diff options
43 files changed, 1735 insertions, 1635 deletions
diff --git a/cc/BUILD.gn b/cc/BUILD.gn index c40a96d..7a97d38 100644 --- a/cc/BUILD.gn +++ b/cc/BUILD.gn @@ -253,8 +253,6 @@ component("cc") { "output/delegating_renderer.h", "output/direct_renderer.cc", "output/direct_renderer.h", - "output/dynamic_geometry_binding.cc", - "output/dynamic_geometry_binding.h", "output/filter_operation.cc", "output/filter_operation.h", "output/filter_operations.cc", @@ -295,8 +293,6 @@ component("cc") { "output/software_output_device.h", "output/software_renderer.cc", "output/software_renderer.h", - "output/static_geometry_binding.cc", - "output/static_geometry_binding.h", "output/viewport_selection_bound.cc", "output/viewport_selection_bound.h", "output/vsync_parameter_observer.h", @@ -506,6 +502,8 @@ component("cc") { "trees/damage_tracker.h", "trees/draw_property_utils.cc", "trees/draw_property_utils.h", + "trees/layer_sorter.cc", + "trees/layer_sorter.h", "trees/layer_tree_host.cc", "trees/layer_tree_host.h", "trees/layer_tree_host_client.h", @@ -829,6 +827,7 @@ if (!is_win || link_chrome_on_windows) { "test/test_web_graphics_context_3d_unittest.cc", "trees/blocking_task_runner_unittest.cc", "trees/damage_tracker_unittest.cc", + "trees/layer_sorter_unittest.cc", "trees/layer_tree_host_common_unittest.cc", "trees/layer_tree_host_impl_unittest.cc", "trees/layer_tree_host_pixeltest_blending.cc", @@ -279,8 +279,6 @@ 'output/delegating_renderer.h', 'output/direct_renderer.cc', 'output/direct_renderer.h', - 'output/dynamic_geometry_binding.cc', - 'output/dynamic_geometry_binding.h', 'output/filter_operation.cc', 'output/filter_operation.h', 'output/filter_operations.cc', @@ -321,8 +319,6 @@ 'output/software_output_device.h', 'output/software_renderer.cc', 'output/software_renderer.h', - 'output/static_geometry_binding.cc', - 'output/static_geometry_binding.h', 'output/viewport_selection_bound.cc', 'output/viewport_selection_bound.h', 'output/vsync_parameter_observer.h', @@ -533,6 +529,8 @@ 'trees/damage_tracker.h', 'trees/draw_property_utils.cc', 'trees/draw_property_utils.h', + 'trees/layer_sorter.cc', + 'trees/layer_sorter.h', 'trees/layer_tree_host.cc', 'trees/layer_tree_host.h', 'trees/layer_tree_host_client.h', diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp index 300f433..4d29a60 100644 --- a/cc/cc_tests.gyp +++ b/cc/cc_tests.gyp @@ -105,6 +105,7 @@ 'test/test_web_graphics_context_3d_unittest.cc', 'trees/blocking_task_runner_unittest.cc', 'trees/damage_tracker_unittest.cc', + 'trees/layer_sorter_unittest.cc', 'trees/layer_tree_host_common_unittest.cc', 'trees/layer_tree_host_impl_unittest.cc', 'trees/layer_tree_host_pixeltest_blending.cc', diff --git a/cc/output/bsp_tree.cc b/cc/output/bsp_tree.cc index 4eb87cb..f2318ce 100644 --- a/cc/output/bsp_tree.cc +++ b/cc/output/bsp_tree.cc @@ -62,9 +62,10 @@ void BspTree::BuildTree(BspNode* node, scoped_ptr<DrawPolygon> polygon; scoped_ptr<DrawPolygon> new_front; scoped_ptr<DrawPolygon> new_back; + bool split_result = false; // Time to split this geometry, *it needs to be split by node_data. polygon = polygon_list->take_front(); - bool split_result = + split_result = polygon->Split(*(node->node_data), &new_front, &new_back); DCHECK(split_result); if (!split_result) { diff --git a/cc/output/bsp_walk_action.cc b/cc/output/bsp_walk_action.cc index 9ffc299..da5ada5 100644 --- a/cc/output/bsp_walk_action.cc +++ b/cc/output/bsp_walk_action.cc @@ -9,37 +9,15 @@ #include "base/memory/scoped_ptr.h" #include "cc/output/direct_renderer.h" #include "cc/quads/draw_polygon.h" -#include "cc/quads/draw_quad.h" namespace cc { -BspWalkActionDrawPolygon::BspWalkActionDrawPolygon( - DirectRenderer* renderer, - DirectRenderer::DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization) - : renderer_(renderer), - frame_(frame), - render_pass_scissor_(render_pass_scissor), - using_scissor_as_optimization_(using_scissor_as_optimization) { -} - -void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) { - gfx::Transform inverse_transform; - bool invertible = - item->original_ref()->quadTransform().GetInverse(&inverse_transform); - DCHECK(invertible); - item->TransformToLayerSpace(inverse_transform); - renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_, - using_scissor_as_optimization_); +void BspWalkActionToVector::operator()(DrawPolygon* item) { + list_->push_back(item); } BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list) : list_(in_list) { } -void BspWalkActionToVector::operator()(DrawPolygon* item) { - list_->push_back(item); -} - } // namespace cc diff --git a/cc/output/bsp_walk_action.h b/cc/output/bsp_walk_action.h index a89d8ea..ac8fa41 100644 --- a/cc/output/bsp_walk_action.h +++ b/cc/output/bsp_walk_action.h @@ -20,22 +20,6 @@ class CC_EXPORT BspWalkAction { // The BspTree class takes ownership of all the DrawPolygons returned in list_ // so the BspTree must be preserved while elements in that vector are in use. -class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { - public: - void operator()(DrawPolygon* item) override; - - BspWalkActionDrawPolygon(DirectRenderer* renderer, - DirectRenderer::DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization); - - private: - DirectRenderer* renderer_; - DirectRenderer::DrawingFrame* frame_; - const gfx::Rect& render_pass_scissor_; - bool using_scissor_as_optimization_; -}; - class CC_EXPORT BspWalkActionToVector : public BspWalkAction { public: explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc index 0ae4179..5867fce 100644 --- a/cc/output/direct_renderer.cc +++ b/cc/output/direct_renderer.cc @@ -12,8 +12,6 @@ #include "base/metrics/histogram.h" #include "base/trace_event/trace_event.h" #include "cc/base/math_util.h" -#include "cc/output/bsp_tree.h" -#include "cc/output/bsp_walk_action.h" #include "cc/output/copy_output_request.h" #include "cc/quads/draw_quad.h" #include "ui/gfx/geometry/rect_conversions.h" @@ -301,27 +299,22 @@ void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame, EnsureScissorTestDisabled(); } -bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad, - const gfx::Rect& render_pass_scissor) { - if (render_pass_scissor.IsEmpty()) - return true; - - if (quad.isClipped()) { - gfx::Rect r = quad.clipRect(); - r.Intersect(render_pass_scissor); - return r.IsEmpty(); - } - - return false; -} - void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor( const DrawingFrame* frame, const DrawQuad& quad, - const gfx::Rect& render_pass_scissor) { + const gfx::Rect& render_pass_scissor, + bool* should_skip_quad) { gfx::Rect quad_scissor_rect = render_pass_scissor; + if (quad.isClipped()) quad_scissor_rect.Intersect(quad.clipRect()); + + if (quad_scissor_rect.IsEmpty()) { + *should_skip_quad = true; + return; + } + + *should_skip_quad = false; SetScissorTestRectInDrawSpace(frame, quad_scissor_rect); } @@ -337,46 +330,6 @@ void DirectRenderer::SetScissorTestRectInDrawSpace( void DirectRenderer::FinishDrawingQuadList() {} -void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly, - DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization) { - if (using_scissor_as_optimization) { - SetScissorStateForQuadWithRenderPassScissor(frame, *poly.original_ref(), - render_pass_scissor); - } else { - SetScissorStateForQuad(frame, *poly.original_ref()); - } - - // If the poly has not been split, then it is just a normal DrawQuad, - // and we should save any extra processing that would have to be done. - if (!poly.is_split()) { - DoDrawQuad(frame, poly.original_ref(), NULL); - return; - } - - std::vector<gfx::QuadF> quads; - poly.ToQuads2D(&quads); - for (size_t i = 0; i < quads.size(); ++i) { - DoDrawQuad(frame, poly.original_ref(), &quads[i]); - } -} - -void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list, - DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization) { - if (poly_list->empty()) { - return; - } - - BspTree bsp_tree(poly_list); - BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor, - using_scissor_as_optimization); - bsp_tree.TraverseWithActionHandler(&action_handler); - DCHECK(poly_list->empty()); -} - void DirectRenderer::DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass) { TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass"); @@ -416,49 +369,21 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, } const QuadList& quad_list = render_pass->quad_list; - ScopedPtrDeque<DrawPolygon> poly_list; - - int next_polygon_id = 0; - int last_sorting_context_id = 0; for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd(); ++it) { const DrawQuad& quad = **it; - gfx::QuadF send_quad(quad.visible_rect); - - if (using_scissor_as_optimization && - ShouldSkipQuad(quad, render_pass_scissor)) { - continue; - } - - if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) { - last_sorting_context_id = quad.shared_quad_state->sorting_context_id; - FlushPolygons(&poly_list, frame, render_pass_scissor, - using_scissor_as_optimization); - } - - // This layer is in a 3D sorting context so we add it to the list of - // polygons to go into the BSP tree. - if (quad.shared_quad_state->sorting_context_id != 0) { - scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon( - *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++)); - if (new_polygon->points().size() > 2u) { - poly_list.push_back(new_polygon.Pass()); - } - continue; - } + bool should_skip_quad = false; - // We are not in a 3d sorting context, so we should draw the quad normally. if (using_scissor_as_optimization) { - SetScissorStateForQuadWithRenderPassScissor(frame, quad, - render_pass_scissor); + SetScissorStateForQuadWithRenderPassScissor( + frame, quad, render_pass_scissor, &should_skip_quad); } else { SetScissorStateForQuad(frame, quad); } - DoDrawQuad(frame, &quad, nullptr); + if (!should_skip_quad) + DoDrawQuad(frame, &quad); } - FlushPolygons(&poly_list, frame, render_pass_scissor, - using_scissor_as_optimization); FinishDrawingQuadList(); } diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h index 3399491..e07cb93 100644 --- a/cc/output/direct_renderer.h +++ b/cc/output/direct_renderer.h @@ -9,17 +9,13 @@ #include "base/callback.h" #include "base/containers/scoped_ptr_hash_map.h" #include "cc/base/cc_export.h" -#include "cc/base/scoped_ptr_deque.h" #include "cc/output/overlay_processor.h" #include "cc/output/renderer.h" #include "cc/resources/resource_provider.h" #include "cc/resources/scoped_resource.h" -#include "cc/resources/task_graph_runner.h" -#include "ui/gfx/geometry/quad_f.h" namespace cc { -class DrawPolygon; class ResourceProvider; // This is the base class for code shared between the GL and software @@ -60,10 +56,6 @@ class CC_EXPORT DirectRenderer : public Renderer { }; void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount); - void DoDrawPolygon(const DrawPolygon& poly, - DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization); protected: DirectRenderer(RendererClient* client, @@ -86,21 +78,16 @@ class CC_EXPORT DirectRenderer : public Renderer { gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame); void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); - bool ShouldSkipQuad(const DrawQuad& quad, - const gfx::Rect& render_pass_scissor); void SetScissorStateForQuadWithRenderPassScissor( const DrawingFrame* frame, const DrawQuad& quad, - const gfx::Rect& render_pass_scissor); + const gfx::Rect& render_pass_scissor, + bool* should_skip_quad); void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, const gfx::Rect& draw_space_rect); static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); - void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list, - DrawingFrame* frame, - const gfx::Rect& render_pass_scissor, - bool using_scissor_as_optimization); void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); @@ -114,12 +101,7 @@ class CC_EXPORT DirectRenderer : public Renderer { bool draw_rect_covers_full_surface) = 0; virtual void ClearFramebuffer(DrawingFrame* frame, bool has_external_stencil_test) = 0; - // clip_region is a (possibly null) pointer to a quad in the same - // space as the quad. When non-null only the area of the quad that overlaps - // with clip_region will be drawn. - virtual void DoDrawQuad(DrawingFrame* frame, - const DrawQuad* quad, - const gfx::QuadF* clip_region) = 0; + virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; virtual void FinishDrawingQuadList(); diff --git a/cc/output/dynamic_geometry_binding.cc b/cc/output/dynamic_geometry_binding.cc deleted file mode 100644 index 8eeff0c..0000000 --- a/cc/output/dynamic_geometry_binding.cc +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2015 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "cc/output/dynamic_geometry_binding.h" - -#include "cc/output/gl_renderer.h" // For the GLC() macro. -#include "gpu/command_buffer/client/gles2_interface.h" -#include "ui/gfx/geometry/rect_f.h" - -namespace cc { - -DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl) - : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { - GeometryBindingQuad quads[8]; - GeometryBindingQuadIndex quad_indices[8]; - - static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), - "struct Quad should be densely packed"); - static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), - "struct QuadIndex should be densely packed"); - - GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_)); - GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_)); - - GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); - GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1, - quads, GL_DYNAMIC_DRAW)); - - GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); - GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, - sizeof(GeometryBindingQuadIndex) * 1, &quad_indices, - GL_DYNAMIC_DRAW)); -} - -void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) { - float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; - InitializeCustomQuadWithUVs(quad, uv); -} - -void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad, - const float uv[8]) { - GeometryBindingVertex v0 = { - {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f}; - GeometryBindingVertex v1 = { - {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f}; - GeometryBindingVertex v2 = { - {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f}; - GeometryBindingVertex v3 = { - {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f}; - - GeometryBindingQuad local_quad = {v0, v1, v2, v3}; - GeometryBindingQuadIndex quad_index = {{static_cast<uint16>(0), - static_cast<uint16>(1), - static_cast<uint16>(2), - static_cast<uint16>(3), - static_cast<uint16>(0), - static_cast<uint16>(2)}}; - - GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad), - &local_quad)); - GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, - sizeof(GeometryBindingQuadIndex), &quad_index)); -} - -void DynamicGeometryBinding::PrepareForDraw() { - SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); -} - -} // namespace cc diff --git a/cc/output/dynamic_geometry_binding.h b/cc/output/dynamic_geometry_binding.h deleted file mode 100644 index 4e4ea3d..0000000 --- a/cc/output/dynamic_geometry_binding.h +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright 2015 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_ -#define CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_ - -#include "cc/output/geometry_binding.h" - -namespace cc { - -class DynamicGeometryBinding { - public: - explicit DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl); - void PrepareForDraw(); - void InitializeCustomQuad(const gfx::QuadF& quad); - void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]); - - private: - gpu::gles2::GLES2Interface* gl_; - - GLuint quad_vertices_vbo_; - GLuint quad_elements_vbo_; - - DISALLOW_COPY_AND_ASSIGN(DynamicGeometryBinding); -}; - -} // namespace cc - -#endif // CC_OUTPUT_DYNAMIC_GEOMETRY_BINDING_H_ diff --git a/cc/output/geometry_binding.cc b/cc/output/geometry_binding.cc index c3cdf73..eda2a5c 100644 --- a/cc/output/geometry_binding.cc +++ b/cc/output/geometry_binding.cc @@ -10,12 +10,70 @@ namespace cc { -void SetupGLContext(gpu::gles2::GLES2Interface* gl, - GLuint quad_elements_vbo, - GLuint quad_vertices_vbo) { - GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo)); +GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl, + const gfx::RectF& quad_vertex_rect) + : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { + struct Vertex { + float a_position[3]; + float a_texCoord[2]; + // Index of the vertex, divide by 4 to have the matrix for this quad. + float a_index; + }; + struct Quad { + Vertex v0, v1, v2, v3; + }; + struct QuadIndex { + uint16 data[6]; + }; + + static_assert(sizeof(Quad) == 24 * sizeof(float), + "struct Quad should be densely packed"); + static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t), + "struct QuadIndex should be densely packed"); + + Quad quad_list[8]; + QuadIndex quad_index_list[8]; + for (int i = 0; i < 8; i++) { + Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, + {0.0f, 1.0f, }, i * 4.0f + 0.0f}; + Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, + {0.0f, 0.0f, }, i * 4.0f + 1.0f}; + Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, + {1.0f, .0f, }, i * 4.0f + 2.0f}; + Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, }, + {1.0f, 1.0f, }, i * 4.0f + 3.0f}; + Quad x = {v0, v1, v2, v3}; + quad_list[i] = x; + QuadIndex y = { + {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i), + static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i), + static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}}; + quad_index_list[i] = y; + } + + gl_->GenBuffers(1, &quad_vertices_vbo_); + gl_->GenBuffers(1, &quad_elements_vbo_); + GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); + GLC(gl_, + gl_->BufferData( + GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); + GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); + GLC(gl_, + gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, + sizeof(quad_index_list), + quad_index_list, + GL_STATIC_DRAW)); +} + +GeometryBinding::~GeometryBinding() { + gl_->DeleteBuffers(1, &quad_vertices_vbo_); + gl_->DeleteBuffers(1, &quad_elements_vbo_); +} + +void GeometryBinding::PrepareForDraw() { + GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); - GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo)); + GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); // OpenGL defines the last parameter to VertexAttribPointer as type // "const GLvoid*" even though it is actually an offset into the buffer // object's data store and not a pointer to the client's address space. @@ -25,21 +83,15 @@ void SetupGLContext(gpu::gles2::GLES2Interface* gl, reinterpret_cast<const void*>(5 * sizeof(float)), }; - GLC(gl, - gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3, - GL_FLOAT, false, 6 * sizeof(float), offsets[0])); - GLC(gl, - gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2, - GL_FLOAT, false, 6 * sizeof(float), offsets[1])); - GLC(gl, - gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1, - GL_FLOAT, false, 6 * sizeof(float), offsets[2])); - GLC(gl, - gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation())); - GLC(gl, - gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation())); - GLC(gl, gl->EnableVertexAttribArray( - GeometryBinding::TriangleIndexAttribLocation())); + GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT, + false, 6 * sizeof(float), offsets[0])); + GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT, + false, 6 * sizeof(float), offsets[1])); + GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT, + false, 6 * sizeof(float), offsets[2])); + GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); + GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); + GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); } } // namespace cc diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h index ef08b7d..cfa21ef 100644 --- a/cc/output/geometry_binding.h +++ b/cc/output/geometry_binding.h @@ -6,51 +6,42 @@ #define CC_OUTPUT_GEOMETRY_BINDING_H_ #include "base/basictypes.h" -#include "cc/output/gl_renderer.h" // For the GLC() macro. -#include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/khronos/GLES2/gl2.h" -#include "third_party/khronos/GLES2/gl2ext.h" -#include "ui/gfx/geometry/rect_f.h" namespace gfx { -class QuadF; -class Quad; -class QuadIndex; -class PointF; +class RectF; +} +namespace gpu { +namespace gles2 { +class GLES2Interface; +} } namespace cc { -struct GeometryBindingVertex { - float a_position[3]; - float a_texCoord[2]; - // Index of the vertex, divide by 4 to have the matrix for this quad. - float a_index; -}; - -struct GeometryBindingQuad { - GeometryBindingVertex v0, v1, v2, v3; -}; +class GeometryBinding { + public: + GeometryBinding(gpu::gles2::GLES2Interface* gl, + const gfx::RectF& quad_vertex_rect); + ~GeometryBinding(); -struct GeometryBindingQuadIndex { - uint16 data[6]; -}; + void PrepareForDraw(); -class DrawQuad; -class DrawPolygon; - -struct GeometryBinding { // All layer shaders share the same attribute locations for the vertex // positions and texture coordinates. This allows switching shaders without // rebinding attribute arrays. static int PositionAttribLocation() { return 0; } static int TexCoordAttribLocation() { return 1; } static int TriangleIndexAttribLocation() { return 2; } -}; -void SetupGLContext(gpu::gles2::GLES2Interface* gl, - GLuint quad_elements_vbo, - GLuint quad_vertices_vbo); + private: + gpu::gles2::GLES2Interface* gl_; + + GLuint quad_vertices_vbo_; + GLuint quad_elements_vbo_; + + DISALLOW_COPY_AND_ASSIGN(GeometryBinding); +}; } // namespace cc diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc index c340da9..6142d96 100644 --- a/cc/output/gl_renderer.cc +++ b/cc/output/gl_renderer.cc @@ -11,11 +11,6 @@ #include <vector> #include "base/logging.h" -#include "base/memory/scoped_ptr.h" -#include "base/strings/string_split.h" -#include "base/strings/string_util.h" -#include "base/strings/stringprintf.h" -#include "build/build_config.h" #include "base/trace_event/trace_event.h" #include "cc/base/math_util.h" #include "cc/layers/video_layer_impl.h" @@ -23,12 +18,10 @@ #include "cc/output/compositor_frame_metadata.h" #include "cc/output/context_provider.h" #include "cc/output/copy_output_request.h" -#include "cc/output/dynamic_geometry_binding.h" +#include "cc/output/geometry_binding.h" #include "cc/output/gl_frame_data.h" #include "cc/output/output_surface.h" #include "cc/output/render_surface_filters.h" -#include "cc/output/static_geometry_binding.h" -#include "cc/quads/draw_polygon.h" #include "cc/quads/picture_draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/quads/stream_video_draw_quad.h" @@ -331,8 +324,7 @@ GLRenderer::GLRenderer(RendererClient* client, highp_threshold_min_(highp_threshold_min), highp_threshold_cache_(0), use_sync_query_(false), - on_demand_tile_raster_resource_id_(0), - bound_geometry_(NO_BINDING) { + on_demand_tile_raster_resource_id_(0) { DCHECK(gl_); DCHECK(context_support_); @@ -502,12 +494,10 @@ void GLRenderer::DoNoOp() { GLC(gl_, gl_->Flush()); } -void GLRenderer::DoDrawQuad(DrawingFrame* frame, - const DrawQuad* quad, - const gfx::QuadF* clip_region) { +void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { DCHECK(quad->rect.Contains(quad->visible_rect)); if (quad->material != DrawQuad::TEXTURE_CONTENT) { - FlushTextureQuadCache(SHARED_BINDING); + FlushTextureQuadCache(); } switch (quad->material) { @@ -515,31 +505,26 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, NOTREACHED(); break; case DrawQuad::CHECKERBOARD: - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad), - clip_region); + DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); break; case DrawQuad::DEBUG_BORDER: DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); break; case DrawQuad::IO_SURFACE_CONTENT: - DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad), - clip_region); + DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad)); break; case DrawQuad::PICTURE_CONTENT: // PictureDrawQuad should only be used for resourceless software draws. NOTREACHED(); break; case DrawQuad::RENDER_PASS: - DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad), - clip_region); + DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); break; case DrawQuad::SOLID_COLOR: - DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad), - clip_region); + DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); break; case DrawQuad::STREAM_VIDEO_CONTENT: - DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad), - clip_region); + DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad)); break; case DrawQuad::SURFACE_CONTENT: // Surface content should be fully resolved to other quad types before @@ -547,28 +532,19 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, NOTREACHED(); break; case DrawQuad::TEXTURE_CONTENT: - EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad), - clip_region); + EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); break; case DrawQuad::TILED_CONTENT: - DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region); + DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); break; case DrawQuad::YUV_VIDEO_CONTENT: - DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad), - clip_region); + DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); break; } } void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, - const CheckerboardDrawQuad* quad, - const gfx::QuadF* clip_region) { - // TODO(enne) For now since checkerboards shouldn't be part of a 3D - // context, clipping regions aren't supported so we skip drawing them - // if this becomes the case. - if (clip_region) { - return; - } + const CheckerboardDrawQuad* quad) { SetBlendEnabled(quad->ShouldDrawWithBlending()); const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); @@ -610,9 +586,6 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, program->vertex_shader().matrix_location()); } -// This function does not handle 3D sorting right now, since the debug border -// quads are just drawn as their original quads and not in split pieces. This -// results in some debug border quads drawing over foreground quads. void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad) { SetBlendEnabled(quad->ShouldDrawWithBlending()); @@ -844,56 +817,13 @@ bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, return true; } -// This takes a gfx::Rect and a clip region quad in the same space, -// and returns a quad with the same proportions in the space -0.5->0.5. -bool GetScaledRegion(const gfx::Rect& rect, - const gfx::QuadF* clip, - gfx::QuadF* scaled_region) { - if (!clip) - return false; - - gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f, - ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f); - gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f, - ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f); - gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f, - ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f); - gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f, - ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f); - *scaled_region = gfx::QuadF(p1, p2, p3, p4); - return true; -} - -// This takes a gfx::Rect and a clip region quad in the same space, -// and returns the proportional uv's in the space 0->1. -bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) { - if (!clip) - return false; - - uvs[0] = ((clip->p1().x() - rect.x()) / rect.width()); - uvs[1] = ((clip->p1().y() - rect.y()) / rect.height()); - uvs[2] = ((clip->p2().x() - rect.x()) / rect.width()); - uvs[3] = ((clip->p2().y() - rect.y()) / rect.height()); - uvs[4] = ((clip->p3().x() - rect.x()) / rect.width()); - uvs[5] = ((clip->p3().y() - rect.y()) / rect.height()); - uvs[6] = ((clip->p4().x() - rect.x()) / rect.width()); - uvs[7] = ((clip->p4().y() - rect.y()) / rect.height()); - return true; -} - gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( DrawingFrame* frame, const RenderPassDrawQuad* quad, const gfx::Transform& contents_device_transform, - const gfx::QuadF* clip_region, bool use_aa) { - gfx::QuadF scaled_region; - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { - scaled_region = SharedGeometryQuad().BoundingBox(); - } - gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( - contents_device_transform, scaled_region.BoundingBox())); + contents_device_transform, SharedGeometryQuad().BoundingBox())); if (ShouldApplyBackgroundFilters(frame, quad)) { int top, right, bottom, left; @@ -942,8 +872,7 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters( } void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, - const RenderPassDrawQuad* quad, - const gfx::QuadF* clip_region) { + const RenderPassDrawQuad* quad) { ScopedResource* contents_texture = render_pass_textures_.get(quad->render_pass_id); if (!contents_texture || !contents_texture->id()) @@ -965,8 +894,10 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, ShouldAntialiasQuad(contents_device_transform, quad, settings_->force_antialiasing); - SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa, - clip_region, &surface_quad, edge); + if (use_aa) + SetupQuadForAntialiasing(contents_device_transform, quad, + &surface_quad, edge); + SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; bool use_shaders_for_blending = !CanApplyBlendModeUsingBlendFunc(blend_mode) || @@ -980,7 +911,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, // Compute a bounding box around the pixels that will be visible through // the quad. background_rect = GetBackdropBoundingBoxForRenderPassQuad( - frame, quad, contents_device_transform, clip_region, use_aa); + frame, quad, contents_device_transform, use_aa); if (!background_rect.IsEmpty()) { // The pixels from the filtered background should completely replace the @@ -1403,78 +1334,15 @@ static void SolidColorUniformLocation(T program, uniforms->color_location = program->fragment_shader().color_location(); } -namespace { -// These functions determine if a quad, clipped by a clip_region contains -// the entire {top|bottom|left|right} edge. -bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) { - if (!quad->IsTopEdge()) - return false; - if (!clip_region) - return true; - - return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon && - std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon; -} - -bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) { - if (!quad->IsBottomEdge()) - return false; - if (!clip_region) - return true; - - return std::abs(clip_region->p3().y() - - quad->shared_quad_state->content_bounds.height()) < - kAntiAliasingEpsilon && - std::abs(clip_region->p4().y() - - quad->shared_quad_state->content_bounds.height()) < - kAntiAliasingEpsilon; -} - -bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) { - if (!quad->IsLeftEdge()) - return false; - if (!clip_region) - return true; - - return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon && - std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon; -} - -bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) { - if (!quad->IsRightEdge()) - return false; - if (!clip_region) - return true; - - return std::abs(clip_region->p2().x() - - quad->shared_quad_state->content_bounds.width()) < - kAntiAliasingEpsilon && - std::abs(clip_region->p3().x() - - quad->shared_quad_state->content_bounds.width()) < - kAntiAliasingEpsilon; -} -} // anonymous namespace - static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( const LayerQuad& device_layer_edges, const gfx::Transform& device_transform, - const gfx::QuadF* clip_region, const DrawQuad* quad) { - gfx::RectF tile_rect = quad->visible_rect; - gfx::QuadF tile_quad(tile_rect); - - if (clip_region) { - if (quad->material != DrawQuad::RENDER_PASS) { - tile_quad = *clip_region; - } else { - GetScaledRegion(quad->rect, clip_region, &tile_quad); - } - } - - gfx::PointF bottom_right = tile_quad.p3(); - gfx::PointF bottom_left = tile_quad.p4(); - gfx::PointF top_left = tile_quad.p1(); - gfx::PointF top_right = tile_quad.p2(); + gfx::Rect tile_rect = quad->visible_rect; + gfx::PointF bottom_right = tile_rect.bottom_right(); + gfx::PointF bottom_left = tile_rect.bottom_left(); + gfx::PointF top_left = tile_rect.origin(); + gfx::PointF top_right = tile_rect.top_right(); bool clipped = false; // Map points to device space. We ignore |clipped|, since the result of @@ -1491,26 +1359,16 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( LayerQuad::Edge right_edge(top_right, bottom_right); // Only apply anti-aliasing to edges not clipped by culling or scissoring. - // If an edge is degenerate we do not want to replace it with a "proper" edge - // as that will cause the quad to possibly expand is strange ways. - if (!top_edge.degenerate() && is_top(clip_region, quad) && - tile_rect.y() == quad->rect.y()) { + if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y()) top_edge = device_layer_edges.top(); - } - if (!left_edge.degenerate() && is_left(clip_region, quad) && - tile_rect.x() == quad->rect.x()) { + if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x()) left_edge = device_layer_edges.left(); - } - if (!right_edge.degenerate() && is_right(clip_region, quad) && - tile_rect.right() == quad->rect.right()) { + if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right()) right_edge = device_layer_edges.right(); - } - if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) && - tile_rect.bottom() == quad->rect.bottom()) { + if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom()) bottom_edge = device_layer_edges.bottom(); - } - float sign = tile_quad.IsCounterClockwise() ? -1 : 1; + float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1; bottom_edge.scale(sign); left_edge.scale(sign); top_edge.scale(sign); @@ -1520,32 +1378,6 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); } -float GetTotalQuadError(const gfx::QuadF* clipped_quad, - const gfx::QuadF* ideal_rect) { - return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() + - (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() + - (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() + - (clipped_quad->p4() - ideal_rect->p4()).LengthSquared(); -} - -// Attempt to rotate the clipped quad until it lines up the most -// correctly. This is necessary because we check the edges of this -// quad against the expected left/right/top/bottom for anti-aliasing. -void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) { - gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox()); - gfx::QuadF best_rotation = *clipped_quad; - float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad); - for (size_t i = 1; i < 4; ++i) { - clipped_quad->Realign(1); - float new_error = GetTotalQuadError(clipped_quad, &bounding_quad); - if (new_error < least_error_amount) { - least_error_amount = new_error; - best_rotation = *clipped_quad; - } - } - *clipped_quad = best_rotation; -} - // static bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, const DrawQuad* quad, @@ -1577,39 +1409,18 @@ bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, } // static -void GLRenderer::SetupQuadForClippingAndAntialiasing( +void GLRenderer::SetupQuadForAntialiasing( const gfx::Transform& device_transform, const DrawQuad* quad, - bool use_aa, - const gfx::QuadF* clip_region, gfx::QuadF* local_quad, float edge[24]) { bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); - gfx::QuadF rotated_clip; - const gfx::QuadF* local_clip_region = clip_region; - if (local_clip_region) { - rotated_clip = *clip_region; - AlignQuadToBoundingBox(&rotated_clip); - local_clip_region = &rotated_clip; - } - - gfx::QuadF content_rect = is_render_pass_quad - ? gfx::QuadF(QuadVertexRect()) - : gfx::QuadF(quad->visibleContentRect()); - if (!use_aa) { - if (local_clip_region) { - if (!is_render_pass_quad) { - content_rect = *local_clip_region; - } else { - GetScaledRegion(quad->rect, local_clip_region, &content_rect); - } - *local_quad = content_rect; - } - return; - } + gfx::RectF content_rect = + is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect(); + bool clipped = false; gfx::QuadF device_layer_quad = - MathUtil::MapQuad(device_transform, content_rect, &clipped); + MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped); LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); device_layer_bounds.InflateAntiAliasingDistance(); @@ -1620,25 +1431,16 @@ void GLRenderer::SetupQuadForClippingAndAntialiasing( device_layer_edges.ToFloatArray(edge); device_layer_bounds.ToFloatArray(&edge[12]); - // If we have a clip region then we are split, and therefore - // by necessity, at least one of our edges is not an external - // one. - bool is_full_rect = quad->visible_rect == quad->rect; - - bool region_contains_all_outside_edges = - is_full_rect && - (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) && - is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad)); - bool use_aa_on_all_four_edges = - !local_clip_region && - (is_render_pass_quad || region_contains_all_outside_edges); + is_render_pass_quad || + (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && + quad->IsRightEdge() && quad->visible_rect == quad->rect); gfx::QuadF device_quad = use_aa_on_all_four_edges ? device_layer_edges.ToQuadF() : GetDeviceQuadWithAntialiasingOnExteriorEdges( - device_layer_edges, device_transform, local_clip_region, quad); + device_layer_edges, device_transform, quad); // Map device space quad to local space. device_transform has no 3d // component since it was flattened, so we don't need to project. We should @@ -1654,8 +1456,7 @@ void GLRenderer::SetupQuadForClippingAndAntialiasing( } void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, - const SolidColorDrawQuad* quad, - const gfx::QuadF* clip_region) { + const SolidColorDrawQuad* quad) { gfx::Rect tile_rect = quad->visible_rect; SkColor color = quad->color; @@ -1679,11 +1480,10 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, bool use_aa = settings_->allow_antialiasing && !quad->force_anti_aliasing_off && ShouldAntialiasQuad(device_transform, quad, force_aa); - SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa, - clip_region, &local_quad, edge); SolidColorProgramUniforms uniforms; if (use_aa) { + SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); } else { SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); @@ -1754,15 +1554,13 @@ static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { } void GLRenderer::DrawTileQuad(const DrawingFrame* frame, - const TileDrawQuad* quad, - const gfx::QuadF* clip_region) { - DrawContentQuad(frame, quad, quad->resource_id, clip_region); + const TileDrawQuad* quad) { + DrawContentQuad(frame, quad, quad->resource_id); } void GLRenderer::DrawContentQuad(const DrawingFrame* frame, const ContentDrawQuadBase* quad, - ResourceProvider::ResourceId resource_id, - const gfx::QuadF* clip_region) { + ResourceProvider::ResourceId resource_id) { gfx::Transform device_transform = frame->window_matrix * frame->projection_matrix * quad->quadTransform(); device_transform.FlattenTo2d(); @@ -1774,16 +1572,15 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame, // similar to the way DrawContentQuadNoAA works and then consider // combining DrawContentQuadAA and DrawContentQuadNoAA into one method. if (use_aa) - DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region); + DrawContentQuadAA(frame, quad, resource_id, device_transform); else - DrawContentQuadNoAA(frame, quad, resource_id, clip_region); + DrawContentQuadNoAA(frame, quad, resource_id); } void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, const ContentDrawQuadBase* quad, ResourceProvider::ResourceId resource_id, - const gfx::Transform& device_transform, - const gfx::QuadF* clip_region) { + const gfx::Transform& device_transform) { if (!device_transform.IsInvertible()) return; @@ -1828,8 +1625,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); float edge[24]; - SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region, - &local_quad, edge); + SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); + ResourceProvider::ScopedSamplerGL quad_resource_lock( resource_provider_, resource_id, quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); @@ -1907,8 +1704,7 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, const ContentDrawQuadBase* quad, - ResourceProvider::ResourceId resource_id, - const gfx::QuadF* clip_region) { + ResourceProvider::ResourceId resource_id) { gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( quad->tex_coord_rect, quad->rect, quad->visible_rect); float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); @@ -1982,37 +1778,17 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, // does, then vertices will match the texture mapping in the vertex buffer. // The method SetShaderQuadF() changes the order of vertices and so it's // not used here. - gfx::QuadF tile_rect(quad->visible_rect); - float width = quad->visible_rect.width(); - float height = quad->visible_rect.height(); - gfx::PointF top_left = quad->visible_rect.origin(); - if (clip_region) { - tile_rect = *clip_region; - float gl_uv[8] = { - (tile_rect.p4().x() - top_left.x()) / width, - (tile_rect.p4().y() - top_left.y()) / height, - (tile_rect.p1().x() - top_left.x()) / width, - (tile_rect.p1().y() - top_left.y()) / height, - (tile_rect.p2().x() - top_left.x()) / width, - (tile_rect.p2().y() - top_left.y()) / height, - (tile_rect.p3().x() - top_left.x()) / width, - (tile_rect.p3().y() - top_left.y()) / height, - }; - PrepareGeometry(CLIPPED_BINDING); - clipped_geometry_->InitializeCustomQuadWithUVs( - gfx::QuadF(quad->visible_rect), gl_uv); - } else { - PrepareGeometry(SHARED_BINDING); - } + + gfx::RectF tile_rect = quad->visible_rect; float gl_quad[8] = { - tile_rect.p4().x(), - tile_rect.p4().y(), - tile_rect.p1().x(), - tile_rect.p1().y(), - tile_rect.p2().x(), - tile_rect.p2().y(), - tile_rect.p3().x(), - tile_rect.p3().y(), + tile_rect.x(), + tile_rect.bottom(), + tile_rect.x(), + tile_rect.y(), + tile_rect.right(), + tile_rect.y(), + tile_rect.right(), + tile_rect.bottom(), }; GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); @@ -2025,8 +1801,7 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, } void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, - const YUVVideoDrawQuad* quad, - const gfx::QuadF* clip_region) { + const YUVVideoDrawQuad* quad) { SetBlendEnabled(quad->ShouldDrawWithBlending()); TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( @@ -2166,31 +1941,15 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, break; } - // The transform and vertex data are used to figure out the extents that the - // un-antialiased quad should have and which vertex this is and the float - // quad passed in via uniform is the actual geometry that gets used to draw - // it. This is why this centered rect is used and not the original quad_rect. - gfx::RectF tile_rect = quad->visible_rect; GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); SetShaderOpacity(quad->opacity(), alpha_location); - if (!clip_region) { - DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); - } else { - float uvs[8] = {0}; - GetScaledUVs(quad->visible_rect, clip_region, uvs); - gfx::QuadF region_quad = *clip_region; - region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); - region_quad -= gfx::Vector2dF(0.5f, 0.5f); - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect, - region_quad, matrix_location, uvs); - } + DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); } void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, - const StreamVideoDrawQuad* quad, - const gfx::QuadF* clip_region) { + const StreamVideoDrawQuad* quad) { SetBlendEnabled(quad->ShouldDrawWithBlending()); static float gl_matrix[16]; @@ -2221,19 +1980,10 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, SetShaderOpacity(quad->opacity(), program->fragment_shader().alpha_location()); - if (!clip_region) { - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, - program->vertex_shader().matrix_location()); - } else { - gfx::QuadF region_quad(*clip_region); - region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); - region_quad -= gfx::Vector2dF(0.5f, 0.5f); - float uvs[8] = {0}; - GetScaledUVs(quad->visible_rect, clip_region, uvs); - DrawQuadGeometryClippedByQuadF( - frame, quad->quadTransform(), quad->rect, region_quad, - program->vertex_shader().matrix_location(), uvs); - } + DrawQuadGeometry(frame, + quad->quadTransform(), + quad->rect, + program->vertex_shader().matrix_location()); } struct TextureProgramBinding { @@ -2249,7 +1999,6 @@ struct TextureProgramBinding { int program_id; int sampler_location; int matrix_location; - int transform_location; int background_color_location; }; @@ -2265,13 +2014,11 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding { int vertex_opacity_location; }; -void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { +void GLRenderer::FlushTextureQuadCache() { // Check to see if we have anything to draw. if (draw_cache_.program_id == -1) return; - PrepareGeometry(flush_binding); - // Set the correct blending mode. SetBlendEnabled(draw_cache_.needs_blending); @@ -2332,26 +2079,10 @@ void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { draw_cache_.uv_xform_data.resize(0); draw_cache_.vertex_opacity_data.resize(0); draw_cache_.matrix_data.resize(0); - - // If we had a clipped binding, prepare the shared binding for the - // next inserts. - if (flush_binding == CLIPPED_BINDING) { - PrepareGeometry(SHARED_BINDING); - } } void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, - const TextureDrawQuad* quad, - const gfx::QuadF* clip_region) { - // If we have a clip_region then we have to render the next quad - // with dynamic geometry, therefore we must flush all pending - // texture quads. - if (clip_region) { - // We send in false here because we want to flush what's currently in the - // queue using the shared_geometry and not clipped_geometry - FlushTextureQuadCache(SHARED_BINDING); - } - + const TextureDrawQuad* quad) { TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( gl_, &highp_threshold_cache_, @@ -2383,7 +2114,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, draw_cache_.nearest_neighbor != quad->nearest_neighbor || draw_cache_.background_color != quad->background_color || draw_cache_.matrix_data.size() >= 8) { - FlushTextureQuadCache(SHARED_BINDING); + FlushTextureQuadCache(); draw_cache_.program_id = binding.program_id; draw_cache_.resource_id = resource_id; draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); @@ -2398,12 +2129,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, } // Generate the uv-transform - if (!clip_region) { - draw_cache_.uv_xform_data.push_back(UVTransform(quad)); - } else { - Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; - draw_cache_.uv_xform_data.push_back(uv_transform); - } + draw_cache_.uv_xform_data.push_back(UVTransform(quad)); // Generate the vertex opacity const float opacity = quad->opacity(); @@ -2420,32 +2146,10 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, Float16 m; quad_rect_matrix.matrix().asColMajorf(m.data); draw_cache_.matrix_data.push_back(m); - - if (clip_region) { - gfx::QuadF scaled_region; - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { - scaled_region = SharedGeometryQuad().BoundingBox(); - } - // Both the scaled region and the SharedGeomtryQuad are in the space - // -0.5->0.5. We need to move that to the space 0->1. - float uv[8]; - uv[0] = scaled_region.p1().x() + 0.5f; - uv[1] = scaled_region.p1().y() + 0.5f; - uv[2] = scaled_region.p2().x() + 0.5f; - uv[3] = scaled_region.p2().y() + 0.5f; - uv[4] = scaled_region.p3().x() + 0.5f; - uv[5] = scaled_region.p3().y() + 0.5f; - uv[6] = scaled_region.p4().x() + 0.5f; - uv[7] = scaled_region.p4().y() + 0.5f; - PrepareGeometry(CLIPPED_BINDING); - clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); - FlushTextureQuadCache(CLIPPED_BINDING); - } } void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, - const IOSurfaceDrawQuad* quad, - const gfx::QuadF* clip_region) { + const IOSurfaceDrawQuad* quad) { SetBlendEnabled(quad->ShouldDrawWithBlending()); TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( @@ -2484,15 +2188,8 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); - if (!clip_region) { - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, - binding.matrix_location); - } else { - float uvs[8] = {0}; - GetScaledUVs(quad->visible_rect, clip_region, uvs); - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, - *clip_region, binding.matrix_location, uvs); - } + DrawQuadGeometry( + frame, quad->quadTransform(), quad->rect, binding.matrix_location); GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); } @@ -2513,9 +2210,7 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { ScheduleOverlays(frame); } -void GLRenderer::FinishDrawingQuadList() { - FlushTextureQuadCache(SHARED_BINDING); -} +void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); } bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { if (frame->current_render_pass != frame->root_render_pass) @@ -2532,7 +2227,7 @@ void GLRenderer::EnsureScissorTestEnabled() { if (is_scissor_enabled_) return; - FlushTextureQuadCache(SHARED_BINDING); + FlushTextureQuadCache(); GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); is_scissor_enabled_ = true; } @@ -2541,7 +2236,7 @@ void GLRenderer::EnsureScissorTestDisabled() { if (!is_scissor_enabled_) return; - FlushTextureQuadCache(SHARED_BINDING); + FlushTextureQuadCache(); GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); is_scissor_enabled_ = false; } @@ -2610,34 +2305,10 @@ void GLRenderer::SetUseProgram(unsigned program) { program_shadow_ = program; } -void GLRenderer::DrawQuadGeometryClippedByQuadF( - const DrawingFrame* frame, - const gfx::Transform& draw_transform, - const gfx::RectF& quad_rect, - const gfx::QuadF& clipping_region_quad, - int matrix_location, - const float* uvs) { - PrepareGeometry(CLIPPED_BINDING); - if (uvs) { - clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs); - } else { - clipped_geometry_->InitializeCustomQuad(clipping_region_quad); - } - gfx::Transform quad_rect_matrix; - QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); - static float gl_matrix[16]; - ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); - GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); - - GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, - reinterpret_cast<const void*>(0))); -} - void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, const gfx::Transform& draw_transform, const gfx::RectF& quad_rect, int matrix_location) { - PrepareGeometry(SHARED_BINDING); gfx::Transform quad_rect_matrix; QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); static float gl_matrix[16]; @@ -2700,7 +2371,6 @@ void GLRenderer::EnforceMemoryPolicy() { output_surface_->context_provider()->DeleteCachedResources(); GLC(gl_, gl_->Flush()); } - PrepareGeometry(NO_BINDING); } void GLRenderer::DiscardBackbuffer() { @@ -3032,7 +2702,7 @@ void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { return; scissor_rect_ = scissor_rect; - FlushTextureQuadCache(SHARED_BINDING); + FlushTextureQuadCache(); GLC(gl_, gl_->Scissor(scissor_rect.x(), scissor_rect.y(), @@ -3057,27 +2727,8 @@ void GLRenderer::InitializeSharedObjects() { // Create an FBO for doing offscreen rendering. GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); - shared_geometry_ = - make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect())); - clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_)); -} - -void GLRenderer::PrepareGeometry(BoundGeometry binding) { - if (binding == bound_geometry_) { - return; - } - - switch (binding) { - case SHARED_BINDING: - shared_geometry_->PrepareForDraw(); - break; - case CLIPPED_BINDING: - clipped_geometry_->PrepareForDraw(); - break; - case NO_BINDING: - break; - } - bound_geometry_ = binding; + shared_geometry_ = make_scoped_ptr( + new GeometryBinding(gl_, QuadVertexRect())); } const GLRenderer::TileCheckerboardProgram* @@ -3542,8 +3193,8 @@ void GLRenderer::ReinitializeGLState() { void GLRenderer::RestoreGLState() { // This restores the current GLRenderer state to the GL context. - bound_geometry_ = NO_BINDING; - PrepareGeometry(SHARED_BINDING); + + shared_geometry_->PrepareForDraw(); GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); GLC(gl_, gl_->Disable(GL_CULL_FACE)); diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h index 31d4939..25c7096 100644 --- a/cc/output/gl_renderer.h +++ b/cc/output/gl_renderer.h @@ -39,8 +39,7 @@ class ScopedResource; class StreamVideoDrawQuad; class TextureDrawQuad; class TextureMailboxDeleter; -class StaticGeometryBinding; -class DynamicGeometryBinding; +class GeometryBinding; class ScopedEnsureFramebufferAllocation; // Class that handles drawing of composited render layers using GL. @@ -86,7 +85,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } - const StaticGeometryBinding* SharedGeometry() const { + const GeometryBinding* SharedGeometry() const { return shared_geometry_.get(); } @@ -97,8 +96,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { ResourceFormat texture_format, const gfx::Rect& device_rect); void ReleaseRenderPassTextures(); - enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING }; - void PrepareGeometry(BoundGeometry geometry_to_bind); + void SetStencilEnabled(bool enabled); bool stencil_enabled() const { return stencil_shadow_; } void SetBlendEnabled(bool enabled); @@ -114,9 +112,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { bool draw_rect_covers_full_surface) override; void ClearFramebuffer(DrawingFrame* frame, bool has_external_stencil_test) override; - void DoDrawQuad(DrawingFrame* frame, - const class DrawQuad*, - const gfx::QuadF* draw_region) override; + void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) override; void BeginDrawingFrame(DrawingFrame* frame) override; void FinishDrawingFrame(DrawingFrame* frame) override; bool FlippedFramebuffer(const DrawingFrame* frame) const override; @@ -136,13 +132,10 @@ class CC_EXPORT GLRenderer : public DirectRenderer { // Inflate the quad and fill edge array for fragment shader. // |local_quad| is set to inflated quad. |edge| array is filled with // inflated quad's edge data. - static void SetupQuadForClippingAndAntialiasing( - const gfx::Transform& device_transform, - const DrawQuad* quad, - bool use_aa, - const gfx::QuadF* clip_region, - gfx::QuadF* local_quad, - float edge[24]); + static void SetupQuadForAntialiasing(const gfx::Transform& device_transform, + const DrawQuad* quad, + gfx::QuadF* local_quad, + float edge[24]); private: friend class GLRendererShaderPixelTest; @@ -151,8 +144,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); void DrawCheckerboardQuad(const DrawingFrame* frame, - const CheckerboardDrawQuad* quad, - const gfx::QuadF* clip_region); + const CheckerboardDrawQuad* quad); void DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad); static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) { @@ -166,7 +158,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { DrawingFrame* frame, const RenderPassDrawQuad* quad, const gfx::Transform& contents_device_transform, - const gfx::QuadF* clip_region, bool use_aa); scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect); @@ -177,56 +168,34 @@ class CC_EXPORT GLRenderer : public DirectRenderer { const RenderPassDrawQuad* quad, ScopedResource* background_texture); - void DrawRenderPassQuad(DrawingFrame* frame, - const RenderPassDrawQuad* quadi, - const gfx::QuadF* clip_region); + void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad); void DrawSolidColorQuad(const DrawingFrame* frame, - const SolidColorDrawQuad* quad, - const gfx::QuadF* clip_region); + const SolidColorDrawQuad* quad); void DrawStreamVideoQuad(const DrawingFrame* frame, - const StreamVideoDrawQuad* quad, - const gfx::QuadF* clip_region); - void DrawTextureQuad(const DrawingFrame* frame, - const TextureDrawQuad* quad, - const gfx::QuadF* clip_region); + const StreamVideoDrawQuad* quad); void EnqueueTextureQuad(const DrawingFrame* frame, - const TextureDrawQuad* quad, - const gfx::QuadF* clip_region); - void FlushTextureQuadCache(BoundGeometry flush_binding); + const TextureDrawQuad* quad); + void FlushTextureQuadCache(); void DrawIOSurfaceQuad(const DrawingFrame* frame, - const IOSurfaceDrawQuad* quad, - const gfx::QuadF* clip_region); - void DrawTileQuad(const DrawingFrame* frame, - const TileDrawQuad* quad, - const gfx::QuadF* clip_region); + const IOSurfaceDrawQuad* quad); + void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad); void DrawContentQuad(const DrawingFrame* frame, const ContentDrawQuadBase* quad, - ResourceProvider::ResourceId resource_id, - const gfx::QuadF* clip_region); + ResourceProvider::ResourceId resource_id); void DrawContentQuadAA(const DrawingFrame* frame, const ContentDrawQuadBase* quad, ResourceProvider::ResourceId resource_id, - const gfx::Transform& device_transform, - const gfx::QuadF* clip_region); + const gfx::Transform& device_transform); void DrawContentQuadNoAA(const DrawingFrame* frame, const ContentDrawQuadBase* quad, - ResourceProvider::ResourceId resource_id, - const gfx::QuadF* clip_region); + ResourceProvider::ResourceId resource_id); void DrawYUVVideoQuad(const DrawingFrame* frame, - const YUVVideoDrawQuad* quad, - const gfx::QuadF* clip_region); + const YUVVideoDrawQuad* quad); void DrawPictureQuad(const DrawingFrame* frame, - const PictureDrawQuad* quad, - const gfx::QuadF* clip_region); + const PictureDrawQuad* quad); void SetShaderOpacity(float opacity, int alpha_location); void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); - void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame, - const gfx::Transform& draw_transform, - const gfx::RectF& quad_rect, - const gfx::QuadF& clipping_region_quad, - int matrix_location, - const float uv[8]); void DrawQuadGeometry(const DrawingFrame* frame, const gfx::Transform& draw_transform, const gfx::RectF& quad_rect, @@ -268,8 +237,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { unsigned offscreen_framebuffer_id_; - scoped_ptr<StaticGeometryBinding> shared_geometry_; - scoped_ptr<DynamicGeometryBinding> clipped_geometry_; + scoped_ptr<GeometryBinding> shared_geometry_; gfx::QuadF shared_geometry_quad_; // This block of bindings defines all of the programs used by the compositor @@ -503,7 +471,7 @@ class CC_EXPORT GLRenderer : public DirectRenderer { SkBitmap on_demand_tile_raster_bitmap_; ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; - BoundGeometry bound_geometry_; + DISALLOW_COPY_AND_ASSIGN(GLRenderer); }; diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc index 47e2b9c..6ee388a 100644 --- a/cc/output/overlay_unittest.cc +++ b/cc/output/overlay_unittest.cc @@ -775,10 +775,7 @@ class OverlayInfoRendererGL : public GLRenderer { 0), expect_overlays_(false) {} - MOCK_METHOD3(DoDrawQuad, - void(DrawingFrame* frame, - const DrawQuad* quad, - const gfx::QuadF* draw_region)); + MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad)); using GLRenderer::BeginDrawingFrame; @@ -878,7 +875,7 @@ TEST_F(GLRendererWithOverlaysTest, OverlayQuadNotDrawn) { // Candidate pass was taken out and extra skipped pass added, // so only draw 2 quads. - EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(2); + EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(2); EXPECT_CALL(scheduler_, Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, @@ -916,7 +913,7 @@ TEST_F(GLRendererWithOverlaysTest, OccludedQuadDrawn) { pass_list.push_back(pass.Pass()); // 3 quads in the pass, all should draw. - EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3); + EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false); @@ -949,7 +946,7 @@ TEST_F(GLRendererWithOverlaysTest, NoValidatorNoOverlay) { pass_list.push_back(pass.Pass()); // Should see no overlays. - EXPECT_CALL(*renderer_, DoDrawQuad(_, _, _)).Times(3); + EXPECT_CALL(*renderer_, DoDrawQuad(_, _)).Times(3); EXPECT_CALL(scheduler_, Schedule(_, _, _, _, _)).Times(0); renderer_->DrawFrame(&pass_list, 1.f, viewport_rect, viewport_rect, false); diff --git a/cc/output/renderer_pixeltest.cc b/cc/output/renderer_pixeltest.cc index 006c574..743e1cf 100644 --- a/cc/output/renderer_pixeltest.cc +++ b/cc/output/renderer_pixeltest.cc @@ -111,52 +111,6 @@ void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state, FilterOperations()); // background filters } -void CreateTestTwoColoredTextureDrawQuad(const gfx::Rect& rect, - SkColor texel_color, - SkColor texel_stripe_color, - SkColor background_color, - bool premultiplied_alpha, - const SharedQuadState* shared_state, - ResourceProvider* resource_provider, - RenderPass* render_pass) { - SkPMColor pixel_color = premultiplied_alpha - ? SkPreMultiplyColor(texel_color) - : SkPackARGB32NoCheck(SkColorGetA(texel_color), - SkColorGetR(texel_color), - SkColorGetG(texel_color), - SkColorGetB(texel_color)); - SkPMColor pixel_stripe_color = - premultiplied_alpha - ? SkPreMultiplyColor(texel_stripe_color) - : SkPackARGB32NoCheck(SkColorGetA(texel_stripe_color), - SkColorGetR(texel_stripe_color), - SkColorGetG(texel_stripe_color), - SkColorGetB(texel_stripe_color)); - std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color); - for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) { - for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) { - pixels[i * rect.width() + k] = pixel_stripe_color; - } - } - ResourceProvider::ResourceId resource = resource_provider->CreateResource( - rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TEXTURE_HINT_IMMUTABLE, - RGBA_8888); - resource_provider->SetPixels(resource, - reinterpret_cast<uint8_t*>(&pixels.front()), - rect, rect, gfx::Vector2d()); - - float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; - const gfx::PointF uv_top_left(0.0f, 0.0f); - const gfx::PointF uv_bottom_right(1.0f, 1.0f); - const bool flipped = false; - const bool nearest_neighbor = false; - TextureDrawQuad* quad = - render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); - quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource, - premultiplied_alpha, uv_top_left, uv_bottom_right, - background_color, vertex_opacity, flipped, nearest_neighbor); -} - void CreateTestTextureDrawQuad(const gfx::Rect& rect, SkColor texel_color, SkColor background_color, @@ -181,216 +135,20 @@ void CreateTestTextureDrawQuad(const gfx::Rect& rect, float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; - const gfx::PointF uv_top_left(0.0f, 0.0f); - const gfx::PointF uv_bottom_right(1.0f, 1.0f); - const bool flipped = false; - const bool nearest_neighbor = false; TextureDrawQuad* quad = render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); - quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource, - premultiplied_alpha, uv_top_left, uv_bottom_right, - background_color, vertex_opacity, flipped, nearest_neighbor); -} - -void CreateTestYUVVideoDrawQuad_FromVideoFrame( - const SharedQuadState* shared_state, - scoped_refptr<media::VideoFrame> video_frame, - uint8 alpha_value, - const gfx::RectF& tex_coord_rect, - RenderPass* render_pass, - VideoResourceUpdater* video_resource_updater, - const gfx::Rect& rect, - ResourceProvider* resource_provider) { - const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A); - const YUVVideoDrawQuad::ColorSpace color_space = - (video_frame->format() == media::VideoFrame::YV12J - ? YUVVideoDrawQuad::JPEG - : YUVVideoDrawQuad::REC_601); - const gfx::Rect opaque_rect(0, 0, 0, 0); - - if (with_alpha) { - memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value, - video_frame->stride(media::VideoFrame::kAPlane) * - video_frame->rows(media::VideoFrame::kAPlane)); - } - - VideoFrameExternalResources resources = - video_resource_updater->CreateExternalResourcesFromVideoFrame( - video_frame); - - EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type); - EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), - resources.mailboxes.size()); - EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), - resources.release_callbacks.size()); - - ResourceProvider::ResourceId y_resource = - resource_provider->CreateResourceFromTextureMailbox( - resources.mailboxes[media::VideoFrame::kYPlane], - SingleReleaseCallbackImpl::Create( - resources.release_callbacks[media::VideoFrame::kYPlane])); - ResourceProvider::ResourceId u_resource = - resource_provider->CreateResourceFromTextureMailbox( - resources.mailboxes[media::VideoFrame::kUPlane], - SingleReleaseCallbackImpl::Create( - resources.release_callbacks[media::VideoFrame::kUPlane])); - ResourceProvider::ResourceId v_resource = - resource_provider->CreateResourceFromTextureMailbox( - resources.mailboxes[media::VideoFrame::kVPlane], - SingleReleaseCallbackImpl::Create( - resources.release_callbacks[media::VideoFrame::kVPlane])); - ResourceProvider::ResourceId a_resource = 0; - if (with_alpha) { - a_resource = resource_provider->CreateResourceFromTextureMailbox( - resources.mailboxes[media::VideoFrame::kAPlane], - SingleReleaseCallbackImpl::Create( - resources.release_callbacks[media::VideoFrame::kAPlane])); - } - - YUVVideoDrawQuad* yuv_quad = - render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>(); - yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect, - video_frame->coded_size(), y_resource, u_resource, - v_resource, a_resource, color_space); -} - -void CreateTestYUVVideoDrawQuad_Striped( - const SharedQuadState* shared_state, - media::VideoFrame::Format format, - bool is_transparent, - const gfx::RectF& tex_coord_rect, - RenderPass* render_pass, - VideoResourceUpdater* video_resource_updater, - const gfx::Rect& rect, - ResourceProvider* resource_provider) { - scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame( - format, rect.size(), rect, rect.size(), base::TimeDelta()); - - // YUV values representing a striped pattern, for validating texture - // coordinates for sampling. - uint8_t y_value = 0; - uint8_t u_value = 0; - uint8_t v_value = 0; - for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) { - uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) + - video_frame->stride(media::VideoFrame::kYPlane) * i; - for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane); - ++j) { - y_row[j] = (y_value += 1); - } - } - for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) { - uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) + - video_frame->stride(media::VideoFrame::kUPlane) * i; - uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) + - video_frame->stride(media::VideoFrame::kVPlane) * i; - for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane); - ++j) { - u_row[j] = (u_value += 3); - v_row[j] = (v_value += 5); - } - } - uint8 alpha_value = is_transparent ? 0 : 128; - CreateTestYUVVideoDrawQuad_FromVideoFrame( - shared_state, video_frame, alpha_value, tex_coord_rect, render_pass, - video_resource_updater, rect, resource_provider); -} - -// Creates a video frame of size background_size filled with yuv_background, -// and then draws a foreground rectangle in a different color on top of -// that. The foreground rectangle must have coordinates that are divisible -// by 2 because YUV is a block format. -void CreateTestYUVVideoDrawQuad_TwoColor( - const SharedQuadState* shared_state, - media::VideoFrame::Format format, - bool is_transparent, - const gfx::RectF& tex_coord_rect, - const gfx::Size& background_size, - uint8 y_background, - uint8 u_background, - uint8 v_background, - const gfx::Rect& foreground_rect, - uint8 y_foreground, - uint8 u_foreground, - uint8 v_foreground, - RenderPass* render_pass, - VideoResourceUpdater* video_resource_updater, - ResourceProvider* resource_provider) { - const gfx::Rect rect(background_size); - - scoped_refptr<media::VideoFrame> video_frame = - media::VideoFrame::CreateFrame(format, background_size, foreground_rect, - foreground_rect.size(), base::TimeDelta()); - - int planes[] = {media::VideoFrame::kYPlane, - media::VideoFrame::kUPlane, - media::VideoFrame::kVPlane}; - uint8 yuv_background[] = {y_background, u_background, v_background}; - uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground}; - int sample_size[] = {1, 2, 2}; - - for (int i = 0; i < 3; ++i) { - memset(video_frame->data(planes[i]), yuv_background[i], - video_frame->stride(planes[i]) * video_frame->rows(planes[i])); - } - - for (int i = 0; i < 3; ++i) { - // Since yuv encoding uses block encoding, widths have to be divisible - // by the sample size in order for this function to behave properly. - DCHECK_EQ(foreground_rect.x() % sample_size[i], 0); - DCHECK_EQ(foreground_rect.y() % sample_size[i], 0); - DCHECK_EQ(foreground_rect.width() % sample_size[i], 0); - DCHECK_EQ(foreground_rect.height() % sample_size[i], 0); - - gfx::Rect sample_rect(foreground_rect.x() / sample_size[i], - foreground_rect.y() / sample_size[i], - foreground_rect.width() / sample_size[i], - foreground_rect.height() / sample_size[i]); - for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) { - for (int x = sample_rect.x(); x < sample_rect.right(); ++x) { - size_t offset = y * video_frame->stride(planes[i]) + x; - video_frame->data(planes[i])[offset] = yuv_foreground[i]; - } - } - } - - uint8 alpha_value = 255; - CreateTestYUVVideoDrawQuad_FromVideoFrame( - shared_state, video_frame, alpha_value, tex_coord_rect, render_pass, - video_resource_updater, rect, resource_provider); -} - -void CreateTestYUVVideoDrawQuad_Solid( - const SharedQuadState* shared_state, - media::VideoFrame::Format format, - bool is_transparent, - const gfx::RectF& tex_coord_rect, - uint8 y, - uint8 u, - uint8 v, - RenderPass* render_pass, - VideoResourceUpdater* video_resource_updater, - const gfx::Rect& rect, - ResourceProvider* resource_provider) { - scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame( - format, rect.size(), rect, rect.size(), base::TimeDelta()); - - // YUV values of a solid, constant, color. Useful for testing that color - // space/color range are being handled properly. - memset(video_frame->data(media::VideoFrame::kYPlane), y, - video_frame->stride(media::VideoFrame::kYPlane) * - video_frame->rows(media::VideoFrame::kYPlane)); - memset(video_frame->data(media::VideoFrame::kUPlane), u, - video_frame->stride(media::VideoFrame::kUPlane) * - video_frame->rows(media::VideoFrame::kUPlane)); - memset(video_frame->data(media::VideoFrame::kVPlane), v, - video_frame->stride(media::VideoFrame::kVPlane) * - video_frame->rows(media::VideoFrame::kVPlane)); - - uint8 alpha_value = is_transparent ? 0 : 128; - CreateTestYUVVideoDrawQuad_FromVideoFrame( - shared_state, video_frame, alpha_value, tex_coord_rect, render_pass, - video_resource_updater, rect, resource_provider); + quad->SetNew(shared_state, + rect, + gfx::Rect(), + rect, + resource, + premultiplied_alpha, + gfx::PointF(0.0f, 0.0f), // uv_top_left + gfx::PointF(1.0f, 1.0f), // uv_bottom_right + background_color, + vertex_opacity, + false, // flipped + false); // nearest_neighbor } typedef ::testing::Types<GLRenderer, @@ -565,278 +323,6 @@ TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) { FuzzyPixelOffByOneComparator(true))); } -template <typename QuadType> -static const base::FilePath::CharType* IntersectingQuadImage() { - return FILE_PATH_LITERAL("intersecting_blue_green_squares.png"); -} -template <> -const base::FilePath::CharType* IntersectingQuadImage<SolidColorDrawQuad>() { - return FILE_PATH_LITERAL("intersecting_blue_green.png"); -} -template <> -const base::FilePath::CharType* IntersectingQuadImage<YUVVideoDrawQuad>() { - return FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png"); -} - -template <typename TypeParam> -class IntersectingQuadPixelTest : public RendererPixelTest<TypeParam> { - protected: - void SetupQuadStateAndRenderPass() { - // This sets up a pair of draw quads. They are both rotated - // relative to the root plane, they are also rotated relative to each other. - // The intersect in the middle at a non-perpendicular angle so that any - // errors are hopefully magnified. - // The quads should intersect correctly, as in the front quad should only - // be partially in front of the back quad, and partially behind. - - viewport_rect_ = gfx::Rect(this->device_viewport_size_); - quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(), - this->device_viewport_size_.height() / 2.0); - - RenderPassId id(1, 1); - render_pass_ = CreateTestRootRenderPass(id, viewport_rect_); - - // Create the front quad rotated on the Z and Y axis. - gfx::Transform trans; - trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0); - trans.RotateAboutZAxis(45.0); - trans.RotateAboutYAxis(45.0); - front_quad_state_ = - CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get()); - front_quad_state_->clip_rect = quad_rect_; - // Make sure they end up in a 3d sorting context. - front_quad_state_->sorting_context_id = 1; - - // Create the back quad, and rotate on just the y axis. This will intersect - // the first quad partially. - trans = gfx::Transform(); - trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0); - trans.RotateAboutYAxis(-45.0); - back_quad_state_ = - CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get()); - back_quad_state_->sorting_context_id = 1; - back_quad_state_->clip_rect = quad_rect_; - } - template <typename T> - void AppendBackgroundAndRunTest(const PixelComparator& comparator) { - SharedQuadState* background_quad_state = CreateTestSharedQuadState( - gfx::Transform(), viewport_rect_, render_pass_.get()); - SolidColorDrawQuad* background_quad = - render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); - background_quad->SetNew(background_quad_state, viewport_rect_, - viewport_rect_, SK_ColorWHITE, false); - pass_list_.push_back(render_pass_.Pass()); - const base::FilePath::CharType* fileName = IntersectingQuadImage<T>(); - EXPECT_TRUE( - this->RunPixelTest(&pass_list_, base::FilePath(fileName), comparator)); - } - template <typename T> - T* CreateAndAppendDrawQuad() { - return render_pass_->CreateAndAppendDrawQuad<T>(); - } - - scoped_ptr<RenderPass> render_pass_; - gfx::Rect viewport_rect_; - SharedQuadState* front_quad_state_; - SharedQuadState* back_quad_state_; - gfx::Rect quad_rect_; - RenderPassList pass_list_; -}; - -template <typename TypeParam> -class IntersectingQuadGLPixelTest - : public IntersectingQuadPixelTest<TypeParam> { - public: - void SetUp() override { - IntersectingQuadPixelTest<TypeParam>::SetUp(); - video_resource_updater_.reset( - new VideoResourceUpdater(this->output_surface_->context_provider(), - this->resource_provider_.get())); - video_resource_updater2_.reset( - new VideoResourceUpdater(this->output_surface_->context_provider(), - this->resource_provider_.get())); - } - - protected: - scoped_ptr<VideoResourceUpdater> video_resource_updater_; - scoped_ptr<VideoResourceUpdater> video_resource_updater2_; -}; - -template <typename TypeParam> -class IntersectingQuadSoftwareTest - : public IntersectingQuadPixelTest<TypeParam> {}; - -typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport> - SoftwareRendererTypes; -typedef ::testing::Types<GLRenderer, GLRendererWithExpandedViewport> - GLRendererTypes; - -TYPED_TEST_CASE(IntersectingQuadPixelTest, RendererTypes); -TYPED_TEST_CASE(IntersectingQuadGLPixelTest, GLRendererTypes); -TYPED_TEST_CASE(IntersectingQuadSoftwareTest, SoftwareRendererTypes); - -TYPED_TEST(IntersectingQuadPixelTest, SolidColorQuads) { - this->SetupQuadStateAndRenderPass(); - - SolidColorDrawQuad* quad = - this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>(); - SolidColorDrawQuad* quad2 = - this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>(); - - quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_, - SK_ColorBLUE, false); - quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_, - SK_ColorGREEN, false); - SCOPED_TRACE("IntersectingSolidColorQuads"); - this->template AppendBackgroundAndRunTest<SolidColorDrawQuad>( - FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)); -} - -template <typename TypeParam> -SkColor GetColor(const SkColor& color) { - return color; -} - -template <> -SkColor GetColor<GLRenderer>(const SkColor& color) { - return SkColorSetARGB(SkColorGetA(color), SkColorGetB(color), - SkColorGetG(color), SkColorGetR(color)); -} -template <> -SkColor GetColor<GLRendererWithExpandedViewport>(const SkColor& color) { - return GetColor<GLRenderer>(color); -} - -TYPED_TEST(IntersectingQuadPixelTest, TexturedQuads) { - this->SetupQuadStateAndRenderPass(); - CreateTestTwoColoredTextureDrawQuad( - this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), - GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT, - true, this->front_quad_state_, this->resource_provider_.get(), - this->render_pass_.get()); - CreateTestTwoColoredTextureDrawQuad( - this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)), - GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT, - true, this->back_quad_state_, this->resource_provider_.get(), - this->render_pass_.get()); - - SCOPED_TRACE("IntersectingTexturedQuads"); - this->template AppendBackgroundAndRunTest<TextureDrawQuad>( - FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)); -} - -TYPED_TEST(IntersectingQuadSoftwareTest, PictureQuads) { - this->SetupQuadStateAndRenderPass(); - gfx::RectF outer_rect(this->quad_rect_); - gfx::RectF inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4), - this->quad_rect_.y() + (this->quad_rect_.height() / 4), - this->quad_rect_.width() / 2, - this->quad_rect_.height() / 2); - - SkPaint black_paint; - black_paint.setColor(SK_ColorBLACK); - SkPaint blue_paint; - blue_paint.setColor(SK_ColorBLUE); - SkPaint green_paint; - green_paint.setColor(SK_ColorGREEN); - - scoped_ptr<FakePicturePile> blue_recording = - FakePicturePile::CreateFilledPile(gfx::Size(1000, 1000), - this->quad_rect_.size()); - blue_recording->add_draw_rect_with_paint(outer_rect, black_paint); - blue_recording->add_draw_rect_with_paint(inner_rect, blue_paint); - blue_recording->RerecordPile(); - scoped_refptr<FakePicturePileImpl> blue_pile = - FakePicturePileImpl::CreateFromPile(blue_recording.get(), nullptr); - - PictureDrawQuad* blue_quad = - this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>(); - - blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, gfx::Rect(), - this->quad_rect_, this->quad_rect_, this->quad_rect_.size(), - false, RGBA_8888, this->quad_rect_, 1.f, blue_pile); - - scoped_ptr<FakePicturePile> green_recording = - FakePicturePile::CreateFilledPile(this->quad_rect_.size(), - this->quad_rect_.size()); - green_recording->add_draw_rect_with_paint(outer_rect, green_paint); - green_recording->add_draw_rect_with_paint(inner_rect, black_paint); - green_recording->RerecordPile(); - scoped_refptr<FakePicturePileImpl> green_pile = - FakePicturePileImpl::CreateFromPile(green_recording.get(), nullptr); - - PictureDrawQuad* green_quad = - this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>(); - green_quad->SetNew(this->back_quad_state_, this->quad_rect_, gfx::Rect(), - this->quad_rect_, this->quad_rect_, - this->quad_rect_.size(), false, RGBA_8888, - this->quad_rect_, 1.f, green_pile); - SCOPED_TRACE("IntersectingPictureQuadsPass"); - this->template AppendBackgroundAndRunTest<PictureDrawQuad>( - FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)); -} - -TYPED_TEST(IntersectingQuadPixelTest, RenderPassQuads) { - this->SetupQuadStateAndRenderPass(); - RenderPassId child_pass_id1(2, 2); - RenderPassId child_pass_id2(2, 3); - scoped_ptr<RenderPass> child_pass1 = - CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform()); - SharedQuadState* child1_quad_state = CreateTestSharedQuadState( - gfx::Transform(), this->quad_rect_, child_pass1.get()); - scoped_ptr<RenderPass> child_pass2 = - CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform()); - SharedQuadState* child2_quad_state = CreateTestSharedQuadState( - gfx::Transform(), this->quad_rect_, child_pass2.get()); - - CreateTestTwoColoredTextureDrawQuad( - this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), - GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT, - true, child1_quad_state, this->resource_provider_.get(), - child_pass1.get()); - CreateTestTwoColoredTextureDrawQuad( - this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)), - GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT, - true, child2_quad_state, this->resource_provider_.get(), - child_pass2.get()); - - CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_, - child_pass_id1, this->render_pass_.get()); - CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_, - child_pass_id2, this->render_pass_.get()); - - this->pass_list_.push_back(child_pass1.Pass()); - this->pass_list_.push_back(child_pass2.Pass()); - SCOPED_TRACE("IntersectingRenderQuadsPass"); - this->template AppendBackgroundAndRunTest<RenderPassDrawQuad>( - FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)); -} - -TYPED_TEST(IntersectingQuadGLPixelTest, YUVVideoQuads) { - this->SetupQuadStateAndRenderPass(); - gfx::Rect inner_rect( - (this->quad_rect_.x() + (this->quad_rect_.width() / 4) & ~0xF), - (this->quad_rect_.y() + (this->quad_rect_.height() / 4) & ~0xF), - (this->quad_rect_.width() / 2) & ~0xF, - (this->quad_rect_.height() / 2) & ~0xF); - - CreateTestYUVVideoDrawQuad_TwoColor( - this->front_quad_state_, media::VideoFrame::YV12J, false, - gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 0, 128, 128, - inner_rect, 29, 255, 107, this->render_pass_.get(), - this->video_resource_updater_.get(), this->resource_provider_.get()); - - CreateTestYUVVideoDrawQuad_TwoColor( - this->back_quad_state_, media::VideoFrame::YV12J, false, - gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(), 149, 43, 21, - inner_rect, 0, 128, 128, this->render_pass_.get(), - this->video_resource_updater2_.get(), this->resource_provider_.get()); - - SCOPED_TRACE("IntersectingVideoQuads"); - this->template AppendBackgroundAndRunTest<YUVVideoDrawQuad>( - FuzzyPixelOffByOneComparator(false)); -} - // TODO(skaslev): The software renderer does not support non-premultplied alpha. TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) { gfx::Rect rect(this->device_viewport_size_); @@ -904,6 +390,80 @@ TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) { class VideoGLRendererPixelTest : public GLRendererPixelTest { protected: + void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state, + media::VideoFrame::Format format, + bool is_transparent, + const gfx::RectF& tex_coord_rect, + RenderPass* render_pass) { + const gfx::Rect rect(this->device_viewport_size_); + + scoped_refptr<media::VideoFrame> video_frame = + media::VideoFrame::CreateFrame( + format, rect.size(), rect, rect.size(), base::TimeDelta()); + + // YUV values representing a striped pattern, for validating texture + // coordinates for sampling. + uint8_t y_value = 0; + uint8_t u_value = 0; + uint8_t v_value = 0; + for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) { + uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) + + video_frame->stride(media::VideoFrame::kYPlane) * i; + for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane); + ++j) { + y_row[j] = (y_value += 1); + } + } + for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) { + uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) + + video_frame->stride(media::VideoFrame::kUPlane) * i; + uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) + + video_frame->stride(media::VideoFrame::kVPlane) * i; + for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane); + ++j) { + u_row[j] = (u_value += 3); + v_row[j] = (v_value += 5); + } + } + uint8 alpha_value = is_transparent ? 0 : 128; + CreateTestYUVVideoDrawQuad_FromVideoFrame( + shared_state, video_frame, alpha_value, tex_coord_rect, render_pass); + } + + void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state, + media::VideoFrame::Format format, + bool is_transparent, + const gfx::RectF& tex_coord_rect, + uint8 y, + uint8 u, + uint8 v, + RenderPass* render_pass) { + const gfx::Rect rect(this->device_viewport_size_); + + scoped_refptr<media::VideoFrame> video_frame = + media::VideoFrame::CreateFrame( + format, rect.size(), rect, rect.size(), base::TimeDelta()); + + // YUV values of a solid, constant, color. Useful for testing that color + // space/color range are being handled properly. + memset(video_frame->data(media::VideoFrame::kYPlane), + y, + video_frame->stride(media::VideoFrame::kYPlane) * + video_frame->rows(media::VideoFrame::kYPlane)); + memset(video_frame->data(media::VideoFrame::kUPlane), + u, + video_frame->stride(media::VideoFrame::kUPlane) * + video_frame->rows(media::VideoFrame::kUPlane)); + memset(video_frame->data(media::VideoFrame::kVPlane), + v, + video_frame->stride(media::VideoFrame::kVPlane) * + video_frame->rows(media::VideoFrame::kVPlane)); + + uint8 alpha_value = is_transparent ? 0 : 128; + CreateTestYUVVideoDrawQuad_FromVideoFrame( + shared_state, video_frame, alpha_value, tex_coord_rect, render_pass); + } + void CreateEdgeBleedPass(media::VideoFrame::Format format, RenderPassList* pass_list) { gfx::Rect rect(200, 200); @@ -932,19 +492,139 @@ class VideoGLRendererPixelTest : public GLRendererPixelTest { // green sub-rectangle that should be the only thing displayed in // the final image. Bleeding will appear on all four sides of the video // if the tex coords are not clamped. - CreateTestYUVVideoDrawQuad_TwoColor( - shared_state, format, false, tex_coord_rect, background_size, 0, 0, 0, - green_rect, 149, 43, 21, pass.get(), video_resource_updater_.get(), - resource_provider_.get()); + CreateTestYUVVideoDrawQuad_TwoColor(shared_state, format, false, + tex_coord_rect, background_size, 0, 0, + 0, green_rect, 149, 43, 21, pass.get()); pass_list->push_back(pass.Pass()); } + // Creates a video frame of size background_size filled with yuv_background, + // and then draws a foreground rectangle in a different color on top of + // that. The foreground rectangle must have coordinates that are divisible + // by 2 because YUV is a block format. + void CreateTestYUVVideoDrawQuad_TwoColor(const SharedQuadState* shared_state, + media::VideoFrame::Format format, + bool is_transparent, + const gfx::RectF& tex_coord_rect, + const gfx::Size& background_size, + uint8 y_background, + uint8 u_background, + uint8 v_background, + const gfx::Rect& foreground_rect, + uint8 y_foreground, + uint8 u_foreground, + uint8 v_foreground, + RenderPass* render_pass) { + const gfx::Rect rect(background_size); + + scoped_refptr<media::VideoFrame> video_frame = + media::VideoFrame::CreateFrame(format, background_size, foreground_rect, + foreground_rect.size(), + base::TimeDelta()); + + int planes[] = {media::VideoFrame::kYPlane, + media::VideoFrame::kUPlane, + media::VideoFrame::kVPlane}; + uint8 yuv_background[] = {y_background, u_background, v_background}; + uint8 yuv_foreground[] = {y_foreground, u_foreground, v_foreground}; + int sample_size[] = {1, 2, 2}; + + for (int i = 0; i < 3; ++i) { + memset(video_frame->data(planes[i]), yuv_background[i], + video_frame->stride(planes[i]) * video_frame->rows(planes[i])); + } + + for (int i = 0; i < 3; ++i) { + // Since yuv encoding uses block encoding, widths have to be divisible + // by the sample size in order for this function to behave properly. + DCHECK_EQ(foreground_rect.x() % sample_size[i], 0); + DCHECK_EQ(foreground_rect.y() % sample_size[i], 0); + DCHECK_EQ(foreground_rect.width() % sample_size[i], 0); + DCHECK_EQ(foreground_rect.height() % sample_size[i], 0); + + gfx::Rect sample_rect(foreground_rect.x() / sample_size[i], + foreground_rect.y() / sample_size[i], + foreground_rect.width() / sample_size[i], + foreground_rect.height() / sample_size[i]); + for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) { + for (int x = sample_rect.x(); x < sample_rect.right(); ++x) { + size_t offset = y * video_frame->stride(planes[i]) + x; + video_frame->data(planes[i])[offset] = yuv_foreground[i]; + } + } + } + + uint8 alpha_value = 255; + CreateTestYUVVideoDrawQuad_FromVideoFrame( + shared_state, video_frame, alpha_value, tex_coord_rect, render_pass); + } + + void CreateTestYUVVideoDrawQuad_FromVideoFrame( + const SharedQuadState* shared_state, + scoped_refptr<media::VideoFrame> video_frame, + uint8 alpha_value, + const gfx::RectF& tex_coord_rect, + RenderPass* render_pass) { + const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A); + const YUVVideoDrawQuad::ColorSpace color_space = + (video_frame->format() == media::VideoFrame::YV12J + ? YUVVideoDrawQuad::JPEG + : YUVVideoDrawQuad::REC_601); + const gfx::Rect rect(shared_state->content_bounds); + const gfx::Rect opaque_rect(0, 0, 0, 0); + + if (with_alpha) + memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value, + video_frame->stride(media::VideoFrame::kAPlane) * + video_frame->rows(media::VideoFrame::kAPlane)); + + VideoFrameExternalResources resources = + video_resource_updater_->CreateExternalResourcesFromVideoFrame( + video_frame); + + EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type); + EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), + resources.mailboxes.size()); + EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), + resources.release_callbacks.size()); + + ResourceProvider::ResourceId y_resource = + resource_provider_->CreateResourceFromTextureMailbox( + resources.mailboxes[media::VideoFrame::kYPlane], + SingleReleaseCallbackImpl::Create( + resources.release_callbacks[media::VideoFrame::kYPlane])); + ResourceProvider::ResourceId u_resource = + resource_provider_->CreateResourceFromTextureMailbox( + resources.mailboxes[media::VideoFrame::kUPlane], + SingleReleaseCallbackImpl::Create( + resources.release_callbacks[media::VideoFrame::kUPlane])); + ResourceProvider::ResourceId v_resource = + resource_provider_->CreateResourceFromTextureMailbox( + resources.mailboxes[media::VideoFrame::kVPlane], + SingleReleaseCallbackImpl::Create( + resources.release_callbacks[media::VideoFrame::kVPlane])); + ResourceProvider::ResourceId a_resource = 0; + if (with_alpha) { + a_resource = resource_provider_->CreateResourceFromTextureMailbox( + resources.mailboxes[media::VideoFrame::kAPlane], + SingleReleaseCallbackImpl::Create( + resources.release_callbacks[media::VideoFrame::kAPlane])); + } + + YUVVideoDrawQuad* yuv_quad = + render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>(); + yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect, + video_frame->coded_size(), y_resource, u_resource, + v_resource, a_resource, color_space); + } + void SetUp() override { GLRendererPixelTest::SetUp(); video_resource_updater_.reset(new VideoResourceUpdater( output_surface_->context_provider(), resource_provider_.get())); } + private: scoped_ptr<VideoResourceUpdater> video_resource_updater_; }; @@ -957,10 +637,11 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) { SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); - CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12, - false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), - pass.get(), video_resource_updater_.get(), - rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Striped(shared_state, + media::VideoFrame::YV12, + false, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); @@ -981,10 +662,11 @@ TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) { CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // Intentionally sets frame format to I420 for testing coverage. - CreateTestYUVVideoDrawQuad_Striped( - shared_state, media::VideoFrame::I420, false, - gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(), - video_resource_updater_.get(), rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Striped(shared_state, + media::VideoFrame::I420, + false, + gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), + pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); @@ -1005,10 +687,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) { CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // In MPEG color range YUV values of (15,128,128) should produce black. - CreateTestYUVVideoDrawQuad_Solid( - shared_state, media::VideoFrame::YV12, false, - gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(), - video_resource_updater_.get(), rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Solid(shared_state, + media::VideoFrame::YV12, + false, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + 15, + 128, + 128, + pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); @@ -1030,10 +716,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) { CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // YUV of (149,43,21) should be green (0,255,0) in RGB. - CreateTestYUVVideoDrawQuad_Solid( - shared_state, media::VideoFrame::YV12J, false, - gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(), - video_resource_updater_.get(), rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Solid(shared_state, + media::VideoFrame::YV12J, + false, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + 149, + 43, + 21, + pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); @@ -1071,10 +761,14 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) { CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // Dark grey in JPEG color range (in MPEG, this is black). - CreateTestYUVVideoDrawQuad_Solid( - shared_state, media::VideoFrame::YV12J, false, - gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(), - video_resource_updater_.get(), rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Solid(shared_state, + media::VideoFrame::YV12J, + false, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + 15, + 128, + 128, + pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); @@ -1094,10 +788,11 @@ TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) { SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); - CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A, - false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), - pass.get(), video_resource_updater_.get(), - rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Striped(shared_state, + media::VideoFrame::YV12A, + false, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); @@ -1121,10 +816,11 @@ TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) { SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); - CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A, - true, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), - pass.get(), video_resource_updater_.get(), - rect, resource_provider_.get()); + CreateTestYUVVideoDrawQuad_Striped(shared_state, + media::VideoFrame::YV12A, + true, + gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), + pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc index 5726fd7..5360d59 100644 --- a/cc/output/software_renderer.cc +++ b/cc/output/software_renderer.cc @@ -25,7 +25,6 @@ #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" -#include "third_party/skia/include/core/SkPoint.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkLayerRasterizer.h" #include "ui/gfx/geometry/rect_conversions.h" @@ -236,13 +235,7 @@ bool SoftwareRenderer::IsSoftwareResource( return false; } -void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, - const DrawQuad* quad, - const gfx::QuadF* draw_region) { - if (draw_region) { - current_canvas_->save(); - } - +void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); gfx::Transform quad_rect_matrix; QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); @@ -277,31 +270,9 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); } - if (draw_region) { - gfx::QuadF local_draw_region(*draw_region); - SkPath draw_region_clip_path; - local_draw_region -= - gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); - local_draw_region.Scale(1.0f / quad->visible_rect.width(), - 1.0f / quad->visible_rect.height()); - local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); - - SkPoint clip_points[4]; - QuadFToSkPoints(local_draw_region, clip_points); - draw_region_clip_path.addPoly(clip_points, 4, true); - - current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, - false); - } - switch (quad->material) { case DrawQuad::CHECKERBOARD: - // TODO(enne) For now since checkerboards shouldn't be part of a 3D - // context, clipping regions aren't supported so we skip drawing them - // if this becomes the case. - if (!draw_region) { - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); - } + DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); break; case DrawQuad::DEBUG_BORDER: DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); @@ -336,9 +307,6 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, } current_canvas_->resetMatrix(); - if (draw_region) { - current_canvas_->restore(); - } } void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, diff --git a/cc/output/software_renderer.h b/cc/output/software_renderer.h index dc8e2fb..99868c3 100644 --- a/cc/output/software_renderer.h +++ b/cc/output/software_renderer.h @@ -52,10 +52,7 @@ class CC_EXPORT SoftwareRenderer : public DirectRenderer { bool draw_rect_covers_full_surface) override; void ClearFramebuffer(DrawingFrame* frame, bool has_external_stencil_test) override; - - void DoDrawQuad(DrawingFrame* frame, - const DrawQuad* quad, - const gfx::QuadF* draw_region) override; + void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) override; void BeginDrawingFrame(DrawingFrame* frame) override; void FinishDrawingFrame(DrawingFrame* frame) override; bool FlippedFramebuffer(const DrawingFrame* frame) const override; diff --git a/cc/output/static_geometry_binding.cc b/cc/output/static_geometry_binding.cc deleted file mode 100644 index 2a41faf..0000000 --- a/cc/output/static_geometry_binding.cc +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright 2015 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "cc/output/static_geometry_binding.h" - -#include "cc/output/gl_renderer.h" // For the GLC() macro. -#include "gpu/command_buffer/client/gles2_interface.h" -#include "ui/gfx/geometry/rect_f.h" - -namespace cc { - -StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl, - const gfx::RectF& quad_vertex_rect) - : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { - GeometryBindingQuad quads[8]; - GeometryBindingQuadIndex quad_indices[8]; - - static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), - "struct Quad should be densely packed"); - static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), - "struct QuadIndex should be densely packed"); - - for (size_t i = 0; i < 8; i++) { - GeometryBindingVertex v0 = { - {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f}, - {0.0f, 1.0f}, - i * 4.0f + 0.0f}; - GeometryBindingVertex v1 = { - {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f}, - {0.0f, 0.0f}, - i * 4.0f + 1.0f}; - GeometryBindingVertex v2 = { - {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f}, - {1.0f, 0.0f}, - i * 4.0f + 2.0f}; - GeometryBindingVertex v3 = { - {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f}, - {1.0f, 1.0f}, - i * 4.0f + 3.0f}; - GeometryBindingQuad x = {v0, v1, v2, v3}; - quads[i] = x; - GeometryBindingQuadIndex y = {{static_cast<uint16>(0 + 4 * i), - static_cast<uint16>(1 + 4 * i), - static_cast<uint16>(2 + 4 * i), - static_cast<uint16>(3 + 4 * i), - static_cast<uint16>(0 + 4 * i), - static_cast<uint16>(2 + 4 * i)}}; - quad_indices[i] = y; - } - - GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_)); - GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_)); - - GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); - GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 8, - quads, GL_STATIC_DRAW)); - - GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); - GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, - sizeof(GeometryBindingQuadIndex) * 8, &quad_indices, - GL_STATIC_DRAW)); -} - -StaticGeometryBinding::~StaticGeometryBinding() { - gl_->DeleteBuffers(1, &quad_vertices_vbo_); - gl_->DeleteBuffers(1, &quad_elements_vbo_); -} - -void StaticGeometryBinding::PrepareForDraw() { - SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); -} - -} // namespace cc diff --git a/cc/output/static_geometry_binding.h b/cc/output/static_geometry_binding.h deleted file mode 100644 index bd6bfcc..0000000 --- a/cc/output/static_geometry_binding.h +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright 2015 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_ -#define CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_ - -#include "cc/output/geometry_binding.h" - -using gpu::gles2::GLES2Interface; - -namespace cc { - -class StaticGeometryBinding { - public: - StaticGeometryBinding(gpu::gles2::GLES2Interface* gl, - const gfx::RectF& quad_vertex_rect); - ~StaticGeometryBinding(); - - void PrepareForDraw(); - - private: - gpu::gles2::GLES2Interface* gl_; - - GLuint quad_vertices_vbo_; - GLuint quad_elements_vbo_; - - DISALLOW_COPY_AND_ASSIGN(StaticGeometryBinding); -}; - -} // namespace cc - -#endif // CC_OUTPUT_STATIC_GEOMETRY_BINDING_H_ diff --git a/cc/quads/draw_polygon.cc b/cc/quads/draw_polygon.cc index 1437ca8..026be2c 100644 --- a/cc/quads/draw_polygon.cc +++ b/cc/quads/draw_polygon.cc @@ -12,7 +12,7 @@ namespace { // This allows for some imperfection in the normal comparison when checking if // two pieces of geometry are coplanar. -static const float coplanar_dot_epsilon = 0.001f; +static const float coplanar_dot_epsilon = 0.01f; // This threshold controls how "thick" a plane is. If a point's distance is // <= |compare_threshold|, then it is considered on the plane. Only when this // boundary is crossed do we consider doing splitting. @@ -25,23 +25,21 @@ static const float compare_threshold = 1.0f; // points that SHOULD be intersecting the "thick plane", but actually fail to // test positively for it because |split_threshold| allowed them to be outside // this range. -static const float split_threshold = compare_threshold / 2.0f; - -static const float normalized_threshold = 0.001f; +static const float split_threshold = 0.5f; } // namespace namespace cc { -gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, 1.0f); +gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, -1.0f); DrawPolygon::DrawPolygon() { } -DrawPolygon::DrawPolygon(const DrawQuad* original, +DrawPolygon::DrawPolygon(DrawQuad* original, const std::vector<gfx::Point3F>& in_points, const gfx::Vector3dF& normal, int draw_order_index) - : order_index_(draw_order_index), original_ref_(original), is_split_(true) { + : order_index_(draw_order_index), original_ref_(original) { for (size_t i = 0; i < in_points.size(); i++) { points_.push_back(in_points[i]); } @@ -51,14 +49,12 @@ DrawPolygon::DrawPolygon(const DrawQuad* original, // This takes the original DrawQuad that this polygon should be based on, // a visible content rect to make the 4 corner points from, and a transformation // to move it and its normal into screen space. -DrawPolygon::DrawPolygon(const DrawQuad* original_ref, +DrawPolygon::DrawPolygon(DrawQuad* original_ref, const gfx::RectF& visible_content_rect, const gfx::Transform& transform, int draw_order_index) - : normal_(default_normal), - order_index_(draw_order_index), - original_ref_(original_ref), - is_split_(false) { + : order_index_(draw_order_index), original_ref_(original_ref) { + normal_ = default_normal; gfx::Point3F points[8]; int num_vertices_in_clipped_quad; gfx::QuadF send_quad(visible_content_rect); @@ -101,9 +97,6 @@ float DrawPolygon::SignedPointDistance(const gfx::Point3F& point) const { // Assumes that layers are split and there are no intersecting planes. BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a, const DrawPolygon& b) { - // Let's make sure that both of these are normalized. - DCHECK_GE(normalized_threshold, std::abs(a.normal_.LengthSquared() - 1.0f)); - DCHECK_GE(normalized_threshold, std::abs(b.normal_.LengthSquared() - 1.0f)); // Right away let's check if they're coplanar double dot = gfx::DotProduct(a.normal_, b.normal_); float sign = 0.0f; @@ -112,7 +105,7 @@ BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a, if (std::abs(dot) >= 1.0f - coplanar_dot_epsilon) { normal_match = true; // The normals are matching enough that we only have to test one point. - sign = b.SignedPointDistance(a.points_[0]); + sign = gfx::DotProduct(a.points_[0] - b.points_[0], b.normal_); // Is it on either side of the splitter? if (sign < -compare_threshold) { return BSP_BACK; @@ -175,7 +168,7 @@ static bool LineIntersectPlane(const gfx::Point3F& line_start, // The case where one vertex lies on the thick-plane and the other // is outside of it. - if (std::abs(start_distance) <= distance_threshold && + if (std::abs(start_distance) < distance_threshold && std::abs(end_distance) > distance_threshold) { intersection->SetPoint(line_start.x(), line_start.y(), line_start.z()); return true; @@ -277,7 +270,7 @@ bool DrawPolygon::Split(const DrawPolygon& splitter, break; } } - if (current_vertex++ > (points_size)) { + if (current_vertex++ > points_size) { break; } } @@ -291,7 +284,6 @@ bool DrawPolygon::Split(const DrawPolygon& splitter, // First polygon. out_points[0].push_back(intersections[0]); - DCHECK_GE(vertex_before[1], start1); for (size_t i = start1; i <= vertex_before[1]; i++) { out_points[0].push_back(points_[i]); --points_remaining; @@ -314,9 +306,6 @@ bool DrawPolygon::Split(const DrawPolygon& splitter, scoped_ptr<DrawPolygon> poly2( new DrawPolygon(original_ref_, out_points[1], normal_, order_index_)); - DCHECK_GE(poly1->points().size(), 3u); - DCHECK_GE(poly2->points().size(), 3u); - if (SideCompare(*poly1, splitter) == BSP_FRONT) { *front = poly1.Pass(); *back = poly2.Pass(); diff --git a/cc/quads/draw_polygon.h b/cc/quads/draw_polygon.h index 0ca9545..32643ee 100644 --- a/cc/quads/draw_polygon.h +++ b/cc/quads/draw_polygon.h @@ -24,11 +24,11 @@ class CC_EXPORT DrawPolygon { DrawPolygon(); ~DrawPolygon(); - DrawPolygon(const DrawQuad* original_ref, + DrawPolygon(DrawQuad* original_ref, const std::vector<gfx::Point3F>& in_points, const gfx::Vector3dF& normal, int draw_order_index = 0); - DrawPolygon(const DrawQuad* original_ref, + DrawPolygon(DrawQuad* original_ref, const gfx::RectF& visible_content_rect, const gfx::Transform& transform, int draw_order_index = 0); @@ -56,7 +56,7 @@ class CC_EXPORT DrawPolygon { const gfx::Vector3dF& normal() const { return normal_; } const DrawQuad* original_ref() const { return original_ref_; } int order_index() const { return order_index_; } - bool is_split() const { return is_split_; } + scoped_ptr<DrawPolygon> CreateCopy(); static gfx::Vector3dF default_normal; @@ -76,8 +76,7 @@ class CC_EXPORT DrawPolygon { // we need. // This DrawQuad is owned by the caller and its lifetime must be preserved // as long as this DrawPolygon is alive. - const DrawQuad* original_ref_; - bool is_split_; + DrawQuad* original_ref_; }; } // namespace cc diff --git a/cc/quads/draw_quad.cc b/cc/quads/draw_quad.cc index ac1b43e..8b8fd78 100644 --- a/cc/quads/draw_quad.cc +++ b/cc/quads/draw_quad.cc @@ -25,7 +25,9 @@ namespace cc { DrawQuad::DrawQuad() - : material(INVALID), needs_blending(false), shared_quad_state(0) { + : material(INVALID), + needs_blending(false), + shared_quad_state() { } void DrawQuad::SetAll(const SharedQuadState* shared_quad_state, diff --git a/cc/resources/layer_quad.cc b/cc/resources/layer_quad.cc index ba92314..38ec7b3 100644 --- a/cc/resources/layer_quad.cc +++ b/cc/resources/layer_quad.cc @@ -10,11 +10,8 @@ namespace cc { LayerQuad::Edge::Edge(const gfx::PointF& p, const gfx::PointF& q) { - if (p == q) { - degenerate_ = true; - return; - } - degenerate_ = false; + DCHECK(p != q); + gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x()); float cross2 = p.x() * q.y() - q.x() * p.y(); @@ -46,22 +43,6 @@ LayerQuad::LayerQuad(const Edge& left, bottom_(bottom) {} gfx::QuadF LayerQuad::ToQuadF() const { - if (left_.degenerate()) { - return gfx::QuadF(top_.Intersect(bottom_), top_.Intersect(right_), - right_.Intersect(bottom_), bottom_.Intersect(top_)); - } - if (right_.degenerate()) { - return gfx::QuadF(left_.Intersect(top_), top_.Intersect(bottom_), - bottom_.Intersect(top_), bottom_.Intersect(left_)); - } - if (top_.degenerate()) { - return gfx::QuadF(left_.Intersect(right_), right_.Intersect(left_), - right_.Intersect(bottom_), bottom_.Intersect(left_)); - } - if (bottom_.degenerate()) { - return gfx::QuadF(left_.Intersect(top_), top_.Intersect(right_), - right_.Intersect(left_), left_.Intersect(right_)); - } return gfx::QuadF(left_.Intersect(top_), top_.Intersect(right_), right_.Intersect(bottom_), @@ -69,42 +50,18 @@ gfx::QuadF LayerQuad::ToQuadF() const { } void LayerQuad::ToFloatArray(float flattened[12]) const { - if (left_.degenerate()) { - flattened[0] = bottom_.x(); - flattened[1] = bottom_.y(); - flattened[2] = bottom_.z(); - } else { - flattened[0] = left_.x(); - flattened[1] = left_.y(); - flattened[2] = left_.z(); - } - if (top_.degenerate()) { - flattened[3] = left_.x(); - flattened[4] = left_.y(); - flattened[5] = left_.z(); - } else { - flattened[3] = top_.x(); - flattened[4] = top_.y(); - flattened[5] = top_.z(); - } - if (right_.degenerate()) { - flattened[6] = top_.x(); - flattened[7] = top_.y(); - flattened[8] = top_.z(); - } else { - flattened[6] = right_.x(); - flattened[7] = right_.y(); - flattened[8] = right_.z(); - } - if (bottom_.degenerate()) { - flattened[9] = right_.x(); - flattened[10] = right_.y(); - flattened[11] = right_.z(); - } else { - flattened[9] = bottom_.x(); - flattened[10] = bottom_.y(); - flattened[11] = bottom_.z(); - } + flattened[0] = left_.x(); + flattened[1] = left_.y(); + flattened[2] = left_.z(); + flattened[3] = top_.x(); + flattened[4] = top_.y(); + flattened[5] = top_.z(); + flattened[6] = right_.x(); + flattened[7] = right_.y(); + flattened[8] = right_.z(); + flattened[9] = bottom_.x(); + flattened[10] = bottom_.y(); + flattened[11] = bottom_.z(); } } // namespace cc diff --git a/cc/resources/layer_quad.h b/cc/resources/layer_quad.h index 7433645..ed1db10 100644 --- a/cc/resources/layer_quad.h +++ b/cc/resources/layer_quad.h @@ -22,7 +22,7 @@ class CC_EXPORT LayerQuad { public: class Edge { public: - Edge() : x_(0), y_(0), z_(0), degenerate_(false) {} + Edge() : x_(0), y_(0), z_(0) {} Edge(const gfx::PointF& p, const gfx::PointF& q); float x() const { return x_; } @@ -57,8 +57,6 @@ class CC_EXPORT LayerQuad { } void scale(float s) { scale(s, s, s); } - bool degenerate() const { return degenerate_; } - gfx::PointF Intersect(const Edge& e) const { return gfx::PointF( (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), @@ -69,7 +67,6 @@ class CC_EXPORT LayerQuad { float x_; float y_; float z_; - bool degenerate_; }; LayerQuad(const Edge& left, diff --git a/cc/test/data/anti_aliasing.png b/cc/test/data/anti_aliasing.png Binary files differindex eba7436..4abe9e1 100644 --- a/cc/test/data/anti_aliasing.png +++ b/cc/test/data/anti_aliasing.png diff --git a/cc/test/data/background_filter_blur_off_axis.png b/cc/test/data/background_filter_blur_off_axis.png Binary files differindex 5e9a0c2..5077171 100644 --- a/cc/test/data/background_filter_blur_off_axis.png +++ b/cc/test/data/background_filter_blur_off_axis.png diff --git a/cc/test/data/intersecting_blue_green.png b/cc/test/data/intersecting_blue_green.png Binary files differdeleted file mode 100644 index 8262071..0000000 --- a/cc/test/data/intersecting_blue_green.png +++ /dev/null diff --git a/cc/test/data/intersecting_blue_green_squares.png b/cc/test/data/intersecting_blue_green_squares.png Binary files differdeleted file mode 100644 index 22da4d3..0000000 --- a/cc/test/data/intersecting_blue_green_squares.png +++ /dev/null diff --git a/cc/test/data/intersecting_blue_green_squares_video.png b/cc/test/data/intersecting_blue_green_squares_video.png Binary files differdeleted file mode 100644 index e1bea4f..0000000 --- a/cc/test/data/intersecting_blue_green_squares_video.png +++ /dev/null diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc new file mode 100644 index 0000000..bde4920 --- /dev/null +++ b/cc/trees/layer_sorter.cc @@ -0,0 +1,470 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "cc/trees/layer_sorter.h" + +#include <algorithm> +#include <deque> +#include <limits> +#include <vector> + +#include "base/logging.h" +#include "cc/base/math_util.h" +#include "cc/layers/render_surface_impl.h" +#include "ui/gfx/transform.h" + +namespace cc { + +// This epsilon is used to determine if two layers are too close to each other +// to be able to tell which is in front of the other. It's a relative epsilon +// so it is robust to changes in scene scale. This value was chosen by picking +// a value near machine epsilon and then increasing it until the flickering on +// the test scene went away. +const float k_layer_epsilon = 1e-4f; + +inline static float PerpProduct(const gfx::Vector2dF& u, + const gfx::Vector2dF& v) { + return u.x() * v.y() - u.y() * v.x(); +} + +// Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. +// Returns true and the point of intersection if they do and false otherwise. +static bool EdgeEdgeTest(const gfx::PointF& a, + const gfx::PointF& b, + const gfx::PointF& c, + const gfx::PointF& d, + gfx::PointF* r) { + gfx::Vector2dF u = b - a; + gfx::Vector2dF v = d - c; + gfx::Vector2dF w = a - c; + + float denom = PerpProduct(u, v); + + // If denom == 0 then the edges are parallel. While they could be overlapping + // we don't bother to check here as the we'll find their intersections from + // the corner to quad tests. + if (!denom) + return false; + + float s = PerpProduct(v, w) / denom; + if (s < 0.f || s > 1.f) + return false; + + float t = PerpProduct(u, w) / denom; + if (t < 0.f || t > 1.f) + return false; + + u.Scale(s); + *r = a + u; + return true; +} + +GraphNode::GraphNode(LayerImpl* layer_impl) + : layer(layer_impl), + incoming_edge_weight(0.f) {} + +GraphNode::~GraphNode() {} + +LayerSorter::LayerSorter() + : z_range_(0.f) {} + +LayerSorter::~LayerSorter() {} + +static float CheckFloatingPointNumericAccuracy(float a, float b) { + float abs_dif = std::abs(b - a); + float abs_max = std::max(std::abs(b), std::abs(a)); + // Check to see if we've got a result with a reasonable amount of error. + return abs_dif / abs_max; +} + +// Checks whether layer "a" draws on top of layer "b". The weight value returned +// is an indication of the maximum z-depth difference between the layers or zero +// if the layers are found to be intesecting (some features are in front and +// some are behind). +LayerSorter::ABCompareResult LayerSorter::CheckOverlap(LayerShape* a, + LayerShape* b, + float z_threshold, + float* weight) { + *weight = 0.f; + + // Early out if the projected bounds don't overlap. + if (!a->projected_bounds.Intersects(b->projected_bounds)) + return NONE; + + gfx::PointF aPoints[4] = { a->projected_quad.p1(), + a->projected_quad.p2(), + a->projected_quad.p3(), + a->projected_quad.p4() }; + gfx::PointF bPoints[4] = { b->projected_quad.p1(), + b->projected_quad.p2(), + b->projected_quad.p3(), + b->projected_quad.p4() }; + + // Make a list of points that inside both layer quad projections. + std::vector<gfx::PointF> overlap_points; + + // Check all four corners of one layer against the other layer's quad. + for (int i = 0; i < 4; ++i) { + if (a->projected_quad.Contains(bPoints[i])) + overlap_points.push_back(bPoints[i]); + if (b->projected_quad.Contains(aPoints[i])) + overlap_points.push_back(aPoints[i]); + } + + // Check all the edges of one layer for intersection with the other layer's + // edges. + gfx::PointF r; + for (int ea = 0; ea < 4; ++ea) + for (int eb = 0; eb < 4; ++eb) + if (EdgeEdgeTest(aPoints[ea], aPoints[(ea + 1) % 4], + bPoints[eb], bPoints[(eb + 1) % 4], + &r)) + overlap_points.push_back(r); + + if (overlap_points.empty()) + return NONE; + + // Check the corresponding layer depth value for all overlap points to + // determine which layer is in front. + float max_positive = 0.f; + float max_negative = 0.f; + + // This flag tracks the existance of a numerically accurate seperation + // between two layers. If there is no accurate seperation, the layers + // cannot be effectively sorted. + bool accurate = false; + + for (size_t o = 0; o < overlap_points.size(); o++) { + float za = a->LayerZFromProjectedPoint(overlap_points[o]); + float zb = b->LayerZFromProjectedPoint(overlap_points[o]); + + // Here we attempt to avoid numeric issues with layers that are too + // close together. If we have 2-sided quads that are very close + // together then we will draw them in document order to avoid + // flickering. The correct solution is for the content maker to turn + // on back-face culling or move the quads apart (if they're not two + // sides of one object). + if (CheckFloatingPointNumericAccuracy(za, zb) > k_layer_epsilon) + accurate = true; + + float diff = za - zb; + if (diff > max_positive) + max_positive = diff; + if (diff < max_negative) + max_negative = diff; + } + + // If we can't tell which should come first, we use document order. + if (!accurate) + return A_BEFORE_B; + + float max_diff = + std::abs(max_positive) > std::abs(max_negative) ? + max_positive : max_negative; + + // If the results are inconsistent (and the z difference substantial to rule + // out numerical errors) then the layers are intersecting. We will still + // return an order based on the maximum depth difference but with an edge + // weight of zero these layers will get priority if a graph cycle is present + // and needs to be broken. + if (max_positive > z_threshold && max_negative < -z_threshold) + *weight = 0.f; + else + *weight = std::abs(max_diff); + + // Maintain relative order if the layers have the same depth at all + // intersection points. + if (max_diff <= 0.f) + return A_BEFORE_B; + + return B_BEFORE_A; +} + +LayerShape::LayerShape() {} + +LayerShape::LayerShape(float width, + float height, + const gfx::Transform& draw_transform) { + gfx::QuadF layer_quad(gfx::RectF(0.f, 0.f, width, height)); + + // Compute the projection of the layer quad onto the z = 0 plane. + + gfx::PointF clipped_quad[8]; + int num_vertices_in_clipped_quad; + MathUtil::MapClippedQuad(draw_transform, + layer_quad, + clipped_quad, + &num_vertices_in_clipped_quad); + + if (num_vertices_in_clipped_quad < 3) { + projected_bounds = gfx::RectF(); + return; + } + + projected_bounds = + MathUtil::ComputeEnclosingRectOfVertices(clipped_quad, + num_vertices_in_clipped_quad); + + // NOTE: it will require very significant refactoring and overhead to deal + // with generalized polygons or multiple quads per layer here. For the sake of + // layer sorting it is equally correct to take a subsection of the polygon + // that can be made into a quad. This will only be incorrect in the case of + // intersecting layers, which are not supported yet anyway. + projected_quad.set_p1(clipped_quad[0]); + projected_quad.set_p2(clipped_quad[1]); + projected_quad.set_p3(clipped_quad[2]); + if (num_vertices_in_clipped_quad >= 4) { + projected_quad.set_p4(clipped_quad[3]); + } else { + // This will be a degenerate quad that is actually a triangle. + projected_quad.set_p4(clipped_quad[2]); + } + + // Compute the normal of the layer's plane. + bool clipped = false; + gfx::Point3F c1 = + MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 0.f, 0.f), &clipped); + gfx::Point3F c2 = + MathUtil::MapPoint(draw_transform, gfx::Point3F(0.f, 1.f, 0.f), &clipped); + gfx::Point3F c3 = + MathUtil::MapPoint(draw_transform, gfx::Point3F(1.f, 0.f, 0.f), &clipped); + // TODO(shawnsingh): Deal with clipping. + gfx::Vector3dF c12 = c2 - c1; + gfx::Vector3dF c13 = c3 - c1; + layer_normal = gfx::CrossProduct(c13, c12); + + transform_origin = c1; +} + +LayerShape::~LayerShape() {} + +// Returns the Z coordinate of a point on the layer that projects +// to point p which lies on the z = 0 plane. It does it by computing the +// intersection of a line starting from p along the Z axis and the plane +// of the layer. +float LayerShape::LayerZFromProjectedPoint(const gfx::PointF& p) const { + gfx::Vector3dF z_axis(0.f, 0.f, 1.f); + gfx::Vector3dF w = gfx::Point3F(p) - transform_origin; + + float d = gfx::DotProduct(layer_normal, z_axis); + float n = -gfx::DotProduct(layer_normal, w); + + // Check if layer is parallel to the z = 0 axis which will make it + // invisible and hence returning zero is fine. + if (!d) + return 0.f; + + // The intersection point would be given by: + // p + (n / d) * u but since we are only interested in the + // z coordinate and p's z coord is zero, all we need is the value of n/d. + return n / d; +} + +void LayerSorter::CreateGraphNodes(LayerImplList::iterator first, + LayerImplList::iterator last) { + DVLOG(2) << "Creating graph nodes:"; + float min_z = FLT_MAX; + float max_z = -FLT_MAX; + for (LayerImplList::const_iterator it = first; it < last; it++) { + nodes_.push_back(GraphNode(*it)); + GraphNode& node = nodes_.at(nodes_.size() - 1); + RenderSurfaceImpl* render_surface = node.layer->render_surface(); + if (!node.layer->DrawsContent() && !render_surface) + continue; + + DVLOG(2) << "Layer " << node.layer->id() << + " (" << node.layer->bounds().width() << + " x " << node.layer->bounds().height() << ")"; + + gfx::Transform draw_transform; + float layer_width, layer_height; + if (render_surface) { + draw_transform = render_surface->draw_transform(); + layer_width = render_surface->content_rect().width(); + layer_height = render_surface->content_rect().height(); + } else { + draw_transform = node.layer->draw_transform(); + layer_width = node.layer->content_bounds().width(); + layer_height = node.layer->content_bounds().height(); + } + + node.shape = LayerShape(layer_width, layer_height, draw_transform); + + max_z = std::max(max_z, node.shape.transform_origin.z()); + min_z = std::min(min_z, node.shape.transform_origin.z()); + } + + z_range_ = std::abs(max_z - min_z); +} + +void LayerSorter::CreateGraphEdges() { + DVLOG(2) << "Edges:"; + // Fraction of the total z_range below which z differences + // are not considered reliable. + const float z_threshold_factor = 0.01f; + float z_threshold = z_range_ * z_threshold_factor; + + for (size_t na = 0; na < nodes_.size(); na++) { + GraphNode& node_a = nodes_[na]; + if (!node_a.layer->DrawsContent() && !node_a.layer->render_surface()) + continue; + for (size_t nb = na + 1; nb < nodes_.size(); nb++) { + GraphNode& node_b = nodes_[nb]; + if (!node_b.layer->DrawsContent() && !node_b.layer->render_surface()) + continue; + float weight = 0.f; + ABCompareResult overlap_result = CheckOverlap(&node_a.shape, + &node_b.shape, + z_threshold, + &weight); + GraphNode* start_node = NULL; + GraphNode* end_node = NULL; + if (overlap_result == A_BEFORE_B) { + start_node = &node_a; + end_node = &node_b; + } else if (overlap_result == B_BEFORE_A) { + start_node = &node_b; + end_node = &node_a; + } + + if (start_node) { + DVLOG(2) << start_node->layer->id() << " -> " << end_node->layer->id(); + edges_.push_back(GraphEdge(start_node, end_node, weight)); + } + } + } + + for (size_t i = 0; i < edges_.size(); i++) { + GraphEdge& edge = edges_[i]; + active_edges_[&edge] = &edge; + edge.from->outgoing.push_back(&edge); + edge.to->incoming.push_back(&edge); + edge.to->incoming_edge_weight += edge.weight; + } +} + +// Finds and removes an edge from the list by doing a swap with the +// last element of the list. +void LayerSorter::RemoveEdgeFromList(GraphEdge* edge, + std::vector<GraphEdge*>* list) { + std::vector<GraphEdge*>::iterator iter = + std::find(list->begin(), list->end(), edge); + DCHECK(iter != list->end()); + list->erase(iter); +} + +// Sorts the given list of layers such that they can be painted in a +// back-to-front order. Sorting produces correct results for non-intersecting +// layers that don't have cyclical order dependencies. Cycles and intersections +// are broken (somewhat) aribtrarily. Sorting of layers is done via a +// topological sort of a directed graph whose nodes are the layers themselves. +// An edge from node A to node B signifies that layer A needs to be drawn before +// layer B. If A and B have no dependency between each other, then we preserve +// the ordering of those layers as they were in the original list. +// +// The draw order between two layers is determined by projecting the two +// triangles making up each layer quad to the Z = 0 plane, finding points of +// intersection between the triangles and backprojecting those points to the +// plane of the layer to determine the corresponding Z coordinate. The layer +// with the lower Z coordinate (farther from the eye) needs to be rendered +// first. +// +// If the layer projections don't intersect, then no edges (dependencies) are +// created between them in the graph. HOWEVER, in this case we still need to +// preserve the ordering of the original list of layers, since that list should +// already have proper z-index ordering of layers. +// +void LayerSorter::Sort(LayerImplList::iterator first, + LayerImplList::iterator last) { + DVLOG(2) << "Sorting start ----"; + CreateGraphNodes(first, last); + + CreateGraphEdges(); + + std::vector<GraphNode*> sorted_list; + std::deque<GraphNode*> no_incoming_edge_node_list; + + // Find all the nodes that don't have incoming edges. + for (NodeList::iterator la = nodes_.begin(); la < nodes_.end(); la++) { + if (!la->incoming.size()) + no_incoming_edge_node_list.push_back(&(*la)); + } + + DVLOG(2) << "Sorted list: "; + while (active_edges_.size() || no_incoming_edge_node_list.size()) { + while (no_incoming_edge_node_list.size()) { + // It is necessary to preserve the existing ordering of layers, when there + // are no explicit dependencies (because this existing ordering has + // correct z-index/layout ordering). To preserve this ordering, we process + // Nodes in the same order that they were added to the list. + GraphNode* from_node = no_incoming_edge_node_list.front(); + no_incoming_edge_node_list.pop_front(); + + // Add it to the final list. + sorted_list.push_back(from_node); + + DVLOG(2) << from_node->layer->id() << ", "; + + // Remove all its outgoing edges from the graph. + for (size_t i = 0; i < from_node->outgoing.size(); i++) { + GraphEdge* outgoing_edge = from_node->outgoing[i]; + + active_edges_.erase(outgoing_edge); + RemoveEdgeFromList(outgoing_edge, &outgoing_edge->to->incoming); + outgoing_edge->to->incoming_edge_weight -= outgoing_edge->weight; + + if (!outgoing_edge->to->incoming.size()) + no_incoming_edge_node_list.push_back(outgoing_edge->to); + } + from_node->outgoing.clear(); + } + + if (!active_edges_.size()) + break; + + // If there are still active edges but the list of nodes without incoming + // edges is empty then we have run into a cycle. Break the cycle by finding + // the node with the smallest overall incoming edge weight and use it. This + // will favor nodes that have zero-weight incoming edges i.e. layers that + // are being occluded by a layer that intersects them. + float min_incoming_edge_weight = FLT_MAX; + GraphNode* next_node = NULL; + for (size_t i = 0; i < nodes_.size(); i++) { + if (nodes_[i].incoming.size() && + nodes_[i].incoming_edge_weight < min_incoming_edge_weight) { + min_incoming_edge_weight = nodes_[i].incoming_edge_weight; + next_node = &nodes_[i]; + } + } + DCHECK(next_node); + // Remove all its incoming edges. + for (size_t e = 0; e < next_node->incoming.size(); e++) { + GraphEdge* incoming_edge = next_node->incoming[e]; + + active_edges_.erase(incoming_edge); + RemoveEdgeFromList(incoming_edge, &incoming_edge->from->outgoing); + } + next_node->incoming.clear(); + next_node->incoming_edge_weight = 0.f; + no_incoming_edge_node_list.push_back(next_node); + DVLOG(2) << "Breaking cycle by cleaning up incoming edges from " << + next_node->layer->id() << + " (weight = " << min_incoming_edge_weight << ")"; + } + + // Note: The original elements of the list are in no danger of having their + // ref count go to zero here as they are all nodes of the layer hierarchy and + // are kept alive by their parent nodes. + int count = 0; + for (LayerImplList::iterator it = first; it < last; it++) + *it = sorted_list[count++]->layer; + + DVLOG(2) << "Sorting end ----"; + + nodes_.clear(); + edges_.clear(); + active_edges_.clear(); +} + +} // namespace cc diff --git a/cc/trees/layer_sorter.h b/cc/trees/layer_sorter.h new file mode 100644 index 0000000..4cfa8fe --- /dev/null +++ b/cc/trees/layer_sorter.h @@ -0,0 +1,97 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CC_TREES_LAYER_SORTER_H_ +#define CC_TREES_LAYER_SORTER_H_ + +#include <vector> + +#include "base/basictypes.h" +#include "base/containers/hash_tables.h" +#include "cc/base/cc_export.h" +#include "cc/layers/layer_impl.h" +#include "ui/gfx/geometry/point3_f.h" +#include "ui/gfx/geometry/quad_f.h" +#include "ui/gfx/geometry/rect_f.h" +#include "ui/gfx/geometry/vector3d_f.h" + +namespace gfx { +class Transform; +} + +namespace cc { +struct GraphEdge; + +// Holds various useful properties derived from a layer's 3D outline. +struct CC_EXPORT LayerShape { + LayerShape(); + LayerShape(float width, float height, const gfx::Transform& draw_transform); + ~LayerShape(); + + float LayerZFromProjectedPoint(const gfx::PointF& p) const; + + gfx::Vector3dF layer_normal; + gfx::Point3F transform_origin; + gfx::QuadF projected_quad; + gfx::RectF projected_bounds; +}; + +struct GraphNode { + explicit GraphNode(LayerImpl* layer_impl); + ~GraphNode(); + + LayerImpl* layer; + LayerShape shape; + std::vector<GraphEdge*> incoming; + std::vector<GraphEdge*> outgoing; + float incoming_edge_weight; +}; + +struct GraphEdge { + GraphEdge(GraphNode* from_node, GraphNode* to_node, float weight) + : from(from_node), + to(to_node), + weight(weight) {} + + GraphNode* from; + GraphNode* to; + float weight; +}; + + + +class CC_EXPORT LayerSorter { + public: + LayerSorter(); + ~LayerSorter(); + + void Sort(LayerImplList::iterator first, LayerImplList::iterator last); + + enum ABCompareResult { A_BEFORE_B, B_BEFORE_A, NONE }; + + static ABCompareResult CheckOverlap(LayerShape* a, + LayerShape* b, + float z_threshold, + float* weight); + + private: + typedef std::vector<GraphNode> NodeList; + typedef std::vector<GraphEdge> EdgeList; + NodeList nodes_; + EdgeList edges_; + float z_range_; + + typedef base::hash_map<GraphEdge*, GraphEdge*> EdgeMap; + EdgeMap active_edges_; + + void CreateGraphNodes(LayerImplList::iterator first, + LayerImplList::iterator last); + void CreateGraphEdges(); + void RemoveEdgeFromList(GraphEdge* graph, std::vector<GraphEdge*>* list); + + DISALLOW_COPY_AND_ASSIGN(LayerSorter); +}; + +} // namespace cc +#endif // CC_TREES_LAYER_SORTER_H_ diff --git a/cc/trees/layer_sorter_unittest.cc b/cc/trees/layer_sorter_unittest.cc new file mode 100644 index 0000000..74d3cf5 --- /dev/null +++ b/cc/trees/layer_sorter_unittest.cc @@ -0,0 +1,329 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "cc/trees/layer_sorter.h" + +#include "cc/base/math_util.h" +#include "cc/layers/layer_impl.h" +#include "cc/test/fake_impl_proxy.h" +#include "cc/test/fake_layer_tree_host_impl.h" +#include "cc/test/test_shared_bitmap_manager.h" +#include "cc/trees/single_thread_proxy.h" +#include "testing/gtest/include/gtest/gtest.h" +#include "ui/gfx/transform.h" + +namespace cc { +namespace { + +// Note: In the following overlap tests, the "camera" is looking down the +// negative Z axis, meaning that layers with smaller z values (more negative) +// are further from the camera and therefore must be drawn before layers with +// higher z values. + +TEST(LayerSorterTest, BasicOverlap) { + LayerSorter::ABCompareResult overlap_result; + const float z_threshold = 0.1f; + float weight = 0.f; + + // Trivial test, with one layer directly obscuring the other. + gfx::Transform neg4_translate; + neg4_translate.Translate3d(0.0, 0.0, -4.0); + LayerShape front(2.f, 2.f, neg4_translate); + + gfx::Transform neg5_translate; + neg5_translate.Translate3d(0.0, 0.0, -5.0); + LayerShape back(2.f, 2.f, neg5_translate); + + overlap_result = + LayerSorter::CheckOverlap(&front, &back, z_threshold, &weight); + EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result); + EXPECT_EQ(1.f, weight); + + overlap_result = + LayerSorter::CheckOverlap(&back, &front, z_threshold, &weight); + EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result); + EXPECT_EQ(1.f, weight); + + // One layer translated off to the right. No overlap should be detected. + gfx::Transform right_translate; + right_translate.Translate3d(10.0, 0.0, -5.0); + LayerShape back_right(2.f, 2.f, right_translate); + overlap_result = + LayerSorter::CheckOverlap(&front, &back_right, z_threshold, &weight); + EXPECT_EQ(LayerSorter::NONE, overlap_result); + + // When comparing a layer with itself, z difference is always 0. + overlap_result = + LayerSorter::CheckOverlap(&front, &front, z_threshold, &weight); + EXPECT_EQ(0.f, weight); +} + +TEST(LayerSorterTest, RightAngleOverlap) { + LayerSorter::ABCompareResult overlap_result; + const float z_threshold = 0.1f; + float weight = 0.f; + + gfx::Transform perspective_matrix; + perspective_matrix.ApplyPerspectiveDepth(1000.0); + + // Two layers forming a right angle with a perspective viewing transform. + gfx::Transform left_face_matrix; + left_face_matrix.Translate3d(-1.0, 0.0, -5.0); + left_face_matrix.RotateAboutYAxis(-90.0); + left_face_matrix.Translate(-1.0, -1.0); + LayerShape left_face(2.f, 2.f, perspective_matrix * left_face_matrix); + gfx::Transform front_face_matrix; + front_face_matrix.Translate3d(0.0, 0.0, -4.0); + front_face_matrix.Translate(-1.0, -1.0); + LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix); + + overlap_result = + LayerSorter::CheckOverlap(&front_face, &left_face, z_threshold, &weight); + EXPECT_EQ(LayerSorter::B_BEFORE_A, overlap_result); +} + +TEST(LayerSorterTest, IntersectingLayerOverlap) { + LayerSorter::ABCompareResult overlap_result; + const float z_threshold = 0.1f; + float weight = 0.f; + + gfx::Transform perspective_matrix; + perspective_matrix.ApplyPerspectiveDepth(1000.0); + + // Intersecting layers. An explicit order will be returned based on relative z + // values at the overlapping features but the weight returned should be zero. + gfx::Transform front_face_matrix; + front_face_matrix.Translate3d(0.0, 0.0, -4.0); + front_face_matrix.Translate(-1.0, -1.0); + LayerShape front_face(2.f, 2.f, perspective_matrix * front_face_matrix); + + gfx::Transform through_matrix; + through_matrix.Translate3d(0.0, 0.0, -4.0); + through_matrix.RotateAboutYAxis(45.0); + through_matrix.Translate(-1.0, -1.0); + LayerShape rotated_face(2.f, 2.f, perspective_matrix * through_matrix); + overlap_result = LayerSorter::CheckOverlap(&front_face, + &rotated_face, + z_threshold, + &weight); + EXPECT_NE(LayerSorter::NONE, overlap_result); + EXPECT_EQ(0.f, weight); +} + +TEST(LayerSorterTest, LayersAtAngleOverlap) { + LayerSorter::ABCompareResult overlap_result; + const float z_threshold = 0.1f; + float weight = 0.f; + + // Trickier test with layers at an angle. + // + // -x . . . . 0 . . . . +x + // -z / + // : /----B---- + // 0 C + // : ----A----/ + // +z / + // + // C is in front of A and behind B (not what you'd expect by comparing + // centers). A and B don't overlap, so they're incomparable. + + gfx::Transform transform_a; + transform_a.Translate3d(-6.0, 0.0, 1.0); + transform_a.Translate(-4.0, -10.0); + LayerShape layer_a(8.f, 20.f, transform_a); + + gfx::Transform transform_b; + transform_b.Translate3d(6.0, 0.0, -1.0); + transform_b.Translate(-4.0, -10.0); + LayerShape layer_b(8.f, 20.f, transform_b); + + gfx::Transform transform_c; + transform_c.RotateAboutYAxis(40.0); + transform_c.Translate(-4.0, -10.0); + LayerShape layer_c(8.f, 20.f, transform_c); + + overlap_result = + LayerSorter::CheckOverlap(&layer_a, &layer_c, z_threshold, &weight); + EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result); + overlap_result = + LayerSorter::CheckOverlap(&layer_c, &layer_b, z_threshold, &weight); + EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result); + overlap_result = + LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight); + EXPECT_EQ(LayerSorter::NONE, overlap_result); +} + +TEST(LayerSorterTest, LayersUnderPathologicalPerspectiveTransform) { + LayerSorter::ABCompareResult overlap_result; + const float z_threshold = 0.1f; + float weight = 0.f; + + // On perspective projection, if w becomes negative, the re-projected point + // will be invalid and un-usable. Correct code needs to clip away portions of + // the geometry where w < 0. If the code uses the invalid value, it will think + // that a layer has different bounds than it really does, which can cause + // things to sort incorrectly. + + gfx::Transform perspective_matrix; + perspective_matrix.ApplyPerspectiveDepth(1); + + gfx::Transform transform_a; + transform_a.Translate3d(-15.0, 0.0, -2.0); + transform_a.Translate(-5.0, -5.0); + LayerShape layer_a(10.f, 10.f, perspective_matrix * transform_a); + + // With this sequence of transforms, when layer B is correctly clipped, it + // will be visible on the left half of the projection plane, in front of + // layer_a. When it is not clipped, its bounds will actually incorrectly + // appear much smaller and the correct sorting dependency will not be found. + gfx::Transform transform_b; + transform_b.Translate3d(0.f, 0.f, 0.7f); + transform_b.RotateAboutYAxis(45.0); + transform_b.Translate(-5.0, -5.0); + LayerShape layer_b(10.f, 10.f, perspective_matrix * transform_b); + + // Sanity check that the test case actually covers the intended scenario, + // where part of layer B go behind the w = 0 plane. + gfx::QuadF test_quad = gfx::QuadF(gfx::RectF(-0.5f, -0.5f, 1.f, 1.f)); + bool clipped = false; + MathUtil::MapQuad(perspective_matrix * transform_b, test_quad, &clipped); + ASSERT_TRUE(clipped); + + overlap_result = + LayerSorter::CheckOverlap(&layer_a, &layer_b, z_threshold, &weight); + EXPECT_EQ(LayerSorter::A_BEFORE_B, overlap_result); +} + +TEST(LayerSorterTest, VerifyExistingOrderingPreservedWhenNoZDiff) { + // If there is no reason to re-sort the layers (i.e. no 3d z difference), then + // the existing ordering provided on input should be retained. This test + // covers the fix in https://bugs.webkit.org/show_bug.cgi?id=75046. Before + // this fix, ordering was accidentally reversed, causing bugs in z-index + // ordering on websites when preserves3D triggered the LayerSorter. + + // Input list of layers: [1, 2, 3, 4, 5]. + // Expected output: [3, 4, 1, 2, 5]. + // - 1, 2, and 5 do not have a 3d z difference, and therefore their + // relative ordering should be retained. + // - 3 and 4 do not have a 3d z difference, and therefore their relative + // ordering should be retained. + // - 3 and 4 should be re-sorted so they are in front of 1, 2, and 5. + + FakeImplProxy proxy; + TestSharedBitmapManager shared_bitmap_manager; + FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); + + scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1); + scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2); + scoped_ptr<LayerImpl> layer3 = LayerImpl::Create(host_impl.active_tree(), 3); + scoped_ptr<LayerImpl> layer4 = LayerImpl::Create(host_impl.active_tree(), 4); + scoped_ptr<LayerImpl> layer5 = LayerImpl::Create(host_impl.active_tree(), 5); + + gfx::Transform BehindMatrix; + BehindMatrix.Translate3d(0.0, 0.0, 2.0); + gfx::Transform FrontMatrix; + FrontMatrix.Translate3d(0.0, 0.0, 1.0); + + layer1->SetBounds(gfx::Size(10, 10)); + layer1->SetContentBounds(gfx::Size(10, 10)); + layer1->draw_properties().target_space_transform = BehindMatrix; + layer1->SetDrawsContent(true); + + layer2->SetBounds(gfx::Size(20, 20)); + layer2->SetContentBounds(gfx::Size(20, 20)); + layer2->draw_properties().target_space_transform = BehindMatrix; + layer2->SetDrawsContent(true); + + layer3->SetBounds(gfx::Size(30, 30)); + layer3->SetContentBounds(gfx::Size(30, 30)); + layer3->draw_properties().target_space_transform = FrontMatrix; + layer3->SetDrawsContent(true); + + layer4->SetBounds(gfx::Size(40, 40)); + layer4->SetContentBounds(gfx::Size(40, 40)); + layer4->draw_properties().target_space_transform = FrontMatrix; + layer4->SetDrawsContent(true); + + layer5->SetBounds(gfx::Size(50, 50)); + layer5->SetContentBounds(gfx::Size(50, 50)); + layer5->draw_properties().target_space_transform = BehindMatrix; + layer5->SetDrawsContent(true); + + LayerImplList layer_list; + layer_list.push_back(layer1.get()); + layer_list.push_back(layer2.get()); + layer_list.push_back(layer3.get()); + layer_list.push_back(layer4.get()); + layer_list.push_back(layer5.get()); + + ASSERT_EQ(5u, layer_list.size()); + EXPECT_EQ(1, layer_list[0]->id()); + EXPECT_EQ(2, layer_list[1]->id()); + EXPECT_EQ(3, layer_list[2]->id()); + EXPECT_EQ(4, layer_list[3]->id()); + EXPECT_EQ(5, layer_list[4]->id()); + + LayerSorter layer_sorter; + layer_sorter.Sort(layer_list.begin(), layer_list.end()); + + ASSERT_EQ(5u, layer_list.size()); + EXPECT_EQ(3, layer_list[0]->id()); + EXPECT_EQ(4, layer_list[1]->id()); + EXPECT_EQ(1, layer_list[2]->id()); + EXPECT_EQ(2, layer_list[3]->id()); + EXPECT_EQ(5, layer_list[4]->id()); +} + +TEST(LayerSorterTest, VerifyConcidentLayerPrecisionLossResultsInDocumentOrder) { + FakeImplProxy proxy; + TestSharedBitmapManager shared_bitmap_manager; + FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); + + scoped_ptr<LayerImpl> layer1 = LayerImpl::Create(host_impl.active_tree(), 1); + scoped_ptr<LayerImpl> layer2 = LayerImpl::Create(host_impl.active_tree(), 2); + + // Layer 1 should occur before layer 2 in paint. However, due to numeric + // issues in the sorter, it will put the layers in the wrong order + // in some situations. Here we test a patch that results in document + // order rather than calculated order when numeric percision is suspect + // in calculated order. + + gfx::Transform BehindMatrix; + BehindMatrix.Translate3d(0.f, 0.f, 0.999999f); + BehindMatrix.RotateAboutXAxis(38.5); + BehindMatrix.RotateAboutYAxis(77.0); + gfx::Transform FrontMatrix; + FrontMatrix.Translate3d(0, 0, 1.0); + FrontMatrix.RotateAboutXAxis(38.5); + FrontMatrix.RotateAboutYAxis(77.0); + + layer1->SetBounds(gfx::Size(10, 10)); + layer1->SetContentBounds(gfx::Size(10, 10)); + layer1->draw_properties().target_space_transform = BehindMatrix; + layer1->SetDrawsContent(true); + + layer2->SetBounds(gfx::Size(10, 10)); + layer2->SetContentBounds(gfx::Size(10, 10)); + layer2->draw_properties().target_space_transform = FrontMatrix; + layer2->SetDrawsContent(true); + + LayerImplList layer_list; + layer_list.push_back(layer1.get()); + layer_list.push_back(layer2.get()); + + ASSERT_EQ(2u, layer_list.size()); + EXPECT_EQ(1, layer_list[0]->id()); + EXPECT_EQ(2, layer_list[1]->id()); + + LayerSorter layer_sorter; + layer_sorter.Sort(layer_list.begin(), layer_list.end()); + + ASSERT_EQ(2u, layer_list.size()); + EXPECT_EQ(1, layer_list[0]->id()); + EXPECT_EQ(2, layer_list[1]->id()); +} + +} // namespace +} // namespace cc + diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc index 8ab759a..a84cae6 100644 --- a/cc/trees/layer_tree_host_common.cc +++ b/cc/trees/layer_tree_host_common.cc @@ -15,6 +15,7 @@ #include "cc/layers/render_surface.h" #include "cc/layers/render_surface_impl.h" #include "cc/trees/draw_property_utils.h" +#include "cc/trees/layer_sorter.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_impl.h" #include "ui/gfx/geometry/rect_conversions.h" @@ -30,6 +31,20 @@ ScrollAndScaleSet::ScrollAndScaleSet() ScrollAndScaleSet::~ScrollAndScaleSet() {} +static void SortLayers(LayerList::iterator first, + LayerList::iterator end, + void* layer_sorter) { + NOTREACHED(); +} + +static void SortLayers(LayerImplList::iterator first, + LayerImplList::iterator end, + LayerSorter* layer_sorter) { + DCHECK(layer_sorter); + TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers"); + layer_sorter->Sort(first, end); +} + template <typename LayerType> static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) { // Layer's scroll offset can have an integer part and fractional part. @@ -1264,6 +1279,7 @@ static void PreCalculateMetaInformation( template <typename LayerType> struct SubtreeGlobals { + LayerSorter* layer_sorter; int max_texture_size; float device_scale_factor; float page_scale_factor; @@ -2349,6 +2365,17 @@ static void CalculateDrawPropertiesInternal( return; } + // If preserves-3d then sort all the descendants in 3D so that they can be + // drawn from back to front. If the preserves-3d property is also set on the + // parent then skip the sorting as the parent will sort all the descendants + // anyway. + if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() && + !LayerIsInExisting3DRenderingContext(layer)) { + SortLayers(descendants.begin() + sorting_start_index, + descendants.end(), + globals.layer_sorter); + } + UpdateAccumulatedSurfaceState<LayerType>( layer, local_drawable_content_rect_of_subtree, accumulated_surface_state); @@ -2386,6 +2413,7 @@ static void ProcessCalcDrawPropsInputs( scaled_device_transform.Scale(inputs.device_scale_factor, inputs.device_scale_factor); + globals->layer_sorter = NULL; globals->max_texture_size = inputs.max_texture_size; globals->device_scale_factor = inputs.device_scale_factor * device_transform_scale; @@ -2542,6 +2570,9 @@ void LayerTreeHostCommon::CalculateDrawProperties( DataForRecursion<LayerImpl> data_for_recursion; ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion); + LayerSorter layer_sorter; + globals.layer_sorter = &layer_sorter; + PreCalculateMetaInformationRecursiveData recursive_data; PreCalculateMetaInformation(inputs->root_layer, &recursive_data); std::vector<AccumulatedSurfaceState<LayerImpl>> accumulated_surface_state; diff --git a/cc/trees/layer_tree_host_common_perftest.cc b/cc/trees/layer_tree_host_common_perftest.cc index 1732e5588..73d5c1d 100644 --- a/cc/trees/layer_tree_host_common_perftest.cc +++ b/cc/trees/layer_tree_host_common_perftest.cc @@ -25,6 +25,7 @@ #include "cc/test/layer_tree_json_parser.h" #include "cc/test/layer_tree_test.h" #include "cc/test/paths.h" +#include "cc/trees/layer_sorter.h" #include "cc/trees/layer_tree_impl.h" #include "testing/perf/perf_test.h" @@ -161,7 +162,55 @@ class CalcDrawPropsImplTest : public LayerTreeHostCommonPerfTest { } }; -class BspTreePerfTest : public CalcDrawPropsImplTest { +class LayerSorterMainTest : public CalcDrawPropsImplTest { + public: + void RunSortLayers() { RunTest(false, false, false); } + + void BeginTest() override { PostSetNeedsCommitToMainThread(); } + + void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override { + LayerTreeImpl* active_tree = host_impl->active_tree(); + // First build the tree and then we'll start running tests on layersorter + // itself + bool can_render_to_separate_surface = true; + int max_texture_size = 8096; + DoCalcDrawPropertiesImpl(can_render_to_separate_surface, + max_texture_size, + active_tree, + host_impl); + + // Behaviour of this test is different from that of sorting in practice. + // In this case, all layers that exist in any 3D context are put into a list + // and are sorted as one big 3D context instead of several smaller ones. + BuildLayerImplList(active_tree->root_layer(), &base_list_); + timer_.Reset(); + do { + // Here we'll move the layers into a LayerImpl list of their own to be + // sorted so we don't have a sorted list for every run after the first + LayerImplList test_list = base_list_; + layer_sorter_.Sort(test_list.begin(), test_list.end()); + timer_.NextLap(); + } while (!timer_.HasTimeLimitExpired()); + + EndTest(); + } + + void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) { + if (layer->Is3dSorted()) { + list->push_back(layer); + } + + for (size_t i = 0; i < layer->children().size(); i++) { + BuildLayerImplList(layer->children()[i], list); + } + } + + private: + LayerImplList base_list_; + LayerSorter layer_sorter_; +}; + +class BspTreePerfTest : public LayerSorterMainTest { public: void RunSortLayers() { RunTest(false, false, false); } @@ -212,18 +261,7 @@ class BspTreePerfTest : public CalcDrawPropsImplTest { EndTest(); } - void BuildLayerImplList(LayerImpl* layer, LayerImplList* list) { - if (layer->Is3dSorted()) { - list->push_back(layer); - } - - for (size_t i = 0; i < layer->children().size(); i++) { - BuildLayerImplList(layer->children()[i], list); - } - } - private: - LayerImplList base_list_; int num_duplicates_; }; @@ -275,13 +313,13 @@ TEST_F(CalcDrawPropsImplTest, TouchRegionHeavy) { RunCalcDrawProps(); } -TEST_F(BspTreePerfTest, LayerSorterCubes) { +TEST_F(LayerSorterMainTest, LayerSorterCubes) { SetTestName("layer_sort_cubes"); ReadTestFile("layer_sort_cubes"); RunSortLayers(); } -TEST_F(BspTreePerfTest, LayerSorterRubik) { +TEST_F(LayerSorterMainTest, LayerSorterRubik) { SetTestName("layer_sort_rubik"); ReadTestFile("layer_sort_rubik"); // TODO(vollick): Remove verify_property_trees setting after diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc index 5d002d5..6f05035 100644 --- a/cc/trees/layer_tree_host_common_unittest.cc +++ b/cc/trees/layer_tree_host_common_unittest.cc @@ -2975,6 +2975,78 @@ TEST_F(LayerTreeHostCommonTest, EXPECT_FALSE(child->draw_properties().sorted_for_recursion); } +TEST_F(LayerTreeHostCommonTest, WillSortAtContextBoundary) { + // Creates a layer tree that looks as follows: + // * root (sorting-context-id1) + // * parent (sorting-context-id2) + // * child1 (sorting-context-id2) + // * child2 (sorting-context-id2) + // + // This test ensures that we sort at |parent| even though both it and root are + // set to be 3d sorted. + FakeImplProxy proxy; + TestSharedBitmapManager shared_bitmap_manager; + FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); + + scoped_ptr<LayerImpl> root_ptr(LayerImpl::Create(host_impl.active_tree(), 1)); + LayerImpl* root = root_ptr.get(); + scoped_ptr<LayerImpl> parent_ptr( + LayerImpl::Create(host_impl.active_tree(), 2)); + LayerImpl* parent = parent_ptr.get(); + scoped_ptr<LayerImpl> child1_ptr( + LayerImpl::Create(host_impl.active_tree(), 3)); + LayerImpl* child1 = child1_ptr.get(); + scoped_ptr<LayerImpl> child2_ptr( + LayerImpl::Create(host_impl.active_tree(), 4)); + LayerImpl* child2 = child2_ptr.get(); + + gfx::Transform identity_matrix; + gfx::Transform below_matrix; + below_matrix.Translate3d(0.f, 0.f, -10.f); + gfx::Transform above_matrix; + above_matrix.Translate3d(0.f, 0.f, 10.f); + + SetLayerPropertiesForTesting(root, identity_matrix, gfx::Point3F(), + gfx::PointF(), gfx::Size(100, 100), true, true, + true); + SetLayerPropertiesForTesting(parent, identity_matrix, gfx::Point3F(), + gfx::PointF(), gfx::Size(50, 50), true, true, + true); + SetLayerPropertiesForTesting(child1, above_matrix, gfx::Point3F(), + gfx::PointF(), gfx::Size(50, 50), true, true, + false); + SetLayerPropertiesForTesting(child2, below_matrix, gfx::Point3F(), + gfx::PointF(), gfx::Size(50, 50), true, true, + false); + + root->Set3dSortingContextId(3); + root->SetDrawsContent(true); + parent->Set3dSortingContextId(7); + parent->SetDrawsContent(true); + child1->Set3dSortingContextId(7); + child1->SetDrawsContent(true); + child2->Set3dSortingContextId(7); + child2->SetDrawsContent(true); + + parent->AddChild(child1_ptr.Pass()); + parent->AddChild(child2_ptr.Pass()); + root->AddChild(parent_ptr.Pass()); + + LayerImplList render_surface_layer_list; + LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( + root_ptr.get(), root->bounds(), &render_surface_layer_list); + inputs.can_adjust_raster_scales = true; + LayerTreeHostCommon::CalculateDrawProperties(&inputs); + + EXPECT_TRUE(root->render_surface()); + EXPECT_EQ(2u, render_surface_layer_list.size()); + + EXPECT_EQ(3u, parent->render_surface()->layer_list().size()); + EXPECT_EQ(child2->id(), parent->render_surface()->layer_list().at(0)->id()); + EXPECT_EQ(parent->id(), parent->render_surface()->layer_list().at(1)->id()); + EXPECT_EQ(child1->id(), parent->render_surface()->layer_list().at(2)->id()); +} + TEST_F(LayerTreeHostCommonTest, SingularNonAnimatingTransformDoesNotPreventClearingDrawProperties) { scoped_refptr<Layer> root = Layer::Create(); @@ -7520,6 +7592,110 @@ TEST_F(LayerTreeHostCommonTest, OutOfOrderClippingRequiresRSLLSorting) { EXPECT_TRUE(render_surface_layer_list.at(2)->render_surface()); } +TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) { + // We rearrange layer list contributions if we have to visit children out of + // order, but it should be a 'stable' rearrangement. That is, the layer list + // additions for a single layer should not be reordered, though their position + // wrt to the contributions due to a sibling may vary. + // + // + root + // + scroll_child + // + top_content + // + bottom_content + // + scroll_parent_border + // + scroll_parent_clip + // + scroll_parent + // + FakeImplProxy proxy; + TestSharedBitmapManager shared_bitmap_manager; + FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); + host_impl.CreatePendingTree(); + scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl.active_tree(), 1); + scoped_ptr<LayerImpl> scroll_parent_border = + LayerImpl::Create(host_impl.active_tree(), 2); + scoped_ptr<LayerImpl> scroll_parent_clip = + LayerImpl::Create(host_impl.active_tree(), 3); + scoped_ptr<LayerImpl> scroll_parent = + LayerImpl::Create(host_impl.active_tree(), 4); + scoped_ptr<LayerImpl> scroll_child = + LayerImpl::Create(host_impl.active_tree(), 5); + scoped_ptr<LayerImpl> bottom_content = + LayerImpl::Create(host_impl.active_tree(), 6); + scoped_ptr<LayerImpl> top_content = + LayerImpl::Create(host_impl.active_tree(), 7); + + scroll_parent_clip->SetMasksToBounds(true); + + scroll_child->SetScrollParent(scroll_parent.get()); + scoped_ptr<std::set<LayerImpl*>> scroll_children(new std::set<LayerImpl*>); + scroll_children->insert(scroll_child.get()); + scroll_parent->SetScrollChildren(scroll_children.release()); + + scroll_child->SetDrawsContent(true); + scroll_parent->SetDrawsContent(true); + top_content->SetDrawsContent(true); + bottom_content->SetDrawsContent(true); + + gfx::Transform identity_transform; + gfx::Transform top_transform; + top_transform.Translate3d(0.0, 0.0, 5.0); + gfx::Transform bottom_transform; + bottom_transform.Translate3d(0.0, 0.0, 3.0); + + SetLayerPropertiesForTesting(root.get(), identity_transform, gfx::Point3F(), + gfx::PointF(), gfx::Size(50, 50), true, false, + true); + SetLayerPropertiesForTesting(scroll_parent_border.get(), identity_transform, + gfx::Point3F(), gfx::PointF(), gfx::Size(40, 40), + true, false, false); + SetLayerPropertiesForTesting(scroll_parent_clip.get(), identity_transform, + gfx::Point3F(), gfx::PointF(), gfx::Size(30, 30), + true, false, false); + SetLayerPropertiesForTesting(scroll_parent.get(), identity_transform, + gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50), + true, false, false); + SetLayerPropertiesForTesting(scroll_child.get(), identity_transform, + gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50), + true, false, false); + SetLayerPropertiesForTesting(top_content.get(), top_transform, gfx::Point3F(), + gfx::PointF(), gfx::Size(50, 50), false, true, + true); + SetLayerPropertiesForTesting(bottom_content.get(), bottom_transform, + gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50), + false, true, true); + + scroll_child->SetShouldFlattenTransform(false); + scroll_child->Set3dSortingContextId(1); + + scroll_child->AddChild(top_content.Pass()); + scroll_child->AddChild(bottom_content.Pass()); + root->AddChild(scroll_child.Pass()); + + scroll_parent_clip->AddChild(scroll_parent.Pass()); + scroll_parent_border->AddChild(scroll_parent_clip.Pass()); + root->AddChild(scroll_parent_border.Pass()); + + LayerImplList render_surface_layer_list; + LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( + root.get(), root->bounds(), &render_surface_layer_list); + + LayerTreeHostCommon::CalculateDrawProperties(&inputs); + + EXPECT_TRUE(root->render_surface()); + + // If we don't sort by depth and let the layers get added in the order they + // would normally be visited in, then layers 6 and 7 will be out of order. In + // other words, although we've had to shift 5, 6, and 7 to appear before 4 + // in the list (because of the scroll parent relationship), this should not + // have an effect on the the order of 5, 6, and 7 (which had been reordered + // due to layer sorting). + EXPECT_EQ(4u, root->render_surface()->layer_list().size()); + EXPECT_EQ(5, root->render_surface()->layer_list().at(0)->id()); + EXPECT_EQ(6, root->render_surface()->layer_list().at(1)->id()); + EXPECT_EQ(7, root->render_surface()->layer_list().at(2)->id()); + EXPECT_EQ(4, root->render_surface()->layer_list().at(3)->id()); +} + TEST_F(LayerTreeHostCommonTest, ScrollCompensationWithRounding) { // This test verifies that a scrolling layer that gets snapped to // integer coordinates doesn't move a fixed position child. diff --git a/cc/trees/layer_tree_host_pixeltest_filters.cc b/cc/trees/layer_tree_host_pixeltest_filters.cc index dd3cf73..76acaa8 100644 --- a/cc/trees/layer_tree_host_pixeltest_filters.cc +++ b/cc/trees/layer_tree_host_pixeltest_filters.cc @@ -97,8 +97,8 @@ TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) { } TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) { - scoped_refptr<SolidColorLayer> background = - CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT); + scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer( + gfx::Rect(200, 200), SK_ColorWHITE); // This verifies that the perspective of the clear layer (with black border) // does not influence the blending of the green box behind it. Also verifies diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc index 06df3c2..67f98e65 100644 --- a/cc/trees/layer_tree_impl_unittest.cc +++ b/cc/trees/layer_tree_impl_unittest.cc @@ -920,6 +920,14 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) { ASSERT_TRUE(grand_child1); ASSERT_EQ(1u, RenderSurfaceLayerList().size()); + RenderSurfaceImpl* root_render_surface = + host_impl().active_tree()->root_layer()->render_surface(); + ASSERT_EQ(4u, root_render_surface->layer_list().size()); + ASSERT_EQ(3, root_render_surface->layer_list().at(0)->id()); + ASSERT_EQ(1, root_render_surface->layer_list().at(1)->id()); + ASSERT_EQ(2, root_render_surface->layer_list().at(2)->id()); + ASSERT_EQ(4, root_render_surface->layer_list().at(3)->id()); + // Nothing overlaps the root_layer at (1, 1), so hit testing there should find // the root layer. gfx::Point test_point = gfx::Point(1, 1); diff --git a/cc/trees/occlusion_tracker.cc b/cc/trees/occlusion_tracker.cc index 0f0ce15..388eb6e 100644 --- a/cc/trees/occlusion_tracker.cc +++ b/cc/trees/occlusion_tracker.cc @@ -155,7 +155,7 @@ static inline bool LayerIsInUnsorted3dRenderingContext(const Layer* layer) { return layer->Is3dSorted(); } static inline bool LayerIsInUnsorted3dRenderingContext(const LayerImpl* layer) { - return layer->Is3dSorted(); + return false; } template <typename LayerType> diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc index f3f2185..e3639ad 100644 --- a/cc/trees/occlusion_tracker_unittest.cc +++ b/cc/trees/occlusion_tracker_unittest.cc @@ -1540,6 +1540,56 @@ class OcclusionTrackerTestLayerBehindCameraDoesNotOcclude } }; +// This test requires accumulating occlusion of 3d layers, which are skipped by +// the occlusion tracker on the main thread. So this test should run on the impl +// thread. +IMPL_THREAD_TEST(OcclusionTrackerTestLayerBehindCameraDoesNotOcclude); + +template <class Types> +class OcclusionTrackerTestLargePixelsOccludeInsideClipRect + : public OcclusionTrackerTest<Types> { + protected: + explicit OcclusionTrackerTestLargePixelsOccludeInsideClipRect( + bool opaque_layers) + : OcclusionTrackerTest<Types>(opaque_layers) {} + void RunMyTest() override { + gfx::Transform transform; + transform.Translate(50.0, 50.0); + transform.ApplyPerspectiveDepth(100.0); + transform.Translate3d(0.0, 0.0, 99.0); + transform.Translate(-50.0, -50.0); + + typename Types::ContentLayerType* parent = this->CreateRoot( + this->identity_matrix, gfx::PointF(), gfx::Size(100, 100)); + parent->SetMasksToBounds(true); + typename Types::ContentLayerType* layer = this->CreateDrawingLayer( + parent, transform, gfx::PointF(), gfx::Size(100, 100), true); + parent->SetShouldFlattenTransform(false); + parent->Set3dSortingContextId(1); + layer->SetShouldFlattenTransform(false); + layer->Set3dSortingContextId(1); + this->CalcDrawEtc(parent); + + TestOcclusionTrackerWithClip<typename Types::LayerType> occlusion( + gfx::Rect(0, 0, 1000, 1000)); + + // This is very close to the camera, so pixels in its visible_content_rect() + // will actually go outside of the layer's clip rect. Ensure that those + // pixels don't occlude things outside the clip rect. + this->VisitLayer(layer, &occlusion); + this->EnterLayer(parent, &occlusion); + EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), + occlusion.occlusion_from_inside_target().ToString()); + EXPECT_EQ(gfx::Rect().ToString(), + occlusion.occlusion_from_outside_target().ToString()); + } +}; + +// This test requires accumulating occlusion of 3d layers, which are skipped by +// the occlusion tracker on the main thread. So this test should run on the impl +// thread. +IMPL_THREAD_TEST(OcclusionTrackerTestLargePixelsOccludeInsideClipRect); + template <class Types> class OcclusionTrackerTestAnimationOpacity1OnMainThread : public OcclusionTrackerTest<Types> { diff --git a/ui/gfx/geometry/quad_f.h b/ui/gfx/geometry/quad_f.h index d795064..ada5c54 100644 --- a/ui/gfx/geometry/quad_f.h +++ b/ui/gfx/geometry/quad_f.h @@ -10,7 +10,6 @@ #include <iosfwd> #include <string> -#include "base/logging.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/gfx_export.h" @@ -68,18 +67,6 @@ class GFX_EXPORT QuadF { return RectF(rl, rt, rr - rl, rb - rt); } - // Realigns the corners in the quad by rotating them n corners to the right. - void Realign(size_t times) { - DCHECK_LE(times, 4u); - for (size_t i = 0; i < times; ++i) { - PointF temp = p1_; - p1_ = p2_; - p2_ = p3_; - p3_ = p4_; - p4_ = temp; - } - } - // Add a vector to the quad, offseting each point in the quad by the vector. void operator+=(const Vector2dF& rhs); // Subtract a vector from the quad, offseting each point in the quad by the diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc index ef07241..63827e3 100644 --- a/ui/gfx/skia_util.cc +++ b/ui/gfx/skia_util.cc @@ -11,7 +11,6 @@ #include "third_party/skia/include/effects/SkBlurMaskFilter.h" #include "third_party/skia/include/effects/SkGradientShader.h" #include "third_party/skia/include/effects/SkLayerDrawLooper.h" -#include "ui/gfx/geometry/quad_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/image/image_skia_rep.h" @@ -200,11 +199,4 @@ void ConvertSkiaToRGBA(const unsigned char* skia, } } -void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { - points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); - points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); - points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); - points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); -} - } // namespace gfx diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h index 44c9a09..303044d 100644 --- a/ui/gfx/skia_util.h +++ b/ui/gfx/skia_util.h @@ -12,7 +12,6 @@ #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkRect.h" #include "third_party/skia/include/core/SkShader.h" -#include "ui/gfx/geometry/quad_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/gfx_export.h" @@ -36,8 +35,6 @@ GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size); GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size); -GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]); - GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, SkMatrix* flattened); |