summaryrefslogtreecommitdiffstats
path: root/opengl/libs/GLES_trace/src/gltrace_fixup.cpp
blob: 3e185bc80cf7a902c439f7a2cd8b6b2fbde47a32 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
/*
 * Copyright 2011, The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <cutils/log.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include "gltrace.pb.h"
#include "gltrace_api.h"
#include "gltrace_context.h"
#include "gltrace_fixup.h"

namespace android {
namespace gltrace {

unsigned getBytesPerTexel(const GLenum format, const GLenum type) {
    /*
    Description from glTexImage2D spec:

    Data is read from data as a sequence of unsigned bytes or shorts, depending on type.
    When type is GL_UNSIGNED_BYTE, each of the bytes is interpreted as one color component.
    When type is one of GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, or
    GL_UNSIGNED_SHORT_5_5_5_1, each unsigned short value is interpreted as containing all
    the components for a single texel, with the color components arranged according to
    format. Color components are treated as groups of one, two, three, or four values,
    again based on format. Groups of components are referred to as texels.

    width × height texels are read from memory, starting at location data. By default,
    these texels are taken from adjacent memory locations, except that after all width
    texels are read, the read pointer is advanced to the next four-byte boundary.
    The four-byte row alignment is specified by glPixelStorei with argument
    GL_UNPACK_ALIGNMENT, and it can be set to one, two, four, or eight bytes.
    */

    switch (type) {
    case GL_UNSIGNED_SHORT_5_6_5:
    case GL_UNSIGNED_SHORT_4_4_4_4:
    case GL_UNSIGNED_SHORT_5_5_5_1:
        return 2;
    case GL_UNSIGNED_BYTE:
        break;
    default:
        ALOGE("GetBytesPerPixel: unknown type %x", type);
    }

    switch (format) {
    case GL_ALPHA:
    case GL_LUMINANCE:
        return 1;
    case GL_LUMINANCE_ALPHA:
        return 2;
    case GL_RGB:
        return 3;
    case GL_RGBA:
    case 0x80E1: // GL_BGRA_EXT
        return 4;
    default:
        ALOGE("GetBytesPerPixel: unknown format %x", format);
    }

    return 1;   // in doubt...
}

/** Generic helper function: extract pointer at argIndex and
    replace it with the C style string at *pointer */
void fixup_CStringPtr(int argIndex, GLMessage *glmsg) {
    GLMessage_DataType *arg = glmsg->mutable_args(argIndex);
    GLchar *ptr = (GLchar *)arg->intvalue(0);

    arg->set_type(GLMessage::DataType::CHAR);
    arg->set_isarray(true);
    arg->add_charvalue(ptr);
}

void fixup_glGetString(GLMessage *glmsg) {
    /* const GLubyte* GLTrace_glGetString(GLenum name) */
    GLMessage_DataType *ret = glmsg->mutable_returnvalue();
    GLchar *ptr = (GLchar *)ret->intvalue(0);

    if (ptr != NULL) {
        ret->set_type(GLMessage::DataType::CHAR);
        ret->set_isarray(true);
        ret->add_charvalue(ptr);
    }
}

/* Add the contents of the framebuffer to the protobuf message */
void fixup_addFBContents(GLTraceContext *context, GLMessage *glmsg, FBBinding fbToRead) {
    void *fbcontents;
    unsigned fbsize, fbwidth, fbheight;
    context->getCompressedFB(&fbcontents, &fbsize, &fbwidth, &fbheight, fbToRead);

    GLMessage_FrameBuffer *fb = glmsg->mutable_fb();
    fb->set_width(fbwidth);
    fb->set_height(fbheight);
    fb->add_contents(fbcontents, fbsize);
}

/** Common fixup routing for glTexImage2D & glTexSubImage2D. */
void fixup_glTexImage(int widthIndex, int heightIndex, GLMessage *glmsg) {
    GLMessage_DataType arg_width  = glmsg->args(widthIndex);
    GLMessage_DataType arg_height = glmsg->args(heightIndex);

    GLMessage_DataType arg_format = glmsg->args(6);
    GLMessage_DataType arg_type   = glmsg->args(7);
    GLMessage_DataType *arg_data  = glmsg->mutable_args(8);

    GLsizei width  = arg_width.intvalue(0);
    GLsizei height = arg_height.intvalue(0);
    GLenum format  = arg_format.intvalue(0);
    GLenum type    = arg_type.intvalue(0);
    void *data     = (void *)arg_data->intvalue(0);

    int bytesPerTexel = getBytesPerTexel(format, type);

    arg_data->set_type(GLMessage::DataType::BYTE);
    arg_data->clear_rawbytes();

    if (data != NULL) {
        arg_data->set_isarray(true);
        arg_data->add_rawbytes(data, bytesPerTexel * width * height);
    } else {
        arg_data->set_isarray(false);
        arg_data->set_type(GLMessage::DataType::VOID);
    }
}


void fixup_glTexImage2D(GLMessage *glmsg) {
    /* void glTexImage2D(GLenum target,
                        GLint level,
                        GLint internalformat,
                        GLsizei width,
                        GLsizei height,
                        GLint border,
                        GLenum format,
                        GLenum type,
                        const GLvoid *data); 
    */
    int widthIndex = 3;
    int heightIndex = 4;
    fixup_glTexImage(widthIndex, heightIndex, glmsg);
}

void fixup_glTexSubImage2D(GLMessage *glmsg) {
    /*
    void glTexSubImage2D(GLenum target,
                        GLint level,
                        GLint xoffset,
                        GLint yoffset,
                        GLsizei width,
                        GLsizei height,
                        GLenum format,
                        GLenum type,
                        const GLvoid * data);
    */
    int widthIndex = 4;
    int heightIndex = 5;
    fixup_glTexImage(widthIndex, heightIndex, glmsg);
}

void fixup_glShaderSource(GLMessage *glmsg) {
    /* void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, 
                                    const GLint* length) */
    GLMessage_DataType arg_count  = glmsg->args(1);
    GLMessage_DataType arg_lenp   = glmsg->args(3);
    GLMessage_DataType *arg_strpp = glmsg->mutable_args(2);

    GLsizei count = arg_count.intvalue(0);
    GLchar **stringpp = (GLchar **)arg_strpp->intvalue(0);
    GLint *lengthp = (GLint *)arg_lenp.intvalue(0);

    arg_strpp->set_type(GLMessage::DataType::CHAR);
    arg_strpp->set_isarray(true);
    arg_strpp->clear_charvalue();

    ::std::string src = "";
    for (int i = 0; i < count; i++) {
        if (lengthp != NULL)
            src.append(*stringpp, *lengthp);
        else
            src.append(*stringpp);  // assume null terminated
        stringpp++;
        lengthp++;
    }

    arg_strpp->add_charvalue(src);
}

void fixup_glUniformGenericInteger(int argIndex, int nIntegers, GLMessage *glmsg) {
    /* void glUniform?iv(GLint location, GLsizei count, const GLint *value); */
    GLMessage_DataType *arg_values = glmsg->mutable_args(argIndex);
    GLint *src = (GLint*)arg_values->intvalue(0);

    arg_values->set_type(GLMessage::DataType::INT);
    arg_values->set_isarray(true);
    arg_values->clear_intvalue();

    for (int i = 0; i < nIntegers; i++) {
        arg_values->add_intvalue(*src++);
    }
}

void fixup_glUniformGeneric(int argIndex, int nFloats, GLMessage *glmsg) {
    GLMessage_DataType *arg_values = glmsg->mutable_args(argIndex);
    GLfloat *src = (GLfloat*)arg_values->intvalue(0);

    arg_values->set_type(GLMessage::DataType::FLOAT);
    arg_values->set_isarray(true);
    arg_values->clear_floatvalue();

    for (int i = 0; i < nFloats; i++) {
        arg_values->add_floatvalue(*src++);
    }
}

void fixup_glUniformMatrixGeneric(int matrixSize, GLMessage *glmsg) {
    /* void glUniformMatrix?fv(GLint location, GLsizei count, GLboolean transpose, 
                                                                const GLfloat* value) */
    GLMessage_DataType arg_count  = glmsg->args(1);
    int n_matrices = arg_count.intvalue(0);
    fixup_glUniformGeneric(3, matrixSize * matrixSize * n_matrices, glmsg);
}

void fixup_GenericIntArray(int argIndex, int nInts, GLMessage *glmsg) {
    GLMessage_DataType *arg_intarray = glmsg->mutable_args(argIndex);
    GLint *intp = (GLint *)arg_intarray->intvalue(0);

    if (intp == NULL) {
        return;
    }

    arg_intarray->set_type(GLMessage::DataType::INT);
    arg_intarray->set_isarray(true);
    arg_intarray->clear_intvalue();

    for (int i = 0; i < nInts; i++, intp++) {
        arg_intarray->add_intvalue(*intp);
    }
}

void fixup_GenericEnumArray(int argIndex, int nEnums, GLMessage *glmsg) {
    // fixup as if they were ints
    fixup_GenericIntArray(argIndex, nEnums, glmsg);

    // and then set the data type to be enum
    GLMessage_DataType *arg_enumarray = glmsg->mutable_args(argIndex);
    arg_enumarray->set_type(GLMessage::DataType::ENUM);
}

void fixup_glGenGeneric(GLMessage *glmsg) {
    /* void glGen*(GLsizei n, GLuint * buffers); */
    GLMessage_DataType arg_n  = glmsg->args(0);
    GLsizei n = arg_n.intvalue(0);

    fixup_GenericIntArray(1, n, glmsg);
}

void fixup_glDeleteGeneric(GLMessage *glmsg) {
    /* void glDelete*(GLsizei n, GLuint *buffers); */
    GLMessage_DataType arg_n  = glmsg->args(0);
    GLsizei n = arg_n.intvalue(0);

    fixup_GenericIntArray(1, n, glmsg);
}

void fixup_glGetBooleanv(GLMessage *glmsg) {
    /* void glGetBooleanv(GLenum pname, GLboolean *params); */
    GLMessage_DataType *arg_params = glmsg->mutable_args(1);
    GLboolean *src = (GLboolean*)arg_params->intvalue(0);

    arg_params->set_type(GLMessage::DataType::BOOL);
    arg_params->set_isarray(true);
    arg_params->clear_boolvalue();
    arg_params->add_boolvalue(*src);
}

void fixup_glGetFloatv(GLMessage *glmsg) {
    /* void glGetFloatv(GLenum pname, GLfloat *params); */
    GLMessage_DataType *arg_params = glmsg->mutable_args(1);
    GLfloat *src = (GLfloat*)arg_params->intvalue(0);

    arg_params->set_type(GLMessage::DataType::FLOAT);
    arg_params->set_isarray(true);
    arg_params->clear_floatvalue();
    arg_params->add_floatvalue(*src);
}

void fixup_glLinkProgram(GLMessage *glmsg) {
    /* void glLinkProgram(GLuint program); */
    GLuint program = glmsg->args(0).intvalue(0);

    /* We don't have to fixup this call, but as soon as a program is linked,
       we obtain information about all active attributes and uniforms to
       pass on to the debugger. Note that in order to pass this info to
       the debugger, all we need to do is call the trace versions of the
       necessary calls. */

    GLint n, maxNameLength;
    GLchar *name;
    GLint size;
    GLenum type;

    // obtain info regarding active attributes
    GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
    GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);

    name = (GLchar *) malloc(maxNameLength);
    for (int i = 0; i < n; i++) {
        GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name);
    }
    free(name);

    // obtain info regarding active uniforms
    GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
    GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);

    name = (GLchar *) malloc(maxNameLength);
    for (int i = 0; i < n; i++) {
        GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name);
    }
    free(name);
}

/** Given a glGetActive[Uniform|Attrib] call, obtain the location
 *  of the variable in the call.
 */
int getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg) {
    GLMessage_Function func = glmsg->function();
    if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
        return -1;
    }

    int program = glmsg->args(0).intvalue(0);
    GLchar *name = (GLchar*) glmsg->args(6).intvalue(0);

    if (func == GLMessage::glGetActiveAttrib) {
        return context->hooks->gl.glGetAttribLocation(program, name);
    } else {
        return context->hooks->gl.glGetUniformLocation(program, name);
    }
}

void fixup_glGetActiveAttribOrUniform(GLMessage *glmsg, int location) {
    /* void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
                GLsizei* length, GLint* size, GLenum* type, GLchar* name); */
    /* void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
                GLsizei* length, GLint* size, GLenum* type, GLchar* name) */

    fixup_GenericIntArray(3, 1, glmsg);     // length
    fixup_GenericIntArray(4, 1, glmsg);     // size
    fixup_GenericEnumArray(5, 1, glmsg);    // type
    fixup_CStringPtr(6, glmsg);             // name

    // The index argument in the glGetActive[Attrib|Uniform] functions
    // does not correspond to the actual location index as used in
    // glUniform*() or glVertexAttrib*() to actually upload the data.
    // In order to make things simpler for the debugger, we also pass
    // a hidden location argument that stores the actual location.
    // append the location value to the end of the argument list
    GLMessage_DataType *arg_location = glmsg->add_args();
    arg_location->set_isarray(false);
    arg_location->set_type(GLMessage::DataType::INT);
    arg_location->add_intvalue(location);
}

void fixupGLMessage(GLTraceContext *context, nsecs_t start, nsecs_t end, GLMessage *glmsg) {
    // for all messages, set the current context id
    glmsg->set_context_id(context->getId());

    // set start time and duration
    glmsg->set_start_time(start);
    glmsg->set_duration((unsigned)(end - start));

    // do any custom message dependent processing
    switch (glmsg->function()) {
    case GLMessage::glDeleteBuffers:      /* glDeleteBuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glDeleteFramebuffers: /* glDeleteFramebuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glDeleteRenderbuffers:/* glDeleteRenderbuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glDeleteTextures:     /* glDeleteTextures(GLsizei n, GLuint *textures); */
        fixup_glDeleteGeneric(glmsg);
        break;
    case GLMessage::glGenBuffers:        /* void glGenBuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glGenFramebuffers:   /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glGenRenderbuffers:  /* void glGenFramebuffers(GLsizei n, GLuint *buffers); */
    case GLMessage::glGenTextures:       /* void glGenTextures(GLsizei n, GLuint *textures); */
        fixup_glGenGeneric(glmsg);
        break;
    case GLMessage::glLinkProgram:       /* void glLinkProgram(GLuint program); */
        fixup_glLinkProgram(glmsg);
        break;
    case GLMessage::glGetActiveAttrib:
        fixup_glGetActiveAttribOrUniform(glmsg, getShaderVariableLocation(context, glmsg));
        break;
    case GLMessage::glGetActiveUniform:
        fixup_glGetActiveAttribOrUniform(glmsg, getShaderVariableLocation(context, glmsg));
        break;
    case GLMessage::glBindAttribLocation:
        /* void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); */
        fixup_CStringPtr(2, glmsg);
        break;
    case GLMessage::glGetAttribLocation:  
    case GLMessage::glGetUniformLocation: 
        /* int glGetAttribLocation(GLuint program, const GLchar* name) */
        /* int glGetUniformLocation(GLuint program, const GLchar* name) */
        fixup_CStringPtr(1, glmsg);
        break;
    case GLMessage::glGetBooleanv:
        fixup_glGetBooleanv(glmsg);
        break;
    case GLMessage::glGetFloatv:
        fixup_glGetFloatv(glmsg);
        break;
    case GLMessage::glGetIntegerv:        /* void glGetIntegerv(GLenum pname, GLint *params); */
        fixup_GenericIntArray(1, 1, glmsg);
        break;
    case GLMessage::glGetProgramiv:
    case GLMessage::glGetRenderbufferParameteriv:
    case GLMessage::glGetShaderiv:
        /* void glGetProgramiv(GLuint program, GLenum pname, GLint* params) */
        /* void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) */
        /* void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) */
        fixup_GenericIntArray(2, 1, glmsg);
        break;
    case GLMessage::glGetString:
        fixup_glGetString(glmsg);
        break;
    case GLMessage::glTexImage2D:
        if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
            fixup_glTexImage2D(glmsg);
        }
        break;
    case GLMessage::glTexSubImage2D:
        if (context->getGlobalTraceState()->shouldCollectTextureDataOnGlTexImage()) {
            fixup_glTexSubImage2D(glmsg);
        }
        break;
    case GLMessage::glShaderSource:
        fixup_glShaderSource(glmsg);
        break;
    case GLMessage::glUniform1iv:
        /* void glUniform1iv(GLint location, GLsizei count, const GLint *value); */
        fixup_glUniformGenericInteger(2, 1, glmsg);
        break;
    case GLMessage::glUniform2iv:
        /* void glUniform2iv(GLint location, GLsizei count, const GLint *value); */
        fixup_glUniformGenericInteger(2, 2, glmsg);
        break;
    case GLMessage::glUniform3iv:
        /* void glUniform3iv(GLint location, GLsizei count, const GLint *value); */
        fixup_glUniformGenericInteger(2, 3, glmsg);
        break;
    case GLMessage::glUniform4iv:
        /* void glUniform4iv(GLint location, GLsizei count, const GLint *value); */
        fixup_glUniformGenericInteger(2, 4, glmsg);
        break;
    case GLMessage::glUniform1fv:
        /* void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); */
        fixup_glUniformGeneric(2, 1, glmsg);
        break;
    case GLMessage::glUniform2fv:
        /* void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); */
        fixup_glUniformGeneric(2, 2, glmsg);
        break;
    case GLMessage::glUniform3fv:
        /* void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); */
        fixup_glUniformGeneric(2, 3, glmsg);
        break;
    case GLMessage::glUniform4fv:
        /* void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); */
        fixup_glUniformGeneric(2, 4, glmsg);
        break;
    case GLMessage::glUniformMatrix2fv:
        /* void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
                                                                    const GLfloat* value) */
        fixup_glUniformMatrixGeneric(2, glmsg);
        break;
    case GLMessage::glUniformMatrix3fv:
        /* void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
                                                                    const GLfloat* value) */
        fixup_glUniformMatrixGeneric(3, glmsg);
        break;
    case GLMessage::glUniformMatrix4fv:
        /* void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
                                                                    const GLfloat* value) */
        fixup_glUniformMatrixGeneric(4, glmsg);
        break;
    case GLMessage::glDrawArrays:
        /* void glDrawArrays(GLenum mode, GLint first, GLsizei count) */
        if (context->getGlobalTraceState()->shouldCollectFbOnGlDraw()) {
            fixup_addFBContents(context, glmsg, CURRENTLY_BOUND_FB);
        }
        break;
    case GLMessage::glDrawElements:
        /* void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) */
        if (context->getGlobalTraceState()->shouldCollectFbOnGlDraw()) {
            fixup_addFBContents(context, glmsg, CURRENTLY_BOUND_FB);
        }
        break;
    case GLMessage::glPushGroupMarkerEXT:
        /* void PushGroupMarkerEXT(sizei length, const char *marker); */
        fixup_CStringPtr(1, glmsg);
        break;
    case GLMessage::glInsertEventMarkerEXT:
        /* void InsertEventMarkerEXT(sizei length, const char *marker); */
        fixup_CStringPtr(1, glmsg);
        break;
    default:
        break;
    }
}

};
};