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authorawoloszyn <awoloszyn@chromium.org>2015-03-11 09:54:03 -0700
committerCommit bot <commit-bot@chromium.org>2015-03-11 16:55:00 +0000
commit7e2af77dcd3b5df086be3421fad40b719779381c (patch)
tree94b166b79766a1d66c5bfcf8dfe89333a95c2715
parent61df875a6996c00838b8d6857b7c098a55a44e39 (diff)
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Splitting of layers for correct intersections
Sorting 3d-sorted layers and rendering them in that order causes issues when layers intersect. Instead place 3d-sorted layers in a bsp tree and fragment any intersecting layers into non-rectangular quads. We can then render the fragments in the correct sorted order regardless of intersections. BUG=455918,159225,132122,230833 Review URL: https://codereview.chromium.org/595593002 Cr-Commit-Position: refs/heads/master@{#320096}
-rw-r--r--cc/BUILD.gn7
-rw-r--r--cc/cc.gyp6
-rw-r--r--cc/cc_tests.gyp1
-rw-r--r--cc/output/bsp_tree.cc3
-rw-r--r--cc/output/bsp_walk_action.cc26
-rw-r--r--cc/output/bsp_walk_action.h16
-rw-r--r--cc/output/direct_renderer.cc105
-rw-r--r--cc/output/direct_renderer.h24
-rw-r--r--cc/output/dynamic_geometry_binding.cc67
-rw-r--r--cc/output/dynamic_geometry_binding.h30
-rw-r--r--cc/output/geometry_binding.cc127
-rw-r--r--cc/output/geometry_binding.h62
-rw-r--r--cc/output/gl_renderer.cc513
-rw-r--r--cc/output/gl_renderer.h78
-rw-r--r--cc/output/overlay_unittest.cc11
-rw-r--r--cc/output/renderer_pixeltest.cc812
-rw-r--r--cc/output/software_renderer.cc36
-rw-r--r--cc/output/software_renderer.h5
-rw-r--r--cc/output/static_geometry_binding.cc72
-rw-r--r--cc/output/static_geometry_binding.h33
-rw-r--r--cc/quads/draw_polygon.cc33
-rw-r--r--cc/quads/draw_polygon.h9
-rw-r--r--cc/quads/draw_quad.cc4
-rw-r--r--cc/resources/layer_quad.cc71
-rw-r--r--cc/resources/layer_quad.h5
-rw-r--r--cc/test/data/anti_aliasing.pngbin1976 -> 1980 bytes
-rw-r--r--cc/test/data/background_filter_blur_off_axis.pngbin4463 -> 4010 bytes
-rw-r--r--cc/test/data/intersecting_blue_green.pngbin0 -> 1389 bytes
-rw-r--r--cc/test/data/intersecting_blue_green_squares.pngbin0 -> 1699 bytes
-rw-r--r--cc/test/data/intersecting_blue_green_squares_video.pngbin0 -> 1806 bytes
-rw-r--r--cc/trees/layer_sorter.cc470
-rw-r--r--cc/trees/layer_sorter.h97
-rw-r--r--cc/trees/layer_sorter_unittest.cc329
-rw-r--r--cc/trees/layer_tree_host_common.cc31
-rw-r--r--cc/trees/layer_tree_host_common_perftest.cc66
-rw-r--r--cc/trees/layer_tree_host_common_unittest.cc176
-rw-r--r--cc/trees/layer_tree_host_pixeltest_filters.cc4
-rw-r--r--cc/trees/layer_tree_impl_unittest.cc8
-rw-r--r--cc/trees/occlusion_tracker.cc2
-rw-r--r--cc/trees/occlusion_tracker_unittest.cc50
-rw-r--r--ui/gfx/geometry/quad_f.h13
-rw-r--r--ui/gfx/skia_util.cc8
-rw-r--r--ui/gfx/skia_util.h3
43 files changed, 1679 insertions, 1734 deletions
diff --git a/cc/BUILD.gn b/cc/BUILD.gn
index 83e012a..9d13ccc 100644
--- a/cc/BUILD.gn
+++ b/cc/BUILD.gn
@@ -253,6 +253,8 @@ component("cc") {
"output/delegating_renderer.h",
"output/direct_renderer.cc",
"output/direct_renderer.h",
+ "output/dynamic_geometry_binding.cc",
+ "output/dynamic_geometry_binding.h",
"output/filter_operation.cc",
"output/filter_operation.h",
"output/filter_operations.cc",
@@ -293,6 +295,8 @@ component("cc") {
"output/software_output_device.h",
"output/software_renderer.cc",
"output/software_renderer.h",
+ "output/static_geometry_binding.cc",
+ "output/static_geometry_binding.h",
"output/viewport_selection_bound.cc",
"output/viewport_selection_bound.h",
"output/vsync_parameter_observer.h",
@@ -504,8 +508,6 @@ component("cc") {
"trees/damage_tracker.h",
"trees/draw_property_utils.cc",
"trees/draw_property_utils.h",
- "trees/layer_sorter.cc",
- "trees/layer_sorter.h",
"trees/layer_tree_host.cc",
"trees/layer_tree_host.h",
"trees/layer_tree_host_client.h",
@@ -829,7 +831,6 @@ test("cc_unittests") {
"test/test_web_graphics_context_3d_unittest.cc",
"trees/blocking_task_runner_unittest.cc",
"trees/damage_tracker_unittest.cc",
- "trees/layer_sorter_unittest.cc",
"trees/layer_tree_host_common_unittest.cc",
"trees/layer_tree_host_impl_unittest.cc",
"trees/layer_tree_host_pixeltest_blending.cc",
diff --git a/cc/cc.gyp b/cc/cc.gyp
index beb90ea..355b69c 100644
--- a/cc/cc.gyp
+++ b/cc/cc.gyp
@@ -279,6 +279,8 @@
'output/delegating_renderer.h',
'output/direct_renderer.cc',
'output/direct_renderer.h',
+ 'output/dynamic_geometry_binding.cc',
+ 'output/dynamic_geometry_binding.h',
'output/filter_operation.cc',
'output/filter_operation.h',
'output/filter_operations.cc',
@@ -319,6 +321,8 @@
'output/software_output_device.h',
'output/software_renderer.cc',
'output/software_renderer.h',
+ 'output/static_geometry_binding.cc',
+ 'output/static_geometry_binding.h',
'output/viewport_selection_bound.cc',
'output/viewport_selection_bound.h',
'output/vsync_parameter_observer.h',
@@ -531,8 +535,6 @@
'trees/damage_tracker.h',
'trees/draw_property_utils.cc',
'trees/draw_property_utils.h',
- 'trees/layer_sorter.cc',
- 'trees/layer_sorter.h',
'trees/layer_tree_host.cc',
'trees/layer_tree_host.h',
'trees/layer_tree_host_client.h',
diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp
index fd5de02..bafd747 100644
--- a/cc/cc_tests.gyp
+++ b/cc/cc_tests.gyp
@@ -106,7 +106,6 @@
'test/test_web_graphics_context_3d_unittest.cc',
'trees/blocking_task_runner_unittest.cc',
'trees/damage_tracker_unittest.cc',
- 'trees/layer_sorter_unittest.cc',
'trees/layer_tree_host_common_unittest.cc',
'trees/layer_tree_host_impl_unittest.cc',
'trees/layer_tree_host_pixeltest_blending.cc',
diff --git a/cc/output/bsp_tree.cc b/cc/output/bsp_tree.cc
index f2318ce..4eb87cb 100644
--- a/cc/output/bsp_tree.cc
+++ b/cc/output/bsp_tree.cc
@@ -62,10 +62,9 @@ void BspTree::BuildTree(BspNode* node,
scoped_ptr<DrawPolygon> polygon;
scoped_ptr<DrawPolygon> new_front;
scoped_ptr<DrawPolygon> new_back;
- bool split_result = false;
// Time to split this geometry, *it needs to be split by node_data.
polygon = polygon_list->take_front();
- split_result =
+ bool split_result =
polygon->Split(*(node->node_data), &new_front, &new_back);
DCHECK(split_result);
if (!split_result) {
diff --git a/cc/output/bsp_walk_action.cc b/cc/output/bsp_walk_action.cc
index da5ada5..9ffc299 100644
--- a/cc/output/bsp_walk_action.cc
+++ b/cc/output/bsp_walk_action.cc
@@ -9,15 +9,37 @@
#include "base/memory/scoped_ptr.h"
#include "cc/output/direct_renderer.h"
#include "cc/quads/draw_polygon.h"
+#include "cc/quads/draw_quad.h"
namespace cc {
-void BspWalkActionToVector::operator()(DrawPolygon* item) {
- list_->push_back(item);
+BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
+ DirectRenderer* renderer,
+ DirectRenderer::DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization)
+ : renderer_(renderer),
+ frame_(frame),
+ render_pass_scissor_(render_pass_scissor),
+ using_scissor_as_optimization_(using_scissor_as_optimization) {
+}
+
+void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) {
+ gfx::Transform inverse_transform;
+ bool invertible =
+ item->original_ref()->quadTransform().GetInverse(&inverse_transform);
+ DCHECK(invertible);
+ item->TransformToLayerSpace(inverse_transform);
+ renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_,
+ using_scissor_as_optimization_);
}
BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list)
: list_(in_list) {
}
+void BspWalkActionToVector::operator()(DrawPolygon* item) {
+ list_->push_back(item);
+}
+
} // namespace cc
diff --git a/cc/output/bsp_walk_action.h b/cc/output/bsp_walk_action.h
index ac8fa41..a89d8ea 100644
--- a/cc/output/bsp_walk_action.h
+++ b/cc/output/bsp_walk_action.h
@@ -20,6 +20,22 @@ class CC_EXPORT BspWalkAction {
// The BspTree class takes ownership of all the DrawPolygons returned in list_
// so the BspTree must be preserved while elements in that vector are in use.
+class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction {
+ public:
+ void operator()(DrawPolygon* item) override;
+
+ BspWalkActionDrawPolygon(DirectRenderer* renderer,
+ DirectRenderer::DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
+
+ private:
+ DirectRenderer* renderer_;
+ DirectRenderer::DrawingFrame* frame_;
+ const gfx::Rect& render_pass_scissor_;
+ bool using_scissor_as_optimization_;
+};
+
class CC_EXPORT BspWalkActionToVector : public BspWalkAction {
public:
explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list);
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
index 5867fce..0ae4179 100644
--- a/cc/output/direct_renderer.cc
+++ b/cc/output/direct_renderer.cc
@@ -12,6 +12,8 @@
#include "base/metrics/histogram.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
+#include "cc/output/bsp_tree.h"
+#include "cc/output/bsp_walk_action.h"
#include "cc/output/copy_output_request.h"
#include "cc/quads/draw_quad.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -299,22 +301,27 @@ void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
EnsureScissorTestDisabled();
}
+bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor) {
+ if (render_pass_scissor.IsEmpty())
+ return true;
+
+ if (quad.isClipped()) {
+ gfx::Rect r = quad.clipRect();
+ r.Intersect(render_pass_scissor);
+ return r.IsEmpty();
+ }
+
+ return false;
+}
+
void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool* should_skip_quad) {
+ const gfx::Rect& render_pass_scissor) {
gfx::Rect quad_scissor_rect = render_pass_scissor;
-
if (quad.isClipped())
quad_scissor_rect.Intersect(quad.clipRect());
-
- if (quad_scissor_rect.IsEmpty()) {
- *should_skip_quad = true;
- return;
- }
-
- *should_skip_quad = false;
SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
}
@@ -330,6 +337,46 @@ void DirectRenderer::SetScissorTestRectInDrawSpace(
void DirectRenderer::FinishDrawingQuadList() {}
+void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization) {
+ if (using_scissor_as_optimization) {
+ SetScissorStateForQuadWithRenderPassScissor(frame, *poly.original_ref(),
+ render_pass_scissor);
+ } else {
+ SetScissorStateForQuad(frame, *poly.original_ref());
+ }
+
+ // If the poly has not been split, then it is just a normal DrawQuad,
+ // and we should save any extra processing that would have to be done.
+ if (!poly.is_split()) {
+ DoDrawQuad(frame, poly.original_ref(), NULL);
+ return;
+ }
+
+ std::vector<gfx::QuadF> quads;
+ poly.ToQuads2D(&quads);
+ for (size_t i = 0; i < quads.size(); ++i) {
+ DoDrawQuad(frame, poly.original_ref(), &quads[i]);
+ }
+}
+
+void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization) {
+ if (poly_list->empty()) {
+ return;
+ }
+
+ BspTree bsp_tree(poly_list);
+ BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
+ using_scissor_as_optimization);
+ bsp_tree.TraverseWithActionHandler(&action_handler);
+ DCHECK(poly_list->empty());
+}
+
void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
const RenderPass* render_pass) {
TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
@@ -369,21 +416,49 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
}
const QuadList& quad_list = render_pass->quad_list;
+ ScopedPtrDeque<DrawPolygon> poly_list;
+
+ int next_polygon_id = 0;
+ int last_sorting_context_id = 0;
for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
++it) {
const DrawQuad& quad = **it;
- bool should_skip_quad = false;
+ gfx::QuadF send_quad(quad.visible_rect);
+
+ if (using_scissor_as_optimization &&
+ ShouldSkipQuad(quad, render_pass_scissor)) {
+ continue;
+ }
+
+ if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
+ last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
+ FlushPolygons(&poly_list, frame, render_pass_scissor,
+ using_scissor_as_optimization);
+ }
+
+ // This layer is in a 3D sorting context so we add it to the list of
+ // polygons to go into the BSP tree.
+ if (quad.shared_quad_state->sorting_context_id != 0) {
+ scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
+ *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
+ if (new_polygon->points().size() > 2u) {
+ poly_list.push_back(new_polygon.Pass());
+ }
+ continue;
+ }
+ // We are not in a 3d sorting context, so we should draw the quad normally.
if (using_scissor_as_optimization) {
- SetScissorStateForQuadWithRenderPassScissor(
- frame, quad, render_pass_scissor, &should_skip_quad);
+ SetScissorStateForQuadWithRenderPassScissor(frame, quad,
+ render_pass_scissor);
} else {
SetScissorStateForQuad(frame, quad);
}
- if (!should_skip_quad)
- DoDrawQuad(frame, &quad);
+ DoDrawQuad(frame, &quad, nullptr);
}
+ FlushPolygons(&poly_list, frame, render_pass_scissor,
+ using_scissor_as_optimization);
FinishDrawingQuadList();
}
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
index e07cb93..3399491 100644
--- a/cc/output/direct_renderer.h
+++ b/cc/output/direct_renderer.h
@@ -9,13 +9,17 @@
#include "base/callback.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "cc/base/cc_export.h"
+#include "cc/base/scoped_ptr_deque.h"
#include "cc/output/overlay_processor.h"
#include "cc/output/renderer.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/scoped_resource.h"
+#include "cc/resources/task_graph_runner.h"
+#include "ui/gfx/geometry/quad_f.h"
namespace cc {
+class DrawPolygon;
class ResourceProvider;
// This is the base class for code shared between the GL and software
@@ -56,6 +60,10 @@ class CC_EXPORT DirectRenderer : public Renderer {
};
void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
+ void DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
protected:
DirectRenderer(RendererClient* client,
@@ -78,16 +86,21 @@ class CC_EXPORT DirectRenderer : public Renderer {
gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
+ bool ShouldSkipQuad(const DrawQuad& quad,
+ const gfx::Rect& render_pass_scissor);
void SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool* should_skip_quad);
+ const gfx::Rect& render_pass_scissor);
void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
const gfx::Rect& draw_space_rect);
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
+ void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool using_scissor_as_optimization);
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
@@ -101,7 +114,12 @@ class CC_EXPORT DirectRenderer : public Renderer {
bool draw_rect_covers_full_surface) = 0;
virtual void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) = 0;
- virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
+ // clip_region is a (possibly null) pointer to a quad in the same
+ // space as the quad. When non-null only the area of the quad that overlaps
+ // with clip_region will be drawn.
+ virtual void DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* clip_region) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingQuadList();
diff --git a/cc/output/dynamic_geometry_binding.cc b/cc/output/dynamic_geometry_binding.cc
new file mode 100644
index 0000000..9e25892
--- /dev/null
+++ b/cc/output/dynamic_geometry_binding.cc
@@ -0,0 +1,67 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/dynamic_geometry_binding.h"
+
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "ui/gfx/geometry/rect_f.h"
+
+namespace cc {
+
+DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl)
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
+ GeometryBindingQuad quads[1];
+ GeometryBindingQuadIndex quad_indices[1];
+
+ static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
+ "struct Quad should be densely packed");
+ static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
+ "struct QuadIndex should be densely packed");
+
+ GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
+ GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
+
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1,
+ quads, GL_DYNAMIC_DRAW));
+
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
+ sizeof(GeometryBindingQuadIndex) * 1, &quad_indices,
+ GL_DYNAMIC_DRAW));
+}
+
+void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) {
+ float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
+ InitializeCustomQuadWithUVs(quad, uv);
+}
+
+void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad,
+ const float uv[8]) {
+ GeometryBindingVertex v0 = {
+ {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f};
+ GeometryBindingVertex v1 = {
+ {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f};
+ GeometryBindingVertex v2 = {
+ {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f};
+ GeometryBindingVertex v3 = {
+ {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f};
+
+ GeometryBindingQuad local_quad = {v0, v1, v2, v3};
+ GeometryBindingQuadIndex quad_index(
+ static_cast<uint16>(0), static_cast<uint16>(1), static_cast<uint16>(2),
+ static_cast<uint16>(3), static_cast<uint16>(0), static_cast<uint16>(2));
+
+ GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad),
+ &local_quad));
+ GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0,
+ sizeof(GeometryBindingQuadIndex), &quad_index));
+}
+
+void DynamicGeometryBinding::PrepareForDraw() {
+ SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
+}
+
+} // namespace cc
diff --git a/cc/output/dynamic_geometry_binding.h b/cc/output/dynamic_geometry_binding.h
new file mode 100644
index 0000000..4e4ea3d
--- /dev/null
+++ b/cc/output/dynamic_geometry_binding.h
@@ -0,0 +1,30 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
+#define CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
+
+#include "cc/output/geometry_binding.h"
+
+namespace cc {
+
+class DynamicGeometryBinding {
+ public:
+ explicit DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl);
+ void PrepareForDraw();
+ void InitializeCustomQuad(const gfx::QuadF& quad);
+ void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]);
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(DynamicGeometryBinding);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
diff --git a/cc/output/geometry_binding.cc b/cc/output/geometry_binding.cc
index eda2a5c..88a37de 100644
--- a/cc/output/geometry_binding.cc
+++ b/cc/output/geometry_binding.cc
@@ -10,70 +10,12 @@
namespace cc {
-GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect)
- : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
- struct Vertex {
- float a_position[3];
- float a_texCoord[2];
- // Index of the vertex, divide by 4 to have the matrix for this quad.
- float a_index;
- };
- struct Quad {
- Vertex v0, v1, v2, v3;
- };
- struct QuadIndex {
- uint16 data[6];
- };
-
- static_assert(sizeof(Quad) == 24 * sizeof(float),
- "struct Quad should be densely packed");
- static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t),
- "struct QuadIndex should be densely packed");
-
- Quad quad_list[8];
- QuadIndex quad_index_list[8];
- for (int i = 0; i < 8; i++) {
- Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
- {0.0f, 1.0f, }, i * 4.0f + 0.0f};
- Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
- {0.0f, 0.0f, }, i * 4.0f + 1.0f};
- Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
- {1.0f, .0f, }, i * 4.0f + 2.0f};
- Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
- {1.0f, 1.0f, }, i * 4.0f + 3.0f};
- Quad x = {v0, v1, v2, v3};
- quad_list[i] = x;
- QuadIndex y = {
- {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
- static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
- static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}};
- quad_index_list[i] = y;
- }
-
- gl_->GenBuffers(1, &quad_vertices_vbo_);
- gl_->GenBuffers(1, &quad_elements_vbo_);
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
- GLC(gl_,
- gl_->BufferData(
- GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
- GLC(gl_,
- gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
- sizeof(quad_index_list),
- quad_index_list,
- GL_STATIC_DRAW));
-}
-
-GeometryBinding::~GeometryBinding() {
- gl_->DeleteBuffers(1, &quad_vertices_vbo_);
- gl_->DeleteBuffers(1, &quad_elements_vbo_);
-}
+void SetupGLContext(gpu::gles2::GLES2Interface* gl,
+ GLuint quad_elements_vbo,
+ GLuint quad_vertices_vbo) {
+ GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo));
-void GeometryBinding::PrepareForDraw() {
- GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
-
- GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo));
// OpenGL defines the last parameter to VertexAttribPointer as type
// "const GLvoid*" even though it is actually an offset into the buffer
// object's data store and not a pointer to the client's address space.
@@ -83,15 +25,56 @@ void GeometryBinding::PrepareForDraw() {
reinterpret_cast<const void*>(5 * sizeof(float)),
};
- GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT,
- false, 6 * sizeof(float), offsets[0]));
- GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT,
- false, 6 * sizeof(float), offsets[1]));
- GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT,
- false, 6 * sizeof(float), offsets[2]));
- GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation()));
- GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation()));
- GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation()));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[0]));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[1]));
+ GLC(gl,
+ gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1,
+ GL_FLOAT, false, 6 * sizeof(float), offsets[2]));
+ GLC(gl,
+ gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation()));
+ GLC(gl,
+ gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation()));
+ GLC(gl, gl->EnableVertexAttribArray(
+ GeometryBinding::TriangleIndexAttribLocation()));
+}
+
+GeometryBindingQuad::GeometryBindingQuad() {
+ v0 = {{0, 0, 0}, {0, 0}, 0};
+ v1 = {{0, 0, 0}, {0, 0}, 0};
+ v2 = {{0, 0, 0}, {0, 0}, 0};
+ v3 = {{0, 0, 0}, {0, 0}, 0};
+}
+
+GeometryBindingQuad::GeometryBindingQuad(const GeometryBindingVertex& vert0,
+ const GeometryBindingVertex& vert1,
+ const GeometryBindingVertex& vert2,
+ const GeometryBindingVertex& vert3) {
+ v0 = vert0;
+ v1 = vert1;
+ v2 = vert2;
+ v3 = vert3;
+}
+
+GeometryBindingQuadIndex::GeometryBindingQuadIndex() {
+ memset(data, 0x0, sizeof(data));
+}
+
+GeometryBindingQuadIndex::GeometryBindingQuadIndex(uint16 index0,
+ uint16 index1,
+ uint16 index2,
+ uint16 index3,
+ uint16 index4,
+ uint16 index5) {
+ data[0] = index0;
+ data[1] = index1;
+ data[2] = index2;
+ data[3] = index3;
+ data[4] = index4;
+ data[5] = index5;
}
} // namespace cc
diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
index cfa21ef..ae68687 100644
--- a/cc/output/geometry_binding.h
+++ b/cc/output/geometry_binding.h
@@ -6,43 +6,65 @@
#define CC_OUTPUT_GEOMETRY_BINDING_H_
#include "base/basictypes.h"
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
-class RectF;
-}
-namespace gpu {
-namespace gles2 {
-class GLES2Interface;
-}
+class QuadF;
+class Quad;
+class QuadIndex;
+class PointF;
}
namespace cc {
-class GeometryBinding {
- public:
- GeometryBinding(gpu::gles2::GLES2Interface* gl,
- const gfx::RectF& quad_vertex_rect);
- ~GeometryBinding();
+struct GeometryBindingVertex {
+ float a_position[3];
+ float a_texCoord[2];
+ // Index of the vertex, divide by 4 to have the matrix for this quad.
+ float a_index;
+};
+
+struct GeometryBindingQuad {
+ GeometryBindingQuad();
+ GeometryBindingQuad(const GeometryBindingVertex& vert0,
+ const GeometryBindingVertex& vert1,
+ const GeometryBindingVertex& vert2,
+ const GeometryBindingVertex& vert3);
+ GeometryBindingVertex v0, v1, v2, v3;
+};
+
+struct GeometryBindingQuadIndex {
+ GeometryBindingQuadIndex();
+ GeometryBindingQuadIndex(uint16 index0,
+ uint16 index1,
+ uint16 index2,
+ uint16 index3,
+ uint16 index4,
+ uint16 index5);
- void PrepareForDraw();
+ uint16 data[6];
+};
+
+class DrawQuad;
+class DrawPolygon;
+struct GeometryBinding {
// All layer shaders share the same attribute locations for the vertex
// positions and texture coordinates. This allows switching shaders without
// rebinding attribute arrays.
static int PositionAttribLocation() { return 0; }
static int TexCoordAttribLocation() { return 1; }
static int TriangleIndexAttribLocation() { return 2; }
-
- private:
- gpu::gles2::GLES2Interface* gl_;
-
- GLuint quad_vertices_vbo_;
- GLuint quad_elements_vbo_;
-
- DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
};
+void SetupGLContext(gpu::gles2::GLES2Interface* gl,
+ GLuint quad_elements_vbo,
+ GLuint quad_vertices_vbo);
+
} // namespace cc
#endif // CC_OUTPUT_GEOMETRY_BINDING_H_
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 2016447..613ea4b 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -11,6 +11,11 @@
#include <vector>
#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/strings/string_split.h"
+#include "base/strings/string_util.h"
+#include "base/strings/stringprintf.h"
+#include "build/build_config.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/math_util.h"
#include "cc/layers/video_layer_impl.h"
@@ -18,10 +23,12 @@
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/context_provider.h"
#include "cc/output/copy_output_request.h"
-#include "cc/output/geometry_binding.h"
+#include "cc/output/dynamic_geometry_binding.h"
#include "cc/output/gl_frame_data.h"
#include "cc/output/output_surface.h"
#include "cc/output/render_surface_filters.h"
+#include "cc/output/static_geometry_binding.h"
+#include "cc/quads/draw_polygon.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/stream_video_draw_quad.h"
@@ -324,7 +331,8 @@ GLRenderer::GLRenderer(RendererClient* client,
highp_threshold_min_(highp_threshold_min),
highp_threshold_cache_(0),
use_sync_query_(false),
- on_demand_tile_raster_resource_id_(0) {
+ on_demand_tile_raster_resource_id_(0),
+ bound_geometry_(NO_BINDING) {
DCHECK(gl_);
DCHECK(context_support_);
@@ -494,10 +502,12 @@ void GLRenderer::DoNoOp() {
GLC(gl_, gl_->Flush());
}
-void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
+void GLRenderer::DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* clip_region) {
DCHECK(quad->rect.Contains(quad->visible_rect));
if (quad->material != DrawQuad::TEXTURE_CONTENT) {
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
}
switch (quad->material) {
@@ -505,26 +515,31 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
NOTREACHED();
break;
case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
break;
case DrawQuad::IO_SURFACE_CONTENT:
- DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
+ DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::PICTURE_CONTENT:
// PictureDrawQuad should only be used for resourceless software draws.
NOTREACHED();
break;
case DrawQuad::RENDER_PASS:
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::SOLID_COLOR:
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::STREAM_VIDEO_CONTENT:
- DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
+ DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::SURFACE_CONTENT:
// Surface content should be fully resolved to other quad types before
@@ -532,19 +547,28 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
NOTREACHED();
break;
case DrawQuad::TEXTURE_CONTENT:
- EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
+ EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
+ clip_region);
break;
case DrawQuad::TILED_CONTENT:
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
break;
case DrawQuad::YUV_VIDEO_CONTENT:
- DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
+ DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
+ clip_region);
break;
}
}
void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad) {
+ const CheckerboardDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D
+ // context, clipping regions aren't supported so we skip drawing them
+ // if this becomes the case.
+ if (clip_region) {
+ return;
+ }
SetBlendEnabled(quad->ShouldDrawWithBlending());
const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
@@ -588,6 +612,9 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
program->vertex_shader().matrix_location());
}
+// This function does not handle 3D sorting right now, since the debug border
+// quads are just drawn as their original quads and not in split pieces. This
+// results in some debug border quads drawing over foreground quads.
void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
@@ -819,13 +846,56 @@ bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame,
return true;
}
+// This takes a gfx::Rect and a clip region quad in the same space,
+// and returns a quad with the same proportions in the space -0.5->0.5.
+bool GetScaledRegion(const gfx::Rect& rect,
+ const gfx::QuadF* clip,
+ gfx::QuadF* scaled_region) {
+ if (!clip)
+ return false;
+
+ gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
+ gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
+ ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
+ *scaled_region = gfx::QuadF(p1, p2, p3, p4);
+ return true;
+}
+
+// This takes a gfx::Rect and a clip region quad in the same space,
+// and returns the proportional uv's in the space 0->1.
+bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
+ if (!clip)
+ return false;
+
+ uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
+ uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
+ uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
+ uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
+ uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
+ uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
+ uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
+ uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
+ return true;
+}
+
gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
+ const gfx::QuadF* clip_region,
bool use_aa) {
+ gfx::QuadF scaled_region;
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
+ scaled_region = SharedGeometryQuad().BoundingBox();
+ }
+
gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
- contents_device_transform, SharedGeometryQuad().BoundingBox()));
+ contents_device_transform, scaled_region.BoundingBox()));
if (ShouldApplyBackgroundFilters(frame, quad)) {
int top, right, bottom, left;
@@ -874,7 +944,8 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters(
}
void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
- const RenderPassDrawQuad* quad) {
+ const RenderPassDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
ScopedResource* contents_texture =
render_pass_textures_.get(quad->render_pass_id);
if (!contents_texture || !contents_texture->id())
@@ -896,10 +967,8 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
ShouldAntialiasQuad(contents_device_transform, quad,
settings_->force_antialiasing);
- if (use_aa)
- SetupQuadForAntialiasing(contents_device_transform, quad,
- &surface_quad, edge);
-
+ SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
+ clip_region, &surface_quad, edge);
SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
bool use_shaders_for_blending =
!CanApplyBlendModeUsingBlendFunc(blend_mode) ||
@@ -913,7 +982,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
// Compute a bounding box around the pixels that will be visible through
// the quad.
background_rect = GetBackdropBoundingBoxForRenderPassQuad(
- frame, quad, contents_device_transform, use_aa);
+ frame, quad, contents_device_transform, clip_region, use_aa);
if (!background_rect.IsEmpty()) {
// The pixels from the filtered background should completely replace the
@@ -1238,15 +1307,78 @@ static void SolidColorUniformLocation(T program,
uniforms->color_location = program->fragment_shader().color_location();
}
+namespace {
+// These functions determine if a quad, clipped by a clip_region contains
+// the entire {top|bottom|left|right} edge.
+bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsTopEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
+ std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
+}
+
+bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsBottomEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p3().y() -
+ quad->shared_quad_state->content_bounds.height()) <
+ kAntiAliasingEpsilon &&
+ std::abs(clip_region->p4().y() -
+ quad->shared_quad_state->content_bounds.height()) <
+ kAntiAliasingEpsilon;
+}
+
+bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsLeftEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
+ std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
+}
+
+bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
+ if (!quad->IsRightEdge())
+ return false;
+ if (!clip_region)
+ return true;
+
+ return std::abs(clip_region->p2().x() -
+ quad->shared_quad_state->content_bounds.width()) <
+ kAntiAliasingEpsilon &&
+ std::abs(clip_region->p3().x() -
+ quad->shared_quad_state->content_bounds.width()) <
+ kAntiAliasingEpsilon;
+}
+} // anonymous namespace
+
static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
const LayerQuad& device_layer_edges,
const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region,
const DrawQuad* quad) {
- gfx::Rect tile_rect = quad->visible_rect;
- gfx::PointF bottom_right = tile_rect.bottom_right();
- gfx::PointF bottom_left = tile_rect.bottom_left();
- gfx::PointF top_left = tile_rect.origin();
- gfx::PointF top_right = tile_rect.top_right();
+ gfx::RectF tile_rect = quad->visible_rect;
+ gfx::QuadF tile_quad(tile_rect);
+
+ if (clip_region) {
+ if (quad->material != DrawQuad::RENDER_PASS) {
+ tile_quad = *clip_region;
+ } else {
+ GetScaledRegion(quad->rect, clip_region, &tile_quad);
+ }
+ }
+
+ gfx::PointF bottom_right = tile_quad.p3();
+ gfx::PointF bottom_left = tile_quad.p4();
+ gfx::PointF top_left = tile_quad.p1();
+ gfx::PointF top_right = tile_quad.p2();
bool clipped = false;
// Map points to device space. We ignore |clipped|, since the result of
@@ -1263,16 +1395,26 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
LayerQuad::Edge right_edge(top_right, bottom_right);
// Only apply anti-aliasing to edges not clipped by culling or scissoring.
- if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y())
+ // If an edge is degenerate we do not want to replace it with a "proper" edge
+ // as that will cause the quad to possibly expand is strange ways.
+ if (!top_edge.degenerate() && is_top(clip_region, quad) &&
+ tile_rect.y() == quad->rect.y()) {
top_edge = device_layer_edges.top();
- if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x())
+ }
+ if (!left_edge.degenerate() && is_left(clip_region, quad) &&
+ tile_rect.x() == quad->rect.x()) {
left_edge = device_layer_edges.left();
- if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right())
+ }
+ if (!right_edge.degenerate() && is_right(clip_region, quad) &&
+ tile_rect.right() == quad->rect.right()) {
right_edge = device_layer_edges.right();
- if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom())
+ }
+ if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
+ tile_rect.bottom() == quad->rect.bottom()) {
bottom_edge = device_layer_edges.bottom();
+ }
- float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
+ float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
bottom_edge.scale(sign);
left_edge.scale(sign);
top_edge.scale(sign);
@@ -1282,6 +1424,32 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
}
+float GetTotalQuadError(const gfx::QuadF* clipped_quad,
+ const gfx::QuadF* ideal_rect) {
+ return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
+ (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
+ (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
+ (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
+}
+
+// Attempt to rotate the clipped quad until it lines up the most
+// correctly. This is necessary because we check the edges of this
+// quad against the expected left/right/top/bottom for anti-aliasing.
+void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
+ gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
+ gfx::QuadF best_rotation = *clipped_quad;
+ float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
+ for (size_t i = 1; i < 4; ++i) {
+ clipped_quad->Realign(1);
+ float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
+ if (new_error < least_error_amount) {
+ least_error_amount = new_error;
+ best_rotation = *clipped_quad;
+ }
+ }
+ *clipped_quad = best_rotation;
+}
+
// static
bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
const DrawQuad* quad,
@@ -1313,18 +1481,39 @@ bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform,
}
// static
-void GLRenderer::SetupQuadForAntialiasing(
+void GLRenderer::SetupQuadForClippingAndAntialiasing(
const gfx::Transform& device_transform,
const DrawQuad* quad,
+ bool use_aa,
+ const gfx::QuadF* clip_region,
gfx::QuadF* local_quad,
float edge[24]) {
bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
- gfx::RectF content_rect =
- is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
-
+ gfx::QuadF rotated_clip;
+ const gfx::QuadF* local_clip_region = clip_region;
+ if (local_clip_region) {
+ rotated_clip = *clip_region;
+ AlignQuadToBoundingBox(&rotated_clip);
+ local_clip_region = &rotated_clip;
+ }
+
+ gfx::QuadF content_rect = is_render_pass_quad
+ ? gfx::QuadF(QuadVertexRect())
+ : gfx::QuadF(quad->visibleContentRect());
+ if (!use_aa) {
+ if (local_clip_region) {
+ if (!is_render_pass_quad) {
+ content_rect = *local_clip_region;
+ } else {
+ GetScaledRegion(quad->rect, local_clip_region, &content_rect);
+ }
+ *local_quad = content_rect;
+ }
+ return;
+ }
bool clipped = false;
gfx::QuadF device_layer_quad =
- MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
+ MathUtil::MapQuad(device_transform, content_rect, &clipped);
LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
device_layer_bounds.InflateAntiAliasingDistance();
@@ -1335,16 +1524,25 @@ void GLRenderer::SetupQuadForAntialiasing(
device_layer_edges.ToFloatArray(edge);
device_layer_bounds.ToFloatArray(&edge[12]);
+ // If we have a clip region then we are split, and therefore
+ // by necessity, at least one of our edges is not an external
+ // one.
+ bool is_full_rect = quad->visible_rect == quad->rect;
+
+ bool region_contains_all_outside_edges =
+ is_full_rect &&
+ (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
+ is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
+
bool use_aa_on_all_four_edges =
- is_render_pass_quad ||
- (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() &&
- quad->IsRightEdge() && quad->visible_rect == quad->rect);
+ !local_clip_region &&
+ (is_render_pass_quad || region_contains_all_outside_edges);
gfx::QuadF device_quad =
use_aa_on_all_four_edges
? device_layer_edges.ToQuadF()
: GetDeviceQuadWithAntialiasingOnExteriorEdges(
- device_layer_edges, device_transform, quad);
+ device_layer_edges, device_transform, local_clip_region, quad);
// Map device space quad to local space. device_transform has no 3d
// component since it was flattened, so we don't need to project. We should
@@ -1360,7 +1558,8 @@ void GLRenderer::SetupQuadForAntialiasing(
}
void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad) {
+ const SolidColorDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
gfx::Rect tile_rect = quad->visible_rect;
SkColor color = quad->color;
@@ -1384,10 +1583,11 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
bool use_aa = settings_->allow_antialiasing &&
!quad->force_anti_aliasing_off &&
ShouldAntialiasQuad(device_transform, quad, force_aa);
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
+ clip_region, &local_quad, edge);
SolidColorProgramUniforms uniforms;
if (use_aa) {
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
} else {
SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
@@ -1458,13 +1658,15 @@ static void TileUniformLocation(T program, TileProgramUniforms* uniforms) {
}
void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad) {
- DrawContentQuad(frame, quad, quad->resource_id);
+ const TileDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ DrawContentQuad(frame, quad, quad->resource_id, clip_region);
}
void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id) {
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region) {
gfx::Transform device_transform =
frame->window_matrix * frame->projection_matrix * quad->quadTransform();
device_transform.FlattenTo2d();
@@ -1476,15 +1678,16 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
// similar to the way DrawContentQuadNoAA works and then consider
// combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
if (use_aa)
- DrawContentQuadAA(frame, quad, resource_id, device_transform);
+ DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
else
- DrawContentQuadNoAA(frame, quad, resource_id);
+ DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
}
void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform) {
+ const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region) {
if (!device_transform.IsInvertible())
return;
@@ -1529,8 +1732,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
float edge[24];
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
-
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
+ &local_quad, edge);
ResourceProvider::ScopedSamplerGL quad_resource_lock(
resource_provider_, resource_id,
quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
@@ -1608,7 +1811,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id) {
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region) {
gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
quad->tex_coord_rect, quad->rect, quad->visible_rect);
float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
@@ -1682,17 +1886,37 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
// does, then vertices will match the texture mapping in the vertex buffer.
// The method SetShaderQuadF() changes the order of vertices and so it's
// not used here.
-
- gfx::RectF tile_rect = quad->visible_rect;
+ gfx::QuadF tile_rect(quad->visible_rect);
+ float width = quad->visible_rect.width();
+ float height = quad->visible_rect.height();
+ gfx::PointF top_left = quad->visible_rect.origin();
+ if (clip_region) {
+ tile_rect = *clip_region;
+ float gl_uv[8] = {
+ (tile_rect.p4().x() - top_left.x()) / width,
+ (tile_rect.p4().y() - top_left.y()) / height,
+ (tile_rect.p1().x() - top_left.x()) / width,
+ (tile_rect.p1().y() - top_left.y()) / height,
+ (tile_rect.p2().x() - top_left.x()) / width,
+ (tile_rect.p2().y() - top_left.y()) / height,
+ (tile_rect.p3().x() - top_left.x()) / width,
+ (tile_rect.p3().y() - top_left.y()) / height,
+ };
+ PrepareGeometry(CLIPPED_BINDING);
+ clipped_geometry_->InitializeCustomQuadWithUVs(
+ gfx::QuadF(quad->visible_rect), gl_uv);
+ } else {
+ PrepareGeometry(SHARED_BINDING);
+ }
float gl_quad[8] = {
- tile_rect.x(),
- tile_rect.bottom(),
- tile_rect.x(),
- tile_rect.y(),
- tile_rect.right(),
- tile_rect.y(),
- tile_rect.right(),
- tile_rect.bottom(),
+ tile_rect.p4().x(),
+ tile_rect.p4().y(),
+ tile_rect.p1().x(),
+ tile_rect.p1().y(),
+ tile_rect.p2().x(),
+ tile_rect.p2().y(),
+ tile_rect.p3().x(),
+ tile_rect.p3().y(),
};
GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
@@ -1705,7 +1929,8 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
}
void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad) {
+ const YUVVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -1845,15 +2070,31 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
break;
}
+ // The transform and vertex data are used to figure out the extents that the
+ // un-antialiased quad should have and which vertex this is and the float
+ // quad passed in via uniform is the actual geometry that gets used to draw
+ // it. This is why this centered rect is used and not the original quad_rect.
+ gfx::RectF tile_rect = quad->visible_rect;
GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
SetShaderOpacity(quad->opacity(), alpha_location);
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
+ } else {
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ gfx::QuadF region_quad = *clip_region;
+ region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f);
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
+ region_quad, matrix_location, uvs);
+ }
}
void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad) {
+ const StreamVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
static float gl_matrix[16];
@@ -1884,10 +2125,19 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
SetShaderOpacity(quad->opacity(),
program->fragment_shader().alpha_location());
- DrawQuadGeometry(frame,
- quad->quadTransform(),
- quad->rect,
- program->vertex_shader().matrix_location());
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
+ program->vertex_shader().matrix_location());
+ } else {
+ gfx::QuadF region_quad(*clip_region);
+ region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f);
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ DrawQuadGeometryClippedByQuadF(
+ frame, quad->quadTransform(), quad->rect, region_quad,
+ program->vertex_shader().matrix_location(), uvs);
+ }
}
struct TextureProgramBinding {
@@ -1903,6 +2153,7 @@ struct TextureProgramBinding {
int program_id;
int sampler_location;
int matrix_location;
+ int transform_location;
int background_color_location;
};
@@ -1918,11 +2169,13 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding {
int vertex_opacity_location;
};
-void GLRenderer::FlushTextureQuadCache() {
+void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
// Check to see if we have anything to draw.
if (draw_cache_.program_id == -1)
return;
+ PrepareGeometry(flush_binding);
+
// Set the correct blending mode.
SetBlendEnabled(draw_cache_.needs_blending);
@@ -1983,10 +2236,26 @@ void GLRenderer::FlushTextureQuadCache() {
draw_cache_.uv_xform_data.resize(0);
draw_cache_.vertex_opacity_data.resize(0);
draw_cache_.matrix_data.resize(0);
+
+ // If we had a clipped binding, prepare the shared binding for the
+ // next inserts.
+ if (flush_binding == CLIPPED_BINDING) {
+ PrepareGeometry(SHARED_BINDING);
+ }
}
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad) {
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
+ // If we have a clip_region then we have to render the next quad
+ // with dynamic geometry, therefore we must flush all pending
+ // texture quads.
+ if (clip_region) {
+ // We send in false here because we want to flush what's currently in the
+ // queue using the shared_geometry and not clipped_geometry
+ FlushTextureQuadCache(SHARED_BINDING);
+ }
+
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
gl_,
&highp_threshold_cache_,
@@ -2018,7 +2287,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
draw_cache_.background_color != quad->background_color ||
draw_cache_.matrix_data.size() >= 8) {
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
draw_cache_.program_id = binding.program_id;
draw_cache_.resource_id = resource_id;
draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
@@ -2033,7 +2302,12 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
}
// Generate the uv-transform
- draw_cache_.uv_xform_data.push_back(UVTransform(quad));
+ if (!clip_region) {
+ draw_cache_.uv_xform_data.push_back(UVTransform(quad));
+ } else {
+ Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
+ draw_cache_.uv_xform_data.push_back(uv_transform);
+ }
// Generate the vertex opacity
const float opacity = quad->opacity();
@@ -2050,10 +2324,32 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
Float16 m;
quad_rect_matrix.matrix().asColMajorf(m.data);
draw_cache_.matrix_data.push_back(m);
+
+ if (clip_region) {
+ gfx::QuadF scaled_region;
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
+ scaled_region = SharedGeometryQuad().BoundingBox();
+ }
+ // Both the scaled region and the SharedGeomtryQuad are in the space
+ // -0.5->0.5. We need to move that to the space 0->1.
+ float uv[8];
+ uv[0] = scaled_region.p1().x() + 0.5f;
+ uv[1] = scaled_region.p1().y() + 0.5f;
+ uv[2] = scaled_region.p2().x() + 0.5f;
+ uv[3] = scaled_region.p2().y() + 0.5f;
+ uv[4] = scaled_region.p3().x() + 0.5f;
+ uv[5] = scaled_region.p3().y() + 0.5f;
+ uv[6] = scaled_region.p4().x() + 0.5f;
+ uv[7] = scaled_region.p4().y() + 0.5f;
+ PrepareGeometry(CLIPPED_BINDING);
+ clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
+ FlushTextureQuadCache(CLIPPED_BINDING);
+ }
}
void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad) {
+ const IOSurfaceDrawQuad* quad,
+ const gfx::QuadF* clip_region) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
@@ -2092,8 +2388,15 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
- DrawQuadGeometry(
- frame, quad->quadTransform(), quad->rect, binding.matrix_location);
+ if (!clip_region) {
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
+ binding.matrix_location);
+ } else {
+ float uvs[8] = {0};
+ GetScaledUVs(quad->visible_rect, clip_region, uvs);
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
+ *clip_region, binding.matrix_location, uvs);
+ }
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
}
@@ -2114,7 +2417,9 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
ScheduleOverlays(frame);
}
-void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
+void GLRenderer::FinishDrawingQuadList() {
+ FlushTextureQuadCache(SHARED_BINDING);
+}
bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
if (frame->current_render_pass != frame->root_render_pass)
@@ -2131,7 +2436,7 @@ void GLRenderer::EnsureScissorTestEnabled() {
if (is_scissor_enabled_)
return;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
is_scissor_enabled_ = true;
}
@@ -2140,7 +2445,7 @@ void GLRenderer::EnsureScissorTestDisabled() {
if (!is_scissor_enabled_)
return;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
is_scissor_enabled_ = false;
}
@@ -2209,10 +2514,34 @@ void GLRenderer::SetUseProgram(unsigned program) {
program_shadow_ = program;
}
+void GLRenderer::DrawQuadGeometryClippedByQuadF(
+ const DrawingFrame* frame,
+ const gfx::Transform& draw_transform,
+ const gfx::RectF& quad_rect,
+ const gfx::QuadF& clipping_region_quad,
+ int matrix_location,
+ const float* uvs) {
+ PrepareGeometry(CLIPPED_BINDING);
+ if (uvs) {
+ clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
+ } else {
+ clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
+ }
+ gfx::Transform quad_rect_matrix;
+ QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
+ static float gl_matrix[16];
+ ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
+ GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
+
+ GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
+ reinterpret_cast<const void*>(0)));
+}
+
void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
int matrix_location) {
+ PrepareGeometry(SHARED_BINDING);
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
static float gl_matrix[16];
@@ -2275,6 +2604,7 @@ void GLRenderer::EnforceMemoryPolicy() {
output_surface_->context_provider()->DeleteCachedResources();
GLC(gl_, gl_->Flush());
}
+ PrepareGeometry(NO_BINDING);
}
void GLRenderer::DiscardBackbuffer() {
@@ -2606,7 +2936,7 @@ void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
return;
scissor_rect_ = scissor_rect;
- FlushTextureQuadCache();
+ FlushTextureQuadCache(SHARED_BINDING);
GLC(gl_,
gl_->Scissor(scissor_rect.x(),
scissor_rect.y(),
@@ -2631,8 +2961,27 @@ void GLRenderer::InitializeSharedObjects() {
// Create an FBO for doing offscreen rendering.
GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
- shared_geometry_ = make_scoped_ptr(
- new GeometryBinding(gl_, QuadVertexRect()));
+ shared_geometry_ =
+ make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
+ clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
+}
+
+void GLRenderer::PrepareGeometry(BoundGeometry binding) {
+ if (binding == bound_geometry_) {
+ return;
+ }
+
+ switch (binding) {
+ case SHARED_BINDING:
+ shared_geometry_->PrepareForDraw();
+ break;
+ case CLIPPED_BINDING:
+ clipped_geometry_->PrepareForDraw();
+ break;
+ case NO_BINDING:
+ break;
+ }
+ bound_geometry_ = binding;
}
const GLRenderer::TileCheckerboardProgram*
@@ -3112,8 +3461,8 @@ void GLRenderer::ReinitializeGLState() {
void GLRenderer::RestoreGLState() {
// This restores the current GLRenderer state to the GL context.
-
- shared_geometry_->PrepareForDraw();
+ bound_geometry_ = NO_BINDING;
+ PrepareGeometry(SHARED_BINDING);
GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
GLC(gl_, gl_->Disable(GL_CULL_FACE));
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
index 01668ab..27f2c42 100644
--- a/cc/output/gl_renderer.h
+++ b/cc/output/gl_renderer.h
@@ -39,7 +39,8 @@ class ScopedResource;
class StreamVideoDrawQuad;
class TextureDrawQuad;
class TextureMailboxDeleter;
-class GeometryBinding;
+class StaticGeometryBinding;
+class DynamicGeometryBinding;
class ScopedEnsureFramebufferAllocation;
// Class that handles drawing of composited render layers using GL.
@@ -85,7 +86,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
- const GeometryBinding* SharedGeometry() const {
+ const StaticGeometryBinding* SharedGeometry() const {
return shared_geometry_.get();
}
@@ -96,7 +97,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
ResourceFormat texture_format,
const gfx::Rect& device_rect);
void ReleaseRenderPassTextures();
-
+ enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING };
+ void PrepareGeometry(BoundGeometry geometry_to_bind);
void SetStencilEnabled(bool enabled);
bool stencil_enabled() const { return stencil_shadow_; }
void SetBlendEnabled(bool enabled);
@@ -112,7 +114,9 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
- void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) override;
+ void DoDrawQuad(DrawingFrame* frame,
+ const class DrawQuad*,
+ const gfx::QuadF* draw_region) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
@@ -132,10 +136,13 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
// Inflate the quad and fill edge array for fragment shader.
// |local_quad| is set to inflated quad. |edge| array is filled with
// inflated quad's edge data.
- static void SetupQuadForAntialiasing(const gfx::Transform& device_transform,
- const DrawQuad* quad,
- gfx::QuadF* local_quad,
- float edge[24]);
+ static void SetupQuadForClippingAndAntialiasing(
+ const gfx::Transform& device_transform,
+ const DrawQuad* quad,
+ bool use_aa,
+ const gfx::QuadF* clip_region,
+ gfx::QuadF* local_quad,
+ float edge[24]);
private:
friend class GLRendererShaderPixelTest;
@@ -144,7 +151,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
void DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad);
+ const CheckerboardDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad);
static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
@@ -158,6 +166,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform,
+ const gfx::QuadF* clip_region,
bool use_aa);
scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
@@ -168,34 +177,56 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
const RenderPassDrawQuad* quad,
ScopedResource* background_texture);
- void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
+ void DrawRenderPassQuad(DrawingFrame* frame,
+ const RenderPassDrawQuad* quadi,
+ const gfx::QuadF* clip_region);
void DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad);
+ const SolidColorDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawStreamVideoQuad(const DrawingFrame* frame,
- const StreamVideoDrawQuad* quad);
+ const StreamVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void DrawTextureQuad(const DrawingFrame* frame,
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void EnqueueTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad);
- void FlushTextureQuadCache();
+ const TextureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void FlushTextureQuadCache(BoundGeometry flush_binding);
void DrawIOSurfaceQuad(const DrawingFrame* frame,
- const IOSurfaceDrawQuad* quad);
- void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
+ const IOSurfaceDrawQuad* quad,
+ const gfx::QuadF* clip_region);
+ void DrawTileQuad(const DrawingFrame* frame,
+ const TileDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawContentQuad(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id);
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region);
void DrawContentQuadAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
ResourceProvider::ResourceId resource_id,
- const gfx::Transform& device_transform);
+ const gfx::Transform& device_transform,
+ const gfx::QuadF* clip_region);
void DrawContentQuadNoAA(const DrawingFrame* frame,
const ContentDrawQuadBase* quad,
- ResourceProvider::ResourceId resource_id);
+ ResourceProvider::ResourceId resource_id,
+ const gfx::QuadF* clip_region);
void DrawYUVVideoQuad(const DrawingFrame* frame,
- const YUVVideoDrawQuad* quad);
+ const YUVVideoDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void DrawPictureQuad(const DrawingFrame* frame,
- const PictureDrawQuad* quad);
+ const PictureDrawQuad* quad,
+ const gfx::QuadF* clip_region);
void SetShaderOpacity(float opacity, int alpha_location);
void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
+ void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
+ const gfx::Transform& draw_transform,
+ const gfx::RectF& quad_rect,
+ const gfx::QuadF& clipping_region_quad,
+ int matrix_location,
+ const float uv[8]);
void DrawQuadGeometry(const DrawingFrame* frame,
const gfx::Transform& draw_transform,
const gfx::RectF& quad_rect,
@@ -237,7 +268,8 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
unsigned offscreen_framebuffer_id_;
- scoped_ptr<GeometryBinding> shared_geometry_;
+ scoped_ptr<StaticGeometryBinding> shared_geometry_;
+ scoped_ptr<DynamicGeometryBinding> clipped_geometry_;
gfx::QuadF shared_geometry_quad_;
// This block of bindings defines all of the programs used by the compositor
@@ -480,7 +512,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
SkBitmap on_demand_tile_raster_bitmap_;
ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
-
+ BoundGeometry bound_geometry_;
DISALLOW_COPY_AND_ASSIGN(GLRenderer);
};
diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc
index 5590ec3..9090621 100644
--- a/cc/output/overlay_unittest.cc
+++ b/cc/output/overlay_unittest.cc
@@ -775,7 +775,10 @@ class OverlayInfoRendererGL : public GLRenderer {
0),
expect_overlays_(false) {}
- MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad));
+ MOCK_METHOD3(DoDrawQuad,
+ void(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region));
using GLRenderer::BeginDrawingFrame;
@@ -875,7 +878,7 @@ TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) {
// Candidate pass was taken out and extra skipped pass added,
// so only draw 2 quads.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(2);
EXPECT_CALL(scheduler_,
Schedule(1,
gfx::OVERLAY_TRANSFORM_NONE,
@@ -913,7 +916,7 @@ TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) {
pass_list.push_back(pass.Pass());
// 3 quads in the pass, all should draw.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
@@ -946,7 +949,7 @@ TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) {
pass_list.push_back(pass.Pass());
// Should see no overlays.
- EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3);
+ EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3);
EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0);
renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false);
diff --git a/cc/output/renderer_pixeltest.cc b/cc/output/renderer_pixeltest.cc
index b30b0a5..295fc84 100644
--- a/cc/output/renderer_pixeltest.cc
+++ b/cc/output/renderer_pixeltest.cc
@@ -111,6 +111,52 @@ void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
FilterOperations()); // background filters
}
+void CreateTestTwoColoredTextureDrawQuad(const gfx::Rect& rect,
+ SkColor texel_color,
+ SkColor texel_stripe_color,
+ SkColor background_color,
+ bool premultiplied_alpha,
+ const SharedQuadState* shared_state,
+ ResourceProvider* resource_provider,
+ RenderPass* render_pass) {
+ SkPMColor pixel_color = premultiplied_alpha
+ ? SkPreMultiplyColor(texel_color)
+ : SkPackARGB32NoCheck(SkColorGetA(texel_color),
+ SkColorGetR(texel_color),
+ SkColorGetG(texel_color),
+ SkColorGetB(texel_color));
+ SkPMColor pixel_stripe_color =
+ premultiplied_alpha
+ ? SkPreMultiplyColor(texel_stripe_color)
+ : SkPackARGB32NoCheck(SkColorGetA(texel_stripe_color),
+ SkColorGetR(texel_stripe_color),
+ SkColorGetG(texel_stripe_color),
+ SkColorGetB(texel_stripe_color));
+ std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
+ for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) {
+ for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) {
+ pixels[i * rect.width() + k] = pixel_stripe_color;
+ }
+ }
+ ResourceProvider::ResourceId resource = resource_provider->CreateResource(
+ rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TEXTURE_HINT_IMMUTABLE,
+ RGBA_8888);
+ resource_provider->SetPixels(resource,
+ reinterpret_cast<uint8_t*>(&pixels.front()),
+ rect, rect, gfx::Vector2d());
+
+ float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const gfx::PointF uv_top_left(0.0f, 0.0f);
+ const gfx::PointF uv_bottom_right(1.0f, 1.0f);
+ const bool flipped = false;
+ const bool nearest_neighbor = false;
+ TextureDrawQuad* quad =
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
+ quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
+ premultiplied_alpha, uv_top_left, uv_bottom_right,
+ background_color, vertex_opacity, flipped, nearest_neighbor);
+}
+
void CreateTestTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
@@ -135,20 +181,216 @@ void CreateTestTextureDrawQuad(const gfx::Rect& rect,
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const gfx::PointF uv_top_left(0.0f, 0.0f);
+ const gfx::PointF uv_bottom_right(1.0f, 1.0f);
+ const bool flipped = false;
+ const bool nearest_neighbor = false;
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
- quad->SetNew(shared_state,
- rect,
- gfx::Rect(),
- rect,
- resource,
- premultiplied_alpha,
- gfx::PointF(0.0f, 0.0f), // uv_top_left
- gfx::PointF(1.0f, 1.0f), // uv_bottom_right
- background_color,
- vertex_opacity,
- false, // flipped
- false); // nearest_neighbor
+ quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
+ premultiplied_alpha, uv_top_left, uv_bottom_right,
+ background_color, vertex_opacity, flipped, nearest_neighbor);
+}
+
+void CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ const SharedQuadState* shared_state,
+ scoped_refptr<media::VideoFrame> video_frame,
+ uint8 alpha_value,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
+ const YUVVideoDrawQuad::ColorSpace color_space =
+ (video_frame->format() == media::VideoFrame::YV12J
+ ? YUVVideoDrawQuad::JPEG
+ : YUVVideoDrawQuad::REC_601);
+ const gfx::Rect opaque_rect(0, 0, 0, 0);
+
+ if (with_alpha) {
+ memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
+ video_frame->stride(media::VideoFrame::kAPlane) *
+ video_frame->rows(media::VideoFrame::kAPlane));
+ }
+
+ VideoFrameExternalResources resources =
+ video_resource_updater->CreateExternalResourcesFromVideoFrame(
+ video_frame);
+
+ EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.mailboxes.size());
+ EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
+ resources.release_callbacks.size());
+
+ ResourceProvider::ResourceId y_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kYPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kYPlane]));
+ ResourceProvider::ResourceId u_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kUPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kUPlane]));
+ ResourceProvider::ResourceId v_resource =
+ resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kVPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kVPlane]));
+ ResourceProvider::ResourceId a_resource = 0;
+ if (with_alpha) {
+ a_resource = resource_provider->CreateResourceFromTextureMailbox(
+ resources.mailboxes[media::VideoFrame::kAPlane],
+ SingleReleaseCallbackImpl::Create(
+ resources.release_callbacks[media::VideoFrame::kAPlane]));
+ }
+
+ YUVVideoDrawQuad* yuv_quad =
+ render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
+ yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
+ video_frame->coded_size(), y_resource, u_resource,
+ v_resource, a_resource, color_space);
+}
+
+void CreateTestYUVVideoDrawQuad_Striped(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values representing a striped pattern, for validating texture
+ // coordinates for sampling.
+ uint8_t y_value = 0;
+ uint8_t u_value = 0;
+ uint8_t v_value = 0;
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
+ uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
+ video_frame->stride(media::VideoFrame::kYPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
+ ++j) {
+ y_row[j] = (y_value += 1);
+ }
+ }
+ for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
+ uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
+ video_frame->stride(media::VideoFrame::kUPlane) * i;
+ uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
+ video_frame->stride(media::VideoFrame::kVPlane) * i;
+ for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
+ ++j) {
+ u_row[j] = (u_value += 3);
+ v_row[j] = (v_value += 5);
+ }
+ }
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
+}
+
+// Creates a video frame of size background_size filled with yuv_background,
+// and then draws a foreground rectangle in a different color on top of
+// that. The foreground rectangle must have coordinates that are divisible
+// by 2 because YUV is a block format.
+void CreateTestYUVVideoDrawQuad_TwoColor(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ const gfx::Size& background_size,
+ uint8 y_background,
+ uint8 u_background,
+ uint8 v_background,
+ const gfx::Rect& foreground_rect,
+ uint8 y_foreground,
+ uint8 u_foreground,
+ uint8 v_foreground,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ ResourceProvider* resource_provider) {
+ const gfx::Rect rect(background_size);
+
+ scoped_refptr<media::VideoFrame> video_frame =
+ media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
+ foreground_rect.size(), base::TimeDelta());
+
+ int planes[] = {media::VideoFrame::kYPlane,
+ media::VideoFrame::kUPlane,
+ media::VideoFrame::kVPlane};
+ uint8 yuv_background[] = {y_background, u_background, v_background};
+ uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
+ int sample_size[] = {1, 2, 2};
+
+ for (int i = 0; i < 3; ++i) {
+ memset(video_frame->data(planes[i]), yuv_background[i],
+ video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ // Since yuv encoding uses block encoding, widths have to be divisible
+ // by the sample size in order for this function to behave properly.
+ DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
+ DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
+
+ gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
+ foreground_rect.y() / sample_size[i],
+ foreground_rect.width() / sample_size[i],
+ foreground_rect.height() / sample_size[i]);
+ for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
+ for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
+ size_t offset = y * video_frame->stride(planes[i]) + x;
+ video_frame->data(planes[i])[offset] = yuv_foreground[i];
+ }
+ }
+ }
+
+ uint8 alpha_value = 255;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
+}
+
+void CreateTestYUVVideoDrawQuad_Solid(
+ const SharedQuadState* shared_state,
+ media::VideoFrame::Format format,
+ bool is_transparent,
+ const gfx::RectF& tex_coord_rect,
+ uint8 y,
+ uint8 u,
+ uint8 v,
+ RenderPass* render_pass,
+ VideoResourceUpdater* video_resource_updater,
+ const gfx::Rect& rect,
+ ResourceProvider* resource_provider) {
+ scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
+ format, rect.size(), rect, rect.size(), base::TimeDelta());
+
+ // YUV values of a solid, constant, color. Useful for testing that color
+ // space/color range are being handled properly.
+ memset(video_frame->data(media::VideoFrame::kYPlane), y,
+ video_frame->stride(media::VideoFrame::kYPlane) *
+ video_frame->rows(media::VideoFrame::kYPlane));
+ memset(video_frame->data(media::VideoFrame::kUPlane), u,
+ video_frame->stride(media::VideoFrame::kUPlane) *
+ video_frame->rows(media::VideoFrame::kUPlane));
+ memset(video_frame->data(media::VideoFrame::kVPlane), v,
+ video_frame->stride(media::VideoFrame::kVPlane) *
+ video_frame->rows(media::VideoFrame::kVPlane));
+
+ uint8 alpha_value = is_transparent ? 0 : 128;
+ CreateTestYUVVideoDrawQuad_FromVideoFrame(
+ shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
+ video_resource_updater, rect, resource_provider);
}
typedef ::testing::Types<GLRenderer,
@@ -323,6 +565,278 @@ TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
FuzzyPixelOffByOneComparator(true)));
}
+template <typename QuadType>
+static const base::FilePath::CharType* IntersectingQuadImage() {
+ return FILE_PATH_LITERAL("intersecting_blue_green_squares.png");
+}
+template <>
+const base::FilePath::CharType* IntersectingQuadImage<SolidColorDrawQuad>() {
+ return FILE_PATH_LITERAL("intersecting_blue_green.png");
+}
+template <>
+const base::FilePath::CharType* IntersectingQuadImage<YUVVideoDrawQuad>() {
+ return FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png");
+}
+
+template <typename TypeParam>
+class IntersectingQuadPixelTest : public RendererPixelTest<TypeParam> {
+ protected:
+ void SetupQuadStateAndRenderPass() {
+ // This sets up a pair of draw quads. They are both rotated
+ // relative to the root plane, they are also rotated relative to each other.
+ // The intersect in the middle at a non-perpendicular angle so that any
+ // errors are hopefully magnified.
+ // The quads should intersect correctly, as in the front quad should only
+ // be partially in front of the back quad, and partially behind.
+
+ viewport_rect_ = gfx::Rect(this->device_viewport_size_);
+ quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(),
+ this->device_viewport_size_.height() / 2.0);
+
+ RenderPassId id(1, 1);
+ render_pass_ = CreateTestRootRenderPass(id, viewport_rect_);
+
+ // Create the front quad rotated on the Z and Y axis.
+ gfx::Transform trans;
+ trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0);
+ trans.RotateAboutZAxis(45.0);
+ trans.RotateAboutYAxis(45.0);
+ front_quad_state_ =
+ CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
+ front_quad_state_->clip_rect = quad_rect_;
+ // Make sure they end up in a 3d sorting context.
+ front_quad_state_->sorting_context_id = 1;
+
+ // Create the back quad, and rotate on just the y axis. This will intersect
+ // the first quad partially.
+ trans = gfx::Transform();
+ trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0);
+ trans.RotateAboutYAxis(-45.0);
+ back_quad_state_ =
+ CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
+ back_quad_state_->sorting_context_id = 1;
+ back_quad_state_->clip_rect = quad_rect_;
+ }
+ template <typename T>
+ void AppendBackgroundAndRunTest(const PixelComparator& comparator) {
+ SharedQuadState* background_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), viewport_rect_, render_pass_.get());
+ SolidColorDrawQuad* background_quad =
+ render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+ background_quad->SetNew(background_quad_state, viewport_rect_,
+ viewport_rect_, SK_ColorWHITE, false);
+ pass_list_.push_back(render_pass_.Pass());
+ const base::FilePath::CharType* fileName = IntersectingQuadImage<T>();
+ EXPECT_TRUE(
+ this->RunPixelTest(&pass_list_, base::FilePath(fileName), comparator));
+ }
+ template <typename T>
+ T* CreateAndAppendDrawQuad() {
+ return render_pass_->CreateAndAppendDrawQuad<T>();
+ }
+
+ scoped_ptr<RenderPass> render_pass_;
+ gfx::Rect viewport_rect_;
+ SharedQuadState* front_quad_state_;
+ SharedQuadState* back_quad_state_;
+ gfx::Rect quad_rect_;
+ RenderPassList pass_list_;
+};
+
+template <typename TypeParam>
+class IntersectingQuadGLPixelTest
+ : public IntersectingQuadPixelTest<TypeParam> {
+ public:
+ void SetUp() override {
+ IntersectingQuadPixelTest<TypeParam>::SetUp();
+ video_resource_updater_.reset(
+ new VideoResourceUpdater(this->output_surface_->context_provider(),
+ this->resource_provider_.get()));
+ video_resource_updater2_.reset(
+ new VideoResourceUpdater(this->output_surface_->context_provider(),
+ this->resource_provider_.get()));
+ }
+
+ protected:
+ scoped_ptr<VideoResourceUpdater> video_resource_updater_;
+ scoped_ptr<VideoResourceUpdater> video_resource_updater2_;
+};
+
+template <typename TypeParam>
+class IntersectingQuadSoftwareTest
+ : public IntersectingQuadPixelTest<TypeParam> {};
+
+typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport>
+ SoftwareRendererTypes;
+typedef ::testing::Types<GLRenderer, GLRendererWithExpandedViewport>
+ GLRendererTypes;
+
+TYPED_TEST_CASE(IntersectingQuadPixelTest, RendererTypes);
+TYPED_TEST_CASE(IntersectingQuadGLPixelTest, GLRendererTypes);
+TYPED_TEST_CASE(IntersectingQuadSoftwareTest, SoftwareRendererTypes);
+
+TYPED_TEST(IntersectingQuadPixelTest, SolidColorQuads) {
+ this->SetupQuadStateAndRenderPass();
+
+ SolidColorDrawQuad* quad =
+ this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+ SolidColorDrawQuad* quad2 =
+ this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
+
+ quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
+ SK_ColorBLUE, false);
+ quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
+ SK_ColorGREEN, false);
+ SCOPED_TRACE("IntersectingSolidColorQuads");
+ this->template AppendBackgroundAndRunTest<SolidColorDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+template <typename TypeParam>
+SkColor GetColor(const SkColor& color) {
+ return color;
+}
+
+template <>
+SkColor GetColor<GLRenderer>(const SkColor& color) {
+ return SkColorSetARGB(SkColorGetA(color), SkColorGetB(color),
+ SkColorGetG(color), SkColorGetR(color));
+}
+template <>
+SkColor GetColor<GLRendererWithExpandedViewport>(const SkColor& color) {
+ return GetColor<GLRenderer>(color);
+}
+
+TYPED_TEST(IntersectingQuadPixelTest, TexturedQuads) {
+ this->SetupQuadStateAndRenderPass();
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
+ true, this->front_quad_state_, this->resource_provider_.get(),
+ this->render_pass_.get());
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
+ true, this->back_quad_state_, this->resource_provider_.get(),
+ this->render_pass_.get());
+
+ SCOPED_TRACE("IntersectingTexturedQuads");
+ this->template AppendBackgroundAndRunTest<TextureDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadSoftwareTest, PictureQuads) {
+ this->SetupQuadStateAndRenderPass();
+ gfx::RectF outer_rect(this->quad_rect_);
+ gfx::RectF inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4),
+ this->quad_rect_.y() + (this->quad_rect_.height() / 4),
+ this->quad_rect_.width() / 2,
+ this->quad_rect_.height() / 2);
+
+ SkPaint black_paint;
+ black_paint.setColor(SK_ColorBLACK);
+ SkPaint blue_paint;
+ blue_paint.setColor(SK_ColorBLUE);
+ SkPaint green_paint;
+ green_paint.setColor(SK_ColorGREEN);
+
+ scoped_ptr<FakePicturePile> blue_recording =
+ FakePicturePile::CreateFilledPile(gfx::Size(1000, 1000),
+ this->quad_rect_.size());
+ blue_recording->add_draw_rect_with_paint(outer_rect, black_paint);
+ blue_recording->add_draw_rect_with_paint(inner_rect, blue_paint);
+ blue_recording->RerecordPile();
+ scoped_refptr<FakePicturePileImpl> blue_pile =
+ FakePicturePileImpl::CreateFromPile(blue_recording.get(), nullptr);
+
+ PictureDrawQuad* blue_quad =
+ this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
+
+ blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, gfx::Rect(),
+ this->quad_rect_, this->quad_rect_, this->quad_rect_.size(),
+ false, RGBA_8888, this->quad_rect_, 1.f, blue_pile);
+
+ scoped_ptr<FakePicturePile> green_recording =
+ FakePicturePile::CreateFilledPile(this->quad_rect_.size(),
+ this->quad_rect_.size());
+ green_recording->add_draw_rect_with_paint(outer_rect, green_paint);
+ green_recording->add_draw_rect_with_paint(inner_rect, black_paint);
+ green_recording->RerecordPile();
+ scoped_refptr<FakePicturePileImpl> green_pile =
+ FakePicturePileImpl::CreateFromPile(green_recording.get(), nullptr);
+
+ PictureDrawQuad* green_quad =
+ this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
+ green_quad->SetNew(this->back_quad_state_, this->quad_rect_, gfx::Rect(),
+ this->quad_rect_, this->quad_rect_,
+ this->quad_rect_.size(), false, RGBA_8888,
+ this->quad_rect_, 1.f, green_pile);
+ SCOPED_TRACE("IntersectingPictureQuadsPass");
+ this->template AppendBackgroundAndRunTest<PictureDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadPixelTest, RenderPassQuads) {
+ this->SetupQuadStateAndRenderPass();
+ RenderPassId child_pass_id1(2, 2);
+ RenderPassId child_pass_id2(2, 3);
+ scoped_ptr<RenderPass> child_pass1 =
+ CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform());
+ SharedQuadState* child1_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), this->quad_rect_, child_pass1.get());
+ scoped_ptr<RenderPass> child_pass2 =
+ CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform());
+ SharedQuadState* child2_quad_state = CreateTestSharedQuadState(
+ gfx::Transform(), this->quad_rect_, child_pass2.get());
+
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
+ true, child1_quad_state, this->resource_provider_.get(),
+ child_pass1.get());
+ CreateTestTwoColoredTextureDrawQuad(
+ this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
+ GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
+ true, child2_quad_state, this->resource_provider_.get(),
+ child_pass2.get());
+
+ CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_,
+ child_pass_id1, this->render_pass_.get());
+ CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_,
+ child_pass_id2, this->render_pass_.get());
+
+ this->pass_list_.push_back(child_pass1.Pass());
+ this->pass_list_.push_back(child_pass2.Pass());
+ SCOPED_TRACE("IntersectingRenderQuadsPass");
+ this->template AppendBackgroundAndRunTest<RenderPassDrawQuad>(
+ FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
+}
+
+TYPED_TEST(IntersectingQuadGLPixelTest, YUVVideoQuads) {
+ this->SetupQuadStateAndRenderPass();
+ gfx::Rect inner_rect(
+ ((this->quad_rect_.x() + (this->quad_rect_.width() / 4)) & ~0xF),
+ ((this->quad_rect_.y() + (this->quad_rect_.height() / 4)) & ~0xF),
+ (this->quad_rect_.width() / 2) & ~0xF,
+ (this->quad_rect_.height() / 2) & ~0xF);
+
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ this->front_quad_state_, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 0, 128, 128,
+ inner_rect, 29, 255, 107, this->render_pass_.get(),
+ this->video_resource_updater_.get(), this->resource_provider_.get());
+
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ this->back_quad_state_, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 149, 43, 21,
+ inner_rect, 0, 128, 128, this->render_pass_.get(),
+ this->video_resource_updater2_.get(), this->resource_provider_.get());
+
+ SCOPED_TRACE("IntersectingVideoQuads");
+ this->template AppendBackgroundAndRunTest<YUVVideoDrawQuad>(
+ FuzzyPixelOffByOneComparator(false));
+}
+
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
@@ -390,80 +904,6 @@ TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
- void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass) {
- const gfx::Rect rect(this->device_viewport_size_);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values representing a striped pattern, for validating texture
- // coordinates for sampling.
- uint8_t y_value = 0;
- uint8_t u_value = 0;
- uint8_t v_value = 0;
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
- uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
- video_frame->stride(media::VideoFrame::kYPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
- ++j) {
- y_row[j] = (y_value += 1);
- }
- }
- for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
- uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
- video_frame->stride(media::VideoFrame::kUPlane) * i;
- uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
- video_frame->stride(media::VideoFrame::kVPlane) * i;
- for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
- ++j) {
- u_row[j] = (u_value += 3);
- v_row[j] = (v_value += 5);
- }
- }
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
- void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- uint8 y,
- uint8 u,
- uint8 v,
- RenderPass* render_pass) {
- const gfx::Rect rect(this->device_viewport_size_);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(
- format, rect.size(), rect, rect.size(), base::TimeDelta());
-
- // YUV values of a solid, constant, color. Useful for testing that color
- // space/color range are being handled properly.
- memset(video_frame->data(media::VideoFrame::kYPlane),
- y,
- video_frame->stride(media::VideoFrame::kYPlane) *
- video_frame->rows(media::VideoFrame::kYPlane));
- memset(video_frame->data(media::VideoFrame::kUPlane),
- u,
- video_frame->stride(media::VideoFrame::kUPlane) *
- video_frame->rows(media::VideoFrame::kUPlane));
- memset(video_frame->data(media::VideoFrame::kVPlane),
- v,
- video_frame->stride(media::VideoFrame::kVPlane) *
- video_frame->rows(media::VideoFrame::kVPlane));
-
- uint8 alpha_value = is_transparent ? 0 : 128;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
void CreateEdgeBleedPass(media::VideoFrame::Format format,
RenderPassList* pass_list) {
gfx::Rect rect(200, 200);
@@ -492,139 +932,19 @@ class VideoGLRendererPixelTest : public GLRendererPixelTest {
// green sub-rectangle that should be the only thing displayed in
// the final image. Bleeding will appear on all four sides of the video
// if the tex coords are not clamped.
- CreateTestYUVVideoDrawQuad_TwoColor(shared_state, format, false,
- tex_coord_rect, background_size, 0, 0,
- 0, green_rect, 149, 43, 21, pass.get());
+ CreateTestYUVVideoDrawQuad_TwoColor(
+ shared_state, format, false, tex_coord_rect, background_size, 0, 0, 0,
+ green_rect, 149, 43, 21, pass.get(), video_resource_updater_.get(),
+ resource_provider_.get());
pass_list->push_back(pass.Pass());
}
- // Creates a video frame of size background_size filled with yuv_background,
- // and then draws a foreground rectangle in a different color on top of
- // that. The foreground rectangle must have coordinates that are divisible
- // by 2 because YUV is a block format.
- void CreateTestYUVVideoDrawQuad_TwoColor(const SharedQuadState* shared_state,
- media::VideoFrame::Format format,
- bool is_transparent,
- const gfx::RectF& tex_coord_rect,
- const gfx::Size& background_size,
- uint8 y_background,
- uint8 u_background,
- uint8 v_background,
- const gfx::Rect& foreground_rect,
- uint8 y_foreground,
- uint8 u_foreground,
- uint8 v_foreground,
- RenderPass* render_pass) {
- const gfx::Rect rect(background_size);
-
- scoped_refptr<media::VideoFrame> video_frame =
- media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
- foreground_rect.size(),
- base::TimeDelta());
-
- int planes[] = {media::VideoFrame::kYPlane,
- media::VideoFrame::kUPlane,
- media::VideoFrame::kVPlane};
- uint8 yuv_background[] = {y_background, u_background, v_background};
- uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
- int sample_size[] = {1, 2, 2};
-
- for (int i = 0; i < 3; ++i) {
- memset(video_frame->data(planes[i]), yuv_background[i],
- video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
- }
-
- for (int i = 0; i < 3; ++i) {
- // Since yuv encoding uses block encoding, widths have to be divisible
- // by the sample size in order for this function to behave properly.
- DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
- DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
-
- gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
- foreground_rect.y() / sample_size[i],
- foreground_rect.width() / sample_size[i],
- foreground_rect.height() / sample_size[i]);
- for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
- for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
- size_t offset = y * video_frame->stride(planes[i]) + x;
- video_frame->data(planes[i])[offset] = yuv_foreground[i];
- }
- }
- }
-
- uint8 alpha_value = 255;
- CreateTestYUVVideoDrawQuad_FromVideoFrame(
- shared_state, video_frame, alpha_value, tex_coord_rect, render_pass);
- }
-
- void CreateTestYUVVideoDrawQuad_FromVideoFrame(
- const SharedQuadState* shared_state,
- scoped_refptr<media::VideoFrame> video_frame,
- uint8 alpha_value,
- const gfx::RectF& tex_coord_rect,
- RenderPass* render_pass) {
- const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A);
- const YUVVideoDrawQuad::ColorSpace color_space =
- (video_frame->format() == media::VideoFrame::YV12J
- ? YUVVideoDrawQuad::JPEG
- : YUVVideoDrawQuad::REC_601);
- const gfx::Rect rect(shared_state->content_bounds);
- const gfx::Rect opaque_rect(0, 0, 0, 0);
-
- if (with_alpha)
- memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
- video_frame->stride(media::VideoFrame::kAPlane) *
- video_frame->rows(media::VideoFrame::kAPlane));
-
- VideoFrameExternalResources resources =
- video_resource_updater_->CreateExternalResourcesFromVideoFrame(
- video_frame);
-
- EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.mailboxes.size());
- EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
- resources.release_callbacks.size());
-
- ResourceProvider::ResourceId y_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kYPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kYPlane]));
- ResourceProvider::ResourceId u_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kUPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kUPlane]));
- ResourceProvider::ResourceId v_resource =
- resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kVPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kVPlane]));
- ResourceProvider::ResourceId a_resource = 0;
- if (with_alpha) {
- a_resource = resource_provider_->CreateResourceFromTextureMailbox(
- resources.mailboxes[media::VideoFrame::kAPlane],
- SingleReleaseCallbackImpl::Create(
- resources.release_callbacks[media::VideoFrame::kAPlane]));
- }
-
- YUVVideoDrawQuad* yuv_quad =
- render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
- yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect,
- video_frame->coded_size(), y_resource, u_resource,
- v_resource, a_resource, color_space);
- }
-
void SetUp() override {
GLRendererPixelTest::SetUp();
video_resource_updater_.reset(new VideoResourceUpdater(
output_surface_->context_provider(), resource_provider_.get()));
}
- private:
scoped_ptr<VideoResourceUpdater> video_resource_updater_;
};
@@ -637,11 +957,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12,
+ false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -662,11 +981,10 @@ TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Intentionally sets frame format to I420 for testing coverage.
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::I420,
- false,
- gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(
+ shared_state, media::VideoFrame::I420, false,
+ gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -687,14 +1005,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// In MPEG color range YUV values of (15,128,128) should produce black.
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 15,
- 128,
- 128,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -716,14 +1030,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12J,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 149,
- 43,
- 21,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -761,14 +1071,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) {
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Dark grey in JPEG color range (in MPEG, this is black).
- CreateTestYUVVideoDrawQuad_Solid(shared_state,
- media::VideoFrame::YV12J,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- 15,
- 128,
- 128,
- pass.get());
+ CreateTestYUVVideoDrawQuad_Solid(
+ shared_state, media::VideoFrame::YV12J, false,
+ gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
+ video_resource_updater_.get(), rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
@@ -788,11 +1094,10 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12A,
- false,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
+ false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
@@ -816,11 +1121,10 @@ TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
- CreateTestYUVVideoDrawQuad_Striped(shared_state,
- media::VideoFrame::YV12A,
- true,
- gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
- pass.get());
+ CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A,
+ true, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
+ pass.get(), video_resource_updater_.get(),
+ rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
index a4b5428..19c4fa3 100644
--- a/cc/output/software_renderer.cc
+++ b/cc/output/software_renderer.cc
@@ -25,6 +25,7 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
+#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkLayerRasterizer.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -235,7 +236,13 @@ bool SoftwareRenderer::IsSoftwareResource(
return false;
}
-void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region) {
+ if (draw_region) {
+ current_canvas_->save();
+ }
+
TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
@@ -270,9 +277,31 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
}
+ if (draw_region) {
+ gfx::QuadF local_draw_region(*draw_region);
+ SkPath draw_region_clip_path;
+ local_draw_region -=
+ gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
+ local_draw_region.Scale(1.0f / quad->visible_rect.width(),
+ 1.0f / quad->visible_rect.height());
+ local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
+
+ SkPoint clip_points[4];
+ QuadFToSkPoints(local_draw_region, clip_points);
+ draw_region_clip_path.addPoly(clip_points, 4, true);
+
+ current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
+ false);
+ }
+
switch (quad->material) {
case DrawQuad::CHECKERBOARD:
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D
+ // context, clipping regions aren't supported so we skip drawing them
+ // if this becomes the case.
+ if (!draw_region) {
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
+ }
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
@@ -307,6 +336,9 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
}
current_canvas_->resetMatrix();
+ if (draw_region) {
+ current_canvas_->restore();
+ }
}
void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
diff --git a/cc/output/software_renderer.h b/cc/output/software_renderer.h
index 99868c3..dc8e2fb 100644
--- a/cc/output/software_renderer.h
+++ b/cc/output/software_renderer.h
@@ -52,7 +52,10 @@ class CC_EXPORT SoftwareRenderer : public DirectRenderer {
bool draw_rect_covers_full_surface) override;
void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) override;
- void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) override;
+
+ void DoDrawQuad(DrawingFrame* frame,
+ const DrawQuad* quad,
+ const gfx::QuadF* draw_region) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
diff --git a/cc/output/static_geometry_binding.cc b/cc/output/static_geometry_binding.cc
new file mode 100644
index 0000000..683db2d
--- /dev/null
+++ b/cc/output/static_geometry_binding.cc
@@ -0,0 +1,72 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/static_geometry_binding.h"
+
+#include "cc/output/gl_renderer.h" // For the GLC() macro.
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "ui/gfx/geometry/rect_f.h"
+
+namespace cc {
+
+StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect)
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
+ GeometryBindingQuad quads[8];
+ GeometryBindingQuadIndex quad_indices[8];
+
+ static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
+ "struct Quad should be densely packed");
+ static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
+ "struct QuadIndex should be densely packed");
+
+ for (size_t i = 0; i < 8; i++) {
+ GeometryBindingVertex v0 = {
+ {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f},
+ {0.0f, 1.0f},
+ i * 4.0f + 0.0f};
+ GeometryBindingVertex v1 = {
+ {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f},
+ {0.0f, 0.0f},
+ i * 4.0f + 1.0f};
+ GeometryBindingVertex v2 = {
+ {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f},
+ {1.0f, 0.0f},
+ i * 4.0f + 2.0f};
+ GeometryBindingVertex v3 = {
+ {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f},
+ {1.0f, 1.0f},
+ i * 4.0f + 3.0f};
+ GeometryBindingQuad x(v0, v1, v2, v3);
+ quads[i] = x;
+ GeometryBindingQuadIndex y(
+ static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i),
+ static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i),
+ static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i));
+ quad_indices[i] = y;
+ }
+
+ GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_));
+ GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_));
+
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 8,
+ quads, GL_STATIC_DRAW));
+
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
+ GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER,
+ sizeof(GeometryBindingQuadIndex) * 8, &quad_indices,
+ GL_STATIC_DRAW));
+}
+
+StaticGeometryBinding::~StaticGeometryBinding() {
+ gl_->DeleteBuffers(1, &quad_vertices_vbo_);
+ gl_->DeleteBuffers(1, &quad_elements_vbo_);
+}
+
+void StaticGeometryBinding::PrepareForDraw() {
+ SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
+}
+
+} // namespace cc
diff --git a/cc/output/static_geometry_binding.h b/cc/output/static_geometry_binding.h
new file mode 100644
index 0000000..bd6bfcc
--- /dev/null
+++ b/cc/output/static_geometry_binding.h
@@ -0,0 +1,33 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
+#define CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
+
+#include "cc/output/geometry_binding.h"
+
+using gpu::gles2::GLES2Interface;
+
+namespace cc {
+
+class StaticGeometryBinding {
+ public:
+ StaticGeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect);
+ ~StaticGeometryBinding();
+
+ void PrepareForDraw();
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(StaticGeometryBinding);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_
diff --git a/cc/quads/draw_polygon.cc b/cc/quads/draw_polygon.cc
index 026be2c..8d36f4f 100644
--- a/cc/quads/draw_polygon.cc
+++ b/cc/quads/draw_polygon.cc
@@ -12,7 +12,7 @@
namespace {
// This allows for some imperfection in the normal comparison when checking if
// two pieces of geometry are coplanar.
-static const float coplanar_dot_epsilon = 0.01f;
+static const float coplanar_dot_epsilon = 0.001f;
// This threshold controls how "thick" a plane is. If a point's distance is
// <= |compare_threshold|, then it is considered on the plane. Only when this
// boundary is crossed do we consider doing splitting.
@@ -25,21 +25,25 @@ static const float compare_threshold = 1.0f;
// points that SHOULD be intersecting the "thick plane", but actually fail to
// test positively for it because |split_threshold| allowed them to be outside
// this range.
+// This is really supposd to be compare_threshold / 2.0f, but that would
+// create another static initializer.
static const float split_threshold = 0.5f;
+
+static const float normalized_threshold = 0.001f;
} // namespace
namespace cc {
-gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, -1.0f);
+gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, 1.0f);
DrawPolygon::DrawPolygon() {
}
-DrawPolygon::DrawPolygon(DrawQuad* original,
+DrawPolygon::DrawPolygon(const DrawQuad* original,
const std::vector<gfx::Point3F>& in_points,
const gfx::Vector3dF& normal,
int draw_order_index)
- : order_index_(draw_order_index), original_ref_(original) {
+ : order_index_(draw_order_index), original_ref_(original), is_split_(true) {
for (size_t i = 0; i < in_points.size(); i++) {
points_.push_back(in_points[i]);
}
@@ -49,12 +53,14 @@ DrawPolygon::DrawPolygon(DrawQuad* original,
// This takes the original DrawQuad that this polygon should be based on,
// a visible content rect to make the 4 corner points from, and a transformation
// to move it and its normal into screen space.
-DrawPolygon::DrawPolygon(DrawQuad* original_ref,
+DrawPolygon::DrawPolygon(const DrawQuad* original_ref,
const gfx::RectF& visible_content_rect,
const gfx::Transform& transform,
int draw_order_index)
- : order_index_(draw_order_index), original_ref_(original_ref) {
- normal_ = default_normal;
+ : normal_(default_normal),
+ order_index_(draw_order_index),
+ original_ref_(original_ref),
+ is_split_(false) {
gfx::Point3F points[8];
int num_vertices_in_clipped_quad;
gfx::QuadF send_quad(visible_content_rect);
@@ -97,6 +103,9 @@ float DrawPolygon::SignedPointDistance(const gfx::Point3F& point) const {
// Assumes that layers are split and there are no intersecting planes.
BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a,
const DrawPolygon& b) {
+ // Let's make sure that both of these are normalized.
+ DCHECK_GE(normalized_threshold, std::abs(a.normal_.LengthSquared() - 1.0f));
+ DCHECK_GE(normalized_threshold, std::abs(b.normal_.LengthSquared() - 1.0f));
// Right away let's check if they're coplanar
double dot = gfx::DotProduct(a.normal_, b.normal_);
float sign = 0.0f;
@@ -105,7 +114,7 @@ BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a,
if (std::abs(dot) >= 1.0f - coplanar_dot_epsilon) {
normal_match = true;
// The normals are matching enough that we only have to test one point.
- sign = gfx::DotProduct(a.points_[0] - b.points_[0], b.normal_);
+ sign = b.SignedPointDistance(a.points_[0]);
// Is it on either side of the splitter?
if (sign < -compare_threshold) {
return BSP_BACK;
@@ -168,7 +177,7 @@ static bool LineIntersectPlane(const gfx::Point3F& line_start,
// The case where one vertex lies on the thick-plane and the other
// is outside of it.
- if (std::abs(start_distance) < distance_threshold &&
+ if (std::abs(start_distance) <= distance_threshold &&
std::abs(end_distance) > distance_threshold) {
intersection->SetPoint(line_start.x(), line_start.y(), line_start.z());
return true;
@@ -270,7 +279,7 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
break;
}
}
- if (current_vertex++ > points_size) {
+ if (current_vertex++ > (points_size)) {
break;
}
}
@@ -284,6 +293,7 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
// First polygon.
out_points[0].push_back(intersections[0]);
+ DCHECK_GE(vertex_before[1], start1);
for (size_t i = start1; i <= vertex_before[1]; i++) {
out_points[0].push_back(points_[i]);
--points_remaining;
@@ -306,6 +316,9 @@ bool DrawPolygon::Split(const DrawPolygon& splitter,
scoped_ptr<DrawPolygon> poly2(
new DrawPolygon(original_ref_, out_points[1], normal_, order_index_));
+ DCHECK_GE(poly1->points().size(), 3u);
+ DCHECK_GE(poly2->points().size(), 3u);
+
if (SideCompare(*poly1, splitter) == BSP_FRONT) {
*front = poly1.Pass();
*back = poly2.Pass();
diff --git a/cc/quads/draw_polygon.h b/cc/quads/draw_polygon.h
index 32643ee..0ca9545 100644
--- a/cc/quads/draw_polygon.h
+++ b/cc/quads/draw_polygon.h
@@ -24,11 +24,11 @@ class CC_EXPORT DrawPolygon {
DrawPolygon();
~DrawPolygon();
- DrawPolygon(DrawQuad* original_ref,
+ DrawPolygon(const DrawQuad* original_ref,
const std::vector<gfx::Point3F>& in_points,
const gfx::Vector3dF& normal,
int draw_order_index = 0);
- DrawPolygon(DrawQuad* original_ref,
+ DrawPolygon(const DrawQuad* original_ref,
const gfx::RectF& visible_content_rect,
const gfx::Transform& transform,
int draw_order_index = 0);
@@ -56,7 +56,7 @@ class CC_EXPORT DrawPolygon {
const gfx::Vector3dF& normal() const { return normal_; }
const DrawQuad* original_ref() const { return original_ref_; }
int order_index() const { return order_index_; }
-
+ bool is_split() const { return is_split_; }
scoped_ptr<DrawPolygon> CreateCopy();
static gfx::Vector3dF default_normal;
@@ -76,7 +76,8 @@ class CC_EXPORT DrawPolygon {
// we need.
// This DrawQuad is owned by the caller and its lifetime must be preserved
// as long as this DrawPolygon is alive.
- DrawQuad* original_ref_;
+ const DrawQuad* original_ref_;
+ bool is_split_;
};
} // namespace cc
diff --git a/cc/quads/draw_quad.cc b/cc/quads/draw_quad.cc
index 8b8fd78..ac1b43e 100644
--- a/cc/quads/draw_quad.cc
+++ b/cc/quads/draw_quad.cc
@@ -25,9 +25,7 @@
namespace cc {
DrawQuad::DrawQuad()
- : material(INVALID),
- needs_blending(false),
- shared_quad_state() {
+ : material(INVALID), needs_blending(false), shared_quad_state(0) {
}
void DrawQuad::SetAll(const SharedQuadState* shared_quad_state,
diff --git a/cc/resources/layer_quad.cc b/cc/resources/layer_quad.cc
index 38ec7b3..ba92314 100644
--- a/cc/resources/layer_quad.cc
+++ b/cc/resources/layer_quad.cc
@@ -10,8 +10,11 @@
namespace cc {
LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) {
- DCHECK(p != q);
-
+ if (p == q) {
+ degenerate_ = true;
+ return;
+ }
+ degenerate_ = false;
gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x());
float cross2 = p.x() * q.y() - q.x() * p.y();
@@ -43,6 +46,22 @@ LayerQuad::LayerQuad(const Edge& left,
bottom_(bottom) {}
gfx::QuadF LayerQuad::ToQuadF() const {
+ if (left_.degenerate()) {
+ return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_),
+ right_.Intersect(bottom_), bottom_.Intersect(top_));
+ }
+ if (right_.degenerate()) {
+ return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_),
+ bottom_.Intersect(top_), bottom_.Intersect(left_));
+ }
+ if (top_.degenerate()) {
+ return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_),
+ right_.Intersect(bottom_), bottom_.Intersect(left_));
+ }
+ if (bottom_.degenerate()) {
+ return gfx::QuadF(left_.Intersect(top_), top_.Intersect(right_),
+ right_.Intersect(left_), left_.Intersect(right_));
+ }
return gfx::QuadF(left_.Intersect(top_),
top_.Intersect(right_),
right_.Intersect(bottom_),
@@ -50,18 +69,42 @@ gfx::QuadF LayerQuad::ToQuadF() const {
}
void LayerQuad::ToFloatArray(float flattened[12]) const {
- flattened[0] = left_.x();
- flattened[1] = left_.y();
- flattened[2] = left_.z();
- flattened[3] = top_.x();
- flattened[4] = top_.y();
- flattened[5] = top_.z();
- flattened[6] = right_.x();
- flattened[7] = right_.y();
- flattened[8] = right_.z();
- flattened[9] = bottom_.x();
- flattened[10] = bottom_.y();
- flattened[11] = bottom_.z();
+ if (left_.degenerate()) {
+ flattened[0] = bottom_.x();
+ flattened[1] = bottom_.y();
+ flattened[2] = bottom_.z();
+ } else {
+ flattened[0] = left_.x();
+ flattened[1] = left_.y();
+ flattened[2] = left_.z();
+ }
+ if (top_.degenerate()) {
+ flattened[3] = left_.x();
+ flattened[4] = left_.y();
+ flattened[5] = left_.z();
+ } else {
+ flattened[3] = top_.x();
+ flattened[4] = top_.y();
+ flattened[5] = top_.z();
+ }
+ if (right_.degenerate()) {
+ flattened[6] = top_.x();
+ flattened[7] = top_.y();
+ flattened[8] = top_.z();
+ } else {
+ flattened[6] = right_.x();
+ flattened[7] = right_.y();
+ flattened[8] = right_.z();
+ }
+ if (bottom_.degenerate()) {
+ flattened[9] = right_.x();
+ flattened[10] = right_.y();
+ flattened[11] = right_.z();
+ } else {
+ flattened[9] = bottom_.x();
+ flattened[10] = bottom_.y();
+ flattened[11] = bottom_.z();
+ }
}
} // namespace cc
diff --git a/cc/resources/layer_quad.h b/cc/resources/layer_quad.h
index ed1db10..7433645 100644
--- a/cc/resources/layer_quad.h
+++ b/cc/resources/layer_quad.h
@@ -22,7 +22,7 @@ class CC_EXPORT LayerQuad {
public:
class Edge {
public:
- Edge() : x_(0), y_(0), z_(0) {}
+ Edge() : x_(0), y_(0), z_(0), degenerate_(false) {}
Edge(const gfx::PointF& p, const gfx::PointF& q);
float x() const { return x_; }
@@ -57,6 +57,8 @@ class CC_EXPORT LayerQuad {
}
void scale(float s) { scale(s, s, s); }
+ bool degenerate() const { return degenerate_; }
+
gfx::PointF Intersect(const Edge& e) const {
return gfx::PointF(
(y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()),
@@ -67,6 +69,7 @@ class CC_EXPORT LayerQuad {
float x_;
float y_;
float z_;
+ bool degenerate_;
};
LayerQuad(const Edge& left,
diff --git a/cc/test/data/anti_aliasing.png b/cc/test/data/anti_aliasing.png
index 4abe9e1..eba7436 100644
--- a/cc/test/data/anti_aliasing.png
+++ b/cc/test/data/anti_aliasing.png
Binary files differ
diff --git a/cc/test/data/background_filter_blur_off_axis.png b/cc/test/data/background_filter_blur_off_axis.png
index 5077171..5e9a0c2 100644
--- a/cc/test/data/background_filter_blur_off_axis.png
+++ b/cc/test/data/background_filter_blur_off_axis.png
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green.png b/cc/test/data/intersecting_blue_green.png
new file mode 100644
index 0000000..8262071
--- /dev/null
+++ b/cc/test/data/intersecting_blue_green.png
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green_squares.png b/cc/test/data/intersecting_blue_green_squares.png
new file mode 100644
index 0000000..22da4d3
--- /dev/null
+++ b/cc/test/data/intersecting_blue_green_squares.png
Binary files differ
diff --git a/cc/test/data/intersecting_blue_green_squares_video.png b/cc/test/data/intersecting_blue_green_squares_video.png
new file mode 100644
index 0000000..e1bea4f
--- /dev/null
+++ b/cc/test/data/intersecting_blue_green_squares_video.png
Binary files differ
diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc
deleted file mode 100644
index bde4920..0000000
--- a/cc/trees/layer_sorter.cc
+++ /dev/null
@@ -1,470 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/layer_sorter.h"
-
-#include <algorithm>
-#include <deque>
-#include <limits>
-#include <vector>
-
-#include "base/logging.h"
-#include "cc/base/math_util.h"
-#include "cc/layers/render_surface_impl.h"
-#include "ui/gfx/transform.h"
-
-namespace cc {
-
-// This epsilon is used to determine if two layers are too close to each other
-// to be able to tell which is in front of the other. It's a relative epsilon
-// so it is robust to changes in scene scale. This value was chosen by picking
-// a value near machine epsilon and then increasing it until the flickering on
-// the test scene went away.
-const float k_layer_epsilon = 1e-4f;
-
-inline static float PerpProduct(const gfx::Vector2dF& u,
- const gfx::Vector2dF& v) {
- return u.x() * v.y() - u.y() * v.x();
-}
-
-// Tests if two edges defined by their endpoints (a,b) and (c,d) intersect.
-// Returns true and the point of intersection if they do and false otherwise.
-static bool EdgeEdgeTest(const gfx::PointF& a,
- const gfx::PointF& b,
- const gfx::PointF& c,
- const gfx::PointF& d,
- gfx::PointF* r) {
- gfx::Vector2dF u = b - a;
- gfx::Vector2dF v = d - c;
- gfx::Vector2dF w = a - c;
-
- float denom = PerpProduct(u, v);
-
- // If denom == 0 then the edges are parallel. While they could be overlapping
- // we don't bother to check here as the we'll find their intersections from
- // the corner to quad tests.
- if (!denom)
- return false;
-
- float s = PerpProduct(v, w) / denom;
- if (s < 0.f || s > 1.f)
- return false;
-
- float t = PerpProduct(u, w) / denom;
- if (t < 0.f || t > 1.f)
- return false;
-
- u.Scale(s);
- *r = a + u;
- return true;
-}
-
-GraphNode::GraphNode(LayerImpl* layer_impl)
- : layer(layer_impl),
- incoming_edge_weight(0.f) {}
-
-GraphNode::~GraphNode() {}
-
-LayerSorter::LayerSorter()
- : z_range_(0.f) {}
-
-LayerSorter::~LayerSorter() {}
-
-static float CheckFloatingPointNumericAccuracy(float a, float b) {
- float abs_dif = std::abs(b - a);
- float abs_max = std::max(std::abs(b), std::abs(a));
- // Check to see if we've got a result with a reasonable amount of error.
- return abs_dif / abs_max;
-}
-
-// Checks whether layer "a" draws on top of layer "b". The weight value returned
-// is an indication of the maximum z-depth difference between the layers or zero
-// if the layers are found to be intesecting (some features are in front and
-// some are behind).
-LayerSorter::ABCompareResult LayerSorter::CheckOverlap(LayerShape* a,
- LayerShape* b,
- float z_threshold,
- float* weight) {
- *weight = 0.f;
-
- // Early out if the projected bounds don't overlap.
- if (!a->projected_bounds.Intersects(b->projected_bounds))
- return NONE;
-
- gfx::PointF aPoints[4] = { a->projected_quad.p1(),
- a->projected_quad.p2(),
- a->projected_quad.p3(),
- a->projected_quad.p4() };
- gfx::PointF bPoints[4] = { b->projected_quad.p1(),
- b->projected_quad.p2(),
- b->projected_quad.p3(),
- b->projected_quad.p4() };
-
- // Make a list of points that inside both layer quad projections.
- std::vector<gfx::PointF> overlap_points;
-
- // Check all four corners of one layer against the other layer's quad.
- for (int i = 0; i < 4; ++i) {
- if (a->projected_quad.Contains(bPoints[i]))
- overlap_points.push_back(bPoints[i]);
- if (b->projected_quad.Contains(aPoints[i]))
- overlap_points.push_back(aPoints[i]);
- }
-
- // Check all the edges of one layer for intersection with the other layer's
- // edges.
- gfx::PointF r;
- for (int ea = 0; ea < 4; ++ea)
- for (int eb = 0; eb < 4; ++eb)
- if (EdgeEdgeTest(aPoints[ea], aPoints[(ea + 1) % 4],
- bPoints[eb], bPoints[(eb + 1) % 4],
- &r))
- overlap_points.push_back(r);
-
- if (overlap_points.empty())
- return NONE;
-
- // Check the corresponding layer depth value for all overlap points to
- // determine which layer is in front.
- float max_positive = 0.f;
- float max_negative = 0.f;
-
- // This flag tracks the existance of a numerically accurate seperation
- // between two layers. If there is no accurate seperation, the layers
- // cannot be effectively sorted.
- bool accurate = false;
-
- for (size_t o = 0; o < overlap_points.size(); o++) {
- float za = a->LayerZFromProjectedPoint(overlap_points[o]);
- float zb = b->LayerZFromProjectedPoint(overlap_points[o]);
-
- // Here we attempt to avoid numeric issues with layers that are too
- // close together. If we have 2-sided quads that are very close
- // together then we will draw them in document order to avoid
- // flickering. The correct solution is for the content maker to turn
- // on back-face culling or move the quads apart (if they're not two
- // sides of one object).
- if (CheckFloatingPointNumericAccuracy(za, zb) > k_layer_epsilon)
- accurate = true;
-
- float diff = za - zb;
- if (diff > max_positive)
- max_positive = diff;
- if (diff < max_negative)
- max_negative = diff;
- }
-
- // If we can't tell which should come first, we use document order.
- if (!accurate)
- return A_BEFORE_B;
-
- float max_diff =
- std::abs(max_positive) > std::abs(max_negative) ?
- max_positive : max_negative;
-
- // If the results are inconsistent (and the z difference substantial to rule
- // out numerical errors) then the layers are intersecting. We will still
- // return an order based on the maximum depth difference but with an edge
- // weight of zero these layers will get priority if a graph cycle is present
- // and needs to be broken.
- if (max_positive > z_threshold && max_negative < -z_threshold)
- *weight = 0.f;
- else
- *weight = std::abs(max_diff);
-
- // Maintain relative order if the layers have the same depth at all
- // intersection points.
- if (max_diff <= 0.f)
- return A_BEFORE_B;
-
- return B_BEFORE_A;
-}
-
-LayerShape::LayerShape() {}
-
-LayerShape::LayerShape(float width,
- float height,
- const gfx::Transform& draw_transform) {
- gfx::QuadF layer_quad(gfx::RectF(0.f, 0.f, width, height));
-
- // Compute the projection of the layer quad onto the z = 0 plane.
-
- gfx::PointF clipped_quad[8];
- int num_vertices_in_clipped_quad;
- MathUtil::MapClippedQuad(draw_transform,
- layer_quad,
- clipped_quad,
- &num_vertices_in_clipped_quad);
-
- if (num_vertices_in_clipped_quad < 3) {
- projected_bounds = gfx::RectF();
- return;
- }
-
- projected_bounds =
- MathUtil::ComputeEnclosingRectOfVertices(clipped_quad,
- num_vertices_in_clipped_quad);
-
- // NOTE: it will require very significant refactoring and overhead to deal
- // with generalized polygons or multiple quads per layer here. For the sake of
- // layer sorting it is equally correct to take a subsection of the polygon
- // that can be made into a quad. This will only be incorrect in the case of
- // intersecting layers, which are not supported yet anyway.
- projected_quad.set_p1(clipped_quad[0]);
- projected_quad.set_p2(clipped_quad[1]);
- projected_quad.set_p3(clipped_quad[2]);
- if (num_vertices_in_clipped_quad >= 4) {
- projected_quad.set_p4(clipped_quad[3]);
- } else {
- // This will be a degenerate quad that is actually a triangle.
- projected_quad.set_p4(clipped_quad[2]);
- }
-
- // Compute the normal of the layer's plane.
- bool clipped = false;
- gfx::Point3F c1 =
- MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 0.f, 0.f), &clipped);
- gfx::Point3F c2 =
- MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 1.f, 0.f), &clipped);
- gfx::Point3F c3 =
- MathUtil::MapPoint(draw_transform, gfx::Point3F(1.f, 0.f, 0.f), &clipped);
- // TODO(shawnsingh): Deal with clipping.
- gfx::Vector3dF c12 = c2 - c1;
- gfx::Vector3dF c13 = c3 - c1;
- layer_normal = gfx::CrossProduct(c13, c12);
-
- transform_origin = c1;
-}
-
-LayerShape::~LayerShape() {}
-
-// Returns the Z coordinate of a point on the layer that projects
-// to point p which lies on the z = 0 plane. It does it by computing the
-// intersection of a line starting from p along the Z axis and the plane
-// of the layer.
-float LayerShape::LayerZFromProjectedPoint(const gfx::PointF& p) const {
- gfx::Vector3dF z_axis(0.f, 0.f, 1.f);
- gfx::Vector3dF w = gfx::Point3F(p) - transform_origin;
-
- float d = gfx::DotProduct(layer_normal, z_axis);
- float n = -gfx::DotProduct(layer_normal, w);
-
- // Check if layer is parallel to the z = 0 axis which will make it
- // invisible and hence returning zero is fine.
- if (!d)
- return 0.f;
-
- // The intersection point would be given by:
- // p + (n / d) * u but since we are only interested in the
- // z coordinate and p's z coord is zero, all we need is the value of n/d.
- return n / d;
-}
-
-void LayerSorter::CreateGraphNodes(LayerImplList::iterator first,
- LayerImplList::iterator last) {
- DVLOG(2) << "Creating graph nodes:";
- float min_z = FLT_MAX;
- float max_z = -FLT_MAX;
- for (LayerImplList::const_iterator it = first; it < last; it++) {
- nodes_.push_back(GraphNode(*it));
- GraphNode& node = nodes_.at(nodes_.size() - 1);
- RenderSurfaceImpl* render_surface = node.layer->render_surface();
- if (!node.layer->DrawsContent() && !render_surface)
- continue;
-
- DVLOG(2) << "Layer " << node.layer->id() <<
- " (" << node.layer->bounds().width() <<
- " x " << node.layer->bounds().height() << ")";
-
- gfx::Transform draw_transform;
- float layer_width, layer_height;
- if (render_surface) {
- draw_transform = render_surface->draw_transform();
- layer_width = render_surface->content_rect().width();
- layer_height = render_surface->content_rect().height();
- } else {
- draw_transform = node.layer->draw_transform();
- layer_width = node.layer->content_bounds().width();
- layer_height = node.layer->content_bounds().height();
- }
-
- node.shape = LayerShape(layer_width, layer_height, draw_transform);
-
- max_z = std::max(max_z, node.shape.transform_origin.z());
- min_z = std::min(min_z, node.shape.transform_origin.z());
- }
-
- z_range_ = std::abs(max_z - min_z);
-}
-
-void LayerSorter::CreateGraphEdges() {
- DVLOG(2) << "Edges:";
- // Fraction of the total z_range below which z differences
- // are not considered reliable.
- const float z_threshold_factor = 0.01f;
- float z_threshold = z_range_ * z_threshold_factor;
-
- for (size_t na = 0; na < nodes_.size(); na++) {
- GraphNode& node_a = nodes_[na];
- if (!node_a.layer->DrawsContent() && !node_a.layer->render_surface())
- continue;
- for (size_t nb = na + 1; nb < nodes_.size(); nb++) {
- GraphNode& node_b = nodes_[nb];
- if (!node_b.layer->DrawsContent() && !node_b.layer->render_surface())
- continue;
- float weight = 0.f;
- ABCompareResult overlap_result = CheckOverlap(&node_a.shape,
- &node_b.shape,
- z_threshold,
- &weight);
- GraphNode* start_node = NULL;
- GraphNode* end_node = NULL;
- if (overlap_result == A_BEFORE_B) {
- start_node = &node_a;
- end_node = &node_b;
- } else if (overlap_result == B_BEFORE_A) {
- start_node = &node_b;
- end_node = &node_a;
- }
-
- if (start_node) {
- DVLOG(2) << start_node->layer->id() << " -> " << end_node->layer->id();
- edges_.push_back(GraphEdge(start_node, end_node, weight));
- }
- }
- }
-
- for (size_t i = 0; i < edges_.size(); i++) {
- GraphEdge& edge = edges_[i];
- active_edges_[&edge] = &edge;
- edge.from->outgoing.push_back(&edge);
- edge.to->incoming.push_back(&edge);
- edge.to->incoming_edge_weight += edge.weight;
- }
-}
-
-// Finds and removes an edge from the list by doing a swap with the
-// last element of the list.
-void LayerSorter::RemoveEdgeFromList(GraphEdge* edge,
- std::vector<GraphEdge*>* list) {
- std::vector<GraphEdge*>::iterator iter =
- std::find(list->begin(), list->end(), edge);
- DCHECK(iter != list->end());
- list->erase(iter);
-}
-
-// Sorts the given list of layers such that they can be painted in a
-// back-to-front order. Sorting produces correct results for non-intersecting
-// layers that don't have cyclical order dependencies. Cycles and intersections
-// are broken (somewhat) aribtrarily. Sorting of layers is done via a
-// topological sort of a directed graph whose nodes are the layers themselves.
-// An edge from node A to node B signifies that layer A needs to be drawn before
-// layer B. If A and B have no dependency between each other, then we preserve
-// the ordering of those layers as they were in the original list.
-//
-// The draw order between two layers is determined by projecting the two
-// triangles making up each layer quad to the Z = 0 plane, finding points of
-// intersection between the triangles and backprojecting those points to the
-// plane of the layer to determine the corresponding Z coordinate. The layer
-// with the lower Z coordinate (farther from the eye) needs to be rendered
-// first.
-//
-// If the layer projections don't intersect, then no edges (dependencies) are
-// created between them in the graph. HOWEVER, in this case we still need to
-// preserve the ordering of the original list of layers, since that list should
-// already have proper z-index ordering of layers.
-//
-void LayerSorter::Sort(LayerImplList::iterator first,
- LayerImplList::iterator last) {
- DVLOG(2) << "Sorting start ----";
- CreateGraphNodes(first, last);
-
- CreateGraphEdges();
-
- std::vector<GraphNode*> sorted_list;
- std::deque<GraphNode*> no_incoming_edge_node_list;
-
- // Find all the nodes that don't have incoming edges.
- for (NodeList::iterator la = nodes_.begin(); la < nodes_.end(); la++) {
- if (!la->incoming.size())
- no_incoming_edge_node_list.push_back(&(*la));
- }
-
- DVLOG(2) << "Sorted list: ";
- while (active_edges_.size() || no_incoming_edge_node_list.size()) {
- while (no_incoming_edge_node_list.size()) {
- // It is necessary to preserve the existing ordering of layers, when there
- // are no explicit dependencies (because this existing ordering has
- // correct z-index/layout ordering). To preserve this ordering, we process
- // Nodes in the same order that they were added to the list.
- GraphNode* from_node = no_incoming_edge_node_list.front();
- no_incoming_edge_node_list.pop_front();
-
- // Add it to the final list.
- sorted_list.push_back(from_node);
-
- DVLOG(2) << from_node->layer->id() << ", ";
-
- // Remove all its outgoing edges from the graph.
- for (size_t i = 0; i < from_node->outgoing.size(); i++) {
- GraphEdge* outgoing_edge = from_node->outgoing[i];
-
- active_edges_.erase(outgoing_edge);
- RemoveEdgeFromList(outgoing_edge, &outgoing_edge->to->incoming);
- outgoing_edge->to->incoming_edge_weight -= outgoing_edge->weight;
-
- if (!outgoing_edge->to->incoming.size())
- no_incoming_edge_node_list.push_back(outgoing_edge->to);
- }
- from_node->outgoing.clear();
- }
-
- if (!active_edges_.size())
- break;
-
- // If there are still active edges but the list of nodes without incoming
- // edges is empty then we have run into a cycle. Break the cycle by finding
- // the node with the smallest overall incoming edge weight and use it. This
- // will favor nodes that have zero-weight incoming edges i.e. layers that
- // are being occluded by a layer that intersects them.
- float min_incoming_edge_weight = FLT_MAX;
- GraphNode* next_node = NULL;
- for (size_t i = 0; i < nodes_.size(); i++) {
- if (nodes_[i].incoming.size() &&
- nodes_[i].incoming_edge_weight < min_incoming_edge_weight) {
- min_incoming_edge_weight = nodes_[i].incoming_edge_weight;
- next_node = &nodes_[i];
- }
- }
- DCHECK(next_node);
- // Remove all its incoming edges.
- for (size_t e = 0; e < next_node->incoming.size(); e++) {
- GraphEdge* incoming_edge = next_node->incoming[e];
-
- active_edges_.erase(incoming_edge);
- RemoveEdgeFromList(incoming_edge, &incoming_edge->from->outgoing);
- }
- next_node->incoming.clear();
- next_node->incoming_edge_weight = 0.f;
- no_incoming_edge_node_list.push_back(next_node);
- DVLOG(2) << "Breaking cycle by cleaning up incoming edges from " <<
- next_node->layer->id() <<
- " (weight = " << min_incoming_edge_weight << ")";
- }
-
- // Note: The original elements of the list are in no danger of having their
- // ref count go to zero here as they are all nodes of the layer hierarchy and
- // are kept alive by their parent nodes.
- int count = 0;
- for (LayerImplList::iterator it = first; it < last; it++)
- *it = sorted_list[count++]->layer;
-
- DVLOG(2) << "Sorting end ----";
-
- nodes_.clear();
- edges_.clear();
- active_edges_.clear();
-}
-
-} // namespace cc
diff --git a/cc/trees/layer_sorter.h b/cc/trees/layer_sorter.h
deleted file mode 100644
index 4cfa8fe..0000000
--- a/cc/trees/layer_sorter.h
+++ /dev/null
@@ -1,97 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_TREES_LAYER_SORTER_H_
-#define CC_TREES_LAYER_SORTER_H_
-
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/containers/hash_tables.h"
-#include "cc/base/cc_export.h"
-#include "cc/layers/layer_impl.h"
-#include "ui/gfx/geometry/point3_f.h"
-#include "ui/gfx/geometry/quad_f.h"
-#include "ui/gfx/geometry/rect_f.h"
-#include "ui/gfx/geometry/vector3d_f.h"
-
-namespace gfx {
-class Transform;
-}
-
-namespace cc {
-struct GraphEdge;
-
-// Holds various useful properties derived from a layer's 3D outline.
-struct CC_EXPORT LayerShape {
- LayerShape();
- LayerShape(float width, float height, const gfx::Transform& draw_transform);
- ~LayerShape();
-
- float LayerZFromProjectedPoint(const gfx::PointF& p) const;
-
- gfx::Vector3dF layer_normal;
- gfx::Point3F transform_origin;
- gfx::QuadF projected_quad;
- gfx::RectF projected_bounds;
-};
-
-struct GraphNode {
- explicit GraphNode(LayerImpl* layer_impl);
- ~GraphNode();
-
- LayerImpl* layer;
- LayerShape shape;
- std::vector<GraphEdge*> incoming;
- std::vector<GraphEdge*> outgoing;
- float incoming_edge_weight;
-};
-
-struct GraphEdge {
- GraphEdge(GraphNode* from_node, GraphNode* to_node, float weight)
- : from(from_node),
- to(to_node),
- weight(weight) {}
-
- GraphNode* from;
- GraphNode* to;
- float weight;
-};
-
-
-
-class CC_EXPORT LayerSorter {
- public:
- LayerSorter();
- ~LayerSorter();
-
- void Sort(LayerImplList::iterator first, LayerImplList::iterator last);
-
- enum ABCompareResult { A_BEFORE_B, B_BEFORE_A, NONE };
-
- static ABCompareResult CheckOverlap(LayerShape* a,
- LayerShape* b,
- float z_threshold,
- float* weight);
-
- private:
- typedef std::vector<GraphNode> NodeList;
- typedef std::vector<GraphEdge> EdgeList;
- NodeList nodes_;
- EdgeList edges_;
- float z_range_;
-
- typedef base::hash_map<GraphEdge*, GraphEdge*> EdgeMap;
- EdgeMap active_edges_;
-
- void CreateGraphNodes(LayerImplList::iterator first,
- LayerImplList::iterator last);
- void CreateGraphEdges();
- void RemoveEdgeFromList(GraphEdge* graph, std::vector<GraphEdge*>* list);
-
- DISALLOW_COPY_AND_ASSIGN(LayerSorter);
-};
-
-} // namespace cc
-#endif // CC_TREES_LAYER_SORTER_H_
diff --git a/cc/trees/layer_sorter_unittest.cc b/cc/trees/layer_sorter_unittest.cc
deleted file mode 100644
index 74d3cf5..0000000
--- a/cc/trees/layer_sorter_unittest.cc
+++ /dev/null
@@ -1,329 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/layer_sorter.h"
-
-#include "cc/base/math_util.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/test/fake_impl_proxy.h"
-#include "cc/test/fake_layer_tree_host_impl.h"
-#include "cc/test/test_shared_bitmap_manager.h"
-#include "cc/trees/single_thread_proxy.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/gfx/transform.h"
-
-namespace cc {
-namespace {
-
-// Note: In the following overlap tests, the "camera" is looking down the
-// negative Z axis, meaning that layers with smaller z values (more negative)
-// are further from the camera and therefore must be drawn before layers with
-// higher z values.
-
-TEST(LayerSorterTest, BasicOverlap) {
- LayerSorter::ABCompareResult overlap_result;
- const float z_threshold = 0.1f;
- float weight = 0.f;
-
- // Trivial test, with one layer directly obscuring the other.
- gfx::Transform neg4_translate;
- neg4_translate.Translate3d(0.0, 0.0, -4.0);
- LayerShape front(2.f, 2.f, neg4_translate);
-
- gfx::Transform neg5_translate;
- neg5_translate.Translate3d(0.0, 0.0, -5.0);
- LayerShape back(2.f, 2.f, neg5_translate);
-
- overlap_result =
- LayerSorter::CheckOverlap(&front, &back, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result);
- EXPECT_EQ(1.f, weight);
-
- overlap_result =
- LayerSorter::CheckOverlap(&back, &front, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
- EXPECT_EQ(1.f, weight);
-
- // One layer translated off to the right. No overlap should be detected.
- gfx::Transform right_translate;
- right_translate.Translate3d(10.0, 0.0, -5.0);
- LayerShape back_right(2.f, 2.f, right_translate);
- overlap_result =
- LayerSorter::CheckOverlap(&front, &back_right, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::NONE, overlap_result);
-
- // When comparing a layer with itself, z difference is always 0.
- overlap_result =
- LayerSorter::CheckOverlap(&front, &front, z_threshold, &weight);
- EXPECT_EQ(0.f, weight);
-}
-
-TEST(LayerSorterTest, RightAngleOverlap) {
- LayerSorter::ABCompareResult overlap_result;
- const float z_threshold = 0.1f;
- float weight = 0.f;
-
- gfx::Transform perspective_matrix;
- perspective_matrix.ApplyPerspectiveDepth(1000.0);
-
- // Two layers forming a right angle with a perspective viewing transform.
- gfx::Transform left_face_matrix;
- left_face_matrix.Translate3d(-1.0, 0.0, -5.0);
- left_face_matrix.RotateAboutYAxis(-90.0);
- left_face_matrix.Translate(-1.0, -1.0);
- LayerShape left_face(2.f, 2.f, perspective_matrix * left_face_matrix);
- gfx::Transform front_face_matrix;
- front_face_matrix.Translate3d(0.0, 0.0, -4.0);
- front_face_matrix.Translate(-1.0, -1.0);
- LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix);
-
- overlap_result =
- LayerSorter::CheckOverlap(&front_face, &left_face, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result);
-}
-
-TEST(LayerSorterTest, IntersectingLayerOverlap) {
- LayerSorter::ABCompareResult overlap_result;
- const float z_threshold = 0.1f;
- float weight = 0.f;
-
- gfx::Transform perspective_matrix;
- perspective_matrix.ApplyPerspectiveDepth(1000.0);
-
- // Intersecting layers. An explicit order will be returned based on relative z
- // values at the overlapping features but the weight returned should be zero.
- gfx::Transform front_face_matrix;
- front_face_matrix.Translate3d(0.0, 0.0, -4.0);
- front_face_matrix.Translate(-1.0, -1.0);
- LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix);
-
- gfx::Transform through_matrix;
- through_matrix.Translate3d(0.0, 0.0, -4.0);
- through_matrix.RotateAboutYAxis(45.0);
- through_matrix.Translate(-1.0, -1.0);
- LayerShape rotated_face(2.f, 2.f, perspective_matrix * through_matrix);
- overlap_result = LayerSorter::CheckOverlap(&front_face,
- &rotated_face,
- z_threshold,
- &weight);
- EXPECT_NE(LayerSorter::NONE, overlap_result);
- EXPECT_EQ(0.f, weight);
-}
-
-TEST(LayerSorterTest, LayersAtAngleOverlap) {
- LayerSorter::ABCompareResult overlap_result;
- const float z_threshold = 0.1f;
- float weight = 0.f;
-
- // Trickier test with layers at an angle.
- //
- // -x . . . . 0 . . . . +x
- // -z /
- // : /----B----
- // 0 C
- // : ----A----/
- // +z /
- //
- // C is in front of A and behind B (not what you'd expect by comparing
- // centers). A and B don't overlap, so they're incomparable.
-
- gfx::Transform transform_a;
- transform_a.Translate3d(-6.0, 0.0, 1.0);
- transform_a.Translate(-4.0, -10.0);
- LayerShape layer_a(8.f, 20.f, transform_a);
-
- gfx::Transform transform_b;
- transform_b.Translate3d(6.0, 0.0, -1.0);
- transform_b.Translate(-4.0, -10.0);
- LayerShape layer_b(8.f, 20.f, transform_b);
-
- gfx::Transform transform_c;
- transform_c.RotateAboutYAxis(40.0);
- transform_c.Translate(-4.0, -10.0);
- LayerShape layer_c(8.f, 20.f, transform_c);
-
- overlap_result =
- LayerSorter::CheckOverlap(&layer_a, &layer_c, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
- overlap_result =
- LayerSorter::CheckOverlap(&layer_c, &layer_b, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
- overlap_result =
- LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::NONE, overlap_result);
-}
-
-TEST(LayerSorterTest, LayersUnderPathologicalPerspectiveTransform) {
- LayerSorter::ABCompareResult overlap_result;
- const float z_threshold = 0.1f;
- float weight = 0.f;
-
- // On perspective projection, if w becomes negative, the re-projected point
- // will be invalid and un-usable. Correct code needs to clip away portions of
- // the geometry where w < 0. If the code uses the invalid value, it will think
- // that a layer has different bounds than it really does, which can cause
- // things to sort incorrectly.
-
- gfx::Transform perspective_matrix;
- perspective_matrix.ApplyPerspectiveDepth(1);
-
- gfx::Transform transform_a;
- transform_a.Translate3d(-15.0, 0.0, -2.0);
- transform_a.Translate(-5.0, -5.0);
- LayerShape layer_a(10.f, 10.f, perspective_matrix * transform_a);
-
- // With this sequence of transforms, when layer B is correctly clipped, it
- // will be visible on the left half of the projection plane, in front of
- // layer_a. When it is not clipped, its bounds will actually incorrectly
- // appear much smaller and the correct sorting dependency will not be found.
- gfx::Transform transform_b;
- transform_b.Translate3d(0.f, 0.f, 0.7f);
- transform_b.RotateAboutYAxis(45.0);
- transform_b.Translate(-5.0, -5.0);
- LayerShape layer_b(10.f, 10.f, perspective_matrix * transform_b);
-
- // Sanity check that the test case actually covers the intended scenario,
- // where part of layer B go behind the w = 0 plane.
- gfx::QuadF test_quad = gfx::QuadF(gfx::RectF(-0.5f, -0.5f, 1.f, 1.f));
- bool clipped = false;
- MathUtil::MapQuad(perspective_matrix * transform_b, test_quad, &clipped);
- ASSERT_TRUE(clipped);
-
- overlap_result =
- LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight);
- EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result);
-}
-
-TEST(LayerSorterTest, VerifyExistingOrderingPreservedWhenNoZDiff) {
- // If there is no reason to re-sort the layers (i.e. no 3d z difference), then
- // the existing ordering provided on input should be retained. This test
- // covers the fix in https://bugs.webkit.org/show_bug.cgi?id=75046. Before
- // this fix, ordering was accidentally reversed, causing bugs in z-index
- // ordering on websites when preserves3D triggered the LayerSorter.
-
- // Input list of layers: [1, 2, 3, 4, 5].
- // Expected output: [3, 4, 1, 2, 5].
- // - 1, 2, and 5 do not have a 3d z difference, and therefore their
- // relative ordering should be retained.
- // - 3 and 4 do not have a 3d z difference, and therefore their relative
- // ordering should be retained.
- // - 3 and 4 should be re-sorted so they are in front of 1, 2, and 5.
-
- FakeImplProxy proxy;
- TestSharedBitmapManager shared_bitmap_manager;
- FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
-
- scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1);
- scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2);
- scoped_ptr<LayerImpl> layer3 = LayerImpl::Create(host_impl.active_tree(), 3);
- scoped_ptr<LayerImpl> layer4 = LayerImpl::Create(host_impl.active_tree(), 4);
- scoped_ptr<LayerImpl> layer5 = LayerImpl::Create(host_impl.active_tree(), 5);
-
- gfx::Transform BehindMatrix;
- BehindMatrix.Translate3d(0.0, 0.0, 2.0);
- gfx::Transform FrontMatrix;
- FrontMatrix.Translate3d(0.0, 0.0, 1.0);
-
- layer1->SetBounds(gfx::Size(10, 10));
- layer1->SetContentBounds(gfx::Size(10, 10));
- layer1->draw_properties().target_space_transform = BehindMatrix;
- layer1->SetDrawsContent(true);
-
- layer2->SetBounds(gfx::Size(20, 20));
- layer2->SetContentBounds(gfx::Size(20, 20));
- layer2->draw_properties().target_space_transform = BehindMatrix;
- layer2->SetDrawsContent(true);
-
- layer3->SetBounds(gfx::Size(30, 30));
- layer3->SetContentBounds(gfx::Size(30, 30));
- layer3->draw_properties().target_space_transform = FrontMatrix;
- layer3->SetDrawsContent(true);
-
- layer4->SetBounds(gfx::Size(40, 40));
- layer4->SetContentBounds(gfx::Size(40, 40));
- layer4->draw_properties().target_space_transform = FrontMatrix;
- layer4->SetDrawsContent(true);
-
- layer5->SetBounds(gfx::Size(50, 50));
- layer5->SetContentBounds(gfx::Size(50, 50));
- layer5->draw_properties().target_space_transform = BehindMatrix;
- layer5->SetDrawsContent(true);
-
- LayerImplList layer_list;
- layer_list.push_back(layer1.get());
- layer_list.push_back(layer2.get());
- layer_list.push_back(layer3.get());
- layer_list.push_back(layer4.get());
- layer_list.push_back(layer5.get());
-
- ASSERT_EQ(5u, layer_list.size());
- EXPECT_EQ(1, layer_list[0]->id());
- EXPECT_EQ(2, layer_list[1]->id());
- EXPECT_EQ(3, layer_list[2]->id());
- EXPECT_EQ(4, layer_list[3]->id());
- EXPECT_EQ(5, layer_list[4]->id());
-
- LayerSorter layer_sorter;
- layer_sorter.Sort(layer_list.begin(), layer_list.end());
-
- ASSERT_EQ(5u, layer_list.size());
- EXPECT_EQ(3, layer_list[0]->id());
- EXPECT_EQ(4, layer_list[1]->id());
- EXPECT_EQ(1, layer_list[2]->id());
- EXPECT_EQ(2, layer_list[3]->id());
- EXPECT_EQ(5, layer_list[4]->id());
-}
-
-TEST(LayerSorterTest, VerifyConcidentLayerPrecisionLossResultsInDocumentOrder) {
- FakeImplProxy proxy;
- TestSharedBitmapManager shared_bitmap_manager;
- FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
-
- scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1);
- scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2);
-
- // Layer 1 should occur before layer 2 in paint. However, due to numeric
- // issues in the sorter, it will put the layers in the wrong order
- // in some situations. Here we test a patch that results in document
- // order rather than calculated order when numeric percision is suspect
- // in calculated order.
-
- gfx::Transform BehindMatrix;
- BehindMatrix.Translate3d(0.f, 0.f, 0.999999f);
- BehindMatrix.RotateAboutXAxis(38.5);
- BehindMatrix.RotateAboutYAxis(77.0);
- gfx::Transform FrontMatrix;
- FrontMatrix.Translate3d(0, 0, 1.0);
- FrontMatrix.RotateAboutXAxis(38.5);
- FrontMatrix.RotateAboutYAxis(77.0);
-
- layer1->SetBounds(gfx::Size(10, 10));
- layer1->SetContentBounds(gfx::Size(10, 10));
- layer1->draw_properties().target_space_transform = BehindMatrix;
- layer1->SetDrawsContent(true);
-
- layer2->SetBounds(gfx::Size(10, 10));
- layer2->SetContentBounds(gfx::Size(10, 10));
- layer2->draw_properties().target_space_transform = FrontMatrix;
- layer2->SetDrawsContent(true);
-
- LayerImplList layer_list;
- layer_list.push_back(layer1.get());
- layer_list.push_back(layer2.get());
-
- ASSERT_EQ(2u, layer_list.size());
- EXPECT_EQ(1, layer_list[0]->id());
- EXPECT_EQ(2, layer_list[1]->id());
-
- LayerSorter layer_sorter;
- layer_sorter.Sort(layer_list.begin(), layer_list.end());
-
- ASSERT_EQ(2u, layer_list.size());
- EXPECT_EQ(1, layer_list[0]->id());
- EXPECT_EQ(2, layer_list[1]->id());
-}
-
-} // namespace
-} // namespace cc
-
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc
index f4c2029..e47ef0d 100644
--- a/cc/trees/layer_tree_host_common.cc
+++ b/cc/trees/layer_tree_host_common.cc
@@ -15,7 +15,6 @@
#include "cc/layers/render_surface.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/trees/draw_property_utils.h"
-#include "cc/trees/layer_sorter.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -31,20 +30,6 @@ ScrollAndScaleSet::ScrollAndScaleSet()
ScrollAndScaleSet::~ScrollAndScaleSet() {}
-static void SortLayers(LayerList::iterator first,
- LayerList::iterator end,
- void* layer_sorter) {
- NOTREACHED();
-}
-
-static void SortLayers(LayerImplList::iterator first,
- LayerImplList::iterator end,
- LayerSorter* layer_sorter) {
- DCHECK(layer_sorter);
- TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers");
- layer_sorter->Sort(first, end);
-}
-
template <typename LayerType>
static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) {
// Layer's scroll offset can have an integer part and fractional part.
@@ -1281,7 +1266,6 @@ static void PreCalculateMetaInformation(
template <typename LayerType>
struct SubtreeGlobals {
- LayerSorter* layer_sorter;
int max_texture_size;
float device_scale_factor;
float page_scale_factor;
@@ -2369,17 +2353,6 @@ static void CalculateDrawPropertiesInternal(
return;
}
- // If preserves-3d then sort all the descendants in 3D so that they can be
- // drawn from back to front. If the preserves-3d property is also set on the
- // parent then skip the sorting as the parent will sort all the descendants
- // anyway.
- if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() &&
- !LayerIsInExisting3DRenderingContext(layer)) {
- SortLayers(descendants.begin() + sorting_start_index,
- descendants.end(),
- globals.layer_sorter);
- }
-
UpdateAccumulatedSurfaceState<LayerType>(
layer, local_drawable_content_rect_of_subtree, accumulated_surface_state);
@@ -2417,7 +2390,6 @@ static void ProcessCalcDrawPropsInputs(
scaled_device_transform.Scale(inputs.device_scale_factor,
inputs.device_scale_factor);
- globals->layer_sorter = NULL;
globals->max_texture_size = inputs.max_texture_size;
globals->device_scale_factor =
inputs.device_scale_factor * device_transform_scale;
@@ -2581,9 +2553,6 @@ void LayerTreeHostCommon::CalculateDrawProperties(
DataForRecursion<LayerImpl> data_for_recursion;
ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
- LayerSorter layer_sorter;
- globals.layer_sorter = &layer_sorter;
-
PreCalculateMetaInformationRecursiveData recursive_data;
PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
std::vector<AccumulatedSurfaceState<LayerImpl>> accumulated_surface_state;
diff --git a/cc/trees/layer_tree_host_common_perftest.cc b/cc/trees/layer_tree_host_common_perftest.cc
index 73d5c1d..1732e5588 100644
--- a/cc/trees/layer_tree_host_common_perftest.cc
+++ b/cc/trees/layer_tree_host_common_perftest.cc
@@ -25,7 +25,6 @@
#include "cc/test/layer_tree_json_parser.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/paths.h"
-#include "cc/trees/layer_sorter.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/perf/perf_test.h"
@@ -162,55 +161,7 @@ class CalcDrawPropsImplTest : public LayerTreeHostCommonPerfTest {
}
};
-class LayerSorterMainTest : public CalcDrawPropsImplTest {
- public:
- void RunSortLayers() { RunTest(false, false, false); }
-
- void BeginTest() override { PostSetNeedsCommitToMainThread(); }
-
- void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
- LayerTreeImpl* active_tree = host_impl->active_tree();
- // First build the tree and then we'll start running tests on layersorter
- // itself
- bool can_render_to_separate_surface = true;
- int max_texture_size = 8096;
- DoCalcDrawPropertiesImpl(can_render_to_separate_surface,
- max_texture_size,
- active_tree,
- host_impl);
-
- // Behaviour of this test is different from that of sorting in practice.
- // In this case, all layers that exist in any 3D context are put into a list
- // and are sorted as one big 3D context instead of several smaller ones.
- BuildLayerImplList(active_tree->root_layer(), &base_list_);
- timer_.Reset();
- do {
- // Here we'll move the layers into a LayerImpl list of their own to be
- // sorted so we don't have a sorted list for every run after the first
- LayerImplList test_list = base_list_;
- layer_sorter_.Sort(test_list.begin(), test_list.end());
- timer_.NextLap();
- } while (!timer_.HasTimeLimitExpired());
-
- EndTest();
- }
-
- void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) {
- if (layer->Is3dSorted()) {
- list->push_back(layer);
- }
-
- for (size_t i = 0; i < layer->children().size(); i++) {
- BuildLayerImplList(layer->children()[i], list);
- }
- }
-
- private:
- LayerImplList base_list_;
- LayerSorter layer_sorter_;
-};
-
-class BspTreePerfTest : public LayerSorterMainTest {
+class BspTreePerfTest : public CalcDrawPropsImplTest {
public:
void RunSortLayers() { RunTest(false, false, false); }
@@ -261,7 +212,18 @@ class BspTreePerfTest : public LayerSorterMainTest {
EndTest();
}
+ void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) {
+ if (layer->Is3dSorted()) {
+ list->push_back(layer);
+ }
+
+ for (size_t i = 0; i < layer->children().size(); i++) {
+ BuildLayerImplList(layer->children()[i], list);
+ }
+ }
+
private:
+ LayerImplList base_list_;
int num_duplicates_;
};
@@ -313,13 +275,13 @@ TEST_F(CalcDrawPropsImplTest, TouchRegionHeavy) {
RunCalcDrawProps();
}
-TEST_F(LayerSorterMainTest, LayerSorterCubes) {
+TEST_F(BspTreePerfTest, LayerSorterCubes) {
SetTestName("layer_sort_cubes");
ReadTestFile("layer_sort_cubes");
RunSortLayers();
}
-TEST_F(LayerSorterMainTest, LayerSorterRubik) {
+TEST_F(BspTreePerfTest, LayerSorterRubik) {
SetTestName("layer_sort_rubik");
ReadTestFile("layer_sort_rubik");
// TODO(vollick): Remove verify_property_trees setting after
diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc
index 0a51ccc..7bd0634 100644
--- a/cc/trees/layer_tree_host_common_unittest.cc
+++ b/cc/trees/layer_tree_host_common_unittest.cc
@@ -2975,78 +2975,6 @@ TEST_F(LayerTreeHostCommonTest,
EXPECT_FALSE(child->draw_properties().sorted_for_recursion);
}
-TEST_F(LayerTreeHostCommonTest, WillSortAtContextBoundary) {
- // Creates a layer tree that looks as follows:
- // * root (sorting-context-id1)
- // * parent (sorting-context-id2)
- // * child1 (sorting-context-id2)
- // * child2 (sorting-context-id2)
- //
- // This test ensures that we sort at |parent| even though both it and root are
- // set to be 3d sorted.
- FakeImplProxy proxy;
- TestSharedBitmapManager shared_bitmap_manager;
- FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
-
- scoped_ptr<LayerImpl> root_ptr(LayerImpl::Create(host_impl.active_tree(), 1));
- LayerImpl* root = root_ptr.get();
- scoped_ptr<LayerImpl> parent_ptr(
- LayerImpl::Create(host_impl.active_tree(), 2));
- LayerImpl* parent = parent_ptr.get();
- scoped_ptr<LayerImpl> child1_ptr(
- LayerImpl::Create(host_impl.active_tree(), 3));
- LayerImpl* child1 = child1_ptr.get();
- scoped_ptr<LayerImpl> child2_ptr(
- LayerImpl::Create(host_impl.active_tree(), 4));
- LayerImpl* child2 = child2_ptr.get();
-
- gfx::Transform identity_matrix;
- gfx::Transform below_matrix;
- below_matrix.Translate3d(0.f, 0.f, -10.f);
- gfx::Transform above_matrix;
- above_matrix.Translate3d(0.f, 0.f, 10.f);
-
- SetLayerPropertiesForTesting(root, identity_matrix, gfx::Point3F(),
- gfx::PointF(), gfx::Size(100, 100), true, true,
- true);
- SetLayerPropertiesForTesting(parent, identity_matrix, gfx::Point3F(),
- gfx::PointF(), gfx::Size(50, 50), true, true,
- true);
- SetLayerPropertiesForTesting(child1, above_matrix, gfx::Point3F(),
- gfx::PointF(), gfx::Size(50, 50), true, true,
- false);
- SetLayerPropertiesForTesting(child2, below_matrix, gfx::Point3F(),
- gfx::PointF(), gfx::Size(50, 50), true, true,
- false);
-
- root->Set3dSortingContextId(3);
- root->SetDrawsContent(true);
- parent->Set3dSortingContextId(7);
- parent->SetDrawsContent(true);
- child1->Set3dSortingContextId(7);
- child1->SetDrawsContent(true);
- child2->Set3dSortingContextId(7);
- child2->SetDrawsContent(true);
-
- parent->AddChild(child1_ptr.Pass());
- parent->AddChild(child2_ptr.Pass());
- root->AddChild(parent_ptr.Pass());
-
- LayerImplList render_surface_layer_list;
- LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
- root_ptr.get(), root->bounds(), &render_surface_layer_list);
- inputs.can_adjust_raster_scales = true;
- LayerTreeHostCommon::CalculateDrawProperties(&inputs);
-
- EXPECT_TRUE(root->render_surface());
- EXPECT_EQ(2u, render_surface_layer_list.size());
-
- EXPECT_EQ(3u, parent->render_surface()->layer_list().size());
- EXPECT_EQ(child2->id(), parent->render_surface()->layer_list().at(0)->id());
- EXPECT_EQ(parent->id(), parent->render_surface()->layer_list().at(1)->id());
- EXPECT_EQ(child1->id(), parent->render_surface()->layer_list().at(2)->id());
-}
-
TEST_F(LayerTreeHostCommonTest,
SingularNonAnimatingTransformDoesNotPreventClearingDrawProperties) {
scoped_refptr<Layer> root = Layer::Create();
@@ -7592,110 +7520,6 @@ TEST_F(LayerTreeHostCommonTest, OutOfOrderClippingRequiresRSLLSorting) {
EXPECT_TRUE(render_surface_layer_list.at(2)->render_surface());
}
-TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) {
- // We rearrange layer list contributions if we have to visit children out of
- // order, but it should be a 'stable' rearrangement. That is, the layer list
- // additions for a single layer should not be reordered, though their position
- // wrt to the contributions due to a sibling may vary.
- //
- // + root
- // + scroll_child
- // + top_content
- // + bottom_content
- // + scroll_parent_border
- // + scroll_parent_clip
- // + scroll_parent
- //
- FakeImplProxy proxy;
- TestSharedBitmapManager shared_bitmap_manager;
- FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
- host_impl.CreatePendingTree();
- scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl.active_tree(), 1);
- scoped_ptr<LayerImpl> scroll_parent_border =
- LayerImpl::Create(host_impl.active_tree(), 2);
- scoped_ptr<LayerImpl> scroll_parent_clip =
- LayerImpl::Create(host_impl.active_tree(), 3);
- scoped_ptr<LayerImpl> scroll_parent =
- LayerImpl::Create(host_impl.active_tree(), 4);
- scoped_ptr<LayerImpl> scroll_child =
- LayerImpl::Create(host_impl.active_tree(), 5);
- scoped_ptr<LayerImpl> bottom_content =
- LayerImpl::Create(host_impl.active_tree(), 6);
- scoped_ptr<LayerImpl> top_content =
- LayerImpl::Create(host_impl.active_tree(), 7);
-
- scroll_parent_clip->SetMasksToBounds(true);
-
- scroll_child->SetScrollParent(scroll_parent.get());
- scoped_ptr<std::set<LayerImpl*>> scroll_children(new std::set<LayerImpl*>);
- scroll_children->insert(scroll_child.get());
- scroll_parent->SetScrollChildren(scroll_children.release());
-
- scroll_child->SetDrawsContent(true);
- scroll_parent->SetDrawsContent(true);
- top_content->SetDrawsContent(true);
- bottom_content->SetDrawsContent(true);
-
- gfx::Transform identity_transform;
- gfx::Transform top_transform;
- top_transform.Translate3d(0.0, 0.0, 5.0);
- gfx::Transform bottom_transform;
- bottom_transform.Translate3d(0.0, 0.0, 3.0);
-
- SetLayerPropertiesForTesting(root.get(), identity_transform, gfx::Point3F(),
- gfx::PointF(), gfx::Size(50, 50), true, false,
- true);
- SetLayerPropertiesForTesting(scroll_parent_border.get(), identity_transform,
- gfx::Point3F(), gfx::PointF(), gfx::Size(40, 40),
- true, false, false);
- SetLayerPropertiesForTesting(scroll_parent_clip.get(), identity_transform,
- gfx::Point3F(), gfx::PointF(), gfx::Size(30, 30),
- true, false, false);
- SetLayerPropertiesForTesting(scroll_parent.get(), identity_transform,
- gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
- true, false, false);
- SetLayerPropertiesForTesting(scroll_child.get(), identity_transform,
- gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
- true, false, false);
- SetLayerPropertiesForTesting(top_content.get(), top_transform, gfx::Point3F(),
- gfx::PointF(), gfx::Size(50, 50), false, true,
- true);
- SetLayerPropertiesForTesting(bottom_content.get(), bottom_transform,
- gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
- false, true, true);
-
- scroll_child->SetShouldFlattenTransform(false);
- scroll_child->Set3dSortingContextId(1);
-
- scroll_child->AddChild(top_content.Pass());
- scroll_child->AddChild(bottom_content.Pass());
- root->AddChild(scroll_child.Pass());
-
- scroll_parent_clip->AddChild(scroll_parent.Pass());
- scroll_parent_border->AddChild(scroll_parent_clip.Pass());
- root->AddChild(scroll_parent_border.Pass());
-
- LayerImplList render_surface_layer_list;
- LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
- root.get(), root->bounds(), &render_surface_layer_list);
-
- LayerTreeHostCommon::CalculateDrawProperties(&inputs);
-
- EXPECT_TRUE(root->render_surface());
-
- // If we don't sort by depth and let the layers get added in the order they
- // would normally be visited in, then layers 6 and 7 will be out of order. In
- // other words, although we've had to shift 5, 6, and 7 to appear before 4
- // in the list (because of the scroll parent relationship), this should not
- // have an effect on the the order of 5, 6, and 7 (which had been reordered
- // due to layer sorting).
- EXPECT_EQ(4u, root->render_surface()->layer_list().size());
- EXPECT_EQ(5, root->render_surface()->layer_list().at(0)->id());
- EXPECT_EQ(6, root->render_surface()->layer_list().at(1)->id());
- EXPECT_EQ(7, root->render_surface()->layer_list().at(2)->id());
- EXPECT_EQ(4, root->render_surface()->layer_list().at(3)->id());
-}
-
TEST_F(LayerTreeHostCommonTest, ScrollCompensationWithRounding) {
// This test verifies that a scrolling layer that gets snapped to
// integer coordinates doesn't move a fixed position child.
diff --git a/cc/trees/layer_tree_host_pixeltest_filters.cc b/cc/trees/layer_tree_host_pixeltest_filters.cc
index 76acaa8..dd3cf73 100644
--- a/cc/trees/layer_tree_host_pixeltest_filters.cc
+++ b/cc/trees/layer_tree_host_pixeltest_filters.cc
@@ -97,8 +97,8 @@ TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) {
}
TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) {
- scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
- gfx::Rect(200, 200), SK_ColorWHITE);
+ scoped_refptr<SolidColorLayer> background =
+ CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT);
// This verifies that the perspective of the clear layer (with black border)
// does not influence the blending of the green box behind it. Also verifies
diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc
index 67f98e65..06df3c2 100644
--- a/cc/trees/layer_tree_impl_unittest.cc
+++ b/cc/trees/layer_tree_impl_unittest.cc
@@ -920,14 +920,6 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) {
ASSERT_TRUE(grand_child1);
ASSERT_EQ(1u, RenderSurfaceLayerList().size());
- RenderSurfaceImpl* root_render_surface =
- host_impl().active_tree()->root_layer()->render_surface();
- ASSERT_EQ(4u, root_render_surface->layer_list().size());
- ASSERT_EQ(3, root_render_surface->layer_list().at(0)->id());
- ASSERT_EQ(1, root_render_surface->layer_list().at(1)->id());
- ASSERT_EQ(2, root_render_surface->layer_list().at(2)->id());
- ASSERT_EQ(4, root_render_surface->layer_list().at(3)->id());
-
// Nothing overlaps the root_layer at (1, 1), so hit testing there should find
// the root layer.
gfx::Point test_point = gfx::Point(1, 1);
diff --git a/cc/trees/occlusion_tracker.cc b/cc/trees/occlusion_tracker.cc
index 388eb6e..0f0ce15 100644
--- a/cc/trees/occlusion_tracker.cc
+++ b/cc/trees/occlusion_tracker.cc
@@ -155,7 +155,7 @@ static inline bool LayerIsInUnsorted3dRenderingContext(const Layer* layer) {
return layer->Is3dSorted();
}
static inline bool LayerIsInUnsorted3dRenderingContext(const LayerImpl* layer) {
- return false;
+ return layer->Is3dSorted();
}
template <typename LayerType>
diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc
index e3639ad..f3f2185 100644
--- a/cc/trees/occlusion_tracker_unittest.cc
+++ b/cc/trees/occlusion_tracker_unittest.cc
@@ -1540,56 +1540,6 @@ class OcclusionTrackerTestLayerBehindCameraDoesNotOcclude
}
};
-// This test requires accumulating occlusion of 3d layers, which are skipped by
-// the occlusion tracker on the main thread. So this test should run on the impl
-// thread.
-IMPL_THREAD_TEST(OcclusionTrackerTestLayerBehindCameraDoesNotOcclude);
-
-template <class Types>
-class OcclusionTrackerTestLargePixelsOccludeInsideClipRect
- : public OcclusionTrackerTest<Types> {
- protected:
- explicit OcclusionTrackerTestLargePixelsOccludeInsideClipRect(
- bool opaque_layers)
- : OcclusionTrackerTest<Types>(opaque_layers) {}
- void RunMyTest() override {
- gfx::Transform transform;
- transform.Translate(50.0, 50.0);
- transform.ApplyPerspectiveDepth(100.0);
- transform.Translate3d(0.0, 0.0, 99.0);
- transform.Translate(-50.0, -50.0);
-
- typename Types::ContentLayerType* parent = this->CreateRoot(
- this->identity_matrix, gfx::PointF(), gfx::Size(100, 100));
- parent->SetMasksToBounds(true);
- typename Types::ContentLayerType* layer = this->CreateDrawingLayer(
- parent, transform, gfx::PointF(), gfx::Size(100, 100), true);
- parent->SetShouldFlattenTransform(false);
- parent->Set3dSortingContextId(1);
- layer->SetShouldFlattenTransform(false);
- layer->Set3dSortingContextId(1);
- this->CalcDrawEtc(parent);
-
- TestOcclusionTrackerWithClip<typename Types::LayerType> occlusion(
- gfx::Rect(0, 0, 1000, 1000));
-
- // This is very close to the camera, so pixels in its visible_content_rect()
- // will actually go outside of the layer's clip rect. Ensure that those
- // pixels don't occlude things outside the clip rect.
- this->VisitLayer(layer, &occlusion);
- this->EnterLayer(parent, &occlusion);
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(),
- occlusion.occlusion_from_inside_target().ToString());
- EXPECT_EQ(gfx::Rect().ToString(),
- occlusion.occlusion_from_outside_target().ToString());
- }
-};
-
-// This test requires accumulating occlusion of 3d layers, which are skipped by
-// the occlusion tracker on the main thread. So this test should run on the impl
-// thread.
-IMPL_THREAD_TEST(OcclusionTrackerTestLargePixelsOccludeInsideClipRect);
-
template <class Types>
class OcclusionTrackerTestAnimationOpacity1OnMainThread
: public OcclusionTrackerTest<Types> {
diff --git a/ui/gfx/geometry/quad_f.h b/ui/gfx/geometry/quad_f.h
index ada5c54..d795064 100644
--- a/ui/gfx/geometry/quad_f.h
+++ b/ui/gfx/geometry/quad_f.h
@@ -10,6 +10,7 @@
#include <iosfwd>
#include <string>
+#include "base/logging.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/gfx_export.h"
@@ -67,6 +68,18 @@ class GFX_EXPORT QuadF {
return RectF(rl, rt, rr - rl, rb - rt);
}
+ // Realigns the corners in the quad by rotating them n corners to the right.
+ void Realign(size_t times) {
+ DCHECK_LE(times, 4u);
+ for (size_t i = 0; i < times; ++i) {
+ PointF temp = p1_;
+ p1_ = p2_;
+ p2_ = p3_;
+ p3_ = p4_;
+ p4_ = temp;
+ }
+ }
+
// Add a vector to the quad, offseting each point in the quad by the vector.
void operator+=(const Vector2dF& rhs);
// Subtract a vector from the quad, offseting each point in the quad by the
diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
index 63827e3..ef07241 100644
--- a/ui/gfx/skia_util.cc
+++ b/ui/gfx/skia_util.cc
@@ -11,6 +11,7 @@
#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
+#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/image/image_skia_rep.h"
@@ -199,4 +200,11 @@ void ConvertSkiaToRGBA(const unsigned char* skia,
}
}
+void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) {
+ points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y());
+ points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y());
+ points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y());
+ points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y());
+}
+
} // namespace gfx
diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
index 303044d..44c9a09 100644
--- a/ui/gfx/skia_util.h
+++ b/ui/gfx/skia_util.h
@@ -12,6 +12,7 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkShader.h"
+#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gfx_export.h"
@@ -35,6 +36,8 @@ GFX_EXPORT RectF SkRectToRectF(const SkRect& rect);
GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size);
GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size);
+GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]);
+
GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
SkMatrix* flattened);