summaryrefslogtreecommitdiffstats
path: root/cc/trees/layer_tree_impl_unittest.cc
diff options
context:
space:
mode:
authorvollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-05-12 19:07:28 +0000
committervollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-05-12 19:07:28 +0000
commit28336d567bf426294b8d64e3320f42eced553ea8 (patch)
tree90c52047d657ec1f694ffedefcf000ce979ae833 /cc/trees/layer_tree_impl_unittest.cc
parent6edb767d519b53d2d5d8ce20fc3ca62cdd6d31e5 (diff)
downloadchromium_src-28336d567bf426294b8d64e3320f42eced553ea8.zip
chromium_src-28336d567bf426294b8d64e3320f42eced553ea8.tar.gz
chromium_src-28336d567bf426294b8d64e3320f42eced553ea8.tar.bz2
Hit test on the layer tree rather than the RSLL
R=danakj@chromium.org,enne@chromium.org BUG=369757,368935 Review URL: https://codereview.chromium.org/266913021 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@269835 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/trees/layer_tree_impl_unittest.cc')
-rw-r--r--cc/trees/layer_tree_impl_unittest.cc1940
1 files changed, 1940 insertions, 0 deletions
diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc
new file mode 100644
index 0000000..b27a06e
--- /dev/null
+++ b/cc/trees/layer_tree_impl_unittest.cc
@@ -0,0 +1,1940 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/trees/layer_tree_impl.h"
+
+#include "cc/layers/heads_up_display_layer_impl.h"
+#include "cc/layers/layer.h"
+#include "cc/test/fake_impl_proxy.h"
+#include "cc/test/fake_layer_tree_host_impl.h"
+#include "cc/test/fake_output_surface.h"
+#include "cc/test/geometry_test_utils.h"
+#include "cc/test/layer_tree_host_common_test.h"
+#include "cc/test/test_shared_bitmap_manager.h"
+#include "cc/trees/layer_tree_host_impl.h"
+#include "ui/gfx/size_conversions.h"
+
+namespace cc {
+namespace {
+
+class LayerTreeImplTest : public LayerTreeHostCommonTest {
+ public:
+ LayerTreeImplTest() {
+ LayerTreeSettings settings;
+ settings.layer_transforms_should_scale_layer_contents = true;
+ host_impl_.reset(
+ new FakeLayerTreeHostImpl(settings, &proxy_, &shared_bitmap_manager_));
+ EXPECT_TRUE(host_impl_->InitializeRenderer(
+ FakeOutputSurface::Create3d().PassAs<OutputSurface>()));
+ }
+
+ FakeLayerTreeHostImpl& host_impl() { return *host_impl_; }
+
+ LayerImpl* root_layer() { return host_impl_->active_tree()->root_layer(); }
+
+ const LayerImplList& RenderSurfaceLayerList() const {
+ return host_impl_->active_tree()->RenderSurfaceLayerList();
+ }
+
+ private:
+ TestSharedBitmapManager shared_bitmap_manager_;
+ FakeImplProxy proxy_;
+ scoped_ptr<FakeLayerTreeHostImpl> host_impl_;
+};
+
+TEST_F(LayerTreeImplTest, HitTestingForSingleLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point test_point(101, 101);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the root layer.
+ test_point = gfx::Point(1, 1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSingleLayerAndHud) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+ scoped_ptr<HeadsUpDisplayLayerImpl> hud =
+ HeadsUpDisplayLayerImpl::Create(host_impl().active_tree(), 11111);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+
+ // Create hud and add it as a child of root.
+ gfx::Size hud_bounds(200, 200);
+ SetLayerPropertiesForTesting(
+ hud.get(), identity_matrix, anchor, position, hud_bounds, true, false);
+ hud->SetDrawsContent(true);
+
+ host_impl().active_tree()->set_hud_layer(hud.get());
+ root->AddChild(hud.PassAs<LayerImpl>());
+
+ host_impl().SetViewportSize(hud_bounds);
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(2u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for a point inside HUD, but outside root should return null
+ gfx::Point test_point(101, 101);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the root layer, never the HUD
+ // layer.
+ test_point = gfx::Point(1, 1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForUninvertibleTransform) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform uninvertible_transform;
+ uninvertible_transform.matrix().set(0, 0, 0.0);
+ uninvertible_transform.matrix().set(1, 1, 0.0);
+ uninvertible_transform.matrix().set(2, 2, 0.0);
+ uninvertible_transform.matrix().set(3, 3, 0.0);
+ ASSERT_FALSE(uninvertible_transform.IsInvertible());
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(root.get(),
+ uninvertible_transform,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_FALSE(root_layer()->screen_space_transform().IsInvertible());
+
+ // Hit testing any point should not hit the layer. If the invertible matrix is
+ // accidentally ignored and treated like an identity, then the hit testing
+ // will incorrectly hit the layer when it shouldn't.
+ gfx::Point test_point(1, 1);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(10, 10);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(10, 30);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(50, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(67, 48);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSinglePositionedLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(50.f, 50.f);
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point test_point(49, 49);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Even though the layer exists at (101, 101), it should not be visible there
+ // since the root render surface would clamp it.
+ test_point = gfx::Point(101, 101);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the root layer.
+ test_point = gfx::Point(51, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSingleRotatedLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+ gfx::Transform rotation45_degrees_about_center;
+ rotation45_degrees_about_center.Translate(50.0, 50.0);
+ rotation45_degrees_about_center.RotateAboutZAxis(45.0);
+ rotation45_degrees_about_center.Translate(-50.0, -50.0);
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(root.get(),
+ rotation45_degrees_about_center,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for points outside the layer.
+ // These corners would have been inside the un-transformed layer, but they
+ // should not hit the correctly transformed layer.
+ gfx::Point test_point(99, 99);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(1, 1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the root layer.
+ test_point = gfx::Point(1, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ // Hit testing the corners that would overlap the unclipped layer, but are
+ // outside the clipped region.
+ test_point = gfx::Point(50, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_FALSE(result_layer);
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSinglePerspectiveLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+
+ // perspective_projection_about_center * translation_by_z is designed so that
+ // the 100 x 100 layer becomes 50 x 50, and remains centered at (50, 50).
+ gfx::Transform perspective_projection_about_center;
+ perspective_projection_about_center.Translate(50.0, 50.0);
+ perspective_projection_about_center.ApplyPerspectiveDepth(1.0);
+ perspective_projection_about_center.Translate(-50.0, -50.0);
+ gfx::Transform translation_by_z;
+ translation_by_z.Translate3d(0.0, 0.0, -1.0);
+
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(),
+ perspective_projection_about_center * translation_by_z,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for points outside the layer.
+ // These corners would have been inside the un-transformed layer, but they
+ // should not hit the correctly transformed layer.
+ gfx::Point test_point(24, 24);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(76, 76);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the root layer.
+ test_point = gfx::Point(26, 26);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(74, 74);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSingleLayerWithScaledContents) {
+ // A layer's visible content rect is actually in the layer's content space.
+ // The screen space transform converts from the layer's origin space to screen
+ // space. This test makes sure that hit testing works correctly accounts for
+ // the contents scale. A contents scale that is not 1 effectively forces a
+ // non-identity transform between layer's content space and layer's origin
+ // space. The hit testing code must take this into account.
+ //
+ // To test this, the layer is positioned at (25, 25), and is size (50, 50). If
+ // contents scale is ignored, then hit testing will mis-interpret the visible
+ // content rect as being larger than the actual bounds of the layer.
+ //
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ gfx::PointF position(25.f, 25.f);
+ gfx::Size bounds(50, 50);
+ scoped_ptr<LayerImpl> test_layer =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+ SetLayerPropertiesForTesting(test_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ // override content bounds and contents scale
+ test_layer->SetContentBounds(gfx::Size(100, 100));
+ test_layer->SetContentsScale(2, 2);
+
+ test_layer->SetDrawsContent(true);
+ root->AddChild(test_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ // The visible content rect for test_layer is actually 100x100, even though
+ // its layout size is 50x50, positioned at 25x25.
+ LayerImpl* test_layer =
+ host_impl().active_tree()->root_layer()->children()[0];
+ EXPECT_RECT_EQ(gfx::Rect(0, 0, 100, 100), test_layer->visible_content_rect());
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit testing for a point outside the layer should return a null pointer (the
+ // root layer does not draw content, so it will not be hit tested either).
+ gfx::Point test_point(101, 101);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(24, 24);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(76, 76);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the test layer.
+ test_point = gfx::Point(26, 26);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(74, 74);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForSimpleClippedLayer) {
+ // Test that hit-testing will only work for the visible portion of a layer,
+ // and not the entire layer bounds. Here we just test the simple axis-aligned
+ // case.
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ scoped_ptr<LayerImpl> clipping_layer =
+ LayerImpl::Create(host_impl().active_tree(), 123);
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(25.f, 25.f);
+ gfx::Size bounds(50, 50);
+ SetLayerPropertiesForTesting(clipping_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ clipping_layer->SetMasksToBounds(true);
+
+ scoped_ptr<LayerImpl> child =
+ LayerImpl::Create(host_impl().active_tree(), 456);
+ position = gfx::PointF(-50.f, -50.f);
+ bounds = gfx::Size(300, 300);
+ SetLayerPropertiesForTesting(
+ child.get(), identity_matrix, anchor, position, bounds, true, false);
+ child->SetDrawsContent(true);
+ clipping_layer->AddChild(child.Pass());
+ root->AddChild(clipping_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_EQ(456, root_layer()->render_surface()->layer_list().at(0)->id());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ // Despite the child layer being very large, it should be clipped to the root
+ // layer's bounds.
+ gfx::Point test_point(24, 24);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Even though the layer exists at (101, 101), it should not be visible there
+ // since the clipping_layer would clamp it.
+ test_point = gfx::Point(76, 76);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the child layer.
+ test_point = gfx::Point(26, 26);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+
+ test_point = gfx::Point(74, 74);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForMultiClippedRotatedLayer) {
+ // This test checks whether hit testing correctly avoids hit testing with
+ // multiple ancestors that clip in non axis-aligned ways. To pass this test,
+ // the hit testing algorithm needs to recognize that multiple parent layers
+ // may clip the layer, and should not actually hit those clipped areas.
+ //
+ // The child and grand_child layers are both initialized to clip the
+ // rotated_leaf. The child layer is rotated about the top-left corner, so that
+ // the root + child clips combined create a triangle. The rotated_leaf will
+ // only be visible where it overlaps this triangle.
+ //
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 123);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetMasksToBounds(true);
+ {
+ scoped_ptr<LayerImpl> child =
+ LayerImpl::Create(host_impl().active_tree(), 456);
+ scoped_ptr<LayerImpl> grand_child =
+ LayerImpl::Create(host_impl().active_tree(), 789);
+ scoped_ptr<LayerImpl> rotated_leaf =
+ LayerImpl::Create(host_impl().active_tree(), 2468);
+
+ position = gfx::PointF(10.f, 10.f);
+ bounds = gfx::Size(80, 80);
+ SetLayerPropertiesForTesting(
+ child.get(), identity_matrix, anchor, position, bounds, true, false);
+ child->SetMasksToBounds(true);
+
+ gfx::Transform rotation45_degrees_about_corner;
+ rotation45_degrees_about_corner.RotateAboutZAxis(45.0);
+
+ // remember, positioned with respect to its parent which is already at 10,
+ // 10
+ position = gfx::PointF();
+ bounds =
+ gfx::Size(200, 200); // to ensure it covers at least sqrt(2) * 100.
+ SetLayerPropertiesForTesting(grand_child.get(),
+ rotation45_degrees_about_corner,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ grand_child->SetMasksToBounds(true);
+
+ // Rotates about the center of the layer
+ gfx::Transform rotated_leaf_transform;
+ rotated_leaf_transform.Translate(
+ -10.0, -10.0); // cancel out the grand_parent's position
+ rotated_leaf_transform.RotateAboutZAxis(
+ -45.0); // cancel out the corner 45-degree rotation of the parent.
+ rotated_leaf_transform.Translate(50.0, 50.0);
+ rotated_leaf_transform.RotateAboutZAxis(45.0);
+ rotated_leaf_transform.Translate(-50.0, -50.0);
+ position = gfx::PointF();
+ bounds = gfx::Size(100, 100);
+ SetLayerPropertiesForTesting(rotated_leaf.get(),
+ rotated_leaf_transform,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ rotated_leaf->SetDrawsContent(true);
+
+ grand_child->AddChild(rotated_leaf.Pass());
+ child->AddChild(grand_child.Pass());
+ root->AddChild(child.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ // The grand_child is expected to create a render surface because it
+ // MasksToBounds and is not axis aligned.
+ ASSERT_EQ(2u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(
+ 1u,
+ RenderSurfaceLayerList().at(0)->render_surface()->layer_list().size());
+ ASSERT_EQ(789,
+ RenderSurfaceLayerList()
+ .at(0)
+ ->render_surface()
+ ->layer_list()
+ .at(0)
+ ->id()); // grand_child's surface.
+ ASSERT_EQ(
+ 1u,
+ RenderSurfaceLayerList().at(1)->render_surface()->layer_list().size());
+ ASSERT_EQ(
+ 2468,
+ RenderSurfaceLayerList()[1]->render_surface()->layer_list().at(0)->id());
+
+ // (11, 89) is close to the the bottom left corner within the clip, but it is
+ // not inside the layer.
+ gfx::Point test_point(11, 89);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Closer inwards from the bottom left will overlap the layer.
+ test_point = gfx::Point(25, 75);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2468, result_layer->id());
+
+ // (4, 50) is inside the unclipped layer, but that corner of the layer should
+ // be clipped away by the grandparent and should not get hit. If hit testing
+ // blindly uses visible content rect without considering how parent may clip
+ // the layer, then hit testing would accidentally think that the point
+ // successfully hits the layer.
+ test_point = gfx::Point(4, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // (11, 50) is inside the layer and within the clipped area.
+ test_point = gfx::Point(11, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2468, result_layer->id());
+
+ // Around the middle, just to the right and up, would have hit the layer
+ // except that that area should be clipped away by the parent.
+ test_point = gfx::Point(51, 49);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Around the middle, just to the left and down, should successfully hit the
+ // layer.
+ test_point = gfx::Point(49, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2468, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForNonClippingIntermediateLayer) {
+ // This test checks that hit testing code does not accidentally clip to layer
+ // bounds for a layer that actually does not clip.
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ scoped_ptr<LayerImpl> intermediate_layer =
+ LayerImpl::Create(host_impl().active_tree(), 123);
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(10.f, 10.f);
+ gfx::Size bounds(50, 50);
+ SetLayerPropertiesForTesting(intermediate_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ // Sanity check the intermediate layer should not clip.
+ ASSERT_FALSE(intermediate_layer->masks_to_bounds());
+ ASSERT_FALSE(intermediate_layer->mask_layer());
+
+ // The child of the intermediate_layer is translated so that it does not
+ // overlap intermediate_layer at all. If child is incorrectly clipped, we
+ // would not be able to hit it successfully.
+ scoped_ptr<LayerImpl> child =
+ LayerImpl::Create(host_impl().active_tree(), 456);
+ position = gfx::PointF(60.f, 60.f); // 70, 70 in screen space
+ bounds = gfx::Size(20, 20);
+ SetLayerPropertiesForTesting(
+ child.get(), identity_matrix, anchor, position, bounds, true, false);
+ child->SetDrawsContent(true);
+ intermediate_layer->AddChild(child.Pass());
+ root->AddChild(intermediate_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_EQ(456, root_layer()->render_surface()->layer_list().at(0)->id());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point test_point(69, 69);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(91, 91);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit testing for a point inside should return the child layer.
+ test_point = gfx::Point(71, 71);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+
+ test_point = gfx::Point(89, 89);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForMultipleLayers) {
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+ {
+ // child 1 and child2 are initialized to overlap between x=50 and x=60.
+ // grand_child is set to overlap both child1 and child2 between y=50 and
+ // y=60. The expected stacking order is: (front) child2, (second)
+ // grand_child, (third) child1, and (back) the root layer behind all other
+ // layers.
+
+ scoped_ptr<LayerImpl> child1 =
+ LayerImpl::Create(host_impl().active_tree(), 2);
+ scoped_ptr<LayerImpl> child2 =
+ LayerImpl::Create(host_impl().active_tree(), 3);
+ scoped_ptr<LayerImpl> grand_child1 =
+ LayerImpl::Create(host_impl().active_tree(), 4);
+
+ position = gfx::PointF(10.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ SetLayerPropertiesForTesting(
+ child1.get(), identity_matrix, anchor, position, bounds, true, false);
+ child1->SetDrawsContent(true);
+
+ position = gfx::PointF(50.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ SetLayerPropertiesForTesting(
+ child2.get(), identity_matrix, anchor, position, bounds, true, false);
+ child2->SetDrawsContent(true);
+
+ // Remember that grand_child is positioned with respect to its parent (i.e.
+ // child1). In screen space, the intended position is (10, 50), with size
+ // 100 x 50.
+ position = gfx::PointF(0.f, 40.f);
+ bounds = gfx::Size(100, 50);
+ SetLayerPropertiesForTesting(grand_child1.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ grand_child1->SetDrawsContent(true);
+
+ child1->AddChild(grand_child1.Pass());
+ root->AddChild(child1.Pass());
+ root->AddChild(child2.Pass());
+ }
+
+ LayerImpl* child1 = root->children()[0];
+ LayerImpl* child2 = root->children()[1];
+ LayerImpl* grand_child1 = child1->children()[0];
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_TRUE(child1);
+ ASSERT_TRUE(child2);
+ ASSERT_TRUE(grand_child1);
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+
+ RenderSurfaceImpl* root_render_surface = root_layer()->render_surface();
+ ASSERT_EQ(4u, root_render_surface->layer_list().size());
+ ASSERT_EQ(1, root_render_surface->layer_list().at(0)->id()); // root layer
+ ASSERT_EQ(2, root_render_surface->layer_list().at(1)->id()); // child1
+ ASSERT_EQ(4, root_render_surface->layer_list().at(2)->id()); // grand_child1
+ ASSERT_EQ(3, root_render_surface->layer_list().at(3)->id()); // child2
+
+ // Nothing overlaps the root_layer at (1, 1), so hit testing there should find
+ // the root layer.
+ gfx::Point test_point = gfx::Point(1, 1);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(1, result_layer->id());
+
+ // At (15, 15), child1 and root are the only layers. child1 is expected to be
+ // on top.
+ test_point = gfx::Point(15, 15);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2, result_layer->id());
+
+ // At (51, 20), child1 and child2 overlap. child2 is expected to be on top.
+ test_point = gfx::Point(51, 20);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (80, 51), child2 and grand_child1 overlap. child2 is expected to be on
+ // top.
+ test_point = gfx::Point(80, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (51, 51), all layers overlap each other. child2 is expected to be on top
+ // of all other layers.
+ test_point = gfx::Point(51, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to
+ // be on top.
+ test_point = gfx::Point(20, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) {
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+ root->SetShouldFlattenTransform(false);
+ root->SetIs3dSorted(true);
+ {
+ // child 1 and child2 are initialized to overlap between x=50 and x=60.
+ // grand_child is set to overlap both child1 and child2 between y=50 and
+ // y=60. The expected stacking order is: (front) child2, (second)
+ // grand_child, (third) child1, and (back) the root layer behind all other
+ // layers.
+
+ scoped_ptr<LayerImpl> child1 =
+ LayerImpl::Create(host_impl().active_tree(), 2);
+ scoped_ptr<LayerImpl> child2 =
+ LayerImpl::Create(host_impl().active_tree(), 3);
+ scoped_ptr<LayerImpl> grand_child1 =
+ LayerImpl::Create(host_impl().active_tree(), 4);
+
+ position = gfx::PointF(10.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ SetLayerPropertiesForTesting(
+ child1.get(), identity_matrix, anchor, position, bounds, true, false);
+ child1->SetDrawsContent(true);
+ child1->SetShouldFlattenTransform(false);
+ child1->SetIs3dSorted(true);
+
+ position = gfx::PointF(50.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ gfx::Transform translate_z;
+ translate_z.Translate3d(0, 0, -10.f);
+ SetLayerPropertiesForTesting(
+ child2.get(), translate_z, anchor, position, bounds, true, false);
+ child2->SetDrawsContent(true);
+ child2->SetShouldFlattenTransform(false);
+ child2->SetIs3dSorted(true);
+
+ // Remember that grand_child is positioned with respect to its parent (i.e.
+ // child1). In screen space, the intended position is (10, 50), with size
+ // 100 x 50.
+ position = gfx::PointF(0.f, 40.f);
+ bounds = gfx::Size(100, 50);
+ SetLayerPropertiesForTesting(grand_child1.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ grand_child1->SetDrawsContent(true);
+ grand_child1->SetShouldFlattenTransform(false);
+
+ child1->AddChild(grand_child1.Pass());
+ root->AddChild(child1.Pass());
+ root->AddChild(child2.Pass());
+ }
+
+ LayerImpl* child1 = root->children()[0];
+ LayerImpl* child2 = root->children()[1];
+ LayerImpl* grand_child1 = child1->children()[0];
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_TRUE(child1);
+ ASSERT_TRUE(child2);
+ ASSERT_TRUE(grand_child1);
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+
+ RenderSurfaceImpl* root_render_surface =
+ host_impl().active_tree()->root_layer()->render_surface();
+ ASSERT_EQ(4u, root_render_surface->layer_list().size());
+ ASSERT_EQ(3, root_render_surface->layer_list().at(0)->id());
+ ASSERT_EQ(1, root_render_surface->layer_list().at(1)->id());
+ ASSERT_EQ(2, root_render_surface->layer_list().at(2)->id());
+ ASSERT_EQ(4, root_render_surface->layer_list().at(3)->id());
+
+ // Nothing overlaps the root_layer at (1, 1), so hit testing there should find
+ // the root layer.
+ gfx::Point test_point = gfx::Point(1, 1);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(1, result_layer->id());
+
+ // At (15, 15), child1 and root are the only layers. child1 is expected to be
+ // on top.
+ test_point = gfx::Point(15, 15);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2, result_layer->id());
+
+ // At (51, 20), child1 and child2 overlap. child2 is expected to be on top.
+ // (because 3 is transformed to the back).
+ test_point = gfx::Point(51, 20);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2, result_layer->id());
+
+ // 3 Would have been on top if it hadn't been transformed to the background.
+ // Make sure that it isn't hit.
+ test_point = gfx::Point(80, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+
+ // 3 Would have been on top if it hadn't been transformed to the background.
+ // Make sure that it isn't hit.
+ test_point = gfx::Point(51, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+
+ // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to
+ // be on top.
+ test_point = gfx::Point(20, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForMultipleLayerLists) {
+ //
+ // The geometry is set up similarly to the previous case, but
+ // all layers are forced to be render surfaces now.
+ //
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+ {
+ // child 1 and child2 are initialized to overlap between x=50 and x=60.
+ // grand_child is set to overlap both child1 and child2 between y=50 and
+ // y=60. The expected stacking order is: (front) child2, (second)
+ // grand_child, (third) child1, and (back) the root layer behind all other
+ // layers.
+
+ scoped_ptr<LayerImpl> child1 =
+ LayerImpl::Create(host_impl().active_tree(), 2);
+ scoped_ptr<LayerImpl> child2 =
+ LayerImpl::Create(host_impl().active_tree(), 3);
+ scoped_ptr<LayerImpl> grand_child1 =
+ LayerImpl::Create(host_impl().active_tree(), 4);
+
+ position = gfx::PointF(10.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ SetLayerPropertiesForTesting(
+ child1.get(), identity_matrix, anchor, position, bounds, true, false);
+ child1->SetDrawsContent(true);
+ child1->SetForceRenderSurface(true);
+
+ position = gfx::PointF(50.f, 10.f);
+ bounds = gfx::Size(50, 50);
+ SetLayerPropertiesForTesting(
+ child2.get(), identity_matrix, anchor, position, bounds, true, false);
+ child2->SetDrawsContent(true);
+ child2->SetForceRenderSurface(true);
+
+ // Remember that grand_child is positioned with respect to its parent (i.e.
+ // child1). In screen space, the intended position is (10, 50), with size
+ // 100 x 50.
+ position = gfx::PointF(0.f, 40.f);
+ bounds = gfx::Size(100, 50);
+ SetLayerPropertiesForTesting(grand_child1.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ grand_child1->SetDrawsContent(true);
+ grand_child1->SetForceRenderSurface(true);
+
+ child1->AddChild(grand_child1.Pass());
+ root->AddChild(child1.Pass());
+ root->AddChild(child2.Pass());
+ }
+
+ LayerImpl* child1 = root->children()[0];
+ LayerImpl* child2 = root->children()[1];
+ LayerImpl* grand_child1 = child1->children()[0];
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_TRUE(child1);
+ ASSERT_TRUE(child2);
+ ASSERT_TRUE(grand_child1);
+ ASSERT_TRUE(child1->render_surface());
+ ASSERT_TRUE(child2->render_surface());
+ ASSERT_TRUE(grand_child1->render_surface());
+ ASSERT_EQ(4u, RenderSurfaceLayerList().size());
+ // The root surface has the root layer, and child1's and child2's render
+ // surfaces.
+ ASSERT_EQ(3u, root_layer()->render_surface()->layer_list().size());
+ // The child1 surface has the child1 layer and grand_child1's render surface.
+ ASSERT_EQ(2u, child1->render_surface()->layer_list().size());
+ ASSERT_EQ(1u, child2->render_surface()->layer_list().size());
+ ASSERT_EQ(1u, grand_child1->render_surface()->layer_list().size());
+ ASSERT_EQ(1, RenderSurfaceLayerList().at(0)->id()); // root layer
+ ASSERT_EQ(2, RenderSurfaceLayerList()[1]->id()); // child1
+ ASSERT_EQ(4, RenderSurfaceLayerList().at(2)->id()); // grand_child1
+ ASSERT_EQ(3, RenderSurfaceLayerList()[3]->id()); // child2
+
+ // Nothing overlaps the root_layer at (1, 1), so hit testing there should find
+ // the root layer.
+ gfx::Point test_point = gfx::Point(1, 1);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(1, result_layer->id());
+
+ // At (15, 15), child1 and root are the only layers. child1 is expected to be
+ // on top.
+ test_point = gfx::Point(15, 15);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(2, result_layer->id());
+
+ // At (51, 20), child1 and child2 overlap. child2 is expected to be on top.
+ test_point = gfx::Point(51, 20);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (80, 51), child2 and grand_child1 overlap. child2 is expected to be on
+ // top.
+ test_point = gfx::Point(80, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (51, 51), all layers overlap each other. child2 is expected to be on top
+ // of all other layers.
+ test_point = gfx::Point(51, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to
+ // be on top.
+ test_point = gfx::Point(20, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitTestingForEmptyLayers) {
+ // Layer 1 - root
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+
+ {
+ // Layer 2 - empty: drawsContent=false
+ gfx::PointF position(10.f, 10.f);
+ gfx::Size bounds(30, 30);
+ scoped_ptr<LayerImpl> empty_layer =
+ LayerImpl::Create(host_impl().active_tree(), 2);
+ SetLayerPropertiesForTesting(empty_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ empty_layer->SetDrawsContent(false);
+ root->AddChild(empty_layer.Pass());
+ }
+
+ {
+ // Layer 3 - empty, but has touch handler
+ gfx::PointF position(10.f, 60.f);
+ gfx::Size bounds(30, 30);
+ scoped_ptr<LayerImpl> test_layer =
+ LayerImpl::Create(host_impl().active_tree(), 3);
+ SetLayerPropertiesForTesting(test_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ test_layer->SetDrawsContent(false);
+ Region touch_handler_region(gfx::Rect(10, 10, 10, 10));
+ test_layer->SetTouchEventHandlerRegion(touch_handler_region);
+ root->AddChild(test_layer.Pass());
+ }
+
+ {
+ // Layer 4 - empty, but has mousewheel handler
+ gfx::PointF position(60.f, 60.f);
+ gfx::Size bounds(30, 30);
+ scoped_ptr<LayerImpl> test_layer =
+ LayerImpl::Create(host_impl().active_tree(), 4);
+ SetLayerPropertiesForTesting(test_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ test_layer->SetDrawsContent(false);
+ test_layer->SetHaveWheelEventHandlers(true);
+ root->AddChild(test_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Verify that the root layer and empty layers with touch/wheel handlers
+ // (but not the empty layer without a touch handler) are in the RSSL.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ EXPECT_EQ(1, RenderSurfaceLayerList()[0]->id());
+ ASSERT_EQ(3u, root_layer()->render_surface()->layer_list().size());
+ EXPECT_EQ(1, root_layer()->render_surface()->layer_list().at(0)->id());
+ EXPECT_EQ(3, root_layer()->render_surface()->layer_list().at(1)->id());
+ EXPECT_EQ(4, root_layer()->render_surface()->layer_list().at(2)->id());
+
+ // Hit testing for a point inside the empty no-handlers layer should return
+ // the root layer.
+ gfx::Point test_point = gfx::Point(15, 15);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(1, result_layer->id());
+
+ // Hit testing for a point inside the touch handler layer should return it.
+ test_point = gfx::Point(15, 75);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(3, result_layer->id());
+
+ // Hit testing for a point inside the mousewheel layer should return it.
+ test_point = gfx::Point(75, 75);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(4, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSingleLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+ Region touch_handler_region(gfx::Rect(10, 10, 50, 50));
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit checking for any point should return a null pointer for a layer without
+ // any touch event handler regions.
+ gfx::Point test_point(11, 11);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ host_impl().active_tree()->root_layer()->SetTouchEventHandlerRegion(
+ touch_handler_region);
+ // Hit checking for a point outside the layer should return a null pointer.
+ test_point = gfx::Point(101, 101);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the layer, but outside the touch handler
+ // region should return a null pointer.
+ test_point = gfx::Point(1, 1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the touch event handler region should
+ // return the root layer.
+ test_point = gfx::Point(11, 11);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(59, 59);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest,
+ HitCheckingTouchHandlerRegionsForUninvertibleTransform) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform uninvertible_transform;
+ uninvertible_transform.matrix().set(0, 0, 0.0);
+ uninvertible_transform.matrix().set(1, 1, 0.0);
+ uninvertible_transform.matrix().set(2, 2, 0.0);
+ uninvertible_transform.matrix().set(3, 3, 0.0);
+ ASSERT_FALSE(uninvertible_transform.IsInvertible());
+
+ gfx::Transform identity_matrix;
+ Region touch_handler_region(gfx::Rect(10, 10, 50, 50));
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(root.get(),
+ uninvertible_transform,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ root->SetDrawsContent(true);
+ root->SetTouchEventHandlerRegion(touch_handler_region);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_FALSE(root_layer()->screen_space_transform().IsInvertible());
+
+ // Hit checking any point should not hit the touch handler region on the
+ // layer. If the invertible matrix is accidentally ignored and treated like an
+ // identity, then the hit testing will incorrectly hit the layer when it
+ // shouldn't.
+ gfx::Point test_point(1, 1);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(10, 10);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(10, 30);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(50, 50);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(67, 48);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(-1, -1);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+}
+
+TEST_F(LayerTreeImplTest,
+ HitCheckingTouchHandlerRegionsForSinglePositionedLayer) {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+
+ gfx::Transform identity_matrix;
+ Region touch_handler_region(gfx::Rect(10, 10, 50, 50));
+ gfx::PointF anchor;
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(50.f, 50.f);
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(
+ root.get(), identity_matrix, anchor, position, bounds, true, false);
+ root->SetDrawsContent(true);
+ root->SetTouchEventHandlerRegion(touch_handler_region);
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit checking for a point outside the layer should return a null pointer.
+ gfx::Point test_point(49, 49);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Even though the layer has a touch handler region containing (101, 101), it
+ // should not be visible there since the root render surface would clamp it.
+ test_point = gfx::Point(101, 101);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the layer, but outside the touch handler
+ // region should return a null pointer.
+ test_point = gfx::Point(51, 51);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the touch event handler region should
+ // return the root layer.
+ test_point = gfx::Point(61, 61);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(99, 99);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest,
+ HitCheckingTouchHandlerRegionsForSingleLayerWithScaledContents) {
+ // A layer's visible content rect is actually in the layer's content space.
+ // The screen space transform converts from the layer's origin space to screen
+ // space. This test makes sure that hit testing works correctly accounts for
+ // the contents scale. A contents scale that is not 1 effectively forces a
+ // non-identity transform between layer's content space and layer's origin
+ // space. The hit testing code must take this into account.
+ //
+ // To test this, the layer is positioned at (25, 25), and is size (50, 50). If
+ // contents scale is ignored, then hit checking will mis-interpret the visible
+ // content rect as being larger than the actual bounds of the layer.
+ //
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ Region touch_handler_region(gfx::Rect(10, 10, 30, 30));
+ gfx::PointF position(25.f, 25.f);
+ gfx::Size bounds(50, 50);
+ scoped_ptr<LayerImpl> test_layer =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+ SetLayerPropertiesForTesting(test_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ // override content bounds and contents scale
+ test_layer->SetContentBounds(gfx::Size(100, 100));
+ test_layer->SetContentsScale(2, 2);
+
+ test_layer->SetDrawsContent(true);
+ test_layer->SetTouchEventHandlerRegion(touch_handler_region);
+ root->AddChild(test_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ // The visible content rect for test_layer is actually 100x100, even though
+ // its layout size is 50x50, positioned at 25x25.
+ LayerImpl* test_layer =
+ host_impl().active_tree()->root_layer()->children()[0];
+ EXPECT_RECT_EQ(gfx::Rect(0, 0, 100, 100), test_layer->visible_content_rect());
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Hit checking for a point outside the layer should return a null pointer
+ // (the root layer does not draw content, so it will not be tested either).
+ gfx::Point test_point(76, 76);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the layer, but outside the touch handler
+ // region should return a null pointer.
+ test_point = gfx::Point(26, 26);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(34, 34);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(65, 65);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(74, 74);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the touch event handler region should
+ // return the root layer.
+ test_point = gfx::Point(35, 35);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(64, 64);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest,
+ HitCheckingTouchHandlerRegionsForSingleLayerWithDeviceScale) {
+ // The layer's device_scale_factor and page_scale_factor should scale the
+ // content rect and we should be able to hit the touch handler region by
+ // scaling the points accordingly.
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+ // Set the bounds of the root layer big enough to fit the child when scaled.
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ Region touch_handler_region(gfx::Rect(10, 10, 30, 30));
+ gfx::PointF position(25.f, 25.f);
+ gfx::Size bounds(50, 50);
+ scoped_ptr<LayerImpl> test_layer =
+ LayerImpl::Create(host_impl().active_tree(), 12345);
+ SetLayerPropertiesForTesting(test_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+
+ test_layer->SetDrawsContent(true);
+ test_layer->SetTouchEventHandlerRegion(touch_handler_region);
+ root->AddChild(test_layer.Pass());
+ }
+
+ float device_scale_factor = 3.f;
+ float page_scale_factor = 5.f;
+ gfx::Size scaled_bounds_for_root = gfx::ToCeiledSize(
+ gfx::ScaleSize(root->bounds(), device_scale_factor * page_scale_factor));
+ host_impl().SetViewportSize(scaled_bounds_for_root);
+
+ host_impl().SetDeviceScaleFactor(device_scale_factor);
+ host_impl().active_tree()->SetPageScaleFactorAndLimits(
+ page_scale_factor, page_scale_factor, page_scale_factor);
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->SetViewportLayersFromIds(1, 1, Layer::INVALID_ID);
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ // The visible content rect for test_layer is actually 100x100, even though
+ // its layout size is 50x50, positioned at 25x25.
+ LayerImpl* test_layer =
+ host_impl().active_tree()->root_layer()->children()[0];
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+
+ // Check whether the child layer fits into the root after scaled.
+ EXPECT_RECT_EQ(gfx::Rect(test_layer->content_bounds()),
+ test_layer->visible_content_rect());
+
+ // Hit checking for a point outside the layer should return a null pointer
+ // (the root layer does not draw content, so it will not be tested either).
+ gfx::PointF test_point(76.f, 76.f);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the layer, but outside the touch handler
+ // region should return a null pointer.
+ test_point = gfx::Point(26, 26);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(34, 34);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(65, 65);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(74, 74);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the touch event handler region should
+ // return the root layer.
+ test_point = gfx::Point(35, 35);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+
+ test_point = gfx::Point(64, 64);
+ test_point =
+ gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(12345, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSimpleClippedLayer) {
+ // Test that hit-checking will only work for the visible portion of a layer,
+ // and not the entire layer bounds. Here we just test the simple axis-aligned
+ // case.
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ scoped_ptr<LayerImpl> clipping_layer =
+ LayerImpl::Create(host_impl().active_tree(), 123);
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(25.f, 25.f);
+ gfx::Size bounds(50, 50);
+ SetLayerPropertiesForTesting(clipping_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ clipping_layer->SetMasksToBounds(true);
+
+ scoped_ptr<LayerImpl> child =
+ LayerImpl::Create(host_impl().active_tree(), 456);
+ Region touch_handler_region(gfx::Rect(10, 10, 50, 50));
+ position = gfx::PointF(-50.f, -50.f);
+ bounds = gfx::Size(300, 300);
+ SetLayerPropertiesForTesting(
+ child.get(), identity_matrix, anchor, position, bounds, true, false);
+ child->SetDrawsContent(true);
+ child->SetTouchEventHandlerRegion(touch_handler_region);
+ clipping_layer->AddChild(child.Pass());
+ root->AddChild(clipping_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(1u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_EQ(456, root_layer()->render_surface()->layer_list().at(0)->id());
+
+ // Hit checking for a point outside the layer should return a null pointer.
+ // Despite the child layer being very large, it should be clipped to the root
+ // layer's bounds.
+ gfx::Point test_point(24, 24);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the layer, but outside the touch handler
+ // region should return a null pointer.
+ test_point = gfx::Point(35, 35);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ test_point = gfx::Point(74, 74);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+
+ // Hit checking for a point inside the touch event handler region should
+ // return the root layer.
+ test_point = gfx::Point(25, 25);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+
+ test_point = gfx::Point(34, 34);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(456, result_layer->id());
+}
+
+TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerOverlappingRegions) {
+ gfx::Transform identity_matrix;
+ gfx::PointF anchor;
+
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl().active_tree(), 1);
+ SetLayerPropertiesForTesting(root.get(),
+ identity_matrix,
+ anchor,
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ true,
+ false);
+ {
+ scoped_ptr<LayerImpl> touch_layer =
+ LayerImpl::Create(host_impl().active_tree(), 123);
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position;
+ gfx::Size bounds(50, 50);
+ SetLayerPropertiesForTesting(touch_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ touch_layer->SetDrawsContent(true);
+ touch_layer->SetTouchEventHandlerRegion(gfx::Rect(0, 0, 50, 50));
+ root->AddChild(touch_layer.Pass());
+ }
+
+ {
+ scoped_ptr<LayerImpl> notouch_layer =
+ LayerImpl::Create(host_impl().active_tree(), 1234);
+ // this layer is positioned, and hit testing should correctly know where the
+ // layer is located.
+ gfx::PointF position(0, 25);
+ gfx::Size bounds(50, 50);
+ SetLayerPropertiesForTesting(notouch_layer.get(),
+ identity_matrix,
+ anchor,
+ position,
+ bounds,
+ true,
+ false);
+ notouch_layer->SetDrawsContent(true);
+ root->AddChild(notouch_layer.Pass());
+ }
+
+ host_impl().SetViewportSize(root->bounds());
+ host_impl().active_tree()->SetRootLayer(root.Pass());
+ host_impl().active_tree()->UpdateDrawProperties();
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, RenderSurfaceLayerList().size());
+ ASSERT_EQ(2u, root_layer()->render_surface()->layer_list().size());
+ ASSERT_EQ(123, root_layer()->render_surface()->layer_list().at(0)->id());
+ ASSERT_EQ(1234, root_layer()->render_surface()->layer_list().at(1)->id());
+
+ gfx::Point test_point(35, 35);
+ LayerImpl* result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+
+ // We should have passed through the no-touch layer and found the layer
+ // behind it.
+ EXPECT_TRUE(result_layer);
+
+ host_impl().active_tree()->LayerById(1234)->SetContentsOpaque(true);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+
+ // Even with an opaque layer in the middle, we should still find the layer
+ // with
+ // the touch handler behind it (since we can't assume that opaque layers are
+ // opaque to hit testing).
+ EXPECT_TRUE(result_layer);
+
+ test_point = gfx::Point(35, 15);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ ASSERT_TRUE(result_layer);
+ EXPECT_EQ(123, result_layer->id());
+
+ test_point = gfx::Point(35, 65);
+ result_layer =
+ host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion(
+ test_point);
+ EXPECT_FALSE(result_layer);
+}
+
+} // namespace
+} // namespace cc