summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorAndy McFadden <fadden@android.com>2013-10-18 15:50:24 -0700
committerThe Android Automerger <android-build@google.com>2013-10-20 12:33:03 -0700
commitc7852e74b946172fd9c645b73fa77e2797a52840 (patch)
tree35f0c64f7476f707770ffd3803e3438d97dfbcad
parent993da5c301ff3ac1de8f4b4425120d5183a776d9 (diff)
downloadframeworks_native-android-4.4_r1.2.zip
frameworks_native-android-4.4_r1.2.tar.gz
frameworks_native-android-4.4_r1.2.tar.bz2
When a BufferQueue producer disconnects and reconnects, we retain the previously-queued buffers but empty the slots. This allows the number of queued buffers to grow without limit. The low-memory killer does not approve. Bug 11069934 Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
-rw-r--r--libs/gui/BufferQueue.cpp47
1 files changed, 30 insertions, 17 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index c165a68..2aecb67 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -644,6 +644,7 @@ status_t BufferQueue::connect(const sp<IBinder>& token,
producerControlledByApp ? "true" : "false");
Mutex::Autolock lock(mMutex);
+retry:
if (mAbandoned) {
ST_LOGE("connect: BufferQueue has been abandoned!");
return NO_INIT;
@@ -654,29 +655,41 @@ status_t BufferQueue::connect(const sp<IBinder>& token,
return NO_INIT;
}
+ if (mConnectedApi != NO_CONNECTED_API) {
+ ST_LOGE("connect: already connected (cur=%d, req=%d)",
+ mConnectedApi, api);
+ return -EINVAL;
+ }
+
+ // If we disconnect and reconnect quickly, we can be in a state where our slots are
+ // empty but we have many buffers in the queue. This can cause us to run out of
+ // memory if we outrun the consumer. Wait here if it looks like we have too many
+ // buffers queued up.
+ int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value
+ if (mQueue.size() > (size_t) maxBufferCount) {
+ // TODO: make this bound tighter?
+ ST_LOGV("queue size is %d, waiting", mQueue.size());
+ mDequeueCondition.wait(mMutex);
+ goto retry;
+ }
+
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi != NO_CONNECTED_API) {
- ST_LOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- } else {
- mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
-
- // set-up a death notification so that we can disconnect
- // automatically when/if the remote producer dies.
- if (token != NULL && token->remoteBinder() != NULL) {
- status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
- if (err == NO_ERROR) {
- mConnectedProducerToken = token;
- } else {
- ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
- }
+ mConnectedApi = api;
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
+
+ // set-up a death notification so that we can disconnect
+ // automatically when/if the remote producer dies.
+ if (token != NULL && token->remoteBinder() != NULL) {
+ status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
+ if (err == NO_ERROR) {
+ mConnectedProducerToken = token;
+ } else {
+ ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
}
}
break;