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authorMathias Agopian <mathias@google.com>2012-04-23 13:59:36 -0700
committerMathias Agopian <mathias@google.com>2012-04-23 20:06:02 -0700
commita0db308c3d62301ae41b2e2bcf295c4ee4c7b08e (patch)
tree1a4822c37b80fc383a837679e8a8da775cd460e3 /libs/gui/SurfaceTexture.cpp
parentbce2d744b7dae4b242e0c79e95efd6ea717653d6 (diff)
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remove SurfaceTexture::connect()
use BufferQueue::connect() instead Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r--libs/gui/SurfaceTexture.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index a6e8dbf..6562a94 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -743,13 +743,6 @@ sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
return mBufferQueue;
}
-// Used for refactoring, should not be in final interface
-status_t SurfaceTexture::connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->connect(api, outWidth, outHeight, outTransform);
-}
-
void SurfaceTexture::onFrameAvailable() {
ST_LOGV("onFrameAvailable");