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authorAndy McFadden <fadden@android.com>2012-09-06 18:45:56 -0700
committerAndy McFadden <fadden@android.com>2012-09-06 18:54:42 -0700
commit6652b3edcb7ef5402c05db12f477ceb23c27d6ec (patch)
tree589750d0431748564f2e9a91c928aa45cb0a60c0 /include
parent55882dea1b1b305f15192b96ff7814f18babb212 (diff)
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Watch for SurfaceFlinger death
The ComposerService object wasn't watching for SurfaceFlinger restarts, which doesn't usually matter because the app framework restarts when SurfaceFlinger dies. However, mediaserver continues to run, which means its ComposerService object was trying to use a dead handle, and playback of DRM movies was failing. This adds a DeathRecipient listener and some logic to re-establish the SurfaceFlinger connection. Bug 6645813 Change-Id: I07581b881d3835601aa57d5358c8259d93bc4515
Diffstat (limited to 'include')
-rw-r--r--include/private/gui/ComposerService.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/include/private/gui/ComposerService.h b/include/private/gui/ComposerService.h
index c2761b8..ff2f9bf 100644
--- a/include/private/gui/ComposerService.h
+++ b/include/private/gui/ComposerService.h
@@ -33,13 +33,26 @@ class ISurfaceComposer;
// ---------------------------------------------------------------------------
+// This holds our connection to the composer service (i.e. SurfaceFlinger).
+// If the remote side goes away, we will re-establish the connection.
+// Users of this class should not retain the value from
+// getComposerService() for an extended period.
+//
+// (It's not clear that using Singleton is useful here anymore.)
class ComposerService : public Singleton<ComposerService>
{
- // these are constants
sp<ISurfaceComposer> mComposerService;
+ sp<IBinder::DeathRecipient> mDeathObserver;
+ Mutex mLock;
+
ComposerService();
+ void connectLocked();
+ void composerServiceDied();
friend class Singleton<ComposerService>;
public:
+
+ // Get a connection to the Composer Service. This will block until
+ // a connection is established.
static sp<ISurfaceComposer> getComposerService();
};