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author | Daniel Lam <dalam@google.com> | 2012-02-27 11:32:06 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-02-27 11:32:06 -0800 |
commit | 9b10c47e112afc3600380895046a4a56e34cf6a8 (patch) | |
tree | 0a84a7cb276a1495df9a2019f598343edf4b60f9 /libs/gui/SurfaceTexture.cpp | |
parent | 333023884112259f145bb23c41a05211198d9792 (diff) | |
download | frameworks_native-9b10c47e112afc3600380895046a4a56e34cf6a8.zip frameworks_native-9b10c47e112afc3600380895046a4a56e34cf6a8.tar.gz frameworks_native-9b10c47e112afc3600380895046a4a56e34cf6a8.tar.bz2 |
Revert "Removed dependecies between BufferQueue and SurfaceTexture"
This reverts commit a631399f71dbc7659d2f241968f85d337726ae61
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 177 |
1 files changed, 102 insertions, 75 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index ee5deb3..a7bfc61 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -97,11 +97,6 @@ static float mtxRot270[16] = { static void mtxMul(float out[16], const float a[16], const float b[16]); -// Get an ID that's unique within this process. -static int32_t createProcessUniqueId() { - static volatile int32_t globalCounter = 0; - return android_atomic_inc(&globalCounter); -} SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, GLenum texTarget, bool useFenceSync) : @@ -114,13 +109,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, #else mUseFenceSync(false), #endif - mTexTarget(texTarget), - mAbandoned(false), - mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) + mTexTarget(texTarget) { - // Choose a name using the PID and a process-unique ID. - mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); - BufferQueue::setConsumerName(mName); ST_LOGV("SurfaceTexture"); memcpy(mCurrentTransformMatrix, mtxIdentity, @@ -129,18 +119,28 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, SurfaceTexture::~SurfaceTexture() { ST_LOGV("~SurfaceTexture"); - abandon(); + freeAllBuffersLocked(); } status_t SurfaceTexture::setBufferCountServer(int bufferCount) { Mutex::Autolock lock(mMutex); - return BufferQueue::setBufferCountServer(bufferCount); + return setBufferCountServerLocked(bufferCount); } status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) { - return BufferQueue::setDefaultBufferSize(w, h); + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); + if (!w || !h) { + ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", + w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return OK; } status_t SurfaceTexture::updateTexImage() { @@ -152,35 +152,23 @@ status_t SurfaceTexture::updateTexImage() { return NO_INIT; } - BufferItem item; - // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. - if (acquire(&item) == NO_ERROR) { - int buf = item.mBuf; - // This buffer was newly allocated, so we need to clean up on our side - if (item.mGraphicBuffer != NULL) { - mEGLSlots[buf].mGraphicBuffer = 0; - if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mEglImage); - mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; - mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY; - } - mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; - } + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + int buf = *front; // Update the GL texture object. - EGLImageKHR image = mEGLSlots[buf].mEglImage; + EGLImageKHR image = mSlots[buf].mEglImage; EGLDisplay dpy = eglGetCurrentDisplay(); if (image == EGL_NO_IMAGE_KHR) { - if (item.mGraphicBuffer == 0) { + if (mSlots[buf].mGraphicBuffer == 0) { ST_LOGE("buffer at slot %d is null", buf); return BAD_VALUE; } - image = createImage(dpy, item.mGraphicBuffer); - mEGLSlots[buf].mEglImage = image; - mEGLSlots[buf].mEglDisplay = dpy; + image = createImage(dpy, mSlots[buf].mGraphicBuffer); + mSlots[buf].mEglImage = image; + mSlots[buf].mEglDisplay = dpy; if (image == EGL_NO_IMAGE_KHR) { // NOTE: if dpy was invalid, createImage() is guaranteed to // fail. so we'd end up here. @@ -203,8 +191,6 @@ status_t SurfaceTexture::updateTexImage() { failed = true; } if (failed) { - releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mFence); return -EINVAL; } @@ -215,37 +201,40 @@ status_t SurfaceTexture::updateTexImage() { if (fence == EGL_NO_SYNC_KHR) { ALOGE("updateTexImage: error creating fence: %#x", eglGetError()); - releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mFence); return -EINVAL; } glFlush(); - mEGLSlots[mCurrentTexture].mFence = fence; + mSlots[mCurrentTexture].mFence = fence; } } ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, - buf, item.mGraphicBuffer->handle); + buf, mSlots[buf].mGraphicBuffer->handle); - // release old buffer - releaseBuffer(mCurrentTexture, - mEGLSlots[mCurrentTexture].mEglDisplay, - mEGLSlots[mCurrentTexture].mFence); + if (mCurrentTexture != INVALID_BUFFER_SLOT) { + // The current buffer becomes FREE if it was still in the queued + // state. If it has already been given to the client + // (synchronous mode), then it stays in DEQUEUED state. + if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) { + mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; + } + } // Update the SurfaceTexture state. mCurrentTexture = buf; - mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; - mCurrentCrop = item.mCrop; - mCurrentTransform = item.mTransform; - mCurrentScalingMode = item.mScalingMode; - mCurrentTimestamp = item.mTimestamp; + mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; + mCurrentCrop = mSlots[buf].mCrop; + mCurrentTransform = mSlots[buf].mTransform; + mCurrentScalingMode = mSlots[buf].mScalingMode; + mCurrentTimestamp = mSlots[buf].mTimestamp; computeCurrentTransformMatrix(); // Now that we've passed the point at which failures can happen, // it's safe to remove the buffer from the front of the queue. - + mQueue.erase(front); + mDequeueCondition.signal(); } else { // We always bind the texture even if we don't update its contents. glBindTexture(mTexTarget, mTexName); @@ -311,7 +300,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() { } } - sp<GraphicBuffer>& buf(mCurrentTextureBuf); + sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); float tx, ty, sx, sy; if (!mCurrentCrop.isEmpty()) { // In order to prevent bilinear sampling at the of the crop rectangle we @@ -383,7 +372,7 @@ void SurfaceTexture::setFrameAvailableListener( const sp<FrameAvailableListener>& listener) { ST_LOGV("setFrameAvailableListener"); Mutex::Autolock lock(mMutex); - BufferQueue::setFrameAvailableListener(listener); + mFrameAvailableListener = listener; } EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, @@ -424,33 +413,22 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const { bool SurfaceTexture::isSynchronousMode() const { Mutex::Autolock lock(mMutex); - return BufferQueue::isSynchronousMode(); + return mSynchronousMode; } + + void SurfaceTexture::abandon() { Mutex::Autolock lock(mMutex); + mQueue.clear(); mAbandoned = true; mCurrentTextureBuf.clear(); - - // destroy all egl buffers - for (int i =0; i < NUM_BUFFER_SLOTS; i++) { - mEGLSlots[i].mGraphicBuffer = 0; - if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mEGLSlots[i].mEglDisplay, - mEGLSlots[i].mEglImage); - mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY; - } - } - - // disconnect from the BufferQueue - BufferQueue::consumerDisconnect(); + freeAllBuffersLocked(); + mDequeueCondition.signal(); } void SurfaceTexture::setName(const String8& name) { - Mutex::Autolock _l(mMutex); mName = name; - BufferQueue::setConsumerName(name); } void SurfaceTexture::dump(String8& result) const @@ -463,19 +441,68 @@ void SurfaceTexture::dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const { Mutex::Autolock _l(mMutex); - snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName); + snprintf(buffer, SIZE, + "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "mPixelFormat=%d, mTexName=%d\n", + prefix, mBufferCount, mSynchronousMode, mDefaultWidth, + mDefaultHeight, mPixelFormat, mTexName); result.append(buffer); + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + snprintf(buffer, SIZE, "%02d ", *i++); + fifoSize++; + fifo.append(buffer); + } + snprintf(buffer, SIZE, - "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" - ,prefix, mCurrentCrop.left, + "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" + "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n" + , + prefix, mCurrentCrop.left, mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, - mCurrentTransform, mCurrentTexture + mCurrentTransform, mCurrentTexture, + prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, + mNextCrop.bottom, mNextTransform, fifoSize, fifo.string() ); result.append(buffer); - - BufferQueue::dump(result, prefix, buffer, SIZE); + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + default: return "Unknown"; + } + } + } stateName; + + for (int i=0 ; i<mBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + snprintf(buffer, SIZE, + "%s%s[%02d] " + "state=%-8s, crop=[%d,%d,%d,%d], " + "transform=0x%02x, timestamp=%lld", + prefix, (i==mCurrentTexture)?">":" ", i, + stateName(slot.mBufferState), + slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, + slot.mCrop.bottom, slot.mTransform, slot.mTimestamp + ); + result.append(buffer); + + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + if (buf != NULL) { + snprintf(buffer, SIZE, + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, + buf->format); + result.append(buffer); + } + result.append("\n"); + } } static void mtxMul(float out[16], const float a[16], const float b[16]) { |