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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-10 01:22:55 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-07-10 01:22:55 +0000
commitc2368a0e3ea9a61e1bcfe1830afb69868e45c9be (patch)
tree2218b52695d3a541f018c44828f60bf69bb817eb
parent4cfb78a01319a5e26b595e6b555997381d054a07 (diff)
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Merge 143711 - Do not prelaunch GPU process at browser startup.
This is to determine if initializing the GPU process in every session is responsible for an increase in GPU process crashes. Review URL: https://chromiumcodereview.appspot.com/10635007 TBR=apatrick@chromium.org Review URL: https://chromiumcodereview.appspot.com/10748020 git-svn-id: svn://svn.chromium.org/chrome/branches/1180/src@145817 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--content/browser/browser_main_loop.cc14
1 files changed, 0 insertions, 14 deletions
diff --git a/content/browser/browser_main_loop.cc b/content/browser/browser_main_loop.cc
index d202111..5ce5c3e 100644
--- a/content/browser/browser_main_loop.cc
+++ b/content/browser/browser_main_loop.cc
@@ -588,20 +588,6 @@ void BrowserMainLoop::BrowserThreadsStarted() {
speech_recognition_manager_.reset(new speech::SpeechRecognitionManagerImpl());
#endif
- // When running the GPU thread in-process, avoid optimistically starting it
- // since creating the GPU thread races against creation of the one-and-only
- // ChildProcess instance which is created by the renderer thread.
- if (!parsed_command_line_.HasSwitch(switches::kDisableGpuProcessPrelaunch) &&
- !parsed_command_line_.HasSwitch(switches::kSingleProcess) &&
- !parsed_command_line_.HasSwitch(switches::kInProcessGPU)) {
- TRACE_EVENT_INSTANT0("gpu", "Post task to launch GPU process");
- BrowserThread::PostTask(
- BrowserThread::IO, FROM_HERE, base::Bind(
- base::IgnoreResult(&GpuProcessHost::Get),
- GpuProcessHost::GPU_PROCESS_KIND_SANDBOXED,
- content::CAUSE_FOR_GPU_LAUNCH_BROWSER_STARTUP));
- }
-
// Start the GpuDataManager before we set up the MessageLoops because
// otherwise we'll trigger the assertion about doing IO on the UI thread.
content::GpuDataManager::GetInstance();