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authorsugoi@chromium.org <sugoi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-06 00:44:52 +0000
committersugoi@chromium.org <sugoi@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-06 00:44:52 +0000
commit4f5488b69e791f8df26fcf2b74f5378fa416a06f (patch)
tree33107ad181301e7d69b6f06a91c8ab244b40e925 /cc/output
parentec4438b23564e7ec194b08acb31935a48a8413e8 (diff)
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Gracefully handling texture creation failure
For many reasons, something can go wrong within GrGpuGL::onCreateTexture() and fail to create the backing store's texture. Instead of crashing, we can handle this gracefully and simply render the page without the filter(s) applied. BUG=380407 Review URL: https://codereview.chromium.org/319723002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@275285 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/output')
-rw-r--r--cc/output/gl_renderer.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 6161c51a..de9cfa7 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -665,6 +665,8 @@ static SkBitmap ApplyImageFilter(
use_gr_context->context(), desc, GrContext::kExact_ScratchTexMatch);
skia::RefPtr<GrTexture> backing_store =
skia::AdoptRef(scratch_texture.detach());
+ if (backing_store.get() == NULL)
+ return SkBitmap();
// Create a device and canvas using that backing store.
SkGpuDevice device(use_gr_context->context(), backing_store.get());