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authoreroman <eroman@chromium.org>2015-02-27 14:12:26 -0800
committerCommit bot <commit-bot@chromium.org>2015-02-27 22:13:06 +0000
commit822f0dc371abb09ecfb726ec4962c18998728eb7 (patch)
tree2eeddfdb93f453378be88ca4d359e96433ac371e /cc/output/dynamic_geometry_binding.h
parent130761b4c49b06f4b4f075df841e473cce2af208 (diff)
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Revert of Splitting of layers for correct intersections (patchset #17 id:310001 of https://codereview.chromium.org/595593002/)
Reason for revert: Static initializers count increased Original issue's description: > Splitting of layers for correct intersections > > Sorting 3d-sorted layers and rendering them in that order causes issues > when layers intersect. Instead place 3d-sorted layers in a bsp tree and > fragment any intersecting layers into non-rectangular quads. We can then > render the fragments in the correct sorted order regardless of > intersections. > > BUG=455918,159225,132122,230833 > > Committed: https://crrev.com/ac754705ceaa5bc4cb8dc8df9a733b4b68396399 > Cr-Commit-Position: refs/heads/master@{#318506} TBR=enne@chromium.org,danakj@chromium.org,thakis@chromium.org,awoloszyn@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=455918,159225,132122,230833 Review URL: https://codereview.chromium.org/960893004 Cr-Commit-Position: refs/heads/master@{#318528}
Diffstat (limited to 'cc/output/dynamic_geometry_binding.h')
-rw-r--r--cc/output/dynamic_geometry_binding.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/cc/output/dynamic_geometry_binding.h b/cc/output/dynamic_geometry_binding.h
deleted file mode 100644
index 4e4ea3d..0000000
--- a/cc/output/dynamic_geometry_binding.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
-#define CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_
-
-#include "cc/output/geometry_binding.h"
-
-namespace cc {
-
-class DynamicGeometryBinding {
- public:
- explicit DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl);
- void PrepareForDraw();
- void InitializeCustomQuad(const gfx::QuadF& quad);
- void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]);
-
- private:
- gpu::gles2::GLES2Interface* gl_;
-
- GLuint quad_vertices_vbo_;
- GLuint quad_elements_vbo_;
-
- DISALLOW_COPY_AND_ASSIGN(DynamicGeometryBinding);
-};
-
-} // namespace cc
-
-#endif // CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_