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authorDaniel Lam <dalam@google.com>2012-01-30 15:51:27 -0800
committerDaniel Lam <dalam@google.com>2012-02-09 16:16:51 -0800
commitb856052c00dfef70d0957482c72c2979ffc4733a (patch)
treeeab7a1f87865126334eba42284c5381548f7b012 /include
parent9e4b89486e0703dea4149a789b389364f6bf3340 (diff)
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Refactored query function from SurfaceTexture into BufferQueue
Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
Diffstat (limited to 'include')
-rw-r--r--include/gui/BufferQueue.h2
-rw-r--r--include/gui/SurfaceTexture.h2
2 files changed, 3 insertions, 1 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 991a181..ae99160 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -60,6 +60,8 @@ public:
BufferQueue(bool allowSynchronousMode = true);
virtual ~BufferQueue();
+ virtual int query(int what, int* value);
+
// setBufferCount updates the number of available buffer slots. After
// calling this all buffer slots are both unallocated and owned by the
// BufferQueue object (i.e. they are not owned by the client).
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 4318f0f..dcab049 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -55,7 +55,7 @@ public:
virtual ~SurfaceTexture();
- virtual int query(int what, int* value);
+
// updateTexImage sets the image contents of the target texture to that of
// the most recently queued buffer.