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authorJamie Gennis <jgennis@google.com>2012-09-17 16:58:17 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-09-18 10:59:40 -0700
commit3941cb240d438bfdebe24920bb2ada86456a0bf9 (patch)
tree199bc20b70e5be24a8cc987b4bdaec813a01f7b3
parent8dfa92fef9759a881e96ee58d59875d35023aab9 (diff)
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SurfaceTexture: default to doing GL sync
This change makes updateTexImage default to performing the necessary synchronization and adds an argument for SurfaceFlinger to disable that synchronization so that it can be performed lazily. Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d Bug: 6991805
-rw-r--r--include/gui/SurfaceTexture.h9
-rw-r--r--libs/gui/SurfaceTexture.cpp17
-rw-r--r--services/surfaceflinger/Layer.cpp2
3 files changed, 24 insertions, 4 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 6e5a478..37e7eb1 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -246,7 +246,7 @@ private:
virtual ~BufferRejecter() { }
};
friend class Layer;
- status_t updateTexImage(BufferRejecter* rejecter);
+ status_t updateTexImage(BufferRejecter* rejecter, bool skipSync);
// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy,
@@ -264,6 +264,13 @@ private:
// to compute this matrix and stores it in mCurrentTransformMatrix.
void computeCurrentTransformMatrix();
+ // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
+ // stream to ensure that it is safe for future OpenGL ES commands to
+ // access the current texture buffer. This must be called each time
+ // updateTexImage is called before issuing OpenGL ES commands that access
+ // the texture.
+ status_t doGLFenceWaitLocked() const;
+
// syncForReleaseLocked performs the synchronization needed to release the
// current slot from an OpenGL ES context. If needed it will set the
// current slot's fence to guard against a producer accessing the buffer
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 36a2af7..f2e9077 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -164,7 +164,7 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
}
status_t SurfaceTexture::updateTexImage() {
- return SurfaceTexture::updateTexImage(NULL);
+ return SurfaceTexture::updateTexImage(NULL, false);
}
status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
@@ -205,7 +205,7 @@ status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
return err;
}
-status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
+status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) {
ATRACE_CALL();
ST_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
@@ -308,6 +308,15 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
mCurrentScalingMode = item.mScalingMode;
mCurrentTimestamp = item.mTimestamp;
mCurrentFence = item.mFence;
+ if (!skipSync) {
+ // SurfaceFlinger needs to lazily perform GLES synchronization
+ // only when it's actually going to use GLES for compositing.
+ // Eventually SurfaceFlinger should have its own consumer class,
+ // but for now we'll just hack it in to SurfaceTexture.
+ // SurfaceFlinger is responsible for calling doGLFenceWait before
+ // texturing from this SurfaceTexture.
+ doGLFenceWaitLocked();
+ }
computeCurrentTransformMatrix();
} else {
if (err < 0) {
@@ -738,6 +747,10 @@ sp<Fence> SurfaceTexture::getCurrentFence() const {
status_t SurfaceTexture::doGLFenceWait() const {
Mutex::Autolock lock(mMutex);
+ return doGLFenceWaitLocked();
+}
+
+status_t SurfaceTexture::doGLFenceWaitLocked() const {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 569f6bb..3d79baf 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -637,7 +637,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
- if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
+ if (mSurfaceTexture->updateTexImage(&r, true) < NO_ERROR) {
// something happened!
recomputeVisibleRegions = true;
return outDirtyRegion;