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authorMathias Agopian <mathias@google.com>2012-08-20 20:07:34 -0700
committerThe Android Automerger <android-build@android.com>2012-08-21 12:40:17 -0700
commitbd589e324898ed77dff9cd3516d88ce4aca68352 (patch)
tree91060e96729fac830b09da2994a7fb9cd5996218
parentd77d6acc2d491f9f394f4c5f0fa5c54202f67db1 (diff)
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fix various issues in SF's EventThread
- one issues caused most timestamps to be reported as 0 - on rare occasions an uninitialized variable could be used - vsync counts per connection were accessed unthreadsafely we now have 2 lists of connections in the main loop, one just keeps a list of strong refs to the connections because once we have a strong ref we're not allowed to release it while holding the lock. the 2nd list holds the connections that have a vsync event to be reported. all the calculations are made with the lock held. Change-Id: Iacfad3745b05df79d9ece3719bd4c34ddbfd5b83
-rw-r--r--services/surfaceflinger/EventThread.cpp101
-rw-r--r--services/surfaceflinger/EventThread.h1
2 files changed, 51 insertions, 51 deletions
diff --git a/services/surfaceflinger/EventThread.cpp b/services/surfaceflinger/EventThread.cpp
index 3833f48..59390c0 100644
--- a/services/surfaceflinger/EventThread.cpp
+++ b/services/surfaceflinger/EventThread.cpp
@@ -19,6 +19,8 @@
#include <stdint.h>
#include <sys/types.h>
+#include <cutils/compiler.h>
+
#include <gui/BitTube.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/DisplayEventReceiver.h>
@@ -123,35 +125,53 @@ bool EventThread::threadLoop() {
nsecs_t timestamp;
size_t vsyncCount;
- size_t activeEvents;
DisplayEventReceiver::Event vsync;
Vector< sp<EventThread::Connection> > activeConnections;
+ Vector< sp<EventThread::Connection> > signalConnections;
do {
+ // release our references
+ signalConnections.clear();
+ activeConnections.clear();
+
Mutex::Autolock _l(mLock);
+
// latch VSYNC event if any
+ bool waitForVSync = false;
+ vsyncCount = mVSyncCount;
timestamp = mVSyncTimestamp;
mVSyncTimestamp = 0;
- // check if we should be waiting for VSYNC events
- activeEvents = 0;
- bool waitForNextVsync = false;
+ // find out connections waiting for VSYNC events
size_t count = mDisplayEventConnections.size();
for (size_t i=0 ; i<count ; i++) {
sp<Connection> connection(mDisplayEventConnections[i].promote());
if (connection != NULL) {
activeConnections.add(connection);
if (connection->count >= 0) {
- // at least one continuous mode or active one-shot event
- waitForNextVsync = true;
- activeEvents++;
- break;
+ // we need vsync events because at least
+ // one connection is waiting for it
+ waitForVSync = true;
+ if (connection->count == 0) {
+ // fired this time around
+ if (timestamp) {
+ // only "consume" this event if we're going to
+ // report it
+ connection->count = -1;
+ }
+ signalConnections.add(connection);
+ } else if (connection->count == 1 ||
+ (vsyncCount % connection->count) == 0) {
+ // continuous event, and time to report it
+ signalConnections.add(connection);
+ }
}
}
}
if (timestamp) {
- if (!waitForNextVsync) {
+ // we have a vsync event we can dispatch
+ if (!waitForVSync) {
// we received a VSYNC but we have no clients
// don't report it, and disable VSYNC events
disableVSyncLocked();
@@ -164,14 +184,14 @@ bool EventThread::threadLoop() {
// we'll wait to receive the event and we'll
// reevaluate whether we need to dispatch it and/or
// disable VSYNC events then.
- if (waitForNextVsync) {
+ if (waitForVSync) {
// enable
enableVSyncLocked();
}
}
// wait for something to happen
- if (mUseSoftwareVSync && waitForNextVsync) {
+ if (CC_UNLIKELY(mUseSoftwareVSync && waitForVSync)) {
// h/w vsync cannot be used (screen is off), so we use
// a timeout instead. it doesn't matter how imprecise this
// is, we just need to make sure to serve the clients
@@ -180,54 +200,35 @@ bool EventThread::threadLoop() {
mVSyncCount++;
}
} else {
- mCondition.wait(mLock);
+ if (!timestamp || signalConnections.isEmpty()) {
+ // This is where we spend most of our time, waiting
+ // for a vsync events and registered clients
+ mCondition.wait(mLock);
+ }
}
- vsyncCount = mVSyncCount;
- } while (!activeConnections.size());
-
- if (!activeEvents) {
- // no events to return. start over.
- // (here we make sure to exit the scope of this function
- // so that we release our Connection references)
- return true;
- }
+ } while (!timestamp || signalConnections.isEmpty());
// dispatch vsync events to listeners...
vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
vsync.header.timestamp = timestamp;
vsync.vsync.count = vsyncCount;
- const size_t count = activeConnections.size();
+ const size_t count = signalConnections.size();
for (size_t i=0 ; i<count ; i++) {
- const sp<Connection>& conn(activeConnections[i]);
+ const sp<Connection>& conn(signalConnections[i]);
// now see if we still need to report this VSYNC event
- const int32_t vcount = conn->count;
- if (vcount >= 0) {
- bool reportVsync = false;
- if (vcount == 0) {
- // fired this time around
- conn->count = -1;
- reportVsync = true;
- } else if (vcount == 1 || (vsyncCount % vcount) == 0) {
- // continuous event, and time to report it
- reportVsync = true;
- }
-
- if (reportVsync) {
- status_t err = conn->postEvent(vsync);
- if (err == -EAGAIN || err == -EWOULDBLOCK) {
- // The destination doesn't accept events anymore, it's probably
- // full. For now, we just drop the events on the floor.
- // Note that some events cannot be dropped and would have to be
- // re-sent later. Right-now we don't have the ability to do
- // this, but it doesn't matter for VSYNC.
- } else if (err < 0) {
- // handle any other error on the pipe as fatal. the only
- // reasonable thing to do is to clean-up this connection.
- // The most common error we'll get here is -EPIPE.
- removeDisplayEventConnection(activeConnections[i]);
- }
- }
+ status_t err = conn->postEvent(vsync);
+ if (err == -EAGAIN || err == -EWOULDBLOCK) {
+ // The destination doesn't accept events anymore, it's probably
+ // full. For now, we just drop the events on the floor.
+ // Note that some events cannot be dropped and would have to be
+ // re-sent later. Right-now we don't have the ability to do
+ // this, but it doesn't matter for VSYNC.
+ } else if (err < 0) {
+ // handle any other error on the pipe as fatal. the only
+ // reasonable thing to do is to clean-up this connection.
+ // The most common error we'll get here is -EPIPE.
+ removeDisplayEventConnection(signalConnections[i]);
}
}
diff --git a/services/surfaceflinger/EventThread.h b/services/surfaceflinger/EventThread.h
index d23b9fa..aa0ea7f 100644
--- a/services/surfaceflinger/EventThread.h
+++ b/services/surfaceflinger/EventThread.h
@@ -47,7 +47,6 @@ class EventThread : public Thread {
// count >= 1 : continuous event. count is the vsync rate
// count == 0 : one-shot event that has not fired
// count ==-1 : one-shot event that fired this round / disabled
- // count ==-2 : one-shot event that fired the round before
int32_t count;
private: