glLightModelf(GLenum pname, GLfloat param);
void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params);
void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param);
void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params);
void GLTrace_glLoadMatrixf(const GLfloat *m);
void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param);
void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLTrace_glMultMatrixf(const GLfloat *m);
void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glPointParameterf(GLenum pname, GLfloat param);
void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params);
void GLTrace_glPointSize(GLfloat size);
void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref);
void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GLTrace_glClearDepthx(GLclampx depth);
void GLTrace_glClientActiveTexture(GLenum texture);
void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation);
void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar);
void GLTrace_glDisableClientState(GLenum array);
void GLTrace_glEnableClientState(GLenum array);
void GLTrace_glFogx(GLenum pname, GLfixed param);
void GLTrace_glFogxv(GLenum pname, const GLfixed *params);
void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
void GLTrace_glGetFixedv(GLenum pname, GLfixed *params);
void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
void GLTrace_glGetPointerv(GLenum pname, GLvoid **params);
void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
void GLTrace_glLightModelx(GLenum pname, GLfixed param);
void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params);
void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param);
void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params);
void GLTrace_glLineWidthx(GLfixed width);
void GLTrace_glLoadIdentity(void);
void GLTrace_glLoadMatrixx(const GLfixed *m);
void GLTrace_glLogicOp(GLenum opcode);
void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param);
void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
void GLTrace_glMatrixMode(GLenum mode);
void GLTrace_glMultMatrixx(const GLfixed *m);
void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glPointParameterx(GLenum pname, GLfixed param);
void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params);
void GLTrace_glPointSizex(GLfixed size);
void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units);
void GLTrace_glPopMatrix(void);
void GLTrace_glPushMatrix(void);
void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert);
void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glShadeModel(GLenum mode);
void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param);
void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params);
void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);

// Declarations for GL1Ext APIs

void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void GLTrace_glBlendEquationOES(GLenum mode);
void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void GLTrace_glDrawTexsvOES(const GLshort *coords);
void GLTrace_glDrawTexivOES(const GLint *coords);
void GLTrace_glDrawTexxvOES(const GLfixed *coords);
void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void GLTrace_glDrawTexfvOES(const GLfloat *coords);
void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref);
void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GLTrace_glClearDepthxOES(GLclampx depth);
void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation);
void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar);
void GLTrace_glFogxOES(GLenum pname, GLfixed param);
void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]);
void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params);
void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params);
void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params);
void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params);
void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params);
void GLTrace_glLightModelxOES(GLenum pname, GLfixed param);
void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param);
void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params);
void GLTrace_glLineWidthxOES(GLfixed width);
void GLTrace_glLoadMatrixxOES(const GLfixed *m);
void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params);
void GLTrace_glMultMatrixxOES(const GLfixed *m);
void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param);
void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params);
void GLTrace_glPointSizexOES(GLfixed size);
void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units);
void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert);
void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z);
void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params);
void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer);
void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer);
void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target);
void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GLTrace_glGenerateMipmapOES(GLenum target);
void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
void GLTrace_glLoadPaletteFromModelViewMatrixOES(void);
void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar);
void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation);
void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
void GLTrace_glClearDepthfOES(GLclampf depth);
void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params);
void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param);
void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params);
void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params);
void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn);
void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn);

}; // namespace gltrace
}; // namespace android