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authorMathias Agopian <mathias@google.com>2012-11-21 16:02:13 -0800
committerMathias Agopian <mathias@google.com>2012-11-21 16:03:52 -0800
commit8430095879d2fa6878e68f8f12da4e704815ac09 (patch)
tree9e390872accbfdfd1e6d16b9c9e9e537d024ae78 /services/surfaceflinger/Layer.h
parent764c197c6fc2bf10b038c33b320a4e95594d52d8 (diff)
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make transform hint multi-display aware
if a layer is not mirrored, we now use its display as the source for the transfrom hint calculation instead of always using the default (main) display. this change does two thing: 1) we make updateTransformHint take a DisplayDevice as a parameter instead of hard-coding the main display. 2) each time we do a transaction that could change the hint, we go through all layers and figure out which display should be used for their transform hint. Bug: 7599344 Change-Id: I9b04a95e6c372dd770bacf81d8ef6f8e31b87b83
Diffstat (limited to 'services/surfaceflinger/Layer.h')
-rw-r--r--services/surfaceflinger/Layer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 6f75d8c..c5eb26b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -91,8 +91,8 @@ public:
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
// Updates the transform hint in our SurfaceTexture to match
- // the current orientation of the default display device.
- virtual void updateTransformHint() const;
+ // the current orientation of the display device.
+ virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const;
protected:
virtual void onFirstRef();