diff options
-rw-r--r-- | include/gui/BufferQueue.h | 119 | ||||
-rw-r--r-- | include/gui/SurfaceTexture.h | 54 | ||||
-rw-r--r-- | libs/gui/BufferQueue.cpp | 256 | ||||
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 177 |
4 files changed, 438 insertions, 168 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h index ae99160..039e7b0 100644 --- a/include/gui/BufferQueue.h +++ b/include/gui/BufferQueue.h @@ -40,6 +40,7 @@ public: }; enum { NUM_BUFFER_SLOTS = 32 }; enum { NO_CONNECTED_API = 0 }; + enum { INVALID_BUFFER_SLOT = -1 }; struct FrameAvailableListener : public virtual RefBase { // onFrameAvailable() is called from queueBuffer() each time an @@ -119,8 +120,91 @@ public: // connected to the specified client API. virtual status_t disconnect(int api); -protected: + // dump our state in a String + virtual void dump(String8& result) const; + virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + + // public facing structure for BufferSlot + struct BufferItem { + + BufferItem() + : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mFrameNumber(0), + mBuf(INVALID_BUFFER_SLOT) { + mCrop.makeInvalid(); + } + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mCrop is the current crop rectangle for this buffer slot. This gets + // set to mNextCrop each time queueBuffer gets called for this buffer. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. This + // gets set to mNextTransform each time queueBuffer gets called for this + // slot. + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. This + // gets set to mNextScalingMode each time queueBuffer gets called for + // this slot. + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. + int64_t mTimestamp; + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // buf is the slot index of this buffer + int mBuf; + + }; + + // The following public functions is the consumer facing interface + + // acquire consumes a buffer by transferring its ownership to a consumer. + // buffer contains the GraphicBuffer and its corresponding information. + // buffer.mGraphicsBuffer will be NULL when the buffer has been already + // acquired by the consumer. + + status_t acquire(BufferItem *buffer); + + // releaseBuffer releases a buffer slot from the consumer back to the + // BufferQueue pending a fence sync. + status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence); + + // consumerDisconnect disconnects a consumer from the BufferQueue. All + // buffers will be freed. + status_t consumerDisconnect(); + + // setDefaultBufferSize is used to set the size of buffers returned by + // requestBuffers when a with and height of zero is requested. + status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setBufferCountServer set the buffer count. If the client has requested + // a buffer count using setBufferCount, the server-buffer count will + // take effect once the client sets the count back to zero. + status_t setBufferCountServer(int bufferCount); + + // isSynchronousMode returns whether the SurfaceTexture is currently in + // synchronous mode. + bool isSynchronousMode() const; + + // setConsumerName sets the name used in logging + void setConsumerName(const String8& name); + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); + + +private: // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) // for the given slot. void freeBufferLocked(int index); @@ -145,20 +229,18 @@ protected: status_t setBufferCountServerLocked(int bufferCount); - enum { INVALID_BUFFER_SLOT = -1 }; - struct BufferSlot { BufferSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mEglDisplay(EGL_NO_DISPLAY), + : mEglDisplay(EGL_NO_DISPLAY), mBufferState(BufferSlot::FREE), mRequestBufferCalled(false), mTransform(0), mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), mTimestamp(0), mFrameNumber(0), - mFence(EGL_NO_SYNC_KHR) { + mFence(EGL_NO_SYNC_KHR), + mAcquireCalled(false) { mCrop.makeInvalid(); } @@ -166,9 +248,6 @@ protected: // if no buffer has been allocated. sp<GraphicBuffer> mGraphicBuffer; - // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - // mEglDisplay is the EGLDisplay used to create mEglImage. EGLDisplay mEglDisplay; @@ -178,6 +257,7 @@ protected: // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subsequently queued by the client. + // aka "owned by BufferQueue, ready to be dequeued" FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the @@ -190,6 +270,7 @@ protected: // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. + // aka "owned by producer, ready to be queued" DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, @@ -199,7 +280,11 @@ protected: // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. + // aka "owned by BufferQueue, ready to be acquired" QUEUED = 2, + + // aka "owned by consumer, ready to be released" + ACQUIRED = 3 }; // mBufferState is the current state of this buffer slot. @@ -236,6 +321,9 @@ protected: // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based // on a compile-time option) set to a new sync object in updateTexImage. EGLSyncKHR mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; }; // mSlots is the array of buffer slots that must be mirrored on the client @@ -245,7 +333,6 @@ protected: // for a slot when requestBuffer is called with that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; - // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultWidth; @@ -271,14 +358,6 @@ protected: // mServerBufferCount buffer count requested by the server-side int mServerBufferCount; - // mCurrentTexture is the buffer slot index of the buffer that is currently - // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, - // indicating that no buffer slot is currently bound to the texture. Note, - // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean - // that no buffer is bound to the texture. A call to setBufferCount will - // reset mCurrentTexture to INVALID_BUFFER_SLOT. - int mCurrentTexture; - // mNextCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mNextCrop; @@ -327,7 +406,7 @@ protected: // mName is a string used to identify the BufferQueue in log messages. // It is set by the setName method. - String8 mName; + String8 mConsumerName; // mMutex is the mutex used to prevent concurrent access to the member // variables of BufferQueue objects. It must be locked whenever the @@ -337,6 +416,8 @@ protected: // mFrameCounter is the free running counter, incremented for every buffer queued // with the surface Texture. uint64_t mFrameCounter; + + bool mBufferHasBeenQueued; }; // ---------------------------------------------------------------------------- diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index dcab049..5531e53 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -153,8 +153,8 @@ public: void setName(const String8& name); // dump our state in a String - void dump(String8& result) const; - void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + virtual void dump(String8& result) const; + virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; protected: @@ -217,6 +217,56 @@ private: // browser's tile cache exceeds. const GLenum mTexTarget; + // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds + // directly with BufferQueue's buffers + struct EGLSlot { + EGLSlot() + : mEglImage(EGL_NO_IMAGE_KHR), + mEglDisplay(EGL_NO_DISPLAY), + mFence(EGL_NO_SYNC_KHR) { + } + + sp<GraphicBuffer> mGraphicBuffer; + + // mEglImage is the EGLImage created from mGraphicBuffer. + EGLImageKHR mEglImage; + + // mEglDisplay is the EGLDisplay used to create mEglImage. + EGLDisplay mEglDisplay; + + // mFence is the EGL sync object that must signal before the buffer + // associated with this buffer slot may be dequeued. It is initialized + // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based + // on a compile-time option) set to a new sync object in updateTexImage. + EGLSyncKHR mFence; + }; + + EGLSlot mEGLSlots[NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the BufferQueue will no longer be used to + // consume images buffers pushed to it using the ISurfaceTexture interface. + // It is initialized to false, and set to true in the abandon method. A + // BufferQueue that has been abandoned will return the NO_INIT error from + // all ISurfaceTexture methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the SurfaceTexture in log messages. + // It can be set by the setName method. + String8 mName; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of SurfaceTexture objects. It must be locked whenever the + // member variables are accessed. + mutable Mutex mMutex; + + // mCurrentTexture is the buffer slot index of the buffer that is currently + // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, + // indicating that no buffer slot is currently bound to the texture. Note, + // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean + // that no buffer is bound to the texture. A call to setBufferCount will + // reset mCurrentTexture to INVALID_BUFFER_SLOT. + int mCurrentTexture; + }; // ---------------------------------------------------------------------------- diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp index 0791de2..f4214c7 100644 --- a/libs/gui/BufferQueue.cpp +++ b/libs/gui/BufferQueue.cpp @@ -15,6 +15,7 @@ */ #define LOG_TAG "BufferQueue" +//#define LOG_NDEBUG 0 #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES @@ -27,6 +28,7 @@ #include <surfaceflinger/ISurfaceComposer.h> #include <utils/Log.h> +#include <gui/SurfaceTexture.h> // This compile option causes SurfaceTexture to return the buffer that is currently // attached to the GL texture from dequeueBuffer when no other buffers are @@ -42,11 +44,11 @@ #endif // Macros for including the BufferQueue name in log messages -#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) namespace android { @@ -63,17 +65,17 @@ BufferQueue::BufferQueue( bool allowSynchronousMode ) : mBufferCount(MIN_ASYNC_BUFFER_SLOTS), mClientBufferCount(0), mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS), - mCurrentTexture(INVALID_BUFFER_SLOT), mNextTransform(0), mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), mSynchronousMode(false), mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), mAbandoned(false), - mFrameCounter(0) + mFrameCounter(0), + mBufferHasBeenQueued(false) { // Choose a name using the PID and a process-unique ID. - mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); ST_LOGV("BufferQueue"); sp<ISurfaceComposer> composer(ComposerService::getComposerService()); @@ -119,6 +121,23 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) { return OK; } +bool BufferQueue::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mSynchronousMode; +} + +void BufferQueue::setConsumerName(const String8& name) { + Mutex::Autolock lock(mMutex); + mConsumerName = name; +} + +void BufferQueue::setFrameAvailableListener( + const sp<FrameAvailableListener>& listener) { + ST_LOGV("setFrameAvailableListener"); + Mutex::Autolock lock(mMutex); + mFrameAvailableListener = listener; +} + status_t BufferQueue::setBufferCount(int bufferCount) { ST_LOGV("setBufferCount: count=%d", bufferCount); Mutex::Autolock lock(mMutex); @@ -160,7 +179,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { freeAllBuffersLocked(); mBufferCount = bufferCount; mClientBufferCount = bufferCount; - mCurrentTexture = INVALID_BUFFER_SLOT; + mBufferHasBeenQueued = false; mQueue.clear(); mDequeueCondition.signal(); return OK; @@ -276,7 +295,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, mBufferCount = mServerBufferCount; if (mBufferCount < minBufferCountNeeded) mBufferCount = minBufferCountNeeded; - mCurrentTexture = INVALID_BUFFER_SLOT; + mBufferHasBeenQueued = false; returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; } @@ -290,19 +309,10 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, dequeuedCount++; } - // if buffer is FREE it CANNOT be current - ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i), - "dequeueBuffer: buffer %d is both FREE and current!", - i); - if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) { - if (state == BufferSlot::FREE || i == mCurrentTexture) { - foundSync = i; - if (i != mCurrentTexture) { - found = i; - break; - } - } + // This functionality has been temporarily removed so + // BufferQueue and SurfaceTexture can be refactored into + // separate objects } else { if (state == BufferSlot::FREE) { /* We return the oldest of the free buffers to avoid @@ -331,8 +341,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, // See whether a buffer has been queued since the last // setBufferCount so we know whether to perform the // MIN_UNDEQUEUED_BUFFERS check below. - bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; - if (bufferHasBeenQueued) { + if (mBufferHasBeenQueued) { // make sure the client is not trying to dequeue more buffers // than allowed. const int avail = mBufferCount - (dequeuedCount+1); @@ -404,27 +413,23 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, if (updateFormat) { mPixelFormat = format; } + + mSlots[buf].mAcquireCalled = false; mSlots[buf].mGraphicBuffer = graphicBuffer; mSlots[buf].mRequestBufferCalled = false; mSlots[buf].mFence = EGL_NO_SYNC_KHR; - if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mSlots[buf].mEglDisplay, - mSlots[buf].mEglImage); - mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; - mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; - } - if (mCurrentTexture == buf) { - // The current texture no longer references the buffer in this slot - // since we just allocated a new buffer. - mCurrentTexture = INVALID_BUFFER_SLOT; - } + mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; + + + + returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; } dpy = mSlots[buf].mEglDisplay; fence = mSlots[buf].mFence; mSlots[buf].mFence = EGL_NO_SYNC_KHR; - } + } // end lock scope if (fence != EGL_NO_SYNC_KHR) { EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); @@ -437,6 +442,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, ALOGE("dequeueBuffer: timeout waiting for fence"); } eglDestroySyncKHR(dpy, fence); + } ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, @@ -496,9 +502,6 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp, ST_LOGE("queueBuffer: slot %d is not owned by the client " "(state=%d)", buf, mSlots[buf].mBufferState); return -EINVAL; - } else if (buf == mCurrentTexture) { - ST_LOGE("queueBuffer: slot %d is current!", buf); - return -EINVAL; } else if (!mSlots[buf].mRequestBufferCalled) { ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " "buffer", buf); @@ -538,6 +541,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp, mFrameCounter++; mSlots[buf].mFrameNumber = mFrameCounter; + mBufferHasBeenQueued = true; mDequeueCondition.signal(); *outWidth = mDefaultWidth; @@ -647,6 +651,9 @@ status_t BufferQueue::connect(int api, err = -EINVAL; break; } + + mBufferHasBeenQueued = false; + return err; } @@ -687,26 +694,185 @@ status_t BufferQueue::disconnect(int api) { return err; } +void BufferQueue::dump(String8& result) const +{ + char buffer[1024]; + BufferQueue::dump(result, "", buffer, 1024); +} + +void BufferQueue::dump(String8& result, const char* prefix, + char* buffer, size_t SIZE) const +{ + Mutex::Autolock _l(mMutex); + snprintf(buffer, SIZE, + "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n" + ,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, + mNextCrop.bottom, mNextTransform + ); + result.append(buffer); + + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + snprintf(buffer, SIZE, "%02d ", *i++); + fifoSize++; + fifo.append(buffer); + } + + snprintf(buffer, SIZE, + "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "mPixelFormat=%d, FIFO(%d)={%s}\n", + prefix, mBufferCount, mSynchronousMode, mDefaultWidth, + mDefaultHeight, mPixelFormat, fifoSize, fifo.string()); + result.append(buffer); + + + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + case BufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } + } + } stateName; + + for (int i=0 ; i<mBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + snprintf(buffer, SIZE, + "%s%s[%02d] " + "state=%-8s, crop=[%d,%d,%d,%d], " + "transform=0x%02x, timestamp=%lld", + prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, + stateName(slot.mBufferState), + slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, + slot.mCrop.bottom, slot.mTransform, slot.mTimestamp + ); + result.append(buffer); + + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + if (buf != NULL) { + snprintf(buffer, SIZE, + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, + buf->format); + result.append(buffer); + } + result.append("\n"); + } +} + void BufferQueue::freeBufferLocked(int i) { mSlots[i].mGraphicBuffer = 0; mSlots[i].mBufferState = BufferSlot::FREE; mSlots[i].mFrameNumber = 0; - if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); - mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - mSlots[i].mEglDisplay = EGL_NO_DISPLAY; + mSlots[i].mAcquireCalled = false; + + // destroy fence as BufferQueue now takes ownership + if (mSlots[i].mFence != EGL_NO_SYNC_KHR) { + eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence); + mSlots[i].mFence = EGL_NO_SYNC_KHR; } } void BufferQueue::freeAllBuffersLocked() { ALOGW_IF(!mQueue.isEmpty(), "freeAllBuffersLocked called but mQueue is not empty"); - mCurrentTexture = INVALID_BUFFER_SLOT; + mQueue.clear(); + mBufferHasBeenQueued = false; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { freeBufferLocked(i); } } +status_t BufferQueue::acquire(BufferItem *buffer) { + Mutex::Autolock _l(mMutex); + // check if queue is empty + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + int buf = *front; + + if (mSlots[buf].mAcquireCalled) { + buffer->mGraphicBuffer = NULL; + } + else { + buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; + } + buffer->mCrop = mSlots[buf].mCrop; + buffer->mTransform = mSlots[buf].mTransform; + buffer->mScalingMode = mSlots[buf].mScalingMode; + buffer->mFrameNumber = mSlots[buf].mFrameNumber; + buffer->mBuf = buf; + mSlots[buf].mAcquireCalled = true; + + mSlots[buf].mBufferState = BufferSlot::ACQUIRED; + mQueue.erase(front); + } + else { + return -EINVAL; //should be a better return code + } + + return OK; +} + +status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, + EGLSyncKHR fence) { + Mutex::Autolock _l(mMutex); + + if (buf == INVALID_BUFFER_SLOT) { + return -EINVAL; + } + + mSlots[buf].mEglDisplay = display; + mSlots[buf].mFence = fence; + + // The current buffer becomes FREE if it was still in the queued + // state. If it has already been given to the client + // (synchronous mode), then it stays in DEQUEUED state. + if (mSlots[buf].mBufferState == BufferSlot::QUEUED + || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { + mSlots[buf].mBufferState = BufferSlot::FREE; + } + mDequeueCondition.signal(); + + return OK; +} + +status_t BufferQueue::consumerDisconnect() { + Mutex::Autolock lock(mMutex); + // Once the SurfaceTexture disconnects, the BufferQueue + // is considered abandoned + mAbandoned = true; + freeAllBuffersLocked(); + mDequeueCondition.signal(); + return OK; +} + +status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); + if (!w || !h) { + ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", + w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return OK; +} + +status_t BufferQueue::setBufferCountServer(int bufferCount) { + Mutex::Autolock lock(mMutex); + return setBufferCountServerLocked(bufferCount); +} + void BufferQueue::freeAllBuffersExceptHeadLocked() { ALOGW_IF(!mQueue.isEmpty(), "freeAllBuffersExceptCurrentLocked called but mQueue is not empty"); @@ -715,7 +881,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() { Fifo::iterator front(mQueue.begin()); head = *front; } - mCurrentTexture = INVALID_BUFFER_SLOT; + mBufferHasBeenQueued = false; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (i != head) { freeBufferLocked(i); diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index a7bfc61..ee5deb3 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -97,6 +97,11 @@ static float mtxRot270[16] = { static void mtxMul(float out[16], const float a[16], const float b[16]); +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, GLenum texTarget, bool useFenceSync) : @@ -109,8 +114,13 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, #else mUseFenceSync(false), #endif - mTexTarget(texTarget) + mTexTarget(texTarget), + mAbandoned(false), + mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { + // Choose a name using the PID and a process-unique ID. + mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + BufferQueue::setConsumerName(mName); ST_LOGV("SurfaceTexture"); memcpy(mCurrentTransformMatrix, mtxIdentity, @@ -119,28 +129,18 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, SurfaceTexture::~SurfaceTexture() { ST_LOGV("~SurfaceTexture"); - freeAllBuffersLocked(); + abandon(); } status_t SurfaceTexture::setBufferCountServer(int bufferCount) { Mutex::Autolock lock(mMutex); - return setBufferCountServerLocked(bufferCount); + return BufferQueue::setBufferCountServer(bufferCount); } status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) { - ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); - if (!w || !h) { - ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", - w, h); - return BAD_VALUE; - } - - Mutex::Autolock lock(mMutex); - mDefaultWidth = w; - mDefaultHeight = h; - return OK; + return BufferQueue::setDefaultBufferSize(w, h); } status_t SurfaceTexture::updateTexImage() { @@ -152,23 +152,35 @@ status_t SurfaceTexture::updateTexImage() { return NO_INIT; } + BufferItem item; + // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. - if (!mQueue.empty()) { - Fifo::iterator front(mQueue.begin()); - int buf = *front; + if (acquire(&item) == NO_ERROR) { + int buf = item.mBuf; + // This buffer was newly allocated, so we need to clean up on our side + if (item.mGraphicBuffer != NULL) { + mEGLSlots[buf].mGraphicBuffer = 0; + if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay, + mEGLSlots[buf].mEglImage); + mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; + mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY; + } + mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; + } // Update the GL texture object. - EGLImageKHR image = mSlots[buf].mEglImage; + EGLImageKHR image = mEGLSlots[buf].mEglImage; EGLDisplay dpy = eglGetCurrentDisplay(); if (image == EGL_NO_IMAGE_KHR) { - if (mSlots[buf].mGraphicBuffer == 0) { + if (item.mGraphicBuffer == 0) { ST_LOGE("buffer at slot %d is null", buf); return BAD_VALUE; } - image = createImage(dpy, mSlots[buf].mGraphicBuffer); - mSlots[buf].mEglImage = image; - mSlots[buf].mEglDisplay = dpy; + image = createImage(dpy, item.mGraphicBuffer); + mEGLSlots[buf].mEglImage = image; + mEGLSlots[buf].mEglDisplay = dpy; if (image == EGL_NO_IMAGE_KHR) { // NOTE: if dpy was invalid, createImage() is guaranteed to // fail. so we'd end up here. @@ -191,6 +203,8 @@ status_t SurfaceTexture::updateTexImage() { failed = true; } if (failed) { + releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, + mEGLSlots[buf].mFence); return -EINVAL; } @@ -201,40 +215,37 @@ status_t SurfaceTexture::updateTexImage() { if (fence == EGL_NO_SYNC_KHR) { ALOGE("updateTexImage: error creating fence: %#x", eglGetError()); + releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, + mEGLSlots[buf].mFence); return -EINVAL; } glFlush(); - mSlots[mCurrentTexture].mFence = fence; + mEGLSlots[mCurrentTexture].mFence = fence; } } ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, - buf, mSlots[buf].mGraphicBuffer->handle); + buf, item.mGraphicBuffer->handle); - if (mCurrentTexture != INVALID_BUFFER_SLOT) { - // The current buffer becomes FREE if it was still in the queued - // state. If it has already been given to the client - // (synchronous mode), then it stays in DEQUEUED state. - if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) { - mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; - } - } + // release old buffer + releaseBuffer(mCurrentTexture, + mEGLSlots[mCurrentTexture].mEglDisplay, + mEGLSlots[mCurrentTexture].mFence); // Update the SurfaceTexture state. mCurrentTexture = buf; - mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; - mCurrentCrop = mSlots[buf].mCrop; - mCurrentTransform = mSlots[buf].mTransform; - mCurrentScalingMode = mSlots[buf].mScalingMode; - mCurrentTimestamp = mSlots[buf].mTimestamp; + mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; + mCurrentCrop = item.mCrop; + mCurrentTransform = item.mTransform; + mCurrentScalingMode = item.mScalingMode; + mCurrentTimestamp = item.mTimestamp; computeCurrentTransformMatrix(); // Now that we've passed the point at which failures can happen, // it's safe to remove the buffer from the front of the queue. - mQueue.erase(front); - mDequeueCondition.signal(); + } else { // We always bind the texture even if we don't update its contents. glBindTexture(mTexTarget, mTexName); @@ -300,7 +311,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() { } } - sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); + sp<GraphicBuffer>& buf(mCurrentTextureBuf); float tx, ty, sx, sy; if (!mCurrentCrop.isEmpty()) { // In order to prevent bilinear sampling at the of the crop rectangle we @@ -372,7 +383,7 @@ void SurfaceTexture::setFrameAvailableListener( const sp<FrameAvailableListener>& listener) { ST_LOGV("setFrameAvailableListener"); Mutex::Autolock lock(mMutex); - mFrameAvailableListener = listener; + BufferQueue::setFrameAvailableListener(listener); } EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, @@ -413,22 +424,33 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const { bool SurfaceTexture::isSynchronousMode() const { Mutex::Autolock lock(mMutex); - return mSynchronousMode; + return BufferQueue::isSynchronousMode(); } - - void SurfaceTexture::abandon() { Mutex::Autolock lock(mMutex); - mQueue.clear(); mAbandoned = true; mCurrentTextureBuf.clear(); - freeAllBuffersLocked(); - mDequeueCondition.signal(); + + // destroy all egl buffers + for (int i =0; i < NUM_BUFFER_SLOTS; i++) { + mEGLSlots[i].mGraphicBuffer = 0; + if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mEGLSlots[i].mEglDisplay, + mEGLSlots[i].mEglImage); + mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; + mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY; + } + } + + // disconnect from the BufferQueue + BufferQueue::consumerDisconnect(); } void SurfaceTexture::setName(const String8& name) { + Mutex::Autolock _l(mMutex); mName = name; + BufferQueue::setConsumerName(name); } void SurfaceTexture::dump(String8& result) const @@ -441,68 +463,19 @@ void SurfaceTexture::dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const { Mutex::Autolock _l(mMutex); - snprintf(buffer, SIZE, - "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " - "mPixelFormat=%d, mTexName=%d\n", - prefix, mBufferCount, mSynchronousMode, mDefaultWidth, - mDefaultHeight, mPixelFormat, mTexName); + snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName); result.append(buffer); - String8 fifo; - int fifoSize = 0; - Fifo::const_iterator i(mQueue.begin()); - while (i != mQueue.end()) { - snprintf(buffer, SIZE, "%02d ", *i++); - fifoSize++; - fifo.append(buffer); - } - snprintf(buffer, SIZE, - "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" - "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n" - , - prefix, mCurrentCrop.left, + "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" + ,prefix, mCurrentCrop.left, mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, - mCurrentTransform, mCurrentTexture, - prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, - mNextCrop.bottom, mNextTransform, fifoSize, fifo.string() + mCurrentTransform, mCurrentTexture ); result.append(buffer); - struct { - const char * operator()(int state) const { - switch (state) { - case BufferSlot::DEQUEUED: return "DEQUEUED"; - case BufferSlot::QUEUED: return "QUEUED"; - case BufferSlot::FREE: return "FREE"; - default: return "Unknown"; - } - } - } stateName; - - for (int i=0 ; i<mBufferCount ; i++) { - const BufferSlot& slot(mSlots[i]); - snprintf(buffer, SIZE, - "%s%s[%02d] " - "state=%-8s, crop=[%d,%d,%d,%d], " - "transform=0x%02x, timestamp=%lld", - prefix, (i==mCurrentTexture)?">":" ", i, - stateName(slot.mBufferState), - slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, - slot.mCrop.bottom, slot.mTransform, slot.mTimestamp - ); - result.append(buffer); - - const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); - if (buf != NULL) { - snprintf(buffer, SIZE, - ", %p [%4ux%4u:%4u,%3X]", - buf->handle, buf->width, buf->height, buf->stride, - buf->format); - result.append(buffer); - } - result.append("\n"); - } + + BufferQueue::dump(result, prefix, buffer, SIZE); } static void mtxMul(float out[16], const float a[16], const float b[16]) { |