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-rw-r--r--include/gui/BufferQueue.h119
-rw-r--r--include/gui/SurfaceTexture.h54
-rw-r--r--libs/gui/BufferQueue.cpp256
-rw-r--r--libs/gui/SurfaceTexture.cpp177
4 files changed, 438 insertions, 168 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index ae99160..039e7b0 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -40,6 +40,7 @@ public:
};
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
+ enum { INVALID_BUFFER_SLOT = -1 };
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called from queueBuffer() each time an
@@ -119,8 +120,91 @@ public:
// connected to the specified client API.
virtual status_t disconnect(int api);
-protected:
+ // dump our state in a String
+ virtual void dump(String8& result) const;
+ virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
+
+ // public facing structure for BufferSlot
+ struct BufferItem {
+
+ BufferItem()
+ :
+ mTransform(0),
+ mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mTimestamp(0),
+ mFrameNumber(0),
+ mBuf(INVALID_BUFFER_SLOT) {
+ mCrop.makeInvalid();
+ }
+ // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+ // if no buffer has been allocated.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mCrop is the current crop rectangle for this buffer slot. This gets
+ // set to mNextCrop each time queueBuffer gets called for this buffer.
+ Rect mCrop;
+
+ // mTransform is the current transform flags for this buffer slot. This
+ // gets set to mNextTransform each time queueBuffer gets called for this
+ // slot.
+ uint32_t mTransform;
+
+ // mScalingMode is the current scaling mode for this buffer slot. This
+ // gets set to mNextScalingMode each time queueBuffer gets called for
+ // this slot.
+ uint32_t mScalingMode;
+
+ // mTimestamp is the current timestamp for this buffer slot. This gets
+ // to set by queueBuffer each time this slot is queued.
+ int64_t mTimestamp;
+ // mFrameNumber is the number of the queued frame for this slot.
+ uint64_t mFrameNumber;
+
+ // buf is the slot index of this buffer
+ int mBuf;
+
+ };
+
+ // The following public functions is the consumer facing interface
+
+ // acquire consumes a buffer by transferring its ownership to a consumer.
+ // buffer contains the GraphicBuffer and its corresponding information.
+ // buffer.mGraphicsBuffer will be NULL when the buffer has been already
+ // acquired by the consumer.
+
+ status_t acquire(BufferItem *buffer);
+
+ // releaseBuffer releases a buffer slot from the consumer back to the
+ // BufferQueue pending a fence sync.
+ status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
+
+ // consumerDisconnect disconnects a consumer from the BufferQueue. All
+ // buffers will be freed.
+ status_t consumerDisconnect();
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // requestBuffers when a with and height of zero is requested.
+ status_t setDefaultBufferSize(uint32_t w, uint32_t h);
+
+ // setBufferCountServer set the buffer count. If the client has requested
+ // a buffer count using setBufferCount, the server-buffer count will
+ // take effect once the client sets the count back to zero.
+ status_t setBufferCountServer(int bufferCount);
+
+ // isSynchronousMode returns whether the SurfaceTexture is currently in
+ // synchronous mode.
+ bool isSynchronousMode() const;
+
+ // setConsumerName sets the name used in logging
+ void setConsumerName(const String8& name);
+
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
+
+
+private:
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
void freeBufferLocked(int index);
@@ -145,20 +229,18 @@ protected:
status_t setBufferCountServerLocked(int bufferCount);
- enum { INVALID_BUFFER_SLOT = -1 };
-
struct BufferSlot {
BufferSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mEglDisplay(EGL_NO_DISPLAY),
+ : mEglDisplay(EGL_NO_DISPLAY),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR) {
+ mFence(EGL_NO_SYNC_KHR),
+ mAcquireCalled(false) {
mCrop.makeInvalid();
}
@@ -166,9 +248,6 @@ protected:
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
- // mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
@@ -178,6 +257,7 @@ protected:
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
+ // aka "owned by BufferQueue, ready to be dequeued"
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
@@ -190,6 +270,7 @@ protected:
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
+ // aka "owned by producer, ready to be queued"
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
@@ -199,7 +280,11 @@ protected:
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
+ // aka "owned by BufferQueue, ready to be acquired"
QUEUED = 2,
+
+ // aka "owned by consumer, ready to be released"
+ ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
@@ -236,6 +321,9 @@ protected:
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;
+
+ // Indicates whether this buffer has been seen by a consumer yet
+ bool mAcquireCalled;
};
// mSlots is the array of buffer slots that must be mirrored on the client
@@ -245,7 +333,6 @@ protected:
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultWidth;
@@ -271,14 +358,6 @@ protected:
// mServerBufferCount buffer count requested by the server-side
int mServerBufferCount;
- // mCurrentTexture is the buffer slot index of the buffer that is currently
- // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
- // indicating that no buffer slot is currently bound to the texture. Note,
- // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
- // that no buffer is bound to the texture. A call to setBufferCount will
- // reset mCurrentTexture to INVALID_BUFFER_SLOT.
- int mCurrentTexture;
-
// mNextCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mNextCrop;
@@ -327,7 +406,7 @@ protected:
// mName is a string used to identify the BufferQueue in log messages.
// It is set by the setName method.
- String8 mName;
+ String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of BufferQueue objects. It must be locked whenever the
@@ -337,6 +416,8 @@ protected:
// mFrameCounter is the free running counter, incremented for every buffer queued
// with the surface Texture.
uint64_t mFrameCounter;
+
+ bool mBufferHasBeenQueued;
};
// ----------------------------------------------------------------------------
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index dcab049..5531e53 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -153,8 +153,8 @@ public:
void setName(const String8& name);
// dump our state in a String
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
+ virtual void dump(String8& result) const;
+ virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
protected:
@@ -217,6 +217,56 @@ private:
// browser's tile cache exceeds.
const GLenum mTexTarget;
+ // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
+ // directly with BufferQueue's buffers
+ struct EGLSlot {
+ EGLSlot()
+ : mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mFence(EGL_NO_SYNC_KHR) {
+ }
+
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mEglDisplay is the EGLDisplay used to create mEglImage.
+ EGLDisplay mEglDisplay;
+
+ // mFence is the EGL sync object that must signal before the buffer
+ // associated with this buffer slot may be dequeued. It is initialized
+ // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+ // on a compile-time option) set to a new sync object in updateTexImage.
+ EGLSyncKHR mFence;
+ };
+
+ EGLSlot mEGLSlots[NUM_BUFFER_SLOTS];
+
+ // mAbandoned indicates that the BufferQueue will no longer be used to
+ // consume images buffers pushed to it using the ISurfaceTexture interface.
+ // It is initialized to false, and set to true in the abandon method. A
+ // BufferQueue that has been abandoned will return the NO_INIT error from
+ // all ISurfaceTexture methods capable of returning an error.
+ bool mAbandoned;
+
+ // mName is a string used to identify the SurfaceTexture in log messages.
+ // It can be set by the setName method.
+ String8 mName;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of SurfaceTexture objects. It must be locked whenever the
+ // member variables are accessed.
+ mutable Mutex mMutex;
+
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
};
// ----------------------------------------------------------------------------
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 0791de2..f4214c7 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -15,6 +15,7 @@
*/
#define LOG_TAG "BufferQueue"
+//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
@@ -27,6 +28,7 @@
#include <surfaceflinger/ISurfaceComposer.h>
#include <utils/Log.h>
+#include <gui/SurfaceTexture.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
@@ -42,11 +44,11 @@
#endif
// Macros for including the BufferQueue name in log messages
-#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
namespace android {
@@ -63,17 +65,17 @@ BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
- mCurrentTexture(INVALID_BUFFER_SLOT),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
- mFrameCounter(0)
+ mFrameCounter(0),
+ mBufferHasBeenQueued(false)
{
// Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
@@ -119,6 +121,23 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
return OK;
}
+bool BufferQueue::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
+void BufferQueue::setConsumerName(const String8& name) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerName = name;
+}
+
+void BufferQueue::setFrameAvailableListener(
+ const sp<FrameAvailableListener>& listener) {
+ ST_LOGV("setFrameAvailableListener");
+ Mutex::Autolock lock(mMutex);
+ mFrameAvailableListener = listener;
+}
+
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
@@ -160,7 +179,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.signal();
return OK;
@@ -276,7 +295,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
@@ -290,19 +309,10 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
dequeuedCount++;
}
- // if buffer is FREE it CANNOT be current
- ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
- "dequeueBuffer: buffer %d is both FREE and current!",
- i);
-
if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
- if (state == BufferSlot::FREE || i == mCurrentTexture) {
- foundSync = i;
- if (i != mCurrentTexture) {
- found = i;
- break;
- }
- }
+ // This functionality has been temporarily removed so
+ // BufferQueue and SurfaceTexture can be refactored into
+ // separate objects
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
@@ -331,8 +341,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
- bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
- if (bufferHasBeenQueued) {
+ if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
@@ -404,27 +413,23 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
if (updateFormat) {
mPixelFormat = format;
}
+
+ mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[buf].mEglDisplay,
- mSlots[buf].mEglImage);
- mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- }
- if (mCurrentTexture == buf) {
- // The current texture no longer references the buffer in this slot
- // since we just allocated a new buffer.
- mCurrentTexture = INVALID_BUFFER_SLOT;
- }
+ mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+
+
+
+
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- }
+ } // end lock scope
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
@@ -437,6 +442,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
+
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -496,9 +502,6 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
- } else if (buf == mCurrentTexture) {
- ST_LOGE("queueBuffer: slot %d is current!", buf);
- return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
@@ -538,6 +541,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
+ mBufferHasBeenQueued = true;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@@ -647,6 +651,9 @@ status_t BufferQueue::connect(int api,
err = -EINVAL;
break;
}
+
+ mBufferHasBeenQueued = false;
+
return err;
}
@@ -687,26 +694,185 @@ status_t BufferQueue::disconnect(int api) {
return err;
}
+void BufferQueue::dump(String8& result) const
+{
+ char buffer[1024];
+ BufferQueue::dump(result, "", buffer, 1024);
+}
+
+void BufferQueue::dump(String8& result, const char* prefix,
+ char* buffer, size_t SIZE) const
+{
+ Mutex::Autolock _l(mMutex);
+ snprintf(buffer, SIZE,
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n"
+ ,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
+ mNextCrop.bottom, mNextTransform
+ );
+ result.append(buffer);
+
+ String8 fifo;
+ int fifoSize = 0;
+ Fifo::const_iterator i(mQueue.begin());
+ while (i != mQueue.end()) {
+ snprintf(buffer, SIZE, "%02d ", *i++);
+ fifoSize++;
+ fifo.append(buffer);
+ }
+
+ snprintf(buffer, SIZE,
+ "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
+ "mPixelFormat=%d, FIFO(%d)={%s}\n",
+ prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
+ mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
+ result.append(buffer);
+
+
+ struct {
+ const char * operator()(int state) const {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ case BufferSlot::ACQUIRED: return "ACQUIRED";
+ default: return "Unknown";
+ }
+ }
+ } stateName;
+
+ for (int i=0 ; i<mBufferCount ; i++) {
+ const BufferSlot& slot(mSlots[i]);
+ snprintf(buffer, SIZE,
+ "%s%s[%02d] "
+ "state=%-8s, crop=[%d,%d,%d,%d], "
+ "transform=0x%02x, timestamp=%lld",
+ prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
+ stateName(slot.mBufferState),
+ slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
+ slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
+ );
+ result.append(buffer);
+
+ const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
+ if (buf != NULL) {
+ snprintf(buffer, SIZE,
+ ", %p [%4ux%4u:%4u,%3X]",
+ buf->handle, buf->width, buf->height, buf->stride,
+ buf->format);
+ result.append(buffer);
+ }
+ result.append("\n");
+ }
+}
+
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
- if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
- mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ mSlots[i].mAcquireCalled = false;
+
+ // destroy fence as BufferQueue now takes ownership
+ if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
+ mSlots[i].mFence = EGL_NO_SYNC_KHR;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mQueue.clear();
+ mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
+status_t BufferQueue::acquire(BufferItem *buffer) {
+ Mutex::Autolock _l(mMutex);
+ // check if queue is empty
+ // In asynchronous mode the list is guaranteed to be one buffer
+ // deep, while in synchronous mode we use the oldest buffer.
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ int buf = *front;
+
+ if (mSlots[buf].mAcquireCalled) {
+ buffer->mGraphicBuffer = NULL;
+ }
+ else {
+ buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ }
+ buffer->mCrop = mSlots[buf].mCrop;
+ buffer->mTransform = mSlots[buf].mTransform;
+ buffer->mScalingMode = mSlots[buf].mScalingMode;
+ buffer->mFrameNumber = mSlots[buf].mFrameNumber;
+ buffer->mBuf = buf;
+ mSlots[buf].mAcquireCalled = true;
+
+ mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mQueue.erase(front);
+ }
+ else {
+ return -EINVAL; //should be a better return code
+ }
+
+ return OK;
+}
+
+status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
+ EGLSyncKHR fence) {
+ Mutex::Autolock _l(mMutex);
+
+ if (buf == INVALID_BUFFER_SLOT) {
+ return -EINVAL;
+ }
+
+ mSlots[buf].mEglDisplay = display;
+ mSlots[buf].mFence = fence;
+
+ // The current buffer becomes FREE if it was still in the queued
+ // state. If it has already been given to the client
+ // (synchronous mode), then it stays in DEQUEUED state.
+ if (mSlots[buf].mBufferState == BufferSlot::QUEUED
+ || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ }
+ mDequeueCondition.signal();
+
+ return OK;
+}
+
+status_t BufferQueue::consumerDisconnect() {
+ Mutex::Autolock lock(mMutex);
+ // Once the SurfaceTexture disconnects, the BufferQueue
+ // is considered abandoned
+ mAbandoned = true;
+ freeAllBuffersLocked();
+ mDequeueCondition.signal();
+ return OK;
+}
+
+status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
+{
+ ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
+ if (!w || !h) {
+ ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+ w, h);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return OK;
+}
+
+status_t BufferQueue::setBufferCountServer(int bufferCount) {
+ Mutex::Autolock lock(mMutex);
+ return setBufferCountServerLocked(bufferCount);
+}
+
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
@@ -715,7 +881,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() {
Fifo::iterator front(mQueue.begin());
head = *front;
}
- mCurrentTexture = INVALID_BUFFER_SLOT;
+ mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index a7bfc61..ee5deb3 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -97,6 +97,11 @@ static float mtxRot270[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync) :
@@ -109,8 +114,13 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
#else
mUseFenceSync(false),
#endif
- mTexTarget(texTarget)
+ mTexTarget(texTarget),
+ mAbandoned(false),
+ mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
{
+ // Choose a name using the PID and a process-unique ID.
+ mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ BufferQueue::setConsumerName(mName);
ST_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity,
@@ -119,28 +129,18 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
SurfaceTexture::~SurfaceTexture() {
ST_LOGV("~SurfaceTexture");
- freeAllBuffersLocked();
+ abandon();
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
- return setBufferCountServerLocked(bufferCount);
+ return BufferQueue::setBufferCountServer(bufferCount);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
- ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return OK;
+ return BufferQueue::setDefaultBufferSize(w, h);
}
status_t SurfaceTexture::updateTexImage() {
@@ -152,23 +152,35 @@ status_t SurfaceTexture::updateTexImage() {
return NO_INIT;
}
+ BufferItem item;
+
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
- if (!mQueue.empty()) {
- Fifo::iterator front(mQueue.begin());
- int buf = *front;
+ if (acquire(&item) == NO_ERROR) {
+ int buf = item.mBuf;
+ // This buffer was newly allocated, so we need to clean up on our side
+ if (item.mGraphicBuffer != NULL) {
+ mEGLSlots[buf].mGraphicBuffer = 0;
+ if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mEglImage);
+ mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
+ }
// Update the GL texture object.
- EGLImageKHR image = mSlots[buf].mEglImage;
+ EGLImageKHR image = mEGLSlots[buf].mEglImage;
EGLDisplay dpy = eglGetCurrentDisplay();
if (image == EGL_NO_IMAGE_KHR) {
- if (mSlots[buf].mGraphicBuffer == 0) {
+ if (item.mGraphicBuffer == 0) {
ST_LOGE("buffer at slot %d is null", buf);
return BAD_VALUE;
}
- image = createImage(dpy, mSlots[buf].mGraphicBuffer);
- mSlots[buf].mEglImage = image;
- mSlots[buf].mEglDisplay = dpy;
+ image = createImage(dpy, item.mGraphicBuffer);
+ mEGLSlots[buf].mEglImage = image;
+ mEGLSlots[buf].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
@@ -191,6 +203,8 @@ status_t SurfaceTexture::updateTexImage() {
failed = true;
}
if (failed) {
+ releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mFence);
return -EINVAL;
}
@@ -201,40 +215,37 @@ status_t SurfaceTexture::updateTexImage() {
if (fence == EGL_NO_SYNC_KHR) {
ALOGE("updateTexImage: error creating fence: %#x",
eglGetError());
+ releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+ mEGLSlots[buf].mFence);
return -EINVAL;
}
glFlush();
- mSlots[mCurrentTexture].mFence = fence;
+ mEGLSlots[mCurrentTexture].mFence = fence;
}
}
ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
- buf, mSlots[buf].mGraphicBuffer->handle);
+ buf, item.mGraphicBuffer->handle);
- if (mCurrentTexture != INVALID_BUFFER_SLOT) {
- // The current buffer becomes FREE if it was still in the queued
- // state. If it has already been given to the client
- // (synchronous mode), then it stays in DEQUEUED state.
- if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) {
- mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
- }
- }
+ // release old buffer
+ releaseBuffer(mCurrentTexture,
+ mEGLSlots[mCurrentTexture].mEglDisplay,
+ mEGLSlots[mCurrentTexture].mFence);
// Update the SurfaceTexture state.
mCurrentTexture = buf;
- mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
- mCurrentCrop = mSlots[buf].mCrop;
- mCurrentTransform = mSlots[buf].mTransform;
- mCurrentScalingMode = mSlots[buf].mScalingMode;
- mCurrentTimestamp = mSlots[buf].mTimestamp;
+ mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
+ mCurrentCrop = item.mCrop;
+ mCurrentTransform = item.mTransform;
+ mCurrentScalingMode = item.mScalingMode;
+ mCurrentTimestamp = item.mTimestamp;
computeCurrentTransformMatrix();
// Now that we've passed the point at which failures can happen,
// it's safe to remove the buffer from the front of the queue.
- mQueue.erase(front);
- mDequeueCondition.signal();
+
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mTexTarget, mTexName);
@@ -300,7 +311,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
}
}
- sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
+ sp<GraphicBuffer>& buf(mCurrentTextureBuf);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
@@ -372,7 +383,7 @@ void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
+ BufferQueue::setFrameAvailableListener(listener);
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@@ -413,22 +424,33 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
- return mSynchronousMode;
+ return BufferQueue::isSynchronousMode();
}
-
-
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
- mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
- freeAllBuffersLocked();
- mDequeueCondition.signal();
+
+ // destroy all egl buffers
+ for (int i =0; i < NUM_BUFFER_SLOTS; i++) {
+ mEGLSlots[i].mGraphicBuffer = 0;
+ if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
+ mEGLSlots[i].mEglImage);
+ mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ }
+
+ // disconnect from the BufferQueue
+ BufferQueue::consumerDisconnect();
}
void SurfaceTexture::setName(const String8& name) {
+ Mutex::Autolock _l(mMutex);
mName = name;
+ BufferQueue::setConsumerName(name);
}
void SurfaceTexture::dump(String8& result) const
@@ -441,68 +463,19 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
- snprintf(buffer, SIZE,
- "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "mPixelFormat=%d, mTexName=%d\n",
- prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mPixelFormat, mTexName);
+ snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName);
result.append(buffer);
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- snprintf(buffer, SIZE, "%02d ", *i++);
- fifoSize++;
- fifo.append(buffer);
- }
-
snprintf(buffer, SIZE,
- "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
- "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
- ,
- prefix, mCurrentCrop.left,
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
+ ,prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
- mCurrentTransform, mCurrentTexture,
- prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
- mNextCrop.bottom, mNextTransform, fifoSize, fifo.string()
+ mCurrentTransform, mCurrentTexture
);
result.append(buffer);
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- default: return "Unknown";
- }
- }
- } stateName;
-
- for (int i=0 ; i<mBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- snprintf(buffer, SIZE,
- "%s%s[%02d] "
- "state=%-8s, crop=[%d,%d,%d,%d], "
- "transform=0x%02x, timestamp=%lld",
- prefix, (i==mCurrentTexture)?">":" ", i,
- stateName(slot.mBufferState),
- slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
- slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
- );
- result.append(buffer);
-
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- if (buf != NULL) {
- snprintf(buffer, SIZE,
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- result.append(buffer);
- }
- result.append("\n");
- }
+
+ BufferQueue::dump(result, prefix, buffer, SIZE);
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {