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author | Mathias Agopian <mathias@google.com> | 2012-03-23 14:19:36 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2012-03-23 14:19:36 -0700 |
commit | e1c61d3cc8458ce9a15d8109f728e60f5248939d (patch) | |
tree | 220ee302d7a6bd22df5ffd598d13d8f140bd4bee /include/android/native_activity.h | |
parent | b0e76f456afaada43ddb0968bb37145219f90cd3 (diff) | |
download | frameworks_native-e1c61d3cc8458ce9a15d8109f728e60f5248939d.zip frameworks_native-e1c61d3cc8458ce9a15d8109f728e60f5248939d.tar.gz frameworks_native-e1c61d3cc8458ce9a15d8109f728e60f5248939d.tar.bz2 |
move ndk headers to frameworks/native
Change-Id: Ib740333753818ff8f8230ed009211b447e30cbee
Diffstat (limited to 'include/android/native_activity.h')
-rw-r--r-- | include/android/native_activity.h | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/include/android/native_activity.h b/include/android/native_activity.h new file mode 100644 index 0000000..bc70f88 --- /dev/null +++ b/include/android/native_activity.h @@ -0,0 +1,310 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#ifndef ANDROID_NATIVE_ACTIVITY_H +#define ANDROID_NATIVE_ACTIVITY_H + +#include <stdint.h> +#include <sys/types.h> + +#include <jni.h> + +#include <android/asset_manager.h> +#include <android/input.h> +#include <android/native_window.h> + +#ifdef __cplusplus +extern "C" { +#endif + +struct ANativeActivityCallbacks; + +/** + * This structure defines the native side of an android.app.NativeActivity. + * It is created by the framework, and handed to the application's native + * code as it is being launched. + */ +typedef struct ANativeActivity { + /** + * Pointer to the callback function table of the native application. + * You can set the functions here to your own callbacks. The callbacks + * pointer itself here should not be changed; it is allocated and managed + * for you by the framework. + */ + struct ANativeActivityCallbacks* callbacks; + + /** + * The global handle on the process's Java VM. + */ + JavaVM* vm; + + /** + * JNI context for the main thread of the app. Note that this field + * can ONLY be used from the main thread of the process; that is, the + * thread that calls into the ANativeActivityCallbacks. + */ + JNIEnv* env; + + /** + * The NativeActivity object handle. + * + * IMPORTANT NOTE: This member is mis-named. It should really be named + * 'activity' instead of 'clazz', since it's a reference to the + * NativeActivity instance created by the system for you. + * + * We unfortunately cannot change this without breaking NDK + * source-compatibility. + */ + jobject clazz; + + /** + * Path to this application's internal data directory. + */ + const char* internalDataPath; + + /** + * Path to this application's external (removable/mountable) data directory. + */ + const char* externalDataPath; + + /** + * The platform's SDK version code. + */ + int32_t sdkVersion; + + /** + * This is the native instance of the application. It is not used by + * the framework, but can be set by the application to its own instance + * state. + */ + void* instance; + + /** + * Pointer to the Asset Manager instance for the application. The application + * uses this to access binary assets bundled inside its own .apk file. + */ + AAssetManager* assetManager; + + /** + * Available starting with Honeycomb: path to the directory containing + * the application's OBB files (if any). If the app doesn't have any + * OBB files, this directory may not exist. + */ + const char* obbPath; +} ANativeActivity; + +/** + * These are the callbacks the framework makes into a native application. + * All of these callbacks happen on the main thread of the application. + * By default, all callbacks are NULL; set to a pointer to your own function + * to have it called. + */ +typedef struct ANativeActivityCallbacks { + /** + * NativeActivity has started. See Java documentation for Activity.onStart() + * for more information. + */ + void (*onStart)(ANativeActivity* activity); + + /** + * NativeActivity has resumed. See Java documentation for Activity.onResume() + * for more information. + */ + void (*onResume)(ANativeActivity* activity); + + /** + * Framework is asking NativeActivity to save its current instance state. + * See Java documentation for Activity.onSaveInstanceState() for more + * information. The returned pointer needs to be created with malloc(); + * the framework will call free() on it for you. You also must fill in + * outSize with the number of bytes in the allocation. Note that the + * saved state will be persisted, so it can not contain any active + * entities (pointers to memory, file descriptors, etc). + */ + void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); + + /** + * NativeActivity has paused. See Java documentation for Activity.onPause() + * for more information. + */ + void (*onPause)(ANativeActivity* activity); + + /** + * NativeActivity has stopped. See Java documentation for Activity.onStop() + * for more information. + */ + void (*onStop)(ANativeActivity* activity); + + /** + * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() + * for more information. + */ + void (*onDestroy)(ANativeActivity* activity); + + /** + * Focus has changed in this NativeActivity's window. This is often used, + * for example, to pause a game when it loses input focus. + */ + void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); + + /** + * The drawing window for this native activity has been created. You + * can use the given native window object to start drawing. + */ + void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); + + /** + * The drawing window for this native activity has been resized. You should + * retrieve the new size from the window and ensure that your rendering in + * it now matches. + */ + void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); + + /** + * The drawing window for this native activity needs to be redrawn. To avoid + * transient artifacts during screen changes (such resizing after rotation), + * applications should not return from this function until they have finished + * drawing their window in its current state. + */ + void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); + + /** + * The drawing window for this native activity is going to be destroyed. + * You MUST ensure that you do not touch the window object after returning + * from this function: in the common case of drawing to the window from + * another thread, that means the implementation of this callback must + * properly synchronize with the other thread to stop its drawing before + * returning from here. + */ + void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); + + /** + * The input queue for this native activity's window has been created. + * You can use the given input queue to start retrieving input events. + */ + void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); + + /** + * The input queue for this native activity's window is being destroyed. + * You should no longer try to reference this object upon returning from this + * function. + */ + void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); + + /** + * The rectangle in the window in which content should be placed has changed. + */ + void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); + + /** + * The current device AConfiguration has changed. The new configuration can + * be retrieved from assetManager. + */ + void (*onConfigurationChanged)(ANativeActivity* activity); + + /** + * The system is running low on memory. Use this callback to release + * resources you do not need, to help the system avoid killing more + * important processes. + */ + void (*onLowMemory)(ANativeActivity* activity); +} ANativeActivityCallbacks; + +/** + * This is the function that must be in the native code to instantiate the + * application's native activity. It is called with the activity instance (see + * above); if the code is being instantiated from a previously saved instance, + * the savedState will be non-NULL and point to the saved data. You must make + * any copy of this data you need -- it will be released after you return from + * this function. + */ +typedef void ANativeActivity_createFunc(ANativeActivity* activity, + void* savedState, size_t savedStateSize); + +/** + * The name of the function that NativeInstance looks for when launching its + * native code. This is the default function that is used, you can specify + * "android.app.func_name" string meta-data in your manifest to use a different + * function. + */ +extern ANativeActivity_createFunc ANativeActivity_onCreate; + +/** + * Finish the given activity. Its finish() method will be called, causing it + * to be stopped and destroyed. Note that this method can be called from + * *any* thread; it will send a message to the main thread of the process + * where the Java finish call will take place. + */ +void ANativeActivity_finish(ANativeActivity* activity); + +/** + * Change the window format of the given activity. Calls getWindow().setFormat() + * of the given activity. Note that this method can be called from + * *any* thread; it will send a message to the main thread of the process + * where the Java finish call will take place. + */ +void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); + +/** + * Change the window flags of the given activity. Calls getWindow().setFlags() + * of the given activity. Note that this method can be called from + * *any* thread; it will send a message to the main thread of the process + * where the Java finish call will take place. See window.h for flag constants. + */ +void ANativeActivity_setWindowFlags(ANativeActivity* activity, + uint32_t addFlags, uint32_t removeFlags); + +/** + * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager + * API for documentation. + */ +enum { + ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, + ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, +}; + +/** + * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput() + * for the given activity. Note that this method can be called from + * *any* thread; it will send a message to the main thread of the process + * where the Java finish call will take place. + */ +void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); + +/** + * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager + * API for documentation. + */ +enum { + ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, + ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, +}; + +/** + * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput() + * for the given activity. Note that this method can be called from + * *any* thread; it will send a message to the main thread of the process + * where the Java finish call will take place. + */ +void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); + +#ifdef __cplusplus +}; +#endif + +#endif // ANDROID_NATIVE_ACTIVITY_H + |