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author | eroman <eroman@chromium.org> | 2015-02-27 14:12:26 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-02-27 22:13:06 +0000 |
commit | 822f0dc371abb09ecfb726ec4962c18998728eb7 (patch) | |
tree | 2eeddfdb93f453378be88ca4d359e96433ac371e /cc/trees/layer_tree_impl_unittest.cc | |
parent | 130761b4c49b06f4b4f075df841e473cce2af208 (diff) | |
download | chromium_src-822f0dc371abb09ecfb726ec4962c18998728eb7.zip chromium_src-822f0dc371abb09ecfb726ec4962c18998728eb7.tar.gz chromium_src-822f0dc371abb09ecfb726ec4962c18998728eb7.tar.bz2 |
Revert of Splitting of layers for correct intersections (patchset #17 id:310001 of https://codereview.chromium.org/595593002/)
Reason for revert:
Static initializers count increased
Original issue's description:
> Splitting of layers for correct intersections
>
> Sorting 3d-sorted layers and rendering them in that order causes issues
> when layers intersect. Instead place 3d-sorted layers in a bsp tree and
> fragment any intersecting layers into non-rectangular quads. We can then
> render the fragments in the correct sorted order regardless of
> intersections.
>
> BUG=455918,159225,132122,230833
>
> Committed: https://crrev.com/ac754705ceaa5bc4cb8dc8df9a733b4b68396399
> Cr-Commit-Position: refs/heads/master@{#318506}
TBR=enne@chromium.org,danakj@chromium.org,thakis@chromium.org,awoloszyn@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=455918,159225,132122,230833
Review URL: https://codereview.chromium.org/960893004
Cr-Commit-Position: refs/heads/master@{#318528}
Diffstat (limited to 'cc/trees/layer_tree_impl_unittest.cc')
-rw-r--r-- | cc/trees/layer_tree_impl_unittest.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/cc/trees/layer_tree_impl_unittest.cc b/cc/trees/layer_tree_impl_unittest.cc index 06df3c2..67f98e65 100644 --- a/cc/trees/layer_tree_impl_unittest.cc +++ b/cc/trees/layer_tree_impl_unittest.cc @@ -920,6 +920,14 @@ TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) { ASSERT_TRUE(grand_child1); ASSERT_EQ(1u, RenderSurfaceLayerList().size()); + RenderSurfaceImpl* root_render_surface = + host_impl().active_tree()->root_layer()->render_surface(); + ASSERT_EQ(4u, root_render_surface->layer_list().size()); + ASSERT_EQ(3, root_render_surface->layer_list().at(0)->id()); + ASSERT_EQ(1, root_render_surface->layer_list().at(1)->id()); + ASSERT_EQ(2, root_render_surface->layer_list().at(2)->id()); + ASSERT_EQ(4, root_render_surface->layer_list().at(3)->id()); + // Nothing overlaps the root_layer at (1, 1), so hit testing there should find // the root layer. gfx::Point test_point = gfx::Point(1, 1); |